Game Informer's Scores
- Games
For 7,734 reviews, this publication has graded:
-
62% higher than the average critic
-
4% same as the average critic
-
34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics.
(0-100 point scale)
Average Game review score: 75
| Highest review score: | The Legend of Zelda: Breath of the Wild | |
|---|---|---|
| Lowest review score: | Legends of Wrestling II |
Score distribution:
-
Positive: 4,806 out of 7734
-
Mixed: 2,570 out of 7734
-
Negative: 358 out of 7734
7750
game
reviews
- By Date
- By Critic Score
-
- Critic Score
Be warned - great skill is required to get something that doesn't just look like a Jell-O mold gone awry. [Sept 2003, p.109]- Game Informer
-
- Critic Score
This title's epic scope, engrossing story, and addictive combat system easily outweigh these minor concerns. [Aug 2003, p.92]- Game Informer
-
- Critic Score
All told, this GBA edition is done well enough that fans of the series will be satisfied with the on-the-go experience, but don't expect to be blown away. [Sept 2003, p.125]- Game Informer
-
- Critic Score
The Masterclass is cool, not so much for its challenges, but more for what it teaches you about your car. [Aug 2003, p.99]- Game Informer
-
- Critic Score
Can't be praised enough for its truly excellent storytelling, but the greatest coup for the title is that the game wrapped around this tale is engaging, surprising, and very well done. [July 2003, p.103]- Game Informer
-
- Critic Score
The number of crafts and items available with which to outfit your ship are nice, but the gameplay seems to keep Naval Ops on a short leash - one that will ultimately keep this title from a lot of mass-market appeal. [July 2003, p.107]- Game Informer
-
- Critic Score
Delivers with an expert mix of action and suspense, and a robust array of weaponry. [Aug 2003, p.100]- Game Informer
-
- Critic Score
Sure, Mini Coopers are neat little cars, but I think I would rather be run over by one than play this game again. [Aug 2003, p.91]- Game Informer
-
- Critic Score
While F1 driving demands a high skill level, I don't appreciate how your car's handling lacks that fine touch. [Aug 2003, p.91]- Game Informer
-
- Critic Score
In a game, you need a control scheme that makes sense and works. Buffy's doesn't. At all... Try as I might, there's nothing that I can compliment or even remotely endorse in this game. [Sept 2003, p.126]- Game Informer
-
- Critic Score
Bereft of any originality, BN 3 plays almost exactly like its predecessors. [June 2003, p.120]- Game Informer
-
- Critic Score
Everything a fan of the series could want. There are more opportunities for dual army control (like the final battle in the original) as well as much more challenging maps to defeat. [July 2003, p.121]- Game Informer
-
- Game Informer
-
- Critic Score
Lacks the planned skill of the criminals that the game portrays; and instead, comes off as a mindless licensed product. [Aug 2003, p.98]- Game Informer
-
- Critic Score
No Treasure game would be complete if it wasn't replete with awesome boss battles. Wario World has them in droves. [July 2003, p.108]- Game Informer
-
- Critic Score
This game's formula has been duplicated before, but it's still the king and will make the hours fly by. [Sept 2003, p.126]- Game Informer
-
- Critic Score
It's 2003, yet I'm still stuck turning six hidden gears in order to open one friggin' door? That's just archaic. Games like "Deus Ex" and "Eternal Darkness" have proven that puzzles don't have to be ridiculously monotonous. [Aug 2003, p.90]- Game Informer
-
- Critic Score
Relatively funny, has an excellent soundtrack, a bunch of cool missions, and a clever economy mechanic. Why the mediocre score? You're in a truck. Driving a semi will just never be fun. [Sept 2003, p.121]- Game Informer
-
- Critic Score
This obscure video game brew not only sounds like a garbled mess, it plays like one as well. [June 2003, p.60]- Game Informer
-
- Critic Score
Any game with 55 single-player missions is worth checking out. Add to that equation Double Helix's excellent graphical system and blistering gameplay and you've got a hit on your hands. [July 2003, p.116]- Game Informer
-
- Critic Score
The pumped-up graphics look pretty mediocre at best... the game mechanics are bland and simplistic - like the worst of the Genesis era. [May 2003, p.87]- Game Informer
-
- Critic Score
The cheesy sci-fi atmosphere won't do much to convince you to play this game, and neither will the derivative gameplay and level design. [July 2003, p.106]- Game Informer
-
- Critic Score
The space combat portions are incredibly short, which is a godsend since the vehicle controls are abysmal. [Aug 2003, p.92]- Game Informer
-
- Critic Score
Interaction within the environment and the board game movement and structure are tedious and archaic. [June 2003, p.102]- Game Informer
-
- Critic Score
While this is all well and good, I simply don't like this series as much as the "Baldur's Gate" or "Icewind Dale" epics. [Aug 2003, p.103]- Game Informer
-
- Critic Score
You really couldn't ask for a better version of Space Channel 5 on GBA. [Fall 2003, p.126]- Game Informer
-
- Critic Score
A slightly above-average game with unrealized potential. [July 2003, p.122]- Game Informer
-
- Critic Score
It doesn't rely on technical gimmicks. Instead, it delivers cathartic action and an absorbing story. [July 2003, p.114]- Game Informer
-
- Critic Score
In all honesty, I enjoyed the main bulk of gameplay about as much as I do that throbbing sensation when a Q-tip is jammed just a little too far into my ear. [July 2003, p.115]- Game Informer
-
- Critic Score
Holds its own as an action title. If you happen to be a fan of "Evil Dead" or Bruce Campbell, its faithfulness to the films' essence makes it a must buy. [June 2003, p.114]- Game Informer