Game Informer's Scores

  • Games
For 7,736 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7751 game reviews
    • 86 Metascore
    • 83 Critic Score
    The touch-screen functionality (which allows you to slide blocks with the stylus) fits perfectly, and Wi-Fi play means that you can take your skills online.
    • 86 Metascore
    • 88 Critic Score
    The stylus makes selling items (now in bulk!), designing clothes, and writing letters a snap. [Dec 2005, p.186]
    • Game Informer
    • 86 Metascore
    • 93 Critic Score
    Plants vs. Zombies 2 gives serious strategy players and casual mobile gamers a lot to love.
    • 86 Metascore
    • 90 Critic Score
    Ninja Theory stays faithful to the heart and soul of the series with this reimagining – and that's what matters.
    • 86 Metascore
    • 80 Critic Score
    Smashing alien towers is an explosive spectacle impossible not to enjoy, triumphing against stacked odds thanks to your own personal tactical creativity is a pleasure, and the terrible story is easy to skip past.
    • 86 Metascore
    • 83 Critic Score
    Bottom line, if Layton didn't float you boat the first time around, nothing is going to change your mind here. But it's definitely worth it for fans to jump back into a world where you can't walk five steps without finding a puzzle to solve.
    • 86 Metascore
    • 85 Critic Score
    It doesn't offer much in terms of gameplay deviation, but the wildly amusing levels will keep you in a state of awe. [Oct 2005, p.133]
    • Game Informer
    • 86 Metascore
    • 75 Critic Score
    Silent Hill f is a curious beast. Despite my misgivings, it’s a good Silent Hill game and an enjoyable survival horror adventure in general. The game nails its oppressive and creepy atmosphere, and it boasts a killer presentation from visuals to audio. The combat is faithful to past games while adding cool, effective wrinkles, but for how heavily it's emphasized, the game fails to have players engage with it any differently than they had in the opening hours (save for one mid-game twist). Perhaps my biggest gripe as someone who loves to be scared is that you’ve seen the extent of how Silent Hill f plans to frighten you within its first half; beyond that, it’s diminishing returns with very few surprises. I like Silent Hill f, but I was prepared to have a love affair with it, and I’m left feeling as foggy as its quiet, ill-fated village.
    • 86 Metascore
    • 83 Critic Score
    I haven't had an opportunity to test my new moves at a club yet, but with Dance Central 2's drop-in, drop-out multiplayer, I don't need to leave my house to have a social dance experience. I still think that 90 percent of all dance moves look better when anyone other than me performs them, and that children dance with a wild abandon that few adults are confident enough to muster, but my time with Dance Central 2 has convinced me that even those of us that aren't dance enthusiasts can have fun busting a move if we're willing to give it a shot.
    • 86 Metascore
    • 93 Critic Score
    A game that borrows a page from the glory days of Crash Bandicoot and delivers a gameplay experience that sticks to its guns and keeps the action constant. [Nov 2002, p.108]
    • Game Informer
    • 86 Metascore
    • 90 Critic Score
    Round 3 certainly doesn't shirk in the gameplay department one bit, as it has everything Round 2 offered and more. [Mar 2006, p.98]
    • Game Informer
    • 86 Metascore
    • 88 Critic Score
    Amplitude has blown the doors off its predecessor with more tunes and power-ups, better control, and crazy new background graphics. [May 2003, p.83]
    • Game Informer
    • 86 Metascore
    • 93 Critic Score
    Bastion makes a good case for the idea that simple gameplay, straightforward design, and a clear guiding vision for art, music, and story can go a long way to making a good game great.
    • 86 Metascore
    • 90 Critic Score
    Devotion is terrifying experience backed by a compelling narrative that has a a new lease on life after spending two years removed from sale. Horror fans would do well not to miss it a second time.
    • 86 Metascore
    • 85 Critic Score
    A return to the series' roots in every sense, Sonic Mania is a joyful reminder why the franchise became such a hit in the first place. Though it's content with reliving past glories, it does so exceptionally well. Exciting level design, a stellar soundtrack, and cool expansions on the original formula work in one accord to deliver the Sonic game fans have been waiting for.
    • 86 Metascore
    • 80 Critic Score
    If you do happen to have four friends who are Zelda fanatics and GBA owners, you are going to have the time of your life playing this game. [June 2004, p.130]
    • 86 Metascore
    • 90 Critic Score
    It's an ambitious and exciting new franchise, but more importantly it shows off a small developer that deserves some big attention.
    • 86 Metascore
    • 88 Critic Score
    Even though the amazing graphics are the most noticeable aspect of Tales of Symphonia, the area where it truly distinguishes itself is in its addictive and highly variable combat mechanic. [July 2004, p.117]
    • Game Informer
    • 86 Metascore
    • 95 Critic Score
    If you're a devotee to "Quake," "UT," FPSs, or online games in general, this is certainly a ride you won't want to miss. [Dec 2002, p.147]
    • Game Informer
    • 86 Metascore
    • 85 Critic Score
    A terrific way to spend a lazy afternoon. [August 2002, p.89]
    • Game Informer
    • 86 Metascore
    • 80 Critic Score
    Overall the game seems more complete than the first. [Nov 2002, p.124]
    • Game Informer
    • 86 Metascore
    • 88 Critic Score
    Although the game's career mode is a little dry (compared to "V-Rally 3") and the damage is forgiving, Colin McRae Rally 3 contains some stunning graphics and is a powerful, mesmerizing experience. [May 2003, p.83]
    • Game Informer
    • 86 Metascore
    • 85 Critic Score
    EA has made significant strides in creating a more realistic flow to digital hoops... I have to give the nod to ESPN, but I eagerly look toward next year's Live. [Nov 2003, p.147]
    • Game Informer
    • 86 Metascore
    • 85 Critic Score
    No one person can sing the praises of this title's presentation enough. [Jan 2004, p.142]
    • 86 Metascore
    • 88 Critic Score
    Simply the best rally game out there, bar none. [Dec 2002, p.144]
    • Game Informer
    • 86 Metascore
    • 80 Critic Score
    It beats "Cubivore," "Vib Ribbon," and even "Mister Mosquito" in sheer quirk factor - and this fact makes up for a lot of the game's faults. [Oct 2004, p.134]
    • 86 Metascore
    • 85 Critic Score
    Huge chunks of LOTRO’s design are culled entirely from the "WoW" playbook, but that’s generally for the best.
    • 86 Metascore
    • 85 Critic Score
    While Rockstar Leeds has taken steps to improve the targeting, there are far too many times when large-scale conflicts play out like an absolute mess. Also, if you’ve played all the GTA games, you’ll recognize too many of the same old mission types that we’ve done dozens of times in the past (I’m seriously never giving a hooker a ride again).
    • 86 Metascore
    • 90 Critic Score
    The Great Circle reminds me of why I fell in love with Indy in the first place and should be a template for how to craft new interactive stories in this legendary series.
    • 86 Metascore
    • 93 Critic Score
    Awesome on almost every level. To be quite honest, it kicks ass in just about every way a strategy title can...It most likely will be remembered as a historic entry in the RTS genre. [Nov 2004, p.164]
    • Game Informer
    • 86 Metascore
    • 93 Critic Score
    The biggest draw of Tomb Raider: The Definitive Edition is the improved graphics. They're simply stunning in perhaps the best-looking console game I've ever seen. Running smooth 1080p resolution, this new version adds an incredible level of detail to the newly modeled characters and lush environments.
    • 86 Metascore
    • 75 Critic Score
    An experimental and novel experience with some memorable surprises.
    • 86 Metascore
    • 80 Critic Score
    Mortal Kombat 11 may have loot issues, but the combat has never been more rewarding. You can finish the entertaining story mode in one sitting, but getting the gear for the character you want could end up being more of a time-stealing tale than the one the game tells.
    • 86 Metascore
    • 93 Critic Score
    After spending numerous hours pillaging Sanctuary’s monster-laden realm, I’m ready to wish the PC version a fond farewell; all of the components the developer has added, tweaked, and removed for the console market make me vastly prefer this new-and-improved version for my endless demon-slaying adventures.
    • 86 Metascore
    • 85 Critic Score
    Thanks to new avenues of play and smart restructuring decisions, MLB 19 The Show is once again a contender that is worthy of your time both offline and on. Iteration has paid off for this series in a big way, and it’s nice to see Sony taking chances with new ideas again.
    • 86 Metascore
    • 88 Critic Score
    While GRAW 2 may have fallen behind the excellent "Rainbow Six Vegas," its great multiplayer and explosive single-player storyline still make this game a tour of duty worth taking.
    • 86 Metascore
    • 85 Critic Score
    A new flying gameplay mode has players steer with the left analog stick and hit the X button to propel the blob like some wild rocket. Specific flying zones let you explore for pickups and also challenge you to maneuver through laser hazards and spike-filled tunnels. This gets extra tense when a creeping death wall gets thrown into the mix. It's a blast balancing speed boosts and the slower, fine movement propulsion to narrowly escape instant crushing death.
    • 86 Metascore
    • 93 Critic Score
    The coolest multiplayer mode offered is Gang Wars. This mode pits two teams against each other and incorporates story threads from the campaign to shape the five rounds. How a round ends dictates what the next objective will be, a design that keeps the battles fresh.
    • 86 Metascore
    • 88 Critic Score
    These controls feel great, and they really need to since the game isn’t in the slightest bit forgiving. When you go for a grind, you won’t magically be transported onto the rail. You have to line it up and pray that you time your jump and adjoining trick correctly.
    • 86 Metascore
    • 80 Critic Score
    Unfortunately, with slow leveling between the teens and a level cap of 40, a lot of players will burn out long before the endgame. The foundation is very strong, though, so hopefully Warhammer Online can someday reach its potential for everyone, rather than the lucky few.
    • 86 Metascore
    • 85 Critic Score
    Capcom has successfully reinvented Resident Evil in the past, the most notable deviation being the brilliant Resident Evil 4. This new vision doesn’t reach the same heights of spectacle and gameplay innovation as that breakthrough release, but is a welcome addition to the series (both in terms of gameplay and lore), and a nice entry point for newcomers.
    • 86 Metascore
    • 88 Critic Score
    Though the Be A GM mode needs a major overhaul and the new Legends feature falls flat, NHL 12 is still strongest where it counts – on the ice. Just like a well-rounded power forward who can dominate in all three zones, you can't deny the benefit this brings to the club.
    • 86 Metascore
    • 95 Critic Score
    Rise of the Tomb Raider captures the thrill of being an adventurer and leaves you thinking about Lara's next move. You have daredevil sequences, heroic moments, fun exploration, and exciting fights that even Indiana Jones would envy. If Crystal Dynamics keeps raising the bar from here, I can't wait to see what's next for Lara.
    • 86 Metascore
    • 88 Critic Score
    The addition of online multiplayer via Nintendo Wi-Fi Connection will be a great boon for some, but the core single-player experience feels like a small step back from the brilliance of Dual Strike. Still, this is a standout in the DS lineup and a sequel that shouldn’t disappoint the series’ many fans.
    • 86 Metascore
    • 95 Critic Score
    PlayerUnknown’s Battlegrounds brings the battle royale genre to a smashing mainstream success, packed with memorable moments and action-packed adventures. Solo or with friends, you’re in for an intense ride that’s different every single time.
    • 86 Metascore
    • 90 Critic Score
    I’m hooked on DJ Hero. In many ways, it feels like a new beginning for the music genre. Freestyle Games has pulled off an impressive trick, crafting a game that holds true to its sister franchise while at the same time putting a unique spin on both the gameplay and the music.
    • 86 Metascore
    • 83 Critic Score
    Forza Horizon 2 may not be the perfect sequel, but it still delivers stiff challenges, fun racing moments, and a variety of experiences. Hopefully another few years on the Xbox One can create a clearer direction forward for the series and enable it to continue being a worthy branch of the Forza brand.
    • 86 Metascore
    • 90 Critic Score
    Monster Train is a pleasant, mind-blowingly addictive exercise that’s well worth your time, especially if you’re a fan of roguelikes, card games, and deck-building fare. Hours of entertainment await, often chained back-to-back like a crazy card combo.
    • 86 Metascore
    • 88 Critic Score
    The kinds of shots players get off are varied due to how they strike the ball (and with which foot), and the controls hit a sweet spot of being easy to pull off and capable of letting you engineer some incisive attacks. These aspects are not to be underestimated, as they give you confidence going forward and the ability to score from some new areas.
    • 86 Metascore
    • 93 Critic Score
    Westwood shows us once again that it knows how to improve upon near perfection. [Dec 2001, p.116]
    • Game Informer
    • 86 Metascore
    • 90 Critic Score
    Bloober Team’s latest is one of the scariest horror experiences I’ve played in a long time, and its strong sense of place, story, and action put it above the majority of other games in the genre. Observer is simply the best of both worlds and is a must-play for anyone who considers themselves a fan of either sci-fi or horror.
    • 86 Metascore
    • 90 Critic Score
    Beat Saber is a must-play for anyone interested in virtual reality, but not for the reasons we typically associate with the platform. It won’t make you crane your neck to take in the majesty of your surroundings, but Beat Saber uses VR to place you into the music and taps into your carnal desire to hit things with swords. Years into its life, the gaming public is still unsure of this new way to play video games, but Beat Saber has the potential to convince skeptics to take another look.
    • 86 Metascore
    • 85 Critic Score
    In spite of SteamWorld Heist’s limited inventory system, I recommend making space on your 3DS for this charming title. Its unique 2D strategy never feels as deep as something like XCOM, but I never grew tired of ricocheting a pistol shot off a wall and into the red eyes of a villainous space thug.
    • 86 Metascore
    • 93 Critic Score
    The game was so finely balanced that I thought adding to it would disrupt its strategic flow, but Firaxis has released an expansion that slides between Enemy Unknown’s cracks, filling in some gaps I didn’t even realize existed, further diversifying the tactics without disrupting XCOM’s delicate balance.
    • 86 Metascore
    • 88 Critic Score
    If you’ve always wanted a fantasy Dungeons & Dragons stylized XCOM game, Wildermyth might be exactly what you’re looking for. Designing a game around randomized storytelling is tricky, but Worldwalker pulls this off with gusto and gravitas.
    • 86 Metascore
    • 85 Critic Score
    Luigi's Mansion 3 is a fun ghost-hunting adventure regardless of your experience with the franchise.
    • 86 Metascore
    • 88 Critic Score
    I have always enjoyed Harmonix's dancing franchise, and Dance Central 3 is the best experience I have ever had with Kinect.
    • 86 Metascore
    • 85 Critic Score
    The rich presentation (especially on the 3DS XL) and contained mission structure make it a perfect addition to the 3DS library. Whether you played the GameCube original or not, this is a must-play for Nintendo fans.
    • 86 Metascore
    • 93 Critic Score
    DJ Hero was my favorite music game of 2009, and I'm happy to report this sequel bests its predecessor in nearly every way.
    • 86 Metascore
    • 88 Critic Score
    You're in for one hell of a good time. [Oct 2007, p.108]
    • Game Informer
    • 86 Metascore
    • 85 Critic Score
    Much of the world's luster, from the textures to the character models, is sadly diminished in this version. [Aug 2005, p.85]
    • Game Informer
    • 86 Metascore
    • 90 Critic Score
    Dragon’s Dogma 2 captures the spirit of the original without sanding down the edges of what made it excellent. Its insistence on player exploration and discovery, coupled with an ending I will think about for the rest of the year, makes Dragon’s Dogma 2 a standout game and a worthy successor.
    • 86 Metascore
    • 83 Critic Score
    Armored Core VI is a solid return for one of From Software’s long-dormant franchises. It still carries many of the mech genre’s old contrivances, like its generic mission structure and predictable plot. However, it modernizes mech action meaningfully to introduce it to a new generation. While legacy fans may have some complaints about the “casualization” of Armored Core, I am ultimately glad the series is back and firing on all cylinders.
    • 86 Metascore
    • 85 Critic Score
    You can’t knock Neversoft for resting on its laurels. In what seems like the umpteenth GH title released this year, the company delivers yet more solid work. Guitar Hero 5 is clearly aimed at correcting some gripes shared by long-term fans of the series.
    • 86 Metascore
    • 83 Critic Score
    At times, I was glued to my controller as I discovered the next village, plot revelation, or impressive boss. Dragon Quest has stuck around for a reason: It does what it does well, and the formula still works. However, Dragon Quest XI’s lack of evolution is a hindrance. It’s about time the series took some risks.
    • 86 Metascore
    • 95 Critic Score
    You couldn’t pick a better time to try Destiny if you haven’t yet. The Taken King is a testament to Bungie’s craftsmanship and its ability to listen to the feedback from the players who both loved and hated year one. The studio has given us a game that truly is legend.
    • 86 Metascore
    • 93 Critic Score
    With quick and action-packed games, Heroes of the Storm is accessible to new players, but with enough depth that to ensure that you are still learning new ways to use your abilities in different situations and battlegrounds after hundreds of games.
    • 86 Metascore
    • 90 Critic Score
    Possibly the thing that most amazes me about this title is the fact that rather than unbalance the original, as expansions are infamous for doing, it levels the playing field. Civilization III is a totally rejuvinated game with Conquests installed. [Jan 2004, p.155]
    • 86 Metascore
    • 90 Critic Score
    While the game still looks like a next-generation title, it lacks many of the subtle points of refinement the Xbox 360 version offers. Environments are noticeably muddier and jaggier, as if Ubisoft forgot to use anti-aliasing...Despite these minor flaws, Rainbow Six Vegas offers a fantastic FPS experience that rivals anything else on the PlayStation 3. If you haven’t played the game on the 360 already, this is a must-buy for any self-respecting fragger.
    • 86 Metascore
    • 80 Critic Score
    Path of Exile’s loot collection and combat looks and plays like others in the genre, but its innovations have widespread effects separating it from the competition. Its multiplayer longevity is difficult to predict, but as a campaign-driven action-RPG, Path of Exile succeeds.
    • 86 Metascore
    • 95 Critic Score
    Returnal is a relentless nightmare that’s a dream to play. The journey is full of horror and terrible discoveries, but also unbridled curiosity and wonder. If you have the taste for it, this is an adventure that begs to be experienced.
    • 86 Metascore
    • 88 Critic Score
    A real standout is the game’s gang tackles, which allow some control in moving the pile, but at the same time is not too powerful.
    • 86 Metascore
    • 80 Critic Score
    Rev 2 has a lot of new content for returning players to dig into for a low cost, and the Guilty Gear Xrd package as a whole should be enticing to newcomers, even if Rev 2 itself doesn’t have a whole lot of new things for them to do. The fighting is fast, complex, and fun, and it features one of the best on-ramps for fighting games this generation. If you have a penchant for anime, belt buckles, and an endless love of guitar metal, Rev 2 has a lot to offer.
    • 86 Metascore
    • 80 Critic Score
    Regardless of whether you choose to tackle the game's more difficult aspect or not, OlliOlli2 succeeds because the levels – in conjunction with the runner-like platforming flow – are well designed.
    • 86 Metascore
    • 78 Critic Score
    Unfortunately, Forza 7 finds itself in a similar position as Forza 6 – a title that performs well on the track, but disappoints off of it. This many iterations in the franchise's life, I wish we still weren't waiting for its best version or missing features from previous entries. However, this is the road we're on.
    • 86 Metascore
    • 85 Critic Score
    I was a bit worried that moving toward a slower, sim-based game would hurt the experience, but I found that it’s just as intense.
    • 86 Metascore
    • 85 Critic Score
    Ender Lilies doesn’t revolutionize Metroid’s decades-old template, but that’s okay. It’s a well-made experience, and I had a great time pouring over two dozen hours into this adventure. The presentation rocks, the action is more rewarding than punishing, and its gothic world and lore are alluring. Ender Lilies is a great meat and potatoes experience, demonstrating that simply executing a familiar formula at a high level can be just as welcomed as reinventing the wheel.
    • 86 Metascore
    • 85 Critic Score
    Mastering the mechanics of this engine involves a lot of time and effort in the training room. This game hits a lot of the notes that catch the attention of casual and hardcore fighting game fans, even if it won't necessarily bring them together.
    • 86 Metascore
    • 90 Critic Score
    Viewtiful Joe 2 rejuvinates my obsession, but it doesn't take it to the next level. The changes to gameplay are miniscule at best, and I wouldn't necessarily say I'm fond of them. [Dec 2004, p.160]
    • Game Informer
    • 86 Metascore
    • 85 Critic Score
    Humanity strikes a delicate balance between challenging me at every turn and allowing me to feel like the god its narrative props me up to be. It’s an imaginative experience that provides a rush I imagine computer programmers feel when dozens of commands and lines of code finally work together to create a desired outcome. Its puzzles come wrapped in a beautiful package, from its minimalist visuals to its excellent clicky electronic beats. And best of all, these elements work together to emphasize a simple but effective message about what it means to be human and why life’s most intricate puzzles are easiest to solve when we work together.
    • 86 Metascore
    • 95 Critic Score
    Shivering Isles is a bona fide masterpiece and the best that the Elder Scrolls series has to offer.
    • 86 Metascore
    • 83 Critic Score
    Day of the Tentacle is largely removed from the adventure genre’s shortcomings, such as obtuse puzzle design, though it lacks a certain depth to its story. Nonetheless, its strange premise, witty one-liners, and brain-teasing puzzles help it remain something special.
    • 86 Metascore
    • 90 Critic Score
    Cyberpunk 2077 is dark and disturbing at times (frighteningly so), but the majority of its content is fascinating, and loaded with depth through the various RPG systems and lore. I thoroughly enjoyed my time in Night City, and Johnny Silverhand is a great partner to see the sights with. Cyberpunk 2077 doesn’t overstay its welcome with its critical-path story, and invites players to jack in and stay for hundreds of hours of unique content should they want to. It didn't blow me away like The Witcher 3: Wild Hunt, but is still a hell of an opening to what will hopefully be a new series.
    • 86 Metascore
    • 90 Critic Score
    Whether it's the first steps of an online franchse via your EA Locker or your life as the equivalent to Budweiser's Leon in NFL Superstar, Madden's exploration of new areas is not to be missed. [Sept 2005, p.92]
    • Game Informer
    • 86 Metascore
    • 90 Critic Score
    Xenoblade Chronicles reminds me of why I fell in love with RPGs in the first place. From the thrill of stepping into a vast land with endless possibilities to the surge of a hard-fought battle against larger-than-life creatures, Xenoblade holds plenty of excitement.
    • 86 Metascore
    • 93 Critic Score
    Birthright is a grueling, fantastic experience that not only matches the quality of its predecessor but possibly outshines it as well, more than earning its place at the table of must-play strategy/RPGs.
    • 86 Metascore
    • 85 Critic Score
    Dirty Rally can be unforgiving, unrelenting, and seemingly as high in its demands as the infamous hill climb at Pikes Peak. But the journey is sublime.
    • 86 Metascore
    • 85 Critic Score
    Exciting level design, a stellar soundtrack, and cool expansions on the original formula work in one accord to deliver the Sonic game fans have been waiting for.
    • 86 Metascore
    • 90 Critic Score
    Every bit as impressive as the company's flagship NBA title. In fact, I'd say that it even plays a hair better. [Dec 2004, p.167]
    • Game Informer
    • 85 Metascore
    • 78 Critic Score
    The mashup of rhythm and adventure works in Cadence of Hyrule, even if not all of the elements from Zelda and Necrodancer intermingle well. The spirit of the Zelda series, including its wonderful sense of exploration, iconic music, and fun combat are alive and well here, enhanced by a killer set of songs that both celebrate and elevate one of gaming’s most enduring soundtracks.
    • 85 Metascore
    • 88 Critic Score
    While Monster Hunter can be distilled down into a basic loop of hunt, gather, upgrade, micromanage inventory and Palico perks, rinse and repeat, the process is quite satisfying as the “boss barrage” continues to serve up interesting encounters across snowfields, volcanos, and lush islands.
    • 85 Metascore
    • 88 Critic Score
    Radiant Historia succeeds where those attempts fail; it is an inventive role-playing game that delivers the sensation of playing one of your old favorites for the first time. [March 2011, p.94]
    • 85 Metascore
    • 90 Critic Score
    Putting two characters in the player’s hands proves to be an ingenious way of expanding on Castlevania’s bread-and-butter action. It’s been done before, but Portrait of Ruin’s system is particularly smooth in execution.
    • 85 Metascore
    • 90 Critic Score
    Inscryption is an oddity of the best order. It's a horror game that isn't aggressively trying to scare you. It's also a clever card system wrapped around a compelling mystery that plays with video game conventions. Like a bat out of hell, Inscryption came out of nowhere and quickly became one of my favorite games of the year.
    • 85 Metascore
    • 90 Critic Score
    Splinter Cell: Conviction isn't the series' high point, but it does get the franchise back on track. [May 2010, p.89]
    • 85 Metascore
    • 90 Critic Score
    A charming though uneventful narrative about stopping a cosmic darkness from consuming the galaxy rounds out this delightful package. Like the best sequels, Mario + Rabbids Sparks of Hope builds upon Kingdom Battle’s foundation with smart tweaks and fun additions to emerge as a better game in every way.
    • 85 Metascore
    • 93 Critic Score
    If action/sports is your thing, buying this game could be the smartest move you make all year. [July 2002, p.81]
    • Game Informer
    • 85 Metascore
    • 90 Critic Score
    The Talos Principle is a meaty puzzle experience that will take you over a dozen hours to complete and then leave you chewing on some of life’s greatest mysteries for weeks. You might not be able to solve the nature of humanity, but the rest of this game’s puzzles will leave you feeling brilliant enough to try.
    • 85 Metascore
    • 88 Critic Score
    Through deep and rewarding gameplay, Colossal Order’s new simulation fills the increasingly noticeable void in the genre. Where others have failed, Cities: Skyline excels and delivers the new gold standard of modern city-builders.
    • 85 Metascore
    • 85 Critic Score
    Dirty Rally can be unforgiving, unrelenting, and seemingly as high in its demands as the infamous hill climb at Pikes Peak. But the journey is sublime.

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