Game Informer's Scores

  • Games
For 7,736 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7751 game reviews
    • 89 Metascore
    • 93 Critic Score
    While I preferred the tight-knit story of brotherhood and betrayal in The Lost and Damned, The Ballad of Gay Tony delivers more explosive weapons, death-defying missions, and off-the-wall characters. Don’t miss your chance to close out the GTA IV experience in style.
    • 89 Metascore
    • 95 Critic Score
    Simultaneously embraces links to the past while offering numerous innovations that keep gameplay fresh, exciting, and a true joy to play. [Feb 2005, p.124]
    • Game Informer
    • 89 Metascore
    • 93 Critic Score
    The framerate is incredibly smooth. [Dec 2001, p.109]
    • Game Informer
    • 89 Metascore
    • 93 Critic Score
    In all, it felt like the players had a slightly lower center of gravity. This allows not only for a good running back to become extra shifty through better lateral movement (without even having to use the juke button), but it also gives defenders an extra punch to their hits. [July 2004, p.112]
    • 89 Metascore
    • 85 Critic Score
    Solid through and through and the new animations are nice, but the changes for this year aren't the kind which make you alter the way you play the game. For a long-running series, this is what's needed to keep it fresh. [July 2003, p.111]
    • Game Informer
    • 89 Metascore
    • 90 Critic Score
    The fundamentals may be recognizable, but Tetris Effect feels like something new rather than another reskin of the same old game. The presentation is such a natural fit for the gameplay, and it adds an unexpected layer of emotion.
    • 89 Metascore
    • 93 Critic Score
    Fez
    No other game captures the potential and magic of the concept like Fez. The result is one of the most accessible, clever, and mind-altering experiences on the gaming market.
    • 89 Metascore
    • 90 Critic Score
    Rather than reinvent the wheel, Motive made Dead Space look nicer, play better, and preserved the core of the experience. Its new flourishes add to that enjoyment instead of subtracting. This remake respects and polishes up my memories of Isaac’s first encounter with the necromorphs without making me miss the original version. It also acts as the perfect entry point for newcomers since it feels on par with today’s titles. I hope this exceptional revision signals to EA that Dead Space has plenty of gas in the tank and becomes a harbinger for more horrifying stories in this universe.
    • 89 Metascore
    • 88 Critic Score
    Reinvigorated by the folks at Nicalis, Daisuke Amaya's remarkable game is engrossing, challenging, and quite lengthy for a downloadable title.
    • 89 Metascore
    • 88 Critic Score
    Just don't go into it expecting to satisfy your raging leveling and loot addictions. [July 2005, p.124]
    • Game Informer
    • 89 Metascore
    • 90 Critic Score
    With Atari 50: The Anniversary Celebration, Digital Eclipse has set a new bar for future historical compilations in video games. It's a digital traveling museum exhibit, as the game bursts at the seams with nostalgia thanks to more than 100 playable games and hundreds of relics from the developer's vault. While a good amount of the games offered will pass by quickly, those brief life spans cannot weigh down the amazing historical value of Atari 50, and I hope Digital Eclipse has more wings of its digital history tour opening in the coming years. 
    • 89 Metascore
    • 85 Critic Score
    Still a very well-honed title that never fails to get my blood going, but I think a jump to next-gen for the series could be just the boost that this franchise needs. [Feb 2006, p.103]
    • Game Informer
    • 89 Metascore
    • 85 Critic Score
    A complete game package that has been meticulously constructed to draw you in like a missile to an afterburner. [Nov 2001, p.102]
    • Game Informer
    • 89 Metascore
    • 85 Critic Score
    The graphics, while inferior overall compared to the Xbox version, benefit from added effects such as enhanced heat distribution, reflective surfaces, and focus blurring. [Apr 2003, p.82]
    • Game Informer
    • 89 Metascore
    • 90 Critic Score
    Playing through Max Payne for the first time is a little like watching Pulp Fiction for the first time: Five minutes after the opening credits you know it’s awesome, and you don’t want it to end. [Feb 2002, p.88]
    • Game Informer
    • 89 Metascore
    • 90 Critic Score
    More game than we ever dreamed of. [Oct 2003, p.130]
    • Game Informer
    • 89 Metascore
    • 93 Critic Score
    For the second year running, MVP is home to the best all around gameplay package. The pressure sensitive pitching mechanic, and sheer intensity of batting best exemplify the realism of the sport and skills that it takes to excel. [Apr 2004, p.93]
    • 89 Metascore
    • 95 Critic Score
    Fire Emblem: Three Houses is ambitious, and takes more chances than previous entries in the series. The way it lets your role as professor play into both the narrative and gameplay is nothing short of fantastic. This is the most I’ve ever cared about my Fire Emblem characters, and that’s incredibly high praise.
    • 89 Metascore
    • 93 Critic Score
    You had better get to know the offensive and defensive capabilities of every unit at your disposal – not to mention how they deal with different types of terrain – because no economic wizardry is going to save you here. Lightning-fast tactical combat is all World in Conflict does, and it does it amazingly well.
    • 89 Metascore
    • 95 Critic Score
    Burnout Revenge for 360 is a blast from beginning to end, and the additions from the current generation release enhance both gameplay and the franchise's all-around good time vibe. [Apr 2006, p.128]
    • Game Informer
    • 89 Metascore
    • 88 Critic Score
    Soccer is a free-flowing game of creativity and skill, and I can experience that on the pitch in FIFA 11. Unfortunately, weak spots like the game's bare career mode hold it back and keep the entire package from being Total Football.
    • 89 Metascore
    • 85 Critic Score
    The problematic gunplay and annoying stealth takedown mechanics keep the game from greatness, but if played a certain way, Human Revolution captures the spirit of its predecessors and can be a blast. Even if it's not a masterpiece, this entry lays the groundwork for a promising future for the series.
    • 89 Metascore
    • 93 Critic Score
    Its sublime mix of puzzles, great bosses, perfectly paced exploration, and enormous variety make this an utterly amazing adventure. [Nov 2005, p.176]
    • Game Informer
    • 89 Metascore
    • 90 Critic Score
    In the end, it may not be a true five-on-five simulation, but no other game captures the sport like NBA Street Vol. 2. Like KG, it's this year's basketball MVP. [May 2003, p.90]
    • Game Informer
    • 89 Metascore
    • 88 Critic Score
    At times, L.A. Noire is one of the most vivid, gripping game experiences I've had. Other times, it can be plain boring. As in much noir fiction, the truth lies in the gray area between those two extremes. It's an adventure I won't soon forget, filled with characters as fascinating as they are flawed – a bit like the game itself.
    • 89 Metascore
    • 88 Critic Score
    Death Stranding 2 is a game with faults and annoyances, but it also makes big, expensive swings and is trying to establish its own unique genre, often successfully.
    • 89 Metascore
    • 93 Critic Score
    It is quite possibly the best one-player, action-intensive shooter ever. Yes, the multiplayer is good, but the true strength of this title is in the solo experience. [May 2004, p.105]
    • 89 Metascore
    • 93 Critic Score
    If horror is your forte, dim the lights, crank up the surround sound, and take the deepest breath you ever have. I think you’ll agree, no game has ever been this frightening.
    • 89 Metascore
    • 85 Critic Score
    In one of the final moments of Infinite Wealth, one of the characters falls exhausted into the street, beaten down by everything that just came before. As he does so, he looks satisfied and happy, even though arguably nothing is going right for him at that moment. In a lot of ways, I felt the exact same by the end of the game. I was tired. And yet, I was also ready to see what this crew would get up to next.
    • 89 Metascore
    • 88 Critic Score
    The Delicious Last Course sends our jolly beverage containers off on a high note. It offers an entertaining final exam of your skills while also freshening up the original adventure by giving players a cool new character to enjoy. It’s more Cuphead at the end of the day, but I had a great time revisiting Studio MDHR’s wonderful animated universe, testing my mettle against its villains, and feeling fist-pumping triumph all over again.
    • 89 Metascore
    • 88 Critic Score
    The steampunk-inspired technology is fascinating, and the art direction superbly establishes a distinct visual style to accompany the dark and disturbing lore lurking behind the city. I hope this isn't the last time I play a game set in Dunwall.
    • 89 Metascore
    • 98 Critic Score
    Requiem is Resident Evil at its finest…It is fantastic, a revelatory mix of terrifying survival-horror and action.
    • 89 Metascore
    • 95 Critic Score
    Firaxis' outstanding design strips away every last vestige of tedium from combat while maintaining the agency that makes the original such a classic...The PC version is slightly superior thanks to improved textures and resolution and drastically lower load times, but those are minor differences.
    • 89 Metascore
    • 90 Critic Score
    As solid as bedrock. [July 2003, p.119]
    • Game Informer
    • 89 Metascore
    • 83 Critic Score
    With a mere $30 price tag, it's the perfect way for fans and newcomers to experience this exceptional RPG. [May 2008, p.94]
    • 89 Metascore
    • 70 Critic Score
    Terrible batting collision and awkward fielding control are just a couple of things keeping Sega's hardball title from getting into the majors. [Apr 2003, p.70]
    • Game Informer
    • 89 Metascore
    • 85 Critic Score
    Hardcore sim fans won't be too impressed, but I would argue that this game's balls-out mayhem is just what you stodgy, gear-ratio-calculatin', downforce-tweakin' fools need. [May 2003, p.85]
    • Game Informer
    • 89 Metascore
    • 93 Critic Score
    Apex Legends is not Titanfall, but that doesn’t mean it’s not a special game packed with potential for greatness. I’ve put a lot of hours into Respawn’s latest, and haven’t had the desire to stop yet. The combination of character-driven powers, streamlined team features, and fantastic gunplay have elevated this unexpected spin-off into my go-to battle royale, and I don’t see that changing anytime soon.
    • 89 Metascore
    • 93 Critic Score
    I’ve never played a game like Norco, which elegantly celebrates and admonishes its cultural roots while simultaneously chronicling a strange doomsday scenario. Kay and Catherine’s shattered America is not so dissimilar from our own – burgeoning industrial complexes threaten to displace low-income families, automated systems supersede human workers, and the filthy rich work around the clock to deter upward mobility. The game isn’t always gloomy. One cool night, I sat atop City Hall and gazed at the constellations with a stranger. Hours earlier, I flipped through treasured memories on a faulty flatscreen TV. Norco is an unforgettable reminder that there’s an inherent beauty behind the madness.
    • 89 Metascore
    • 80 Critic Score
    On my short list for mobile game of the year.
    • 89 Metascore
    • 90 Critic Score
    The fight against The Boss, Colonel Campbell going nuts, the haunting tune as Chrysalis flies by – these are the kind of memorable events that define Metal Gear, and they are just as awesome as you remember.
    • 89 Metascore
    • 95 Critic Score
    Multiplayer maintains the high level of quality DICE is known for, and the campaign is the best in franchise history. Outside of the annoying Battlelog and a tacked-on, uninspired co-op mode consisting of six short standalone missions, the only downside to Battlefield 3 is the lack of substantial changes to the multiplayer formula. However, that shouldn't stop longtime fans and newcomers from enjoying one of the best FPS experiences in gaming.
    • 89 Metascore
    • 90 Critic Score
    Has everything we've ever wanted in a WWII battlefield game. [Nov 2002, p.146]
    • Game Informer
    • 89 Metascore
    • 90 Critic Score
    A monster of a sequel, offering bigger scares and more excitement than I expected... The tease for Dead Space 3 has my head spinning with questions. [Feb 2011, p.92]
    • Game Informer
    • 89 Metascore
    • Critic Score
    We may have longer to wait for the official release and Media Molecule’s single-player story levels, but Dreams is already a magnificent wellspring for those who love playing, creating, and thinking about games in all their many forms. [Early Access review score = 95]
    • 89 Metascore
    • 85 Critic Score
    The problematic gunplay and annoying stealth takedown mechanics keep the game from greatness, but if played a certain way, Human Revolution captures the spirit of its predecessors and can be a blast. Even if it's not a masterpiece, this entry lays the groundwork for a promising future for the series.
    • 89 Metascore
    • 95 Critic Score
    Not only are the visuals ridiculously sweet, the gameplay is unique and incredibly well-paced. Hands down, this is one of the best titles in the Xbox library. [July 2004, p.118]
    • 89 Metascore
    • 85 Critic Score
    Telltale's episodic love letter to zombies remains one of the most memorable gaming experiences of the year. Telltale has already announced it is working on Season Two, and No Time Left beautifully wraps up the story of these last several episodes while teasing things to come. No Time Left isn't a "happily ever after" affair, but it feels like a dark and stormy intro to another exciting chapter.
    • 89 Metascore
    • 93 Critic Score
    A fabulously executed game that remains a consistent joy to play for many, many moons. But it lacks innovation. [March 2005, p.120]
    • Game Informer
    • 89 Metascore
    • 95 Critic Score
    With a mixture of open-world exploration, entertaining combat, and top-tier characters, the team at BioWare has found a winning formula that isn’t shackled to either Dragon Age: Origins or Dragon Age II. Inquisition is not defined by the traditions it returns to, but by the new directions it forges for this magnificent fantasy universe.
    • 89 Metascore
    • 88 Critic Score
    Harmonix has done a remarkable job of bringing the Beatles' music to life in an interactive setting, devoting enormous attention to the details of history and authenticity that Beatles fans demand. The developers also added their own flair to the game, making this the most aesthetically beautiful music game to yet release. [Sept 2009, p.80]
    • 89 Metascore
    • 93 Critic Score
    Everything a fan of the series could want. There are more opportunities for dual army control (like the final battle in the original) as well as much more challenging maps to defeat. [July 2003, p.121]
    • Game Informer
    • 89 Metascore
    • 88 Critic Score
    Return Of Obra Dinn is a surprisingly hardcore detective title with a surreal bite, and one that shouldn’t be missed by anyone who loves a great challenge.
    • 89 Metascore
    • 90 Critic Score
    A phenomenally addictive and brilliantly designed masterpiece, and the moment you lay down the bucks for a PSP, Lumines should go in that same shopping cart before you walk out of the store. [May 2005, p.130]
    • Game Informer
    • 89 Metascore
    • 88 Critic Score
    At times, L.A. Noire is one of the most vivid, gripping game experiences I've had. Other times, it can be plain boring. As in much noir fiction, the truth lies in the gray area between those two extremes. It's an adventure I won't soon forget, filled with characters as fascinating as they are flawed – a bit like the game itself.
    • 89 Metascore
    • 93 Critic Score
    It succeeds simply by delivering gameplay that’s perfectly executed along with a story that lovingly advances the saga of characters I’ve known and loved for years. Could it have done more to push the envelope? Sure, but that’s not what I’ll think of when I remember playing this game. I’m just going to remember all the fun I had – and that’s the point, isn’t it?
    • 89 Metascore
    • 88 Critic Score
    Tony Hawk’s Pro Skater 1 and 2 makes the experience of playing through these games again feel fresh and current. With contemporary visuals, smooth gameplay, and the iconic soundtrack you remember, the Tony Hawk’s Pro Skater franchise may once again have a bright future thanks to this terrific blast from the past.
    • 89 Metascore
    • 78 Critic Score
    I have been eagerly waiting for Alan’s return since the original game ended with a cliffhanger and 2012’s American Nightmare did little to move the story forward. I am narratively satisfied with the events of the game and enthusiastically welcome Saga into the world. But actually playing the game, navigating the world, and avoiding combat is where I stumbled. I was eager to see the next cutscene, but gameplay often fell short, and I fought more bugs than Taken enemies. For longtime Remedy fans and those who want to see what happens next for Alan Wake, the sequel is a success, but making it to the end includes unnecessary hurdles.
    • 89 Metascore
    • 93 Critic Score
    It might not be the huge revolution some hoped it would be, but this is a highly enjoyable and well-crafted trip down memory lane. [July 2006, p.112]
    • Game Informer
    • 89 Metascore
    • 70 Critic Score
    Instead of the brain-bending adventure with scares and gore that I had so desperately hoped for, it turned out to be a sloppy, monotonous bore that nearly put me to sleep.
    • 89 Metascore
    • 80 Critic Score
    Despite the fact that Hideo Kojima was directly involved in the game's development, Peace Walker doesn't feel like a fully realized chapter in the saga – but it still completes the mission.
    • 89 Metascore
    • 93 Critic Score
    One perennial problem DICE solved with Battlefield 1 is the quality of its campaign.
    • 89 Metascore
    • 90 Critic Score
    Not only does this Xbox 360 edition of Virtua Fighter 5 have the online multiplayer support that was sadly missing from the PlayStation 3 iteration released earlier this year, it also features the latest arcade code, so it is the most balanced home edition you can play.
    • 89 Metascore
    • 75 Critic Score
    Lots of shallow elements thrown together does not create an absorbing experience. [June 2003, p.118]
    • Game Informer
    • 89 Metascore
    • 88 Critic Score
    NBA 2K2 is money – but I expect more next season. [Mar 2002, p.79]
    • Game Informer
    • 89 Metascore
    • 93 Critic Score
    Half-Life 2 delivers stunning action and fantastic storytelling, while dramatically changing the tone of the gameplay at regular intervals, and its subsequent episodes only add to that formula.
    • 89 Metascore
    • 95 Critic Score
    The Taken King ultimately is what the players – and probably even Bungie – always wanted Destiny game to be. The improvements to the user interface and quest system alone make the game so much more playable, but they quickly fade to the background once you dig into the content.
    • 89 Metascore
    • 88 Critic Score
    With solid presentation, a great franchise mode, and strong gameplay, NBA 2K11 is an impressive package.
    • 89 Metascore
    • 90 Critic Score
    The Final Cut opens this strange world up to a wave of new superstar detectives on console, and the additions provide a rewarding return trip for the rest of us.
    • 89 Metascore
    • 85 Critic Score
    Phantom Liberty succeeds as another 20 hours of great adventure in Night City and, coupled with Cyberpunk 2077’s new Update 2.0, a culmination of three years of hard work. It makes a strong case for a return to Night City for experienced mercs and rolls out the red carpet for CDPR to showcase to newcomers all it's done to improve Cyberpunk 2077. From a disastrous launch in 2020 to now, CDPR has finally made good on the promise of this futuristic, dystopian RPG. While Phantom Liberty doesn't stand head and shoulders above the rest of the Cyberpunk package, it slots in nicely, like a preem piece of cyberware you’ve been waiting to be in stock.
    • 89 Metascore
    • 88 Critic Score
    None of Horizon's faults stopped me from sinking 55 hours into the game, or walking away supremely satisfied with the experience. Horizon may not be a revolution for the open-world genre, but it is a highly polished and compelling adventure that proves Guerrilla is more than a single franchise.
    • 89 Metascore
    • 88 Critic Score
    With solid presentation, a great franchise mode, and strong gameplay, NBA 2K11 is an impressive package.
    • 89 Metascore
    • 95 Critic Score
    KCD2 is challenging, demanding, and often unforgiving. But, like the sharp blades I smithed in-game, through fire, it forges an exciting, surprising, and unforgettable fable.
    • 89 Metascore
    • 88 Critic Score
    Despite my complaints, I can't help but feel a rush of adrenaline just thinking about Dark Souls. I spent around 60 hours playing it over the last month and died nearly 100 times while doing so. I screamed, I cursed, and I threw down my controller in defeat more times than I'm proud of. I can't wait to get back in and do it all over again. Dark Souls probably won't be the biggest or best game released this year, but I'm already sure it's the one I'm going to spend the most time playing.
    • 89 Metascore
    • 88 Critic Score
    Though some quirks might unnecessarily keep players at arm’s length, those willing to grapple with the more arcane aspects of Stardew Valley are in for a world of delight.
    • 89 Metascore
    • 85 Critic Score
    Devil May Cry 5 holds up, and I had a good time revisiting it in different ways. Vergil, turbo mode, and the Legendary Dark Knight difficulty are good additions – but fans have already seen all of those features in the series’ previous special editions. They are still worthwhile, but don’t expect any big surprises here. Devil May Cry 5: Special Edition is the best way to play an already-good game, but the fine-tuning doesn’t elevate the experience to new heights.
    • 89 Metascore
    • 95 Critic Score
    ESPN NBA is not only one game but two, and they both kick ass... The best in video game basketball. [Nov 2003, p.146]
    • Game Informer
    • 89 Metascore
    • 90 Critic Score
    From character creation to stat increasing to picking up sponsors, single-player thrills abound. For multiplayer fans, you can't beat Xbox Live support. [Nov 2003, p.167]
    • Game Informer
    • 89 Metascore
    • 93 Critic Score
    What is astounding is the replay value and depth added to the off the course shenanigans... Just like in real life, the coming of Tiger has changed the sport forever. [Oct 2003, p.139]
    • Game Informer
    • 89 Metascore
    • 85 Critic Score
    There's no denying Splinter Cell's brilliant level designs, countless gameplay innovations, and seamlessly integrated storytelling. [May 2003, p.84]
    • Game Informer
    • 88 Metascore
    • 85 Critic Score
    What's here is nothing short of amazing, but I can't help but wonder what could have been. [Feb 2008, p.94]
    • 88 Metascore
    • 88 Critic Score
    Several tweaks have helped to streamline the racing experience, but there really isn't a lot I'd label as innovative beyond its excellent appearance on the new handheld. [May 2005, p.132]
    • Game Informer
    • 88 Metascore
    • 88 Critic Score
    Harmonix has done a remarkable job of bringing the Beatles' music to life in an interactive setting, devoting enormous attention to the details of history and authenticity that Beatles fans demand. The developers also added their own flair to the game, making this the most aesthetically beautiful music game to yet release. [Sept 2009, p.80]
    • 88 Metascore
    • 93 Critic Score
    War of the Chosen contains so much new content that it could almost have been called XCOM 3. Every mission dishes out a new enemy, mission type, or environment, which allows the game to remain fresh for several dozen hours. War of the Chosen’s wealth of interwoven systems might overwhelm newcomers, but strategy nerds willing to master the nuances will be treated to one of the most rewarding strategy games in years. I don’t know how Firaxis could make a more complex yet gratifying strategy game, but I can’t wait to see them try.
    • 88 Metascore
    • 90 Critic Score
    Fallout 4 didn’t blow me away like the previous iteration did, but it did keep me thoroughly entertained and fully vested in journeying across the wasteland.
    • 88 Metascore
    • 88 Critic Score
    The first-person shooter has evolved a great deal since Doom popularized the genre in 1993, but, in spite 25 years of innovations, Dusk proves that many of the old tricks still work incredibly well. Dusk might look and feel like a Quake mod, but it's so polished it feels modern. Anyone with even a hint of nostalgia in their bones for classic shooters should dive headfirst into Dusk.
    • 88 Metascore
    • 84 Critic Score
    Hello Games has successfully boiled down all the major elements that made the series fun on consoles, making this handheld version just as entertaining as its console brethren.
    • 88 Metascore
    • 88 Critic Score
    The Forbidden Lands are an enticing new playground for the series, and I look forward to spending dozens more hours uncovering Monster Hunter Wilds' secrets.
    • 88 Metascore
    • 93 Critic Score
    The scope is magnificent, and like "Shogun: Total War," conflict has really taken on this type of epic feeling for me. [Oct 2002, p.93]
    • Game Informer
    • 88 Metascore
    • 85 Critic Score
    After last year's revolutionary success, this game - like "Madden" - is slowing down with age. [Oct 2004, p.125]
    • Game Informer
    • 88 Metascore
    • 90 Critic Score
    It played well to begin with, but now it has depth. [May 2003, p.86]
    • Game Informer
    • 88 Metascore
    • 83 Critic Score
    Even so, FTL is richly imagined and hard to put down, and an impressively deep and complex game for the iOS platform.
    • 88 Metascore
    • 90 Critic Score
    On occasion, your CPU opponents will make some silly mistakes along the lines of using a GameBreaker to shoot a three-pointer during a dunk-only contest, but the AI is still mighty impressive. [March 2005, p.114]
    • Game Informer
    • 88 Metascore
    • 93 Critic Score
    From the living city in which you reside, to the incredibly realistic vehicles, this title has the heart and sould of a blockbuster. [Nov 2002, p.147]
    • Game Informer
    • 88 Metascore
    • 90 Critic Score
    Modern Warfare 3 meets expectations. The core elements of multiplayer and the campaign remain fundamentally unchanged, but the game serves as a great example of how many subtle tweaks can add up to an improved overall product.
    • 88 Metascore
    • 88 Critic Score
    Juggling multiple perspectives and thoughtful reflections, What Remains of Edith Finch is an excellent example of what makes games unique as a storytelling medium.
    • 88 Metascore
    • 85 Critic Score
    Other military games might be more gung-ho or more over the top, but Brothers in Arms gets closer to the tactics and camaraderie of working as a well-oiled maching in the heat of battle. [May 2005, p.85]
    • Game Informer
    • 88 Metascore
    • 90 Critic Score
    Whether it's the first steps of an online franchse via your EA Locker or your life as the equivalent to Budweiser's Leon in NFL Superstar, Madden's exploration of new areas is not to be missed. [Sept 2005, p.92]
    • Game Informer
    • 88 Metascore
    • 88 Critic Score
    Though I was frustrated by the chaos system and how it steers your actions, the heart of Dishonored is about being inventive, adaptable, and ruthless. The team at Arkane Studios has injected an array of cool possibilities into the simulated city of Dunwall, and discovering them all is a blast.
    • 88 Metascore
    • 93 Critic Score
    DJ Hero was my favorite music game of 2009, and I'm happy to report this sequel bests its predecessor in nearly every way.

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