G4 TV's Scores

  • Games
For 2,715 reviews, this publication has graded:
  • 28% higher than the average critic
  • 2% same as the average critic
  • 70% lower than the average critic
On average, this publication grades 10.6 points lower than other critics. (0-100 point scale)
Average Game review score: 64
Highest review score: 100 Mark of the Ninja
Lowest review score: 0 Big Rigs: Over the Road Racing
Score distribution:
2715 game reviews
    • 56 Metascore
    • 40 Critic Score
    It may be junk, but at least it's well-made junk.
    • 65 Metascore
    • 40 Critic Score
    Almost engaging. Despite dripping with cliché, the world is a fun one to visit. It would be much easier to stomach the numerous design flaws had they delivered on their promise in the storyline.
    • 47 Metascore
    • 40 Critic Score
    Worse than the usual mediocre movie spinoffs, which is saying something. Youngsters might have the attention span to find completing the game entertaining, but everyone is better off playing Ultimate Alliance—a vastly superior game.
    • 72 Metascore
    • 40 Critic Score
    It's passable in short spurts, but if you’re looking for something deep and challenging, look elsewhere.
    • 56 Metascore
    • 40 Critic Score
    A generic click-fest with the occasional cutscene of Colin Farrell riding on a horse and the sounds of Vangelis blaring in the background. Ick.
    • 62 Metascore
    • 40 Critic Score
    Quaint graphics, recognizable characters, easy gameplay, and many mini-games give Barnyard some staying power with its target audience. For older gamers, the game is entirely standard and boring.
    • 52 Metascore
    • 40 Critic Score
    A depressingly face-value take on a dystopian future that works neither as a game or a parody, except of itself. There's some humor in each arrest procedure, but it wears thin quickly.
    • 59 Metascore
    • 40 Critic Score
    With its fair share of gameplay issues and dated presentation, this Samurai walks away with his blade between his legs.
    • 44 Metascore
    • 40 Critic Score
    It's just a shame that more care wasn't taken to make his life seem less repetitive and more diverse.
    • 52 Metascore
    • 40 Critic Score
    Dark Messiah is a frustrating title, since moments of fun are outweighed by long stretches of tedium.
    • 45 Metascore
    • 40 Critic Score
    Doomed to be a bargain bin special, Without Warning is strictly middle-of-the-road from top to bottom. There are a few shining moments in the game, but heed our warning and leave this one to rest in peace.
    • 56 Metascore
    • 40 Critic Score
    It’s too unresponsive, there are rare fouls (outside of the ridiculous dive button), the replays are appalling, and the game just doesn’t feel enough like soccer.
    • 62 Metascore
    • 40 Critic Score
    What frustrated us most about Republic is that we can see a hint of greatness. We saw many ways to influence the game, but they're all reigned in by the mission design. In its current state Republic: The Revolution plays more like a failed coup.
    • 50 Metascore
    • 40 Critic Score
    Perhaps the biggest disappointment is the way Reservoir Dogs mangles the movie's complex story.
    • 38 Metascore
    • 40 Critic Score
    Far Cry Vengeance is the game that will make you think twice about coming within 100 yards of a first-person shooter on the Wii.
    • 49 Metascore
    • 40 Critic Score
    The game just never firmly establishes a sense of direction. All told, you're basically thrown into a scenario and told to care, with no supporting material to help an intelligent human being establish anything remotely resembling suspension of disbelief.
    • 58 Metascore
    • 40 Critic Score
    A solid disappointment. Fans of the series will find nothing to like here and real-time strategy gamers have plenty of better games to play.
    • 66 Metascore
    • 40 Critic Score
    Perhaps the most puzzling element of Grand Adventure is the lack of a four-player mode, which is an essential ingredient for the fast-paced, item collecting, button-mashing style of fighting game.
    • 69 Metascore
    • 40 Critic Score
    While it's not the unplayable mess of the "World War II Online" debut, Eve is still firmly in the beta stage in all respects except monthly fees. [19 June 2003]
    • 34 Metascore
    • 40 Critic Score
    The story is surprisingly lengthy and more compelling than most video game stories, but it overdoes things with far too many low-brow jokes, childish innuendos and absurd parodies. Chances are you’ll find yourself laughing harder at the deplorable number of technical issues that plague the game than the actual jokes.
    • 58 Metascore
    • 40 Critic Score
    Constantly fighting the camera to get the view you’re looking for, sword duels with all the grace of a rusty robot, and unpolished graphics and presentation make Fatal Shadows feel like a much older title that hasn’t aged well.
    • 68 Metascore
    • 40 Critic Score
    While there are many characters to unlock and compete with, it takes a long time to see any of them thanks to the incredibly slow rate at which you acquire powerful cards.
    • 60 Metascore
    • 40 Critic Score
    The game feels like it was made a few years ago, took few risks, and was just now released. Now it feels dated.
    • 71 Metascore
    • 40 Critic Score
    If you like big-eyed cartoon girls and master/servant fantasies, go right ahead and grab this. They’ll even chirp at you in squeaky Japanese if that happens to be to your taste. Otherwise, though, you can rest secure in the knowledge that you’re barely missing anything here at all.
    • 67 Metascore
    • 40 Critic Score
    Even if there are some design tricks here that all developers could learn from, the game's negatives outweigh the positives, leaving this Galleon to be forgotten at the bottom of the bargain bin.
    • 54 Metascore
    • 40 Critic Score
    It retails for only $20, which is hard to beat. On the downside, you can probably find used copies of old UFC games for even cheaper than that, and many of them are better than Sudden Impact.
    • 61 Metascore
    • 40 Critic Score
    Beam Breakers could have been a fun, arcade-styled racing game, but the stop and start mission structure coupled with a distinct lack of depth really pulls its score down.
    • 52 Metascore
    • 40 Critic Score
    But there's nothing in the game that you haven't already heard blabbed around the water cooler. Besides, if you play the modest mess that is Lost: Via Domus you'll never again wonder if the TV series has jumped the shark. It can't possibly get this muddled.
    • 60 Metascore
    • 40 Critic Score
    By no means a completely wasted effort, just one that fails to live up to its alluring potential.
    • 75 Metascore
    • 40 Critic Score
    Top Spin 2 shares a lot of traits with its predecessor, but they’re overshadowed a bit by the maddening difficulty and A.I. fluctuations and graphics that don’t really scream “next gen.”
    • 61 Metascore
    • 40 Critic Score
    The game is too short, and doesn’t sport enough play options to keep it fresh past a few hours of play.
    • 48 Metascore
    • 40 Critic Score
    Astonishia Story offers no compelling gameplay, nothing like a gripping narrative, nothing much to listen to (the MIDI-riffic music hasn't aged well over 12 years), and a great deal of waiting.
    • 57 Metascore
    • 40 Critic Score
    The biggest issue with Purple Haze for Xbox is that the game simply isn't complete. Why the truncated campaign? Why the revamped levels?
    • 55 Metascore
    • 40 Critic Score
    If you don’t care too much about precise game play, Chosen One is a good, brainless time. Otherwise, the game just becomes infuriating.
    • 59 Metascore
    • 40 Critic Score
    Between graphics, story, and gameplay, we want at least two out of three to drive us to complete the large undertaking that is playing an RPG. Lunar excels at none of the above.
    • 59 Metascore
    • 40 Critic Score
    It's a budget title plain and simple, and as such it slacks on nearly every aspect. With about three million PS2 racing games and counting -- including Gran Turismo 4 as a $20 Greatest Hit title -- TXR Drift is about as essential as a two-foot high spoiler on the back of your mom's minivan.
    • 60 Metascore
    • 40 Critic Score
    Forcing the player to endure 100 repetitive missions just to unlock the meat of the game is an insult, as is the imbalanced fighting engine.
    • 67 Metascore
    • 40 Critic Score
    Survival horror veterans will be drawn to Extermination right up to the very end, but casual gamers might find this title hard to swallow because of its inconsistent presentation, low replay value and mediocre story.
    • 57 Metascore
    • 40 Critic Score
    Fans of the unjolly green giant will have some limited, isolated smash-bouts, but those who are gamers first and Hulk fans secondly will be better off investigating the console versions based on the film.
    • 38 Metascore
    • 40 Critic Score
    Pimp My Ride has that budget-game smell, with its lack of any Xbox Live support and flimsy content.
    • 83 Metascore
    • 40 Critic Score
    The dialogue frequently doesn’t make sense, then, and the plot often makes even less.
    • 37 Metascore
    • 40 Critic Score
    Someday, the Wii may host its own quality 3D fighter. If it does, though, it’ll be something like Super Smash Brothers Brawl – something built from the ground up for this console. Otherwise, maybe you just can’t teach a new dog old tricks.
    • 47 Metascore
    • 40 Critic Score
    Feels as if it's beneath the once-great franchise.
    • 60 Metascore
    • 40 Critic Score
    Dynasty Warriors has a rabid fan base, and so it stands to reason that Koei doesn’t want to mess with the formula too much. It’s disappointing that seven years and endless games later, this latest iteration feels like such a miniscule step forward in the series.
    • 58 Metascore
    • 40 Critic Score
    Seems like it is just trying to be a fancy 3-D version of an early-90’s platformer and that just doesn’t cut it today. Too many traps and too much repetitive combat with not enough challenge and fun in the mix do not make a great game.
    • 57 Metascore
    • 40 Critic Score
    Everything about the presentation has a rushed, sloppy feel that belies the game’s lengthy development cycle and preexisting source material.
    • 59 Metascore
    • 40 Critic Score
    The presentation is weak, the gameplay flawed, and the reliance on insanely in-depth customization will likely end up annoying most gamers.
    • 54 Metascore
    • 40 Critic Score
    There’s better acting in a preschool production of Equus than in this game. As atrocious as the voice-acting is—and it is unbelievably godawful—the writing is worse.
    • 60 Metascore
    • 40 Critic Score
    Its attempts to stand out are partially successful at best, but solid production values and a lower than average price tag could be agreeable to people predisposed to this type of gameplay.
    • 62 Metascore
    • 40 Critic Score
    Many faults in control, AI, and presentation, all of which should be at a higher level considering this is the fourth game in the squad-based series.
    • 62 Metascore
    • 40 Critic Score
    Nothing in it really drives you to play. The RPG elements are watered down, the dungeon and monster designs are boring, and even with all the different weapons and combat options, the fighting is just too simplistic.
    • 50 Metascore
    • 40 Critic Score
    Unfortunately, some good monsters and a decent multiplayer mode don’t really save the game from being mired down in its own mediocrity.
    • 54 Metascore
    • 40 Critic Score
    For slightly more money, those players could pick up one of the season box sets, in which even the commentaries would provide more consistent entertainment than this dry drama.
    • 55 Metascore
    • 40 Critic Score
    It has moments of inspired violence, and the story it tells is engaging, but there is too much monotony to the gameplay to make it addictive.
    • 60 Metascore
    • 40 Critic Score
    The action and violence are satisfying enough to make the game marginally recommendable, but only barely. Add in the complete lack of any multiplayer options, a terrible ending, and Clive Barker’s Jericho feels like a game where the good parts are overwhelmed by the shortcomings.
    • 66 Metascore
    • 40 Critic Score
    While it does supplement the story exceptionally well, Enter the Matrix lacks anything that would make it stand out as a great or even good game.
    • 69 Metascore
    • 40 Critic Score
    Loose controls and repeating levels marred what could have been a break out hit for a series that desperately needed one.
    • 56 Metascore
    • 40 Critic Score
    The weak, shriveled heart of "Armageddon" can barely pump the appealing lifeblood of the comic book series into this hollow shell. It isn't terrible, but it offers few reasons to complete the 20 or so missions.
    • 48 Metascore
    • 40 Critic Score
    The game equivalent of bowling shoes: cheap, tacky, a little stinky, and something best left behind the rental counter.
    • 48 Metascore
    • 40 Critic Score
    Where the colorful Pokemon games are finely polished and well-oiled machines, Digimon World 4 feels like a junker thrown together out of rusty spare parts.
    • 58 Metascore
    • 40 Critic Score
    The wonderful graphics and cut scenes are nice, but it's solid, innovative gameplay -- not cut scenes -- that makes a game great. Highland Warriors sadly misses the mark.
    • 52 Metascore
    • 40 Critic Score
    There’s a good game in here somewhere, but it’s buried beneath a layer of unpolished graphics, clumsy controls, and boring missions.
    • 69 Metascore
    • 40 Critic Score
    Both the 360 and PS3 versions aren’t the greatest first-person shooters ever made, but they’re decent enough to satiate your apparently endless need to keep fighting the same war over and over and over again. Don’t bother with this game on the Wii, though.
    • 58 Metascore
    • 40 Critic Score
    Edward Carnby's return had the potential to be the next Silent Hill. What we ended up with is more reminiscent of Trespasser.
    • 72 Metascore
    • 40 Critic Score
    But in the end, it’s just freaking sudoku. And the inclusion of one MILF-ish brit doesn’t go a long way towards making the whole package more attractive.
    • 55 Metascore
    • 40 Critic Score
    The emptiness of the world, the poor quality of the graphics, and the decidedly easy-to-use interface and instructions cripple what otherwise could have been a fun little RPG.
    • 67 Metascore
    • 40 Critic Score
    The end result is strategy overload for the action gamer and action overload for the strategy gamer. Those in between won't be particularly impressed, either.
    • 69 Metascore
    • 40 Critic Score
    Its galling brevity combined with the inability to actually watch many of your tricky labors make it a one-shot deal at best, with little replay value -- except perhaps in real life.
    • 55 Metascore
    • 40 Critic Score
    Multiplayer action adds as a bit more life to this bare bones game. Coming from a series that understands character progression and massive battles so well, Circle of Doom seems more like a quick way to put out a title instead of a fully developed idea.
    • 51 Metascore
    • 40 Critic Score
    There's some shocking stuff, but nothing exciting happens. It's just like watching Jerry Springer. If you've seen it once, you've seen it all.
    • 62 Metascore
    • 40 Critic Score
    Larry's longevity will be directly proportionate to the amount of laughs you derive from bodily functions great and small.
    • 66 Metascore
    • 40 Critic Score
    The four-player online play in S.L.A.I. works just fine, but it doesn't make up for the fact that the single-player game wears thin within an hour.
    • 60 Metascore
    • 40 Critic Score
    Each positive aspect is saddled with a few misfires, from the limited customization options to the frequent, boring cut-scenes to the rather basic play modes.
    • 60 Metascore
    • 40 Critic Score
    If you have a burning urge to spend $20 and have already gone through the other puzzlers on the PSP, Luxor the Wrath of Set isn’t the worst puzzle game out there. It’s just really uninspired.
    • 51 Metascore
    • 40 Critic Score
    Sadly there’s no traditional one-on-one mode, so players aren’t given the chance to inflict heaps of damage on one another.
    • 49 Metascore
    • 40 Critic Score
    Enemies in Blade II display some of the worst AI to date. They tend to attack only when you get close to them. There are no variations in enemy attacks.
    • 45 Metascore
    • 40 Critic Score
    Worse than the usual mediocre movie spinoffs, which is saying something. Youngsters might have the attention span to find completing the game entertaining, but everyone is better off playing Ultimate Alliance—a vastly superior game.
    • 78 Metascore
    • 40 Critic Score
    If you're already wary of Japanese strategy RPGs, then be sure to stay even further away from Gladius. It's got as many menus, and its battles are slower and less rewarding. LucasArts clearly tried to make everything look and feel good, but Gladius is ultimately done in by the leaden gameplay.
    • 67 Metascore
    • 40 Critic Score
    We can’t stress how much fun we had with Super Off Road. It truly is one of the more timeless arcade racing games.
    • 43 Metascore
    • 40 Critic Score
    The camera is even worse than in the main mode -- odd, when it could've just taken a zoomed-in version of the isometric view that games like Baldur's Gate have used for eons.
    • 57 Metascore
    • 40 Critic Score
    "King's Field" was a slow, clumsy, fairly-boring-to-look-at first-person hack-and-slasher with a legendarily lousy framerate. Deep Labyrinth is all of those too, except that its framerate isn't bad enough to pass into legend.
    • 70 Metascore
    • 40 Critic Score
    The major control issues are a hurdle many gamers won’t want to overcome. They ruin what would be an otherwise fun game.
    • 55 Metascore
    • 40 Critic Score
    A beautiful but deeply flawed game whose mediocrity is all the more frustrating when you consider that gameplay could have been vastly improved with a few simple fixes. With a controllable camera or targeting system, the game would easily transition hateful to average.
    • 63 Metascore
    • 40 Critic Score
    If this whole review sounds a little down on what appears to be a competent video poker game, it's because in this reviewer's opinion, World Poker Tour is missing the two key ingredients in any good poker game. Money and intimacy.
    • 51 Metascore
    • 40 Critic Score
    More open-ended environments, greater character customization, trickier puzzles, and smarter enemies would have all made for a memorable trip.
    • 66 Metascore
    • 40 Critic Score
    Ace in Action is a mindless shooter that’s too short, too easy, and a poor fit with the source material.
    • 74 Metascore
    • 40 Critic Score
    It just fails to reach the bar set by the best racers on the system, not to mention it doesn't come close to enjoying the level of polish or fun present in the console iterations of Underground.
    • 70 Metascore
    • 40 Critic Score
    The most puzzling omission, however, is Garou: Mark of the Wolves (1999), which makes the Fatal Fury saga painfully incomplete.
    • 48 Metascore
    • 40 Critic Score
    Two years later, this doesn't look any better than Cavia's earlier efforts -- its visuals are marred by aliasing that's unforgivable at this stage, and the animation blending is so primitive that you can't even reload while moving -- while its design doesn't try very hard at much of anything.
    • 48 Metascore
    • 40 Critic Score
    Takes an amusingly bizarre sport and runs with it, but just doesn't run far enough. Even the power-up--laden off-road courses feel uninspired, with unremarkably physics and control, middling graphics, and a general air of boredom throughout the whole production.
    • 66 Metascore
    • 40 Critic Score
    From the bland characters and bland graphics to the underdeveloped control system to the weak upgrades, there isn’t much to this game.
    • 42 Metascore
    • 40 Critic Score
    The missions feel boring and repetitive after a while, and the combat is a mess. While the story is solid, and the overall presentation of the game is pretty good, the floundering gameplay manages to sink the entire fleet.
    • 48 Metascore
    • 40 Critic Score
    Just simply on the jittery, crunchy, slow, and empty side.
    • 66 Metascore
    • 40 Critic Score
    From the thin level design to the promising but ultimately limited combo system, Sidetracked seems more like a proof of concept than a final product. It does break out into some very cool moves once in a while, but most of them can be had for free, simply by tuning into "Adult Swim."
    • 66 Metascore
    • 40 Critic Score
    Certainly the higher-level player vs. player content has potential, but it should be a crime to require a player to wade through hours of mind-numbing gameplay to get there.
    • 46 Metascore
    • 40 Critic Score
    Here's the harsh truth about My Street: It's not a great place to visit, and you definitely wouldn't want to live there.
    • 44 Metascore
    • 40 Critic Score
    Suffers from a lack of replay value: Once you get the hang of its flawed controls, it is possible to get a gold medal in each event within an hour or so of play, leaving little reason to ever touch the game again.
    • 51 Metascore
    • 40 Critic Score
    The stuff that fills the holes between the normally brief – albeit mostly fun – combat takes up way too much time, and feels so banal and lifeless, it manages to overpower the good bits and drag down the whole experience.
    • 45 Metascore
    • 40 Critic Score
    Even though this is a budget title at about 20 bucks, there's no way the graphics and the frustrating gameplay justify the expense. You're better off saving up for something with more lasting appeal and more, well, fun.
    • 48 Metascore
    • 40 Critic Score
    For most gamers the only enjoyment you'll get out of the game will be mocking it with your friends.

Top Trailers