Game Informer's Scores

  • Games
For 7,736 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7751 game reviews
    • 87 Metascore
    • 85 Critic Score
    It's too bad the single-player mode is a bit short, or this would have been darn near perfect. [Apr 2002, p.89]
    • Game Informer
    • 87 Metascore
    • 80 Critic Score
    From the analog gas and dual brakes to the smoother control, this title makes your adrenaline spike and pushes your bike to the redline. [June 2003, p.113]
    • Game Informer
    • 87 Metascore
    • 95 Critic Score
    Minor gripes aside, Visual Concepts has elevanted its game to an untouchable level. "Live" really has nothing on it. [Nov 2003, p.170]
    • Game Informer
    • 87 Metascore
    • 85 Critic Score
    Like the superstar who graces its cover, NBA 2K14 features an undeniable sense of greatness. Its presentation is the best the sports genre has to offer, and the gameplay refinements improve an already stellar game. It's a shame Visual Concepts didn't put the same level of effort into improving the popular My Career or Association mode.
    • 86 Metascore
    • 85 Critic Score
    Persona 3 holds its themes together with solid gameplay and cool characters, and thoroughly rewards you for the time you invest. [Aug 2007, p.96]
    • 86 Metascore
    • 90 Critic Score
    Arco's thrilling, compelling story enthralled me with its seamless blend of gameplay and narrative.
    • 86 Metascore
    • 85 Critic Score
    Getting that “Flak Master!” award never gets old, and it’s no less satisfying to crush the enemy from your couch than it is from your desk in the end.
    • 86 Metascore
    • 80 Critic Score
    Tales From The Borderlands got off to more than a slow start, and while The Vault Of The Traveler doesn't redeem the entire experience, it justified my decision to stick with it.
    • 86 Metascore
    • 85 Critic Score
    Gone Home’s biggest strength is how it tackles more complex and realistic subject matter than most developers would dare touch. The raw and honest writing is refreshing, providing something so different than the standard narrative. It may not last more than a few hours, but I never put the controller down because I was so captivated.
    • 86 Metascore
    • 95 Critic Score
    Honestly, the only crowd that I can imagine not enjoying Kirby is jaded gamers who are too cool for something so whimsical. Whatever the case, they're missing out on a colorful, unique game that reminds me of why I fell in love with gaming back on my NES: imagination, challenge, and fun.
    • 86 Metascore
    • 93 Critic Score
    DJ Hero was my favorite music game of 2009, and I'm happy to report this sequel bests its predecessor in nearly every way.
    • 86 Metascore
    • 95 Critic Score
    With that said, it should come as no surprise to hear Shivering Isles is a bonafide masterpiece and the best the Elder Scrolls series has to offer. [Apr 2007, p.94]
    • Game Informer
    • 86 Metascore
    • 93 Critic Score
    Diablo IV continually seduces me with its promises of power and riches and regularly follows through. I’ve had a tough time putting it down even after starting fresh numerous times, and I get excited thinking about how I’ll be foiling Lilith’s plans in the months ahead as seasonal updates begin rolling out. Until then, I’m happy to continue relieving Sanctuary of its treasures – and demons of their lives – in this devilishly impressive epic.
    • 86 Metascore
    • 83 Critic Score
    The Great Ace Attorney Chronicles is a solid package, retaining the charm and entertainment of previous entries. It's not the series’ best, but there’s plenty to keep you entertained as you work your way through case after case. The new scenery and characters made things feel fresh, but playing another Ace Attorney game also felt a bit like coming home.
    • 86 Metascore
    • 90 Critic Score
    The overall high level of polish and deep macro-level scheming are enough to cement its place in the upper echelons of strategy gaming, regardless of personal taste.
    • 86 Metascore
    • 93 Critic Score
    Fall of the Samurai, like the original Shogun 2, is good enough that I heartily recommend it to everyone who owns a PC regardless of their experience with or opinion of the grand strategy genre. If you're coming into the series for the first time there is a lot to learn, but you'll be amply rewarded with hundreds of hours of top-notch entertainment should you make the investment.
    • 86 Metascore
    • 85 Critic Score
    By combining a completely new gameplay style with nicely designed traditional 2D platforming levels, Kirby: Canvas Curse manages to fulfill the true potential of Nintendo's highly touted touch-screen gameplay. [Aug 2005, p.108]
    • Game Informer
    • 86 Metascore
    • 80 Critic Score
    You're going to have to decide for yourself if loading is a dealbreaker. [Oct 2005, p.152]
    • Game Informer
    • 86 Metascore
    • 80 Critic Score
    ESPN is a top-shelf pick that has an unrivaled franchise mode, but the gameplay doesn't have the hard-hitting finesse of EA's "NHL".[Sept 2004, p.103]
    • 86 Metascore
    • 90 Critic Score
    It’s hard to reinvent a sport that’s…well, already a sport. But, developer EA Canada has done a marvelous job with bringing a focus to the fighting that brings out the sweet science.
    • 86 Metascore
    • 85 Critic Score
    The new material that EA has implemented is minimal at best, and most of the additions don't generate a lot of excitement. With that said, this is still the best-playing baseball game on the market. [March 2005, p.118]
    • Game Informer
    • 86 Metascore
    • 80 Critic Score
    UFC Undisputed 3 is a continual refinement of systems that THQ established several years ago, but when you add up all its features, you end up with superbly well-rounded fighter.
    • 86 Metascore
    • 98 Critic Score
    Quite simply, this is the best WWII game ever made. [Dec 2005, p.146]
    • Game Informer
    • 86 Metascore
    • 80 Critic Score
    As solid as the 360 version is, as a longtime player I still prefer the PS2 version. Even on a rain-soaked pitch, it feels faster, and the d-pad controls feel tighter. [Mar 2007, p.99]
    • Game Informer
    • 86 Metascore
    • 85 Critic Score
    From beginning to end, the game feels crafted, balanced, and deep, without sacrificing approachability. Set aside preconceptions from the unusual name, and you’ll find an epic well worth exploring.
    • 86 Metascore
    • 88 Critic Score
    EA Tiburon has gone far beyond a simple roster expansion. By making its career mode even more complex, it has succeeded in giving players of all stripes quite a bit to chew on. [Sept 2004, p.102]
    • 86 Metascore
    • 80 Critic Score
    Cuphead is a singular experience. Studio MDHR knew what it wanted to make, then went ahead and made it. A tough boss-rush game based on classic animation archetypes? It shouldn’t work, but here we are. It’s fun to play, and possibly even as satisfying to watch, since you can fully absorb what’s going on screen.
    • 86 Metascore
    • 88 Critic Score
    Futurlab’s stellar game is challenging and unusual, and its complex controls are demanding. For that reason, Velocity 2X may not fascinate novice gamers, but experienced players will delight at its varied gameplay, spare design aesthetic, and daring speed.
    • 86 Metascore
    • 85 Critic Score
    There are some things you never knew you wanted in a strategy game. The third-person view does wonders to get you invested in every decision, and it’s great to have a worthwhile story. The gorgeous presentation and versatile combat make Valkyria Chronicles one of the best surprises of the year.
    • 86 Metascore
    • 80 Critic Score
    Regardless of its mid-game identity crisis, tight controls, excellent platforming, and exciting combat make The Messenger a retro journey worth embarking on.
    • 86 Metascore
    • 95 Critic Score
    The surperbly implemented online tracking and ranking services, plus the rich and varied content, makes Resistance's multiplayer one of the game’s strongest features. Graphically, the game is simply stunning, and when you tie in all the single player and mutliplayer components it is easily the PlayStation 3's premiere, must-have title.
    • 86 Metascore
    • 88 Critic Score
    An engaging and well-done casual title, and stands as one of the best Wii franchises on the market. [June 2009, p.88]
    • Game Informer
    • 86 Metascore
    • 78 Critic Score
    I came in expecting nothing, and ended up having a pretty good time exploring the battle system's many nuances. [Nov 2009, p.115]
    • Game Informer
    • 86 Metascore
    • 88 Critic Score
    Total War: Warhammer is one of the best Total War games I’ve ever played, and fans of either franchise should find themselves with a winner here. Those looking for more historically rooted fare may find the fantasy over the top, but plenty of solid strategy lurks under the magic and mayhem.
    • 86 Metascore
    • 98 Critic Score
    My only hesitation in recommending it to Xbox players is the unwelcome presence of launch bugs that impede stage and achievement unlocks for some and other strange odds and ends. Patching has helped so far, and I hope it gets to be as relatively issue-free as the PC versions soon. Despite these early console setbacks, Vampire Survivors has quickly become one of my favorite games of all time. Consider this me grabbing the sides of your head and shouting, "Play Vampire Survivors, you fool!"
    • 86 Metascore
    • 90 Critic Score
    Whether it's the first steps of an online franchse via your EA Locker or your life as the equivalent to Budweiser's Leon in NFL Superstar, Madden's exploration of new areas is not to be missed. [Sept 2005, p.92]
    • Game Informer
    • 86 Metascore
    • 78 Critic Score
    I’ve had a great time with Sunbreak overall. The lack of new monsters plagues the early hours, but there’s plenty to love if you keep at it. The added flexibility of the Switch Skill Swap system is a freeing and fun expansion to combat for hardcore hunters and the new creatures in the Master Rank quests – when you get to them – breathe life into the experience. For someone already invested in Monster Hunter, there’s plenty to love in Sunbreak. Just don’t expect to see a lot of new content in the opening hours.
    • 86 Metascore
    • 78 Critic Score
    In the hands of an expert fighter this game is stunning, but joystick jockeys who are out of shape might want to start an intense training regimen. [July 2009, p.83]
    • 86 Metascore
    • 85 Critic Score
    This edition of the game has many of the components that made the title successful on the other systems, and more, but the behind-the-wheel experience puts it in second place.
    • 86 Metascore
    • 78 Critic Score
    Beyond mounting monsters and using the wirebug to wall-run in spectacular fashion, not much else distinguishes Monster Hunter Rise from the installments that came before. It has enough endgame content to keep you occupied long after the credits roll (if you don’t mind copious amounts of grinding) and multiplayer is still the optimal way to play, but the excitement of my early hunts waned before long. Monster Hunter Rise is far from being the next definitive chapter in the series. Nevertheless, if you’re looking for a polished-but-conventional adventure with a few small-scale nuances, then you’ll be right at home in Kamura Village.
    • 86 Metascore
    • 75 Critic Score
    Much like the impressive and abundant explosions the game contains, whatever spark of interest Mercenaries may ignite quickly fizzles out due to lackluster mission objectives, flat story and characters..., and a generally derivative feel. [Feb 2005, p.110]
    • Game Informer
    • 86 Metascore
    • 88 Critic Score
    Perhaps inspired by the band they so love, Neversoft has dramatically improved the visual presentation. Extensive motion capture sessions with the band have yielded a host of realistic animations and dramatic, 360-degree camera work. Stage sets based on the band’s real-life tours and extensive pyrotechnics displays also help deliver a better sense of authenticity than Guitar Hero: Aerosmith. Also, the improved character models are leagues better than any in the series’ history.
    • 86 Metascore
    • 80 Critic Score
    It would have been nice to see some new innovations, especially in the gameplay department. [Apr 2003, p.98]
    • Game Informer
    • 86 Metascore
    • 88 Critic Score
    Don’t let the early learning hours and initially perplexing systems deter you; this is the best opportunity to find out what keeps fans coming back to Monster Hunter.
    • 86 Metascore
    • 88 Critic Score
    As a whole, however, Patapon is an experience not to be missed, and at $20 there's little excuse to let it pass you by. [Mar 2008, p.105]
    • 86 Metascore
    • 95 Critic Score
    Beyond the Sword is unquestionably one of the best expansion packs I’ve ever played, and not just because the original release is so strong. The amount of content it adds, and the quality of those additions, is top-notch. This kind of massive depth, smooth polish, and unending replayability is what PC gaming is all about.
    • 86 Metascore
    • 90 Critic Score
    This is one of those rare sequels that delivers on just about every front, so long as you’re able to put in the time it asks of you. This definitely isn’t a weekend project, but it’s one that’s absolutely worth the effort.
    • 86 Metascore
    • 85 Critic Score
    Sky Force is a long-running series, but this is the first entry that truly hooked me and made me want to play more just to see how ridiculously overpowered my ship could become.
    • 86 Metascore
    • 80 Critic Score
    The story and its multiple branches will grab your attention, and the combat – while different in style – delivers plenty of thrills. I prefer the PC iteration, but it’s still good on PS3 and 360, and way better than not playing Dragon Age at all.
    • 86 Metascore
    • 85 Critic Score
    I've played through all of the Angry Birds games, and had the most fun with this Star Wars-themed version. And that's not just because it's Star Wars. This game shows Rovio is at the top of its game, using a beloved license to deliver the series' most creative levels to date.
    • 86 Metascore
    • 90 Critic Score
    Even with that ostensibly simple premise, the development team has crafted a remarkably layered simulation that feels like what The Sims has been trying to be from the beginning.
    • 86 Metascore
    • 90 Critic Score
    I can only hope other sports games follow Visual Concepts’ steadfast dedication to innovating on both the gameplay and game mode fronts.
    • 86 Metascore
    • 83 Critic Score
    It isn't going to blow anyone's doors off, but it's a solid strategy/RPG with a lot of humor, a great presentation, and a lot of expandability in terms of user-created content. [Apr 2005, p.139]
    • Game Informer
    • 86 Metascore
    • 93 Critic Score
    Titanfall is enormously entertaining, with long legs that should have players exploring its depth for many months to come.
    • 86 Metascore
    • 93 Critic Score
    The lackluster multiplayer is absolutely no reason to avoid what is otherwise one of the best action adventures I’ve ever played.
    • 86 Metascore
    • 88 Critic Score
    Picross 3D Round 2 is more complicated than the previous 3D Picross, but its changes add worthwhile challenge without venturing into the world of over-complication. Its tutorial levels do a good job training the player in the higher-level tactics, and there are enough small variations beyond the standard puzzle to keep things interesting throughout. Don’t be intimidated by all of the numbers, because Picross 3D Round 2 is one of the 3DS’ best puzzle games.
    • 86 Metascore
    • 85 Critic Score
    Ascension feels like an old-school shooter but is able to be nostalgic and innovative at the same time. Speed and scale are what set Tribes: Ascend apart from comparable shooters. There's a barrier to entry gaining access to all the classes, learning how to "ski" properly, and generally fending for yourself in the beginning, but it's worth the time investment.
    • 86 Metascore
    • 93 Critic Score
    Respawn took a chance with Titanfall, embracing what it knew best with a multiplayer-only experience and pushing the envelope with its imaginative twists on classic competitive play. The result feels like a new breed of multiplayer that is inviting to established shooter players, but also compelling for people intrigued by everything from the free-running to the giant robotic titans.
    • 86 Metascore
    • 90 Critic Score
    Asgard’s Wrath 2 still boasts an epic campaign that can take upwards of 70 hours to complete, chockful of numerous locales, lairs, and secrets to discover. Likewise, an infinitely replayable roguelike mode is waiting for you well after you're done with the campaign and the overworld areas. In spite of a few qualms, Asgard’s Wrath 2 remains an offering worthy of the gods.
    • 86 Metascore
    • 88 Critic Score
    Despite the difficult revelations Silent Hill 2 unveils along the way and how uncomfortable the experience made me (by design) I was eager to immediately start the journey again after seeing the credits.
    • 86 Metascore
    • 75 Critic Score
    Once I got past the grunt-work, I did warm up to Underground - a little. [Dec 2003, p.187]
    • 86 Metascore
    • 80 Critic Score
    At some point, being "the best soccer game in America" shouldn't be enough. [Dec 2002, p.130]
    • Game Informer
    • 86 Metascore
    • 85 Critic Score
    Without exception, the four tables are excellently designed, and fantastic ball physics make the game worth repeated play.
    • 86 Metascore
    • 95 Critic Score
    Despite minor flaws, 1000xResist has firmly established itself as one of the most groundbreaking stories in video game history.
    • 86 Metascore
    • 95 Critic Score
    Ghost of Sparta doesn't have any mind-blowing moments of sheer magnitude like the console entries, but it compensates with a handful of cool special sequences that fill in parts of Kratos' history and character.
    • 86 Metascore
    • 80 Critic Score
    Kero Blaster plays like an ode to the simple 2D Game Boy games of yesteryear, and while it doesn’t do anything glaringly wrong, it’s not some remarkable reimagining.
    • 86 Metascore
    • 93 Critic Score
    The Switch version reaffirms that Donkey Kong Country: Tropical Freeze is a fantastic platformer. Having a new character control and a handheld version of the game is great for previous owners, but the real audience is those who missed the original release.
    • 86 Metascore
    • 85 Critic Score
    Her Story is an intriguing experimentation in game narrative. Its vastly different approach to telling a complex story is reason alone to play it.
    • 86 Metascore
    • 83 Critic Score
    While Mario Kart World doesn’t earn high marks across the board, it has it where it counts. As a launch title for Nintendo’s new system, this is a friendly and approachable release that will delight all members of the family, while also offering a high skill and knowledge ceiling for dedicated players who want to dig deep. And it’s just as maddening and hilarious as ever to hit your buddy with a shell and watch him spin out. At the end of the day, isn’t that the point?
    • 86 Metascore
    • 90 Critic Score
    Nioh 3 is a fantastic leap forward for Team Ninja’s generally great but increasingly stagnant take on Soulslikes. I had to stop myself from seeking out the next awesome hidden boss or from learning a cool new weapon to see credits to write this review, and the experience largely manages to maintain its excitement throughout its lengthy runtime. Nioh 3’s hardships are many, and failure is plentiful, but its thrills are bigger and more impressive than ever before.
    • 86 Metascore
    • 90 Critic Score
    So many things could have gone horribly wrong, but the core single-player experience gets everything right. [June 2009, p.87]
    • 86 Metascore
    • 90 Critic Score
    Every bit as impressive as the company's flagship NBA title. In fact, I'd say that it even plays a hair better. [Dec 2004, p.167]
    • Game Informer
    • 86 Metascore
    • 95 Critic Score
    This game does what all RPGs (and good books) set out to do: harness your emotions. I couldn't recomend it more. [Dec 2002, p.107]
    • Game Informer
    • 86 Metascore
    • 88 Critic Score
    Even after nearly 100 hours, I was sad to part ways with my team, feeling as though I had formed bonds with them that transcend any kind of in-game Social Link metric. Even with some outdated and repetitive elements inherited through the 18-year-old structure of the original, Persona 3 Reload is one of the best entries in one of the most acclaimed modern role-playing franchises in video games.
    • 86 Metascore
    • 88 Critic Score
    Accompanied by the incomparable multiplayer, Heart of the Swarm is a worthy middle act to tide us over until the protoss warp in for the impending conclusion.
    • 86 Metascore
    • 95 Critic Score
    The Lost Crown makes it hard to put the controller down, constantly urging players to follow its paths just a little further. Following its persistent pull to explore more of Mount Qaf is easy, though, thanks to how good it feels to do so. Between its first-rate platforming and engaging combat and progression, The Lost Crown’s various parts coalesce into a sublime loop. Gameplay is king, and this Prince of Persia understands that.
    • 86 Metascore
    • 93 Critic Score
    Whether you prefer sticking to the shadows or gutting every co-conspirator in the land, the game offers a rewarding experience with attractive upgrade paths. The narrative can’t match the high bar of the gameplay and world building, but Arkane Studios nonetheless delivers a must-play revenge tale among the best in its class.
    • 86 Metascore
    • 83 Critic Score
    Bayonetta 3, for the vast majority of its runtime, is an absolute blast. It's bombastic, over-the-top, and extravagant for the sake of extravagance, leaving ruins, literally, in its wake. I'm already going back through each level trying for better scores, and I have no immediate plans of stopping. I may be hesitant about the series' future, but at present, this is the best Bayonetta has ever been.
    • 86 Metascore
    • 93 Critic Score
    The most remarkable achievement that I noticed during my all-too-short time with DS is the utter and complete absence of loading times anywhere, in any level. [June 2002, p.85]
    • Game Informer
    • 86 Metascore
    • 90 Critic Score
    It's not only gorgeous to look at, it's blazing fast with gameplay that constantly has you sliding in and out of traffic riding on the edge of disaster. [July 2003, p.113]
    • Game Informer
    • 86 Metascore
    • 83 Critic Score
    Quirky doesn't even begin to describe this game. Maybe if you add "deeply disturbing" and "inexplicably compelling," then you'd have a start. [Sept 2004, p.115]
    • 86 Metascore
    • 80 Critic Score
    Old Man’s Journey takes around two hours to complete and makes the most of that time, showering players in an array of lovely images and sounds while also giving them some fun manipulation puzzles to solve. I left this beautifully animated countryside having felt that the journey was indeed one worth taking.
    • 86 Metascore
    • 93 Critic Score
    In many respects, Fireproof Games offers more of the same with The Room: Old Sins. However, the original concept is so strong that I can’t complain about getting more, especially since the puzzles continue to feel fresh and interesting. In a market churning out free-to-play loot-box grinds, this meaty mobile experience is refreshing.
    • 86 Metascore
    • 93 Critic Score
    A crowning accomplishment for video games and one of the finest Star Wars stories ever told. [Feb 2005, p.120]
    • Game Informer
    • 86 Metascore
    • 90 Critic Score
    If you're tired of fighting corridor-based wars against an endless flow of brainless meatbags, Crysis 2 is worth a look. The unique sandbox approach to gunfights and game-changing nanosuit lend the title a flavor of its own, and Crytek smartly leverages these strengths in both the single- and multiplayer modes.
    • 86 Metascore
    • 85 Critic Score
    Crashmo improves on Pushmo's formula in every way, but I have a nebulous complaint: For some reason Crashmo doesn't inspire that "just one more" desire in me that I expect in puzzle games.
    • 86 Metascore
    • 93 Critic Score
    Working your way through lists in a video game can be incredibly satisfying. Ghost of Yōtei understands this intimately and capitalizes on it by starting with protagonist Atsu literally writing out her hit list of the six men who took everything from her. It’s a simple, but incredibly satisfying setup, and that core idea – the joy of knowing your objectives and completing them – extends to every other element of Ghost of Yōtei to create a consistently satisfying experience that is very difficult to put down.
    • 86 Metascore
    • 80 Critic Score
    It's definitely a compelling place to explore, and the visual look is breathtaking, but too often I felt a pang of boredom creeping into the eerie dreamworld that Ubisoft had created. [Dec 2003, p.142]
    • Game Informer
    • 86 Metascore
    • 83 Critic Score
    It may not be the most emotionally complex RPG on the market, but it's solid entertainment with a quirky twist. [Dec 2005, p.187]
    • Game Informer
    • 86 Metascore
    • 95 Critic Score
    This is the best Mortal Kombat yet. It didn't blow my mind to the degree that Mortal Kombat 2 and 3 did back in the day, but when it comes down to the gameplay and longevity tied to it, this new entry towers above its 2D lineage.
    • 86 Metascore
    • 83 Critic Score
    In all, it’s a good game that feels like a bit less than the sum of its parts. While I appreciate Brothers’ languid storytelling, I can’t help but feel as if the game had pretentions of being a much deeper experience than what has actually been delivered.
    • 86 Metascore
    • 90 Critic Score
    The combat is just as fast and smooth as we fanboys demand. [Dec 2005, p.170]
    • Game Informer
    • 86 Metascore
    • 88 Critic Score
    Though the Be A GM mode needs a major overhaul and the new Legends feature falls flat, NHL 12 is still strongest where it counts – on the ice. Just like a well-rounded power forward who can dominate in all three zones, you can't deny the benefit this brings to the club.
    • 86 Metascore
    • 90 Critic Score
    NCAA has its flaws, but with improved on-the-field action, recruiting, and presentation (including the option to generate custom stories on your Dynasty), for the first time in years I feel like I'm getting the college experience.
    • 86 Metascore
    • 90 Critic Score
    Final Fantasy XII: The Zodiac Age is a remaster done right. The core content remains the same, but the changes in various systems add a new layer of discovery... Not every facet of the game has aged well, but the clever combat and fantastic cast earns this entry its status as classic RPG, and the Zodiac Age is the best way to play it. [Aug 2017, p.152]
    • 86 Metascore
    • 93 Critic Score
    It feels like the development team took everything that wasn't completely awesome in the first game, shot it in the face, and smoothed over the holes with buttery goodness. [Dec 2003, p.179]
    • 86 Metascore
    • 80 Critic Score
    If you never experienced the Homeworld titles during their initial run, this collection is a great way to take a look at an incredible RTS experience in a world that sees the genre waning.
    • 86 Metascore
    • 93 Critic Score
    The best thing a puzzle game can do is make you feel smart; The Roottrees Are Dead made me feel like the second coming of Sherlock Holmes. Its exceptional mystery is bolstered by stimulating puzzle-solving, a satisfying ending, and a cozy nostalgia that makes it weirdly relaxing to mull over a cup of coffee. Don’t let this quirky search for answers pass you by.
    • 86 Metascore
    • 90 Critic Score
    Despite my misgivings, I hold the human-made experience of Arc Raiders in high regard. Its creators have made an intriguing world full of curiosities and payoffs. Nearly every match yields a memorable sequence: an unexpected encounter, a dramatic escape, a hilarious interaction, or a tragic end. While casual gamers may find its harsh consequences frustrating, Arc Raiders provides an impressive setting and format for multiplayer fans seeking excellent engagements and novel interactions.
    • 86 Metascore
    • 80 Critic Score
    In all, Galactic Civilizations II is worth a play for any genre enthusiast, and exactly what stranded Master of Orion fans have been waiting for. [Apr 2006, p.131]
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