G4 TV's Scores

  • Games
For 2,715 reviews, this publication has graded:
  • 28% higher than the average critic
  • 2% same as the average critic
  • 70% lower than the average critic
On average, this publication grades 10.6 points lower than other critics. (0-100 point scale)
Average Game review score: 64
Highest review score: 100 Mark of the Ninja
Lowest review score: 0 Big Rigs: Over the Road Racing
Score distribution:
2715 game reviews
    • 60 Metascore
    • 40 Critic Score
    Trapt would be a decent budget title, with its extremely limited, repetitive gameplay and generally low production values. As it is, this game isn't worth a $50 purchase.
    • 57 Metascore
    • 40 Critic Score
    And this is one mythical, three-headed dog that could possibly have some bite in it, if only the damn thing would only, for one second, consider ceasing its infernal barking.
    • 60 Metascore
    • 40 Critic Score
    It's technically flawed in some key ways, but the biggest sin that Resistance: Burning Skies commits is its top-to-bottom lack of ambition.
    • 62 Metascore
    • 40 Critic Score
    No one will mistake the visuals of Resident Evil 3 for anything other than a GameCube port of a Dreamcast port of a PlayStation game. But considering the source material is over three years old, it could've been worse.
    • 65 Metascore
    • 40 Critic Score
    Either Nintendo has decided to become the laziest publisher in the gaming industry or they have so many killer titles in the pipeline that they just couldn’t be bothered to put an ounce of effort into justifying the existence of Power Tennis. Adding sub-par Wii controls to a five-year-old GameCube game without adding anything new in terms of modes, gameplay or story is not acceptable.
    • 52 Metascore
    • 40 Critic Score
    This game has no personality because it is filled with predictable, relentlessly average design. Sadly, even the boring design actually manages to struggle, thanks to a few key flaws.
    • 58 Metascore
    • 40 Critic Score
    The story mode is boring and full of repetition, the controls are overly simplistic.
    • 59 Metascore
    • 40 Critic Score
    Hard-core GT fans who love the intricate, inchworm tactics that can make racing a science will find some budget fun here, but others run a serious risk of falling asleep at the wheel.
    • 73 Metascore
    • 40 Critic Score
    The Game Boy can be a surprisingly capable platform, but Revenge of the Sith just isn't ambitious enough to become a master in its class.
    • 47 Metascore
    • 40 Critic Score
    Perhaps the biggest news is that the game's language has been toned down.
    • 58 Metascore
    • 40 Critic Score
    It looks fairly good, but it doesn't play nearly as well as "NBA Live 2004" or "ESPN NBA Basketball."
    • 49 Metascore
    • 40 Critic Score
    The censoring of the songs is often amusingly stupid. Apparently, "dope" is now a bad word. While it might cater to suburbanites with hip-hop dreams, this is an unintuitive mess that's almost impossible to play.
    • 63 Metascore
    • 40 Critic Score
    NBA 08’s small improvements do not cater to the hardcore NBA fans that drop hefty amounts of cash every year for a great basketball sim. The game lacks a solid TV presentation and feels very rushed.
    • 60 Metascore
    • 40 Critic Score
    Just an all-around disappointment. It has its moments of giving you the thrill of hurtling your body through the air at dizzying heights and performing ridiculous sets of over-the-top tricks, but for every one of those moments, there are dozens more that will leave you in a speechless rage.
    • 52 Metascore
    • 40 Critic Score
    Two years later, this doesn't look any better than Cavia's earlier efforts -- its visuals are marred by aliasing that's unforgivable at this stage, and the animation blending is so primitive that you can't even reload while moving -- while its design doesn't try very hard at much of anything.
    • 53 Metascore
    • 40 Critic Score
    Steer clear of this occasionally interesting but unfortunately flawed title.
    • 63 Metascore
    • 40 Critic Score
    Sure, it's a bit disappointing to have another traditional game on such a non-traditional system, but it's still a fun experience. In trying so hard to make Snowboard Kids a true DS game, though, it feels like Atlus went too far in the other direction.
    • 71 Metascore
    • 40 Critic Score
    The cumbersome interface and lack of gameplay variety bring down the game.
    • 46 Metascore
    • 40 Critic Score
    Yet the biggest sticking point is the camera, which has trouble remaining steady in tight spots or in close encounters, making many sequences needlessly frustrating.
    • 65 Metascore
    • 40 Critic Score
    But you know what? Big deal. We already know the Wii can do this. This console has been out long enough to warrant something that takes better advantage of its strengths. Frankly, these “Wii-makes” are really starting to wear thin.
    • 52 Metascore
    • 40 Critic Score
    Aside from the premise and dialogue, NeverDead does little else right. The controls feel underdone and glitchy, the graphics are lackluster, and the combat and level design for most of the game are just underwhelming.
    • 66 Metascore
    • 40 Critic Score
    As mentioned before, the grid-based battlefield is a big part of the problem.
    • 70 Metascore
    • 40 Critic Score
    For anyone with a passing interest in the sport, we recommend dusting off those lawn darts and firing up the barbeque.
    • 48 Metascore
    • 40 Critic Score
    The flimsy-as-aluminum presentation certainly doesn't help Battle Assault 3 earn any new fans.
    • 57 Metascore
    • 40 Critic Score
    An Armored Bore.
    • 53 Metascore
    • 40 Critic Score
    Even given how solid Cy Girls combat elements are, the shoddy level design really makes it more frustrating to play than anything else. If you're going to play it, we recommend using a walkthrough.
    • 78 Metascore
    • 40 Critic Score
    Though it has numerous pros, courts, and options - including a player creation section that would make World Of Warcraft jealous - and looks as good as Wimbledon on NBC, it is ultimately undone by the most obvious of gaming mistakes: bad controls.
    • 58 Metascore
    • 40 Critic Score
    But what ultimately tips the scales against Mega Man X7 is the series' continued insistence on being difficult to the point of absurdity. Three lives and no save points other than at the end of long levels just doesn't cut it.
    • 42 Metascore
    • 40 Critic Score
    Even if you don’t find all the vulgar, absurd, and criminal stereotypes of Italian-Americans in the Sopranos offensive, the number of brain cells you’ll lose due to the idiotic gameplay, terrible graphics, and headache-inducing frame rate is enough to enrage anyone.
    • 59 Metascore
    • 40 Critic Score
    The repetitious gameplay, in conjunction with the prehistoric technology, creates a package that few will appreciate.
    • 64 Metascore
    • 40 Critic Score
    The game tries to adapt the various keypad functions, and you can use an on-screen virtual Intellivision paddle, but neither works as well as the original hardwired controllers did.
    • 36 Metascore
    • 40 Critic Score
    Much of the game may be poorly designed, cruelly difficult and obnoxiously unfair, but none of these flaws are necessarily show-stopping.
    • 67 Metascore
    • 40 Critic Score
    A perfect example of what lazy game publishers will urge their developers to crank out in order to make a profit at a system's launch.
    • 42 Metascore
    • 40 Critic Score
    The biggest trouble spot in Jimmy Neutron, though, is the fixed camera, which lets you see each area in the game from only one angle. While a fixed camera does a great deal to prevent the visual confusion that's often a problem in platform games, it means the environments can't be fully viewed.
    • 72 Metascore
    • 40 Critic Score
    The game isn’t fun at all (including the pathetically limited multiplayer options which aren’t worth going into)...It’s just frustrating that Dark Sector, with all the trappings of a good game could squander nearly every single one of them with bad level design, poor logic, repetitive combat, and no attention to what made its inspiration so…inspiring.
    • 51 Metascore
    • 40 Critic Score
    If you're looking for a game to kill some time with and don't mind if it's a little stupid or embarrassing, Ride or Die is a racer that's easy to pick up and fairly easy to put down.
    • 61 Metascore
    • 40 Critic Score
    If you’ve never seen the 360 version, CTYD might entertain you for a little while, but that’ll only be because you won’t know what you’re missing out on by playing the stripped down version of the original game. And developers/publishers, please stop looking at the Wii as nothing more than a port machine. If you’re going to rerelease a game, make sure it’s been significantly retooled, reworked, redesigned, and upgraded enough to justify the game’s existence.
    • 56 Metascore
    • 40 Critic Score
    It's the most graphically inferior Xbox title yet, and while the controls and combat are entertaining, the bland level design and shortage of puzzles make the gameplay repetitive and boring.
    • 37 Metascore
    • 40 Critic Score
    The game creators obviously didn't consult Palahniuk. Maybe he would've sat them down, and explained the yet-released ninth rule: Don't make a crap fighting game and call it Fight Club.
    • 64 Metascore
    • 40 Critic Score
    Accepting Enchant Arms' genetic flaws as part of the JRPG package is like saying that all comic books are about superheros or that all manga is about ninja schoolgirls.
    • 70 Metascore
    • 40 Critic Score
    While The Moment of Silence does offer a compelling storyline that will keep you at least mildly interested through to the game’s multiple endings, the agonizingly slow pace of things within sections combined with the frequently laughable dialog will turn most gamers away.
    • 77 Metascore
    • 40 Critic Score
    Gameplay as a whole is woefully unbalanced, leading to death after death for no good reason. Each time, you will question your desire to persevere; it's a losing battle.
    • 63 Metascore
    • 40 Critic Score
    The core idea is worth further development, but leave this import in the garage while repairs are being made.
    • 68 Metascore
    • 40 Critic Score
    Soon enough, Dawn of a New World settles down to standard fantasy-quest plot starring standard fantasy characters.
    • 73 Metascore
    • 40 Critic Score
    The concepts are solid, the story is excellent, and the characters sustain. Aesthetically it is a beautiful piece of work. It's just not all that much fun to play, especially when bugs have left parts of the game incomplete.
    • 53 Metascore
    • 40 Critic Score
    And although Blade & Sword tries to make it more interesting with the custom combo system, it's still boring. Make that, boring and tedious. The levels aren't even randomized, so incentive to play again as a different character is limited.
    • 49 Metascore
    • 40 Critic Score
    The best thing about Fuzion Frenzy 2 is that it’s an easy 1,000 achievement points (there are only 16 different tasks, and most of those are to play through a tournament with each player).
    • 65 Metascore
    • 40 Critic Score
    What all of this boils down to is a whole lot of base building and management, and unfortunately, much of it is pointless as the economy in the game is fairly unbalanced.
    • 35 Metascore
    • 40 Critic Score
    It’s short. It’s simple. It might be neat for a while, but unless you’re stuck with this game and this game only and isolated from any other source of entertainment, you’re unlikely to get more than a few hours worth of entertainment out of Shogun Warriors.
    • 60 Metascore
    • 40 Critic Score
    It's unfortunate that the gameplay of Mojo Jojo-A-Go-Go is unbalanced, the graphics are subpar, and the audio fails to impress. With a classic gameplay setup such as the side-scrolling shooter, this GBA title had potential to be an above-average cartoon tie-in.
    • 74 Metascore
    • 40 Critic Score
    A marginally entertaining third-person shooter whose only real asset is a decent level of personality.
    • 56 Metascore
    • 40 Critic Score
    Like the previous games in the series, the gameplay is incredibly repetitive and uncomplicated, and anyone over the age of 11 will quickly tire of the game after only a few levels.
    • 60 Metascore
    • 40 Critic Score
    A Bond game without Bond just doesn't make sense, especially when the bad-guy gimmick fails miserably.
    • 45 Metascore
    • 40 Critic Score
    While the counter-attacks and the beasts add something to the lacklustre gameplay, everything else from cameras to enemies makes it a chore to slog through one end of a level to another.
    • 68 Metascore
    • 40 Critic Score
    Break ‘Em All was released, rather smartly, as a budget game, and while it’s an amusing diversion with a nostalgic bent, it’s clear that this classic game style isn’t holding up to the test of time.
    • 68 Metascore
    • 40 Critic Score
    Incredibly disappointing. Derivative, buggy, and underwhelming on almost every level, this is a game that is marred by distracting problems that should have been fixed well before release.
    • 62 Metascore
    • 40 Critic Score
    An average game that is easy enough for anyone to play, but it lacks the overall depth and variety needed to keep you coming back for more.
    • 56 Metascore
    • 40 Critic Score
    Gamers looking for a cool action-RPG with some anime style will be let down. The only way we can absolutely recommend this game is if you love Avatar: The Last Airbender as much as you do breathing.
    • 70 Metascore
    • 40 Critic Score
    The control setup here is undoubtedly unique, and works great for the most part. It's just not intuitive or interesting enough to build an entire adventure game around.
    • 53 Metascore
    • 40 Critic Score
    It's just in no way remarkable. The combination of average graphics, short campaign scenarios, and limited tactical options put the game squarely in the middle of the pack.
    • 67 Metascore
    • 40 Critic Score
    Cars skid for no reason. Frames slow down just as the action heats up. Full Auto 2: Battlelines spins its wheels keeping the same controls and not improving the over all experience.
    • 45 Metascore
    • 40 Critic Score
    There are some good ideas in Heaven & Hell, but they rarely end up making for a fun game. Completing a mission feels more like work. Add a number of interface issues and plain old bugs, and you've got a pretty solid disappointment.
    • 52 Metascore
    • 40 Critic Score
    If you dig dog-eared InuYasha and his rather violent friends, Feudal Combat is a pleasant diversion.
    • 78 Metascore
    • 40 Critic Score
    Despite a solid concept behind it, NHL Hitz 2002 has neither the gameplay nor the presentation level to deliver.
    • 74 Metascore
    • 40 Critic Score
    Chief among the defects of Rocky is that despite the game's well-conceived interplay of jabs, uppercuts, blocks, power-punches and what have you, it's too easy to cheap-shot your way to victory.
    • 55 Metascore
    • 40 Critic Score
    Insecticide warrants some praise for its offbeat theme and oddball characters, but there's not enough game here to recommend. All 18 levels are short, combat is clunky, and there's only one game mode.
    • 54 Metascore
    • 40 Critic Score
    It's definitely preferred to the average character-based kids' games; just don't expect to cast your Tony Hawk or Katamari aside to play it.
    • 63 Metascore
    • 40 Critic Score
    Its poor replayability and lackluster production values ultimately make this game a curiosity rental and nothing more.
    • 50 Metascore
    • 40 Critic Score
    Legends of Wrestling has, at heart, a deep and intricate gameplay system, but it's mired in overly complicated controls and a shocking unresponsiveness.
    • 63 Metascore
    • 40 Critic Score
    Despite lots of shooting action, the unresponsive controls and below-average mission design lead to a distinctly dull experience.
    • 67 Metascore
    • 40 Critic Score
    The game is so cookie-cutter and average that it becomes an empty vessel.
    • 66 Metascore
    • 40 Critic Score
    Doesn't have nearly enough in the core gameplay to recommend to the average gamer.
    • 63 Metascore
    • 40 Critic Score
    The greatest crime depicted in the game isn't Syndrome's machinations, but the speed with which the lame design renders dull action out of such cool characters.
    • 58 Metascore
    • 40 Critic Score
    The core game is still excellent, but offering a handful of new campaigns and maps without even attempting stir up the gameplay feels like a gyp.
    • 71 Metascore
    • 40 Critic Score
    Combat looks patently ridiculous. How many shots from a blaster does it take to kill a fluffy space bunny, anyway?
    • 56 Metascore
    • 40 Critic Score
    Carnival Games is ok in short bursts, but much like the real-world games they are based on, they really aren’t that much fun to play more than once or twice. Wii Sports has more depth.
    • 55 Metascore
    • 40 Critic Score
    There's nothing remotely compelling enough in the online modes good enough to take the focus away from the disappointing single-player mode.
    • 52 Metascore
    • 40 Critic Score
    Great War Nations might appeal to those new to the genre, but strategy vets will want to "erase this memory of Sparta from the histories."
    • 62 Metascore
    • 40 Critic Score
    Even the bosses are cliché. They're all pattern-based, take three hits to defeat, and are unlikely to pose a challenge for anyone but the younger set who will find some of the platform action too hard.
    • 59 Metascore
    • 40 Critic Score
    Players of Tamagotchi Connection: Corner Store can't help but feel they're getting screwed over on both ends.
    • 62 Metascore
    • 40 Critic Score
    There might be a competent game hidden somewhere in Aedis Eclipse. But between the byzantine interface, frequent load times, dull battles, and boring story, why bother?
    • 55 Metascore
    • 40 Critic Score
    If every mission is going to take place around the same five blocks, try giving the different areas a bit of character instead of exploding walls. Make bosses that are fun to beat up and not just another thing you throw cars at until they stop moving. Just getting rid of the multitude of minor glitches could have easily raised the score.
    • 68 Metascore
    • 40 Critic Score
    Perhaps the single outstanding aspect of Legends is the visual presentation, which really works well.
    • 51 Metascore
    • 40 Critic Score
    What makes this whole fiasco all the more depressing is that Breed has a ton of potential.
    • 63 Metascore
    • 40 Critic Score
    Has its moments, but it doesn't offer enough reward for braving the flames.
    • 64 Metascore
    • 40 Critic Score
    Maximum Impact isn't a failure, per se, but it was an ill-advised move that SNK will hopefully learn a lesson from. It's better to be king of a flat empire than become a polygonal pauper.
    • 57 Metascore
    • 40 Critic Score
    Beautiful, for the most part, but it’s lacking substance. The plot’s slow burn and the incredibly limiting interface will have you struggling to continue playing after only a little while.
    • 65 Metascore
    • 40 Critic Score
    There's something inherently insipid about a game that simulates something already simulating something else. You can't help but wonder if fans wouldn't simply rather race RC cars instead of playing this game.
    • 56 Metascore
    • 40 Critic Score
    The simplistic visuals aren’t to the level of a 2005 release, the limited animation and restrictive camera angles diminish the fun associated with the combat engine, and it’s not a particularly violent game despite its subject material.
    • 67 Metascore
    • 40 Critic Score
    This academy takes all the shortcuts it can afford in your educational experience, and treats you like a faceless student with no real incentive to get noticed.
    • 55 Metascore
    • 40 Critic Score
    The die-hard giant robot fan may get some mileage out of the multiplayer modes (despite some lag in larger games) but even they will be disappointed by the poor presentation. Rarely has the future of combat seemed to be stuck so far in the past.
    • 68 Metascore
    • 40 Critic Score
    Can be fun in limited amounts, but amounts to one gigantic action binge—packing in extra characters and drawing out its action sequences to excess.
    • 69 Metascore
    • 40 Critic Score
    Game Over. And I couldn't be happier.
    • 66 Metascore
    • 40 Critic Score
    It's great to see Sony still supporting this excellent franchise, but the PSP incarnation of Ape Escape does the series more harm than good.
    • 53 Metascore
    • 40 Critic Score
    Enemies are downright dumb and it's pretty hard to tell what's solid and what isn't. Bullets breeze through some things but won't pass through the gap between the spokes of a wagon wheel.
    • 68 Metascore
    • 40 Critic Score
    We can't stress how much fun we had with Super Off Road. It truly is one of the more timeless arcade racing games.
    • 68 Metascore
    • 40 Critic Score
    While Madden NFL 2005 is playable in its current form, most will tire of the shaky visuals and slippery controls faster than Mr. Madden slaps ham on a hoagie.
    • 54 Metascore
    • 40 Critic Score
    It's definitely preferred to the average character-based kids' games; just don't expect to cast your Tony Hawk or Katamari aside to play it.
    • 46 Metascore
    • 40 Critic Score
    Single-handedly manages to be one of the most derivative fighting games ever created -- to the point where it really doesn't seem to have a single original thought in its design or execution.
    • 47 Metascore
    • 40 Critic Score
    Unfortunately, the rather simple controls lack any sort of considerable depth that would keep the game interesting. In fact, most of the time, just hitting random buttons will pull off some pretty impressive punches, kicks, and flips.

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