Everyeye.it's Scores

  • Games
For 5,532 reviews, this publication has graded:
  • 53% higher than the average critic
  • 7% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 1 point lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Wonderbook: Book of Spells
Lowest review score: 20 Just Dance
Score distribution:
5540 game reviews
    • 92 Metascore
    • 87 Critic Score
    Forza Horizon 6 offers an experience that maintains full gameplay continuity with the previous installment, but this isn't meant as a criticism. The core gameplay loop of this four-wheeled adventure is still addictive, with its adrenaline-fueled competitions, skill chains, and car collecting. The campaign's construction certainly weighed on the final rating, with its few major events surprising us. On the other hand, the Excursions and Stories gave us a deeper understanding of Playground Games' Japan and several of the activities it offers. Add to this the rich multiplayer component that will extend players' time in the game world, and the vast array of creative possibilities offered by the studio, and we can only be confident in its long-term success.
    • 92 Metascore
    • 85 Critic Score
    So, what does this brief yet intense album—Mixtape—leave us with? Perhaps, much like its protagonists, a sense of lightness and tenderness, veiled in melancholy and sadness. An experience that is not perfect, but decidedly capable of tugging at the heartstrings.
    • 77 Metascore
    • 75 Critic Score
    Ultimately, Battlestar Galactica: Scattered Hopes succeeds because it grasps precisely which aspect of the series truly deserved to be adapted into a game: the arduous struggle of holding together a community in flight. The fleet management system works precisely because it forces you to live with the consequences of what you leave behind. Its limitations become apparent when crises and points of interest lose their element of surprise, when factions exert less influence than promised, and when the heroes remain more functional than memorable. However, the game is bolstered by a generous mechanical framework: diverse Gunstars, randomized abilities, varied enemies, distinct builds, a Compendium, and permanent bonuses lend real substance to its replayability—even when the narrative component begins to tread along paths that have become all too familiar. It is neither the most spectacular adaptation of Battlestar Galactica, nor the most consistent: when it focuses on risk, timing, and compromise, Scattered Hopes can be truly compelling; yet, when it relies too heavily on the repetition of its scenarios, it remains a solid, intelligent space roguelite—albeit one that is less surprising than it could have been.
    • 74 Metascore
    • 75 Critic Score
    Neverness To Everness is a perhaps overly ambitious title that attempts to do a little bit of everything without truly excelling in any single aspect. Indeed, while all of the game's components are enjoyable, none of them truly leave a lasting impression; ultimately, one ends up appreciating the sheer variety of the offering more than its actual quality. All of this translates into an experience that is certainly entertaining during the first few hours of gameplay, but one that risks faltering in its attempt to sustain player engagement over the long haul. It is now up to the developers, therefore, to rise to the challenge through post-launch support that simultaneously adds new content and refines what is already available.
    • 75 Metascore
    • 82 Critic Score
    Essentially, Milestone continues to build upon the winning dual formula that marked something of a renaissance for the MotoGP video game franchise—doing so with an installment capable of appealing just as much to newcomers as it does to longtime veterans. The new physics model works well and is convincing; the new Career mode represents a distinct departure from the franchise's past (though there is still some room for improvement); and the Race Off mode is entertaining, finally incorporating street bikes as well. Whether you are a die-hard MotoGP fan or simply looking for a title to unleash your inner racer, this year's edition of Milestone's sports simulator might be exactly what you're looking for.
    • 80 Metascore
    • 77 Critic Score
    Little Nightmares VR: Altered Echoes successfully conveys the physical sensation of stepping into the shoes of one of the series' pint-sized protagonists, yet this alone is not enough to elevate it to the status of a virtual reality cult classic. The gameplay adheres to the standard fare found in most VR titles—save for its mood and setting, which, while artistically captivating, remain limited in terms of interactivity and depth. It remains a recommended title for fans of the genre and devotees of the main storyline, though one should not expect the same level of challenge or complexity.
    • 87 Metascore
    • 87 Critic Score
    Overall, Saros manages to build a clear and coherent identity, even when not all of its solutions are entirely convincing. Housemarque pushes hard to evolve from Returnal, expanding the narrative component, strengthening progression, and introducing systems that seek to make the experience more modular and less punishing, without however distorting its roguelike nature. The Eclipse, with its corruption and constant impact on gameplay and atmosphere, remains the true nerve center of the experience: a mechanic that doesn't simply serve as a backdrop, but is embedded in every choice, every fight, and every risk. Not everything is perfectly balanced—some mechanics feel harder than necessary, and others are less refined than the overall ambition—but the end result is still a game that knows when to be spectacular and when to tighten its grip. And when Saros truly works, it does so brilliantly: turning every playthrough into a precarious balance between control and chaos, decision-making and improvisation. A formula that is not always indulgent, but which hardly leaves anyone indifferent.
    • 76 Metascore
    • 78 Critic Score
    REPLACED is a feast for the eyes and ears. The world crafted by Sad Cat Studios is vibrant and magnetic—a place where getting lost amidst the details and references is a constant delight. However, the gameplay is not without its uncertainties. The platforming sections are generally well-designed but occasionally suffer from spikes of excessive difficulty. The same applies to the combat, which, over time, suffers from a lack of variety and a difficulty level that sometimes feels artificial. The result is a solid and effective experience, though one in which the visual quality ultimately stands out above the rest.
    • 78 Metascore
    • 77 Critic Score
    We have often asked ourselves, "How exactly do you *play* Tomodachi?" and the answer is that, perhaps, it is Tomodachi that plays with *us*—and not the other way around. It is the Miis who propose activities involving themselves and request changes to their lifestyles, clothing, diet, and interactions with other Miis; while we, on the other hand, simply sit back to enjoy their reactions and build—in the truest sense of the word—a comfortable environment for them, one in which they can fully express themselves even when we aren't watching. Inevitably, variety begins to wane as time goes by; once you have built your own personal paradise, unlocked all the town amenities, and witnessed most of the game's scenarios, the repetitiveness starts to set in. The most creative players might still find some joy in the drawing editor or in designing new Miis, but the initial spark of enthusiasm simply won't be the same. We firmly believe that a roadmap of "Nintendo-made" content updates is needed to extend the longevity of *Tomodachi Life*—much like what was done for *Animal Crossing: New Horizons*. In the meantime, however, this delightful "Tamagotchi-meets-Mii" title from the Kyoto-based developer remains fully capable—just like its predecessor, but with an expanded toolkit—of entertaining and surprising anyone in search of a good laugh and a healthy dose of absurdity. Case in point: a wedding between your own grandmother and Hideo Kojima. A true story—at least on our island...
    • 81 Metascore
    • 80 Critic Score
    Mouse: P.I. For Hire is a game that exhibits a few minor imperfections—likely due to the developers' limited experience—yet these elements fail to detract from what is, overall, a truly unique experience that is enjoyable from both a gameplay and an aesthetic standpoint. Anyone who appreciates "boomer shooters" or the distinctive style adopted by Fumi Games should not let this title pass them by—especially given the budget-friendly price point at which it has been offered since launch.
    • 85 Metascore
    • 85 Critic Score
    In Pragmata, every element serves the gameplay—from the progression structure to the very staging of the narrative. And this works out beautifully, for it functions in a way that is frankly unexpected. Given the distinctive nature of the core concept underpinning its gameplay formula, it would have been entirely reasonable to fear a drop in quality during the later stages—moments where things could have easily become overly convoluted, running the risk of stripping the game of its fresh, intuitive appeal. Yet, Pragmata consistently manages to preserve a refined balance and an enviable self-awareness of its own uniqueness. Delicate yet intense, moving yet sweet, challenging yet intelligently structured—Pragmata may not reach pinnacles of absolute excellence in every single aspect (as it is the gameplay that truly towers above all else), but it nonetheless proves itself to be a precious work. Games like this—possessing an identity that is bold yet never pretentious—deserve to be cherished.
    • 74 Metascore
    • 75 Critic Score
    Darwin's Paradox! proves to be, in essence, a solid platformer—anchored by an irresistible protagonist who falls somewhere between Wile E. Coyote and Scrat, and supported by visuals and music worthy of an animated film. Admittedly, the trial-and-error mechanics—combined with a difficulty level tuned on the lower side—may render this title somewhat unstimulating and unsatisfying for those seeking a genuine challenge; however, the variety of environments and situations, coupled with the pervasive wit that permeates the entire production, ensures that players of *Darwin's Paradox!* will never fall into the trap of boredom.
    • 77 Metascore
    • 78 Critic Score
    Crimson Desert is certainly neither a masterpiece nor a total disaster; rather, it is the outcome of an evolutionary trajectory with excellent potential—albeit one undermined by a creative direction that compromised part of its final execution. It is a product evidently diminished by the creative metamorphosis it underwent during development, yet one whose immense scope remains palpable thanks to one of the finest implementations of the open-world structure in recent memory, a generous wealth of content, and technical execution of the highest caliber. As it currently stands, we cannot give it top marks; however, there is a concrete possibility that the project's stewards—who have proven surprisingly swift in responding to community feedback—will succeed in resolving many of its most glaring flaws. Should that happen, we could well be looking at a result of an entirely different caliber.
    • 82 Metascore
    • 80 Critic Score
    Marathon is not a game for everyone. The hardcore nature of Bungie’s latest effort creates an experience with a high barrier to entry—one that will drive away anyone unwilling to commit to mastering its intricate mechanics, while conversely trapping everyone else in an endless loop of runs. This specific quirk ensures the game will likely never become a mainstream hit or reach record-breaking levels of popularity; yet, there is no doubt that Bungie’s take on the extraction shooter genre is one of the most compelling titles currently available on the market. Anyone with a visceral love for this subgenre should at least give it a chance—or, to put it more aptly, try going for a run.
    • 76 Metascore
    • 78 Critic Score
    The rebirth of *Screamer*—in the form of a futuristic, cyberpunk-themed arcade racer set in the distant future—has truly won us over, delivering some of the most carefree hours we’ve spent with racing games in recent years. Its enjoyable handling model, lengthy Story mode populated by memorable characters (though, admittedly, this mode suffers from a few structural and pacing issues), and inspired art direction make it a highly recommendable title for any fan of the genre, regardless of their prior experience. It is a game born of an old-school development philosophy—one that has been modernized and made appealing once again to an incredibly diverse audience. While a few issues persist regarding track design and certain mechanics that feel less polished than others, by and large, this marks another bullseye for the Milan-based studio.
    • 79 Metascore
    • 85 Critic Score
    If we had to define Planet of Lana 2 in one word, it would definitely be "maturity." The same maturity the development team has poured into this work, both in terms of story and gameplay, improving it in every aspect. Ultimately, the series is a little gem because, like its protagonist, it looks to the past with admiration while resolutely aiming for new directions in an adventure that still has much to tell.
    • 74 Metascore
    • 80 Critic Score
    Once the dust has been cleared, one could say that Fatal Frame II: Crimson Butterfly Remake is the same game released almost twenty-five years ago, simply given a thorough facelift. In reality, however subtle, the structural changes are significant in bringing this little masterpiece up to date, particularly regarding the combat system. All around, a series of embellishments demonstrate that Team Ninja didn't just do their homework, but tried to integrate as much as possible without distorting the authorial vein of the work. From this perspective, Fatal Frame II: Crimson Butterfly Remake represents an excellent example of video game preservation: a respectful restoration that doesn't rewrite the past, but simply makes it more accessible to the present.
    • 86 Metascore
    • 90 Critic Score
    Monster Hunter Stories 3 proves that with care and a willingness to experiment, even the most modest subseries can grow to truly deserve its reputation. The result is a JRPG that's both fresh and layered, with an identity built on the convergence of strategic combat, ecological conservation, and political narrative—three pillars that would risk clashing in another game, but here feed off each other with disarming ease. The most interesting question Twisted Reflection leaves open isn't about the present, but about the future. If the first Stories was an experiment, the second an evolution, and the third a maturation, where does the series go from here? The journey it's taken in ten years is that of an intellectual property that has found its identity almost by accident, achieving a creative outcome that no one, likely not even Capcom, had foreseen. Now that its identity is defined, the real challenge becomes not settling: proving that this formula can still surprise, that the next iteration won't be a consolidation but a new leap. If Capcom can keep up this courage, Stories has all the credentials to not only stand alongside the main Monster Hunter series, but to establish itself as one of the most relevant entries in the entire JRPG landscape.
    • 78 Metascore
    • 80 Critic Score
    WWE 2K26 presents itself to fans of great pro wrestling as a revised and improved version of the previous game that smooths out some rough edges (while, unfortunately, leaving others unchanged) and further increases the enormous amount of content that has all the makings of keeping fans engaged for several hundred hours. If you're a fan of the discipline and want to get caught up in the fervor of WrestleMania Season, perhaps with a group of friends, WWE 2K26 could be just the thing for you.
    • 89 Metascore
    • 87 Critic Score
    Pokémon Pokopia is the best pocket monster video game of the Switch era. If you enjoy gameplay that combines life simulation and construction, the definition could be expanded even further, making it one of the most interesting Pokémon titles ever. It's not a revolutionary game: it's simply a spin-off that confirms the untapped potential of a franchise that has so far been torn between highs and lows. The choice to rely on "bricks" makes the gameplay and technical structure more manageable, while the artistic direction may not be to everyone's taste. However, if you love Pokémon and want to immerse yourself in a simple and satisfying experience, you'll discover that Pokopia is much more than a hybrid between Animal Crossing and Minecraft.
    • 77 Metascore
    • 80 Critic Score
    The game features an excellent narrative with well-developed characters and psychological insight. The solid Liberation Linear Motion Battle System offers considerable satisfaction, and the enemy bestiary is well-researched and varied. Among the remaster's strengths are undoubtedly its technical performance, with 4K support and improved fluidity, as well as the inclusion of all previous DLC. However, some features are controversial to say the least, such as the ability to disable turn-based combat, as was the case in Baten Kaitos, and especially the application of censorship. These are choices intended for a wider audience, we understand, but purists may not be happy.
    • 89 Metascore
    • 80 Critic Score
    We'd love to talk about Requiem as a masterpiece, the best of the three most recent numbered titles in the series. Unfortunately, despite a first installment of the adventure capable of achieving excellent results, we can't do so, nor can we hide our bitter taste as longtime fans. This is because the success of the overall experience is partially compromised precisely when more space is given to an icon of the series, the protagonist of an action-horror section that simply doesn't live up to the previous one, though not without its own beautiful moments. We conclude by saying that yes, Requiem is still worth playing, even just to experience its evolved "zombies" and to discover how it looks to the series' past (and future).
    • 85 Metascore
    • 90 Critic Score
    The added value of the collection lies in its encyclopedic nature. You can examine detailed scans of the original packaging, cartridges and manuals in the US, EU and JAP editions, discovering precious details about the lore and world of the game. A gallery of illustrations, development documents and a compilation of all the soundtracks complete a truly rich package that demonstrates attention and love for the medium. Technically the porting is fluid and impeccable, although I recommend abandoning the analog sticks in favor of the directional cross to have greater control and precision in movements. Furthermore, remaining in the Playstation ecosystem, I found it perfect to play on Portal (both streaming and in the cloud). Ultimately, this is not a lazy emulation but a true operation of historical memory, restoring dignity to a series that contributed to defining the canons of a genre that continues to inspire modern titles. Super Bomberman Collection is not just a gift to the nostalgic to recover a glory of the past, but a bridge for the new generations, so that they can discover how a simple bomb could have laid the foundations of the video game.
    • 70 Metascore
    • 75 Critic Score
    Just like its predecessor, High on Life 2 is an imperfect game that, despite its rough edges, manages to entertain and amuse from start to finish. The bounty hunter's escapades in this new guise as a fugitive are even crazier than those seen in the fight against the G3 cartel, the new Gatlians are hilarious, and there's no shortage of plot twists that, on more than one occasion, shake up the narrative. So, as long as you can overlook the sub-par technical aspects and a certain repetitiveness of the gameplay, Squanch Games' offering is highly recommended.
    • 80 Metascore
    • 80 Critic Score
    One thing's for sure: Tarsier's "little nightmares" have grown, and while they use virtually the same basic gameplay and narrative ingredients, the impact of the images they reveal is much bloodier and more physical, completely unfiltered. If you've played all the Little Nightmares, including the third, and enjoyed them, there's almost no doubt that Reanimal will blow your mind. As always, the hidden horrors, the profound meanings, and the social messages remain powerful and intense beneath the almost "childish" appearance of a direction and art style that blends cartoons and hyperrealism. You have to immerse yourself in the title's dark world, however, and gameplay alone won't be enough to guide you: it's very simple, basic, and less stimulating than usual. Unlike the narrative, which is several notches above the rest.
    • 76 Metascore
    • 80 Critic Score
    Mario Tennis Fever presents itself to the general public with a convincing, polished look and a guaranteed entertainment value, regardless of the number of players involved. While the Story mode was a bitter disappointment, there's a wide range of other options that could keep fans engaged for a good number of hours, especially considering the accessibility and solidity of the gameplay. Some might initially turn up their noses at the further simplification of some mechanics, but we can assure you that after just a few games, you'll realize that Mario Tennis Fever's gameplay conceals a much deeper layer than you might expect.
    • 74 Metascore
    • 80 Critic Score
    Yakuza Kiwami 3 is a worthwhile way to revisit one of the classic adventures in the series, which, despite some shortcomings, was somewhat underestimated upon its initial release. The remake in the Dragon Engine faithfully reconstructs memorable scenes centered around iconic characters, and it includes welcome additions and a few missed opportunities. It's a shame, however, about a particular narrative choice, which, especially in the way it was presented, we found difficult to accept and which will likely displease long-time fans. On the other hand, Dark Ties effectively enriches the character of Mine, and more generally, the package created by Ryu Ga Gotoku Studio offers many hours of good entertainment, even if it's not without filler content and elements that don't quite fit the characters. Yet, there's reason to rejoice: finally, the real Yakuza is back.
    • 79 Metascore
    • 82 Critic Score
    RIDE 6 arrives with enthusiasts as Milestone's latest step forward in its quest to become the definitive encyclopedic compendium of the world of motorcycles. The dual riding model, borrowed from the successful implementation in MotoGP25, is convincing and opens the doors to an ever-growing audience of players, and in terms of content, the Milanese developer has also put together a substantial package that could keep you busy for dozens and dozens of hours. Whether you're a first-time fan of the discipline or are simply curious to explore this fascinating world of extreme speeds and dream machines, RIDE 6 will provide you with enough reasons to strap on your helmet and hit the track.
    • 72 Metascore
    • 75 Critic Score
    Ultimately, All's Justice is a better sequel than One's Justice 2 in many respects... but it's still not the definitive My Hero Academia game. It seems that the Byking team's efforts focused primarily on respectfully adapting the source material, as the Story Mode, Team-Up Missions, and side episodes offer many hours of gameplay with Heroes and Villains. Secondly, it's clear that from a gameplay perspective, this is the best installment in the series: the fights are more understandable, the animations are smoother, and the impacts are more believable. Unfortunately, the game falls short in a fundamental aspect of the experience, namely the richness of content related to fan service: too few alternate outfits, too few stages, and a rather cumbersome customization system.
    • 86 Metascore
    • 87 Critic Score
    Despite the refined combat system, updated graphics engine, slightly more interesting plot, and the inclusion of open-field gameplay, Nioh 3 hasn't become a completely different experience from its predecessors. Choosing to embark on a journey through time with the protagonist Tokugawa Takechiyo, you'll face terrifying monsters of all sizes, who will fight you with all their might and sometimes seem unfair, impossible to overcome... unless you put in the effort and utilize all the tools the game offers. The score you see below was incredibly difficult to assign, as we wanted it to reflect both the numerous improvements and the consistently high level of commitment required to enjoy everything else: the landscapes, the design of the bosses and common enemies, the powerful Japanese voice acting, and the many graphic details that depict myths and legends, history and fantasy. In short, Nioh 3 is still Nioh: incredibly challenging, but also incredibly satisfying.
    • 83 Metascore
    • 85 Critic Score
    Dragon Quest VII Reimagined is, ultimately, a remake that achieves almost all of its goals: it streamlines a historically challenging experience, enhances the battle system with intelligent additions, and gives Toriyama's world a visual makeover that amplifies its charm without betraying its essence. Some remnants of the past remain – excessive verbosity, certain avoidable lulls, and a few missed narrative opportunities – but these flaws don't detract from the core of the work. Reimagined doesn't push the boundaries completely, it's true, but it consciously chooses not to in order to preserve the cozy and reassuring balance that defines Dragon Quest. And in the end, after dozens of hours spent exploring islands, different eras, and rewritten destinies, it's difficult not to acknowledge its fundamental merit: having done justice to a chapter often remembered more for its sheer size than for its value. Here, finally, Dragon Quest VII can be played, appreciated, and loved for what it has always been.
    • 70 Metascore
    • 75 Critic Score
    If you loved the first Code Vein, Code Vein 2 is a safe bet. The formula remains true to itself, but is placed in a broader and more refined context, with evident improvements in narrative, combat, and level design, without ever betraying the identity of the original work. However, some known issues remain, most notably a progression system that tends to become unbalanced too quickly, making the experience more forgiving than expected and dampening some of the tension of the battles. Code Vein 2 is therefore a strongly distinctive action RPG that prefers to refine its formula rather than reinvent itself. A solid evolution, stylistically successful and full of possibilities, recommended especially for those looking for an experience with an anime aesthetic and not a revolution of the genre.
    • 78 Metascore
    • 75 Critic Score
    Despite some uncertainties and room for improvement, Arknights Endfield is an experience that will appeal not only to long-time fans of the series but also to those looking for a game that blends action sequences with a deep management component. If the idea of ​​such a game interests you, there are very few reasons not to give it a try, especially since it's a free-to-play title.
    • 84 Metascore
    • 90 Critic Score
    Tiny Wings HD is the perfect complement for one of the games that have demonstrated a new winning formula of gaming on mobile devices: simplicity, accessibility and ability to play with one last finger.
    • 72 Metascore
    • 78 Critic Score
    From the Ashes is, in some ways, what Avatar: Frontiers of Pandora should and could have been. Ubisoft's expansion is hands down the best content available for the game, thanks to a more interesting protagonist, a more engaging story, and significantly more refined and enjoyable gameplay. If you already enjoyed the initial adventure or want to experience something as close as possible to "Fire and Ashes," we highly recommend playing this DLC.
    • tbd Metascore
    • 90 Critic Score
    1112 is a great adventure game that keep the player attention to maximum level, thanks to a fine storytelling and an admirable graphic and sound design.
    • 73 Metascore
    • 75 Critic Score
    HORSES is a provocative, incredibly bold, and unique game that leverages the harshness of its brutal vision to convey a social message that is as heartbreaking as it is painfully relevant. If you can look beyond the surface and overlook the overly simplistic gameplay, what you'll find is a daring title that will stimulate plenty of thought for those willing to grasp its symbolism and allegories.
    • 84 Metascore
    • 75 Critic Score
    Octopath Traveler 0 is a prequel that does its job: it reconstructs the origins of the saga and brings the world of Orsterra to the forefront, with its cities, characters, and unique mechanics. However, the port from mobile to home console reveals all the limitations of the original project: the city building remains superficial, the exploration of villages is repetitive, and the narrative, while initially fascinating, quickly descends into cliché. Where the game truly excels is in the battle system: deep, tactical, and rewarding, capable of keeping players glued to the game on its own. The HD-2D style remains convincing, but shows signs of a now-established and uninnovative approach. In short, Octopath Traveler 0 is a title recommended for fans of the series curious to discover the roots of the story, but those looking for something new or a more ambitious port risk being left halfway and finding themselves entangled in a series of repetitive mechanics.
    • 78 Metascore
    • 84 Critic Score
    Metroid Prime 4 Beyond is a solid, well-rounded game, well-executed in (almost) every way. Despite a difficult development cycle and a few poor design decisions, Samus Aran's return is a title that does justice to the saga's dazzling past and sheds new light on the future of Prime and the Metroid franchise as a whole. Eight years since that infamous logo was revealed during a Nintendo Direct over the summer; more than eighteen since the series' last iteration: the wait has been worth it.
    • 72 Metascore
    • 78 Critic Score
    Where Winds Meet is a decidedly atypical free-to-play game, which, unlike many of its counterparts, has embraced a philosophy devoid of any pay-to-win mechanics. Not only does this system work, but it is also supported by a combat system and exploration that do their job well and are enjoyable, regardless of whether you decide to play alone or with other users. The only real flaw in this production remains the menus, whose complexity is excessive and could discourage many players who, without this kind of defect, could enjoy the wuxia adventure much more.
    • 65 Metascore
    • 75 Critic Score
    Call of Duty: Black Ops 7 boasts a wealth of content that's probably unmatched in the series, though some of its components aren't as qualitatively up to par with previous installments. The campaign is, without a doubt, among the worst ever seen in the series, and the endgame mode, while fun, currently has little to offer. Fortunately, multiplayer and Zombies, with their blend of tradition and innovation, manage the difficult task of carrying the weight of a product that, more than ever this year, is struggling to establish itself on the market.
    • 79 Metascore
    • 85 Critic Score
    If we overlook the small discrepancies in balance (which, however, could be corrected shortly with a dedicated update program) and some content that is a little less focused compared to the high level of the rest of the production, Kirby Air Riders is a true masterclass in game design, the unmistakable fruit of the creative flair of one of the best authors that modern video games can boast.
    • 87 Metascore
    • 75 Critic Score
    Dispatch is excellent entertainment: it captivates you from the first frame and doesn't let go until the final credits. The characterizations are stellar, the direction is meticulous, and the visuals are simply captivating. The problem is that, gameplay-wise, it's only a bare bones game, where the gameplay is completely separated from the narrative. Those looking for a game to experience rather than play will love it; those looking for a game where your choices have real weight will risk bitter disappointment. What's certain is that works like this force us, once again, to question what a video game is. Is a great story enough to make you forget you're holding a controller?
    • 67 Metascore
    • 75 Critic Score
    At €19.50 for about 8 hours of gameplay, Winter Burrow is a more than reasonable investment, especially if you're looking for intimate stories about loss, loneliness, and the need to find yourself. A short but intense adventure, where every gesture carries narrative weight and where rebuilding a lair also means rebuilding yourself.
    • 84 Metascore
    • 85 Critic Score
    After dozens of hours among estates, aqueducts, and legions, Anno 117: Pax Romana has convinced us on one point: the Anno formula still works brilliantly. The decision to move the action to the heart of the Roman Empire isn't just an aesthetic gimmick, but a clever way to shift perspective without sacrificing what the series does best: the slow and thoughtful construction of economic equilibrium. The sandbox mode is, as always, the center of the experience and the place where the game shines, thanks to a hypnotic pace and excellent variety of situations. While some mechanics add more color than depth, the title is hard to criticize: less revolutionary than some had hoped, sure, but more refined and cohesive than we might have expected from such a dramatic leap in time. Pax Romana is the confirmation of a studio that understands its audience, respects players' time, and continues to improve its work methodically and consistently. Those seeking a deep and well-constructed management challenge, with the joy of building an empire brick by brick, will find fertile ground here. Those hoping for a revolution, however, will likely have to wait for the next iteration. But for now, the Senate can applaud.
    • 86 Metascore
    • 90 Critic Score
    After The Finals, Embark Studios hits the mark again, releasing not only one of the best extraction shooters on the market, but also one of the most interesting games of the year. With robotic enemies as bad as ever, gorgeous maps, and a remarkably accessible loot system, ARC Raiders manages to be the first entry in the genre truly accessible to everyone, even running flawlessly on consoles. The only unknown remains post-launch support, but the roadmap published by the developers is promising, with an additional map already arriving in the next few days. In the meantime, see you above ground.
    • 79 Metascore
    • 82 Critic Score
    Hyrule Warriors: Age of Exile is not only a highly successful entry in the much-maligned Musou genre, but it's also an excellent entry in the decade-long Legend of Zelda saga. Some of the genre's inherent problems remain (such as a certain underlying repetitiveness), but we're happy to confirm that almost all of the technical uncertainties that plagued the previous two installments are now a thing of the past. Whether you're a "Warriors" fan or not, if you love the imagery tied to the Hero of Time, the Triforce, and Princess Zelda, this is an adventure you won't want to miss.
    • 84 Metascore
    • 87 Critic Score
    With BALL X PIT, Kenny Sun has shown that, rather than staying stuck in the same old tracks, by experimenting and intelligently blending different genres, it's possible to create something new and surprising. A small, raw gem capable of shining on its own.
    • 68 Metascore
    • 77 Critic Score
    Football Manager 26 marks the beginning of a new era. Unity brings with it a breath of fresh air, but that step forward has led to two steps back: the UI is dispersive, almost unbelievable in its capriciousness. In a management game where control is everything and analysis is also crucial, appearing with such cluttered screens is problematic. We're already in 2027, with all our tactics and strategies to create a winning streak that would make Xabi Alonso and Pep Guardiola shudder, but it's clear that there are many improvements we expect for next year. Football Manager 26 is still a solid product, but after a year off, we were hoping for a fresher, more refined game.
    • 84 Metascore
    • 82 Critic Score
    Ultimately, Dragon Quest I & II HD-2D Remake is a respectful and sincere restoration project that focuses entirely on the enduring charm of these two JRPG staples. Square Enix doesn't force the remake: it modernizes just enough—autosaves, clearer maps, stunning HD-2D graphics—but leaves the original structure intact, with its slow pace, stiff difficulty, and genuine sense of adventure from another era. The improvements to the second installment and the small narrative additions add depth, but those expecting a revolution will be disappointed. It's a return to the origins, designed for those who love the genre's history and want to relive—or finally discover—where it all began. In closing, the usual question remains about the target audience for these remakes: new generations will likely find everything anachronistic, so once again, the decision was made to appeal to nostalgic fans.
    • 77 Metascore
    • 80 Critic Score
    Escape From Duckov is one of the most bizarre and successful surprises on the indie scene in 2025, a title capable of making you smile and suffer at the same time. The gameplay loop works, and despite a few issues that make progression a bit slow, it's hard to put down every single session. Despite its minor flaws, this is a title that anyone who appreciates the genre should try, especially considering its future evolution through free updates and mods.
    • 87 Metascore
    • 85 Critic Score
    Our hope is that Absolum represents the first in a long series of hybridizations that could breathe new life into a genre that shaped the history of arcades and the '90s, refreshing the formula and significantly increasing its longevity. We also believe that this promising title hasn't yet exhausted its resources: an expansion with new playable characters and a refinement of an already enjoyable gameplay formula could raise the bar for a game that absolutely deserves the attention of both arcade-style beat 'em up lovers and roguelite fans. It's a shame that its longevity and lack of additional difficulty prevent it from achieving excellence.
    • 81 Metascore
    • 87 Critic Score
    The Outer Worlds 2 represents both a confirmation and a significant evolution from the previous installment in the series from Obsidian Entertainment, a team that has proven adept at crafting compelling role-playing experiences. The sequel to the original title not only expands the saga's already rich and distinctive universe, but does so with impressive attention to detail and player choice. Sure, the technical side isn't cutting edge, and there's still plenty of room for improvement in some aspects, like combat. However, The Outer Worlds 2 is one of the most complete and engaging RPGs of recent years, which is why it will captivate anyone who loves the genre and its captivating sci-fi setting.
    • 81 Metascore
    • 82 Critic Score
    With Jurassic World Evolution 3, Frontier finally manages to close the loop. After years of experimentation, the series has found its best form: freer, more alive, more consistent with the idea of ​​a world that evolves on its own. Natural reproduction, an improved editor, and the multi-park structure give breadth and depth to a game that, for the first time, transcends mere visual wonder. Of course, some limitations remain. The economy is never truly a tough nut to crack, and the interface, though refined, still retains that "Frontier management" heaviness that occasionally slows you down. But the bottom line is clear: Evolution 3 is the best entry in the series, solid, enjoyable, and capable of surprising you at the right moments. It's a management game that's played calmly, without the pressure of optimizing everything, and that's precisely why it works. Frontier hasn't rewritten the rules of the genre, but it has finally made them its own. He understood that the charm of Jurassic World lies not in control, but in a fragile but believable balance, and when it works, the game conveys the feeling of watching something breathing.
    • 82 Metascore
    • 75 Critic Score
    Ninja Gaiden 4 emerges as a meeting point between Team Ninja's development philosophy, which led to the series' dazzling rebirth as a hardcore action game, and that of PlatinumGames, which, over the years, has become a true pillar of the genre. The combat system is still incredibly fun and at times exhilarating, and the new features introduced to the game world allow for a more satisfying progression than in the past. Given these premises, however, it's truly a shame that the same effort hasn't been put into the narrative, which unfortunately fails to capitalize on the excellent premise of the plot and ends up being a formulaic and lackluster tale. After over a decade of absence from the scene and given the names involved in the project, it was reasonable to expect a production effort of a different caliber.
    • 63 Metascore
    • 80 Critic Score
    Vampire: The Masquerade - Bloodlines 2 was destined to die, yet here it is, risen from the grave like the protagonists whose exploits it chronicles. The Chinese Room weaves what is, to date, its most complex plot, narrated through the voices of memorable characters but, above all, a captivating world from which I never wanted to part. Not everything works perfectly: the developer's inexperience with certain aspects of the gameplay is evident. The most significant burden is the legacy of a structure that doesn't mesh well with the overall game's economy, making one feel the full weight of an open map inserted more for practical reasons than for true coherence. Despite its various imperfections, Bloodlines 2 remains a solid game, capable of insatiably entertaining for over thirty hours. But above all, it's an excellent first effort for the developer, demonstrating its ability to break away from its past to embrace a more ambitious, complex, and courageous experience. If this is the starting point, I can't wait to see what awaits us at the finish line.
    • 78 Metascore
    • 75 Critic Score
    Pokémon Legends Z-A, in keeping with the series' tradition, is a controversial creation. Game Freak manages, as always, to create a fun and enjoyable adventure, with gameplay that is well-integrated across its various components, but it fails to shake off some now endemic critical issues. The gameplay formula is experimental enough, demonstrating the team's willingness to try different solutions, but it is set in a somewhat flat and personality-less setting. Fortunately, Lumiose City makes up for it with a wide range of activities, both primary and secondary, and delivers what I can wholeheartedly call a good Pokémon experience. Despite its flaws, it brings a slight breath of fresh air and stands as an interesting evolution of Arceus. After years of stagnation, despite some timid steps forward on the gameplay front, we can say that Pokémon Legends confirms its most interesting approach in the series, at least in the Switch era.
    • 83 Metascore
    • 85 Critic Score
    We would have appreciated a more refined campaign in many ways, but that still doesn't overshadow the exceptional work done by the collective known as Battlefield Studios on the multiplayer front. Battlefield 6 is one of the most entertaining shooters of recent years and marks the return of the franchise in style. The class system, destructible environments, and wide range of maps and modes provide an extraordinary foundation for what's to come, considering that the plans for post-launch support are already well-defined and suggest the developers' desire to keep players engaged over time. Now all that's left is to get our hands on the highly anticipated Portal and learn more about the much-discussed Battle Royale mode, which we hope will arrive soon to make the offering even richer and more varied.
    • 69 Metascore
    • 78 Critic Score
    There's a scene, during a flashback in the game, in which Carole invites Lana to literally close one eye and observe her surroundings from a different perspective. "When things don't seem the way we want them to," she tells her, "try to see them from another angle." I decided to do the same with Bye Sweet Carole when I encountered gameplay and stylistic roughness, perhaps the result of a strong desire to do things and an unbalanced sense of proportion. Carole's advice was helpful. Because Little Sewing Machine's work is a small visual and aural delight, a courageous display of skill that manages to transcend its uncertainties. The rating below represents the other angle I chose to see, where the flaws outweigh the merits. Because I believe it's worth letting yourself be transported into this world of "pitch, ash, and coal."
    • 71 Metascore
    • 80 Critic Score
    Little Nightmares 3 is a heartfelt installment that respects the legacy inherited from Tarsier, which Supermassive has embraced with skill and without the intention of overturning established mechanics, rhythms, and situations that still work very well. We would have liked to see some camera issues fixed, just as we would have appreciated more creative solutions for the puzzles, given that the ones present (in the final location in particular...) are truly interesting. The co-op mode is a great fit, and we regret the absence of local co-op. With its light and shadows, Little Nightmares is always Little Nightmares. It's scary, it makes you think, it creates a dense and sticky tension that spans the most disparate horror genres and plays with phobias, sounds, and images—in short, with all the most typical tools of fright. And we can't wait to learn more by exploring the two DLCs already planned.
    • 78 Metascore
    • 75 Critic Score
    Digimon Story Time Stranger may not be the J-RPG that revolutionizes the genre, but it's a solid and fun game. The story is reminiscent of a sci-fi shonen anime that touches on interesting themes, but the production has its ups and downs. The gameplay, from a role-playing perspective, is varied and layered, its main strength being the enormous range of monster collections and evolution. The only drawbacks are the lackluster exploration and quest structure, and the combat system is satisfying but not always challenging, especially for truly experienced role-playing players. However, given the production's ambitions, and especially for a Digimon fan, the end result is more than adequate.
    • 69 Metascore
    • 75 Critic Score
    By introducing an exploration component and significantly larger maps, the team at Marvelous attempted to renew and expand the gameplay of DAEMON X MACHINA: Titanic Scion, but the implementation wasn't entirely successful. The extremely repetitive and schematic nature of the secondary activities doesn't justify the presence of such an expansive world, which, among other things, negatively impacted loading times and the game's stability. The frenetic combat system and deep level of customization remain DAEMON X MACHINA's most lethal weapons, as well as the valid reasons why fans of the genre might love it despite its flaws.
    • 95 Metascore
    • 95 Critic Score
    Believe it or not, we struggled to find any flaws in Supergiant Games' latest offering. Hades 2 is a masterful game in every way: the sheer amount of content is breathtaking, the character designs are a feast for the eyes, and the gameplay boasts a depth that puts most roguelikes currently on the market to shame. So if you enjoy the genre, you simply have no excuse: you absolutely must play it.
    • 77 Metascore
    • 80 Critic Score
    EA Sports FC 26 arrives at the event as the latest, richly detailed installment in one of the most successful video game franchises. It's unlikely to dissuade critics, but it will offer fans a whole host of changes and tweaks derived directly from community feedback. Furthermore, the two new gameplay settings could make the experience accessible to those less accustomed to the frenetic gameplay fans have come to know, while the additions to the already impressive content plan should ensure everyone has something to enjoy. On the other hand, it's also an installment with many added qualities in terms of attacking play, but it has a few defensive difficulties that will need to be addressed soon to ensure the most exciting and entertaining experience possible for the general public.
    • 86 Metascore
    • 83 Critic Score
    Ghost of Yotei offers a vast world that compels us to explore, thanks to its incredible visual appeal and a series of simple ideas that effectively ward off the taint of repetitiveness, despite some elements of the offering feeling a bit stuck in the past. Slashing with the Yari, mowing down enemies with dual blades: it's easy to feel like a warrior thirsty for revenge in Sucker Punch's game, which displays genuine attention to all the "important" details and boasts some truly addictive combat. There are stories worth discovering on the map, as well as situations worth experiencing, but unfortunately the plot on which Atsu's journey of revenge is based lacked the courage to dare and some appropriate attention to character development. In any case, a stop in Ezo is a must for fans of Jin Sakai, and in general, anyone looking for a gripping and evocative adventure would do well to take on the role of Onryo.
    • 88 Metascore
    • 80 Critic Score
    Final Fantasy Tactics remains a masterpiece: that's an undeniable fact. It began a successful lineage of tactical JRPGs that led us all the way to—to take a look at this in our own home—products like Mario + Rabbids. That masterpiece, however, remains anchored to gameplay and visual logic dating back three decades, with all the pros and cons that entails. Those who decided to rehabilitate Ramza 30 years ago will be eager to retrace that journey; those who, however, want to immerse themselves in the magic of Ivalice for the first time may find themselves faced with the obstacle of time. We still recommend new players give it a try, because Final Fantasy Tactics remains a key part of the medium's history, a knowledge of which is a prerequisite for the last 20 years of the tactics genre.
    • 86 Metascore
    • 80 Critic Score
    Silent Hill f arrived at the event as a very bold title. Konami and Neobards Entertainment have crafted an episode that represents a clear break from the series' continuity, but which, to the most attentive observer, will appear perfectly integrated into a narrative that now transcends the geographical confines of the dear old Midwestern town to explore obsessions, paranoia, and generational trauma with surprising imaginative flair. We're aware that not everyone will welcome this new direction, due to some bold decisions that depart significantly from the philosophy of the original saga, but we have a feeling this will be an important starting point for the horror series from the legendary Japanese publisher. The only shame is that the gameplay suffers from some notable shortcomings and fails to keep up with the excellence of the writing and the technical and artistic component. The City of Fog may no longer be the same as we remember it, but it's still the most fascinating place the genre has to offer.
    • 78 Metascore
    • 80 Critic Score
    If you're a zombie fanatic and your dream is to experience a believable, yet scenic, terrifying, and atmospheric undead apocalypse, Dying Light: The Beast is a title you shouldn't miss. Kyle Crane's story is a classic, at times a bit predictable, but there are many other survivors with more unique stories waiting to grip you in the numerous side missions hidden in Castor Woods. A natural setting unlike the dense cities of Techland, where small, more refined "attractions" float in a more airy fabric of woods and minor secrets, as if we were in a zombie-themed amusement park. The combat is more violent than ever, the beast mechanics are a force, and the parkour works, albeit with a few uncertainties here and there. Honing Kyle's skills will keep you engaged throughout the 30 hours required for the main campaign. Repetitiveness is present, but less noticeable, given the compact setting and storyline. As far as we're concerned, The Beast is a more thoughtful chapter, which, while not attempting to revolutionize its formula, restructures it just enough: with passion, screams, blood and lots and lots of punches.
    • 73 Metascore
    • 78 Critic Score
    With its hybrid nature between roguelite and cozy game, Towa and the Guardians of the Sacred Tree attempts to make its mark on the gaming landscape. The high sugar content may prove indigestible to those who don't like a certain Japanese animation style. Those who embrace its philosophy, however, will find a choral adventure, rich in personality and heart. It never achieves excellence, but it remains a light and satisfying journey, capable of entertaining for many hours without ever becoming overly punishing. There's still work to be done. The dual-character system is a great idea but still feels immature, while the evident repetitiveness of the bosses and arenas may bore some. Imperfections aside, Towa proves to be a heartfelt title, and this is undoubtedly its greatest strength.
    • 82 Metascore
    • 80 Critic Score
    Sonic Racing CrossWorlds takes the series a significant step forward from the last installment, offering layered and fun gameplay, complemented by a portal system that adds freshness to every race. While it shines on the gameplay front, however, SEGA's offering stumbles with its lackluster extra modes and a technical package that isn't always up to current standards.
    • 72 Metascore
    • 90 Critic Score
    Formula Legends is a title born from a love of Formula 1 and powerfully conveys it. Graphically and artistically, it's delightful, with a unique style that blends nostalgia, humor, and attention to detail. The simcade driving model works, progression is rewarding, and the pit stop system adds a touch of originality. Race strategies, including tire, fuel, and variable weather management, make the races engaging and never predictable. There are, however, flaws, such as the collision physics that needs revising, the AI ​​that isn't always well-calibrated, and, above all, the lack of multiplayer. These limitations, however, are relatively minor and don't overshadow the merits of a courageous project. For those seeking a different experience that captures Formula 1 with passion, Formula Legends is a welcome and, in some ways, necessary surprise. It's not perfect, but it's authentic and original, and that's perhaps its greatest strength.
    • 77 Metascore
    • 75 Critic Score
    It's a shame that the combat system, too basic and repetitive, fails to impress. Hell is Us is a bold, visceral, and engaging game. It's a story that tackles harsh and raw themes without mincing words, with fascinating lore and an immersive world. However, it's not an experience for everyone due to its uneven pace, which fails to strike a balance between exploration and action.
    • 81 Metascore
    • 85 Critic Score
    A revitalized and reformed installment in virtually every aspect, with positive results, despite a few critical issues. It's the richest installment in terms of content and the most solid gameplay, but it's also set in a very classic and conservative open world. If you can overlook this aspect, however, you've got a robust game that could provide dozens and dozens of hours of unbridled fun, especially when played with a close-knit group of friends. The battle against the Chronokeeper's regime has only just begun: are you ready to join the Resistance?
    • 82 Metascore
    • 80 Critic Score
    NBA 2K26 is an improved installment in both graphics and gameplay, both increasingly realistic and engaging. The wealth of modes is undeniable, as is the effort made to make My Career more narrative-driven, the host city more vibrant, and the challenges more tactical and interesting. However, the fact that the experience is complex for newcomers is partly a limitation. This writer believes the series needs to work better on depth, with a more accessible and less punishing gameplay formula. However, if you're a hardcore basketball simulation player, don't worry: NBA 2K26 is a safe haven where you can dock and have fun, challenge other players online, and live out your sporting dream to the fullest. At least until next year.
    • 92 Metascore
    • 100 Critic Score
    The grueling years of work between the game's announcement and its current release are almost too much to justify a final result so astonishing it seems like a dream, but fortunately Silksong actually exists and is a monumental Metroidvania. Immense in content, sublime in art, and challenging in gameplay, Team Cherry's masterpiece objectively has no weaknesses, although its difficulty level makes it unapproachable to anyone unwilling to familiarize themselves with the numerous tools at the protagonist's disposal. The precise movement system, as well as the satisfying combat system, are a remarkable evolution of those already admired in Hollow Knight, and likewise this sequel marks a decisive step forward with a more readable game world that contributes to the creation of an unprecedented visual and narrative universe. The references to its unforgettable predecessor are numerous and present themselves in many aspects, but Silksong is a work that shines with a blinding light of its own, and is above all an unforgettable masterpiece worthy of being counted as one of the best video games in history.
    • 72 Metascore
    • 75 Critic Score
    Fans of Indiana Jones and the Ancient Circle will immediately feel at home among the streets and underground passages of Rome explored in Order of Giants. In terms of dialogue, cinematics, and recreation of real-world locations, the DLC performs quite well and offers mostly well-crafted puzzles, with the exception of one puzzle that was interesting on paper but not without its rough edges in practice. Narratively, this content has its moments, but in our opinion, it failed to fully exploit the potential of the main elements constituting the story, which proved anything but essential. That said, those who want to extend their stay in the world built by Machine Games now have the opportunity to do so.
    • 77 Metascore
    • 82 Critic Score
    Cronos The New Dawn is a solid and compelling game from almost every perspective, from its narrative to its robust gameplay formula, and the captivating, desperate imagery that permeates every pixel. Aside from a few minor technical and content flaws, what you'll have in your hands is a project that exudes the passion of its creators. The gameplay structure, while appearing fairly conservative on paper, conceals a remarkable depth that will surely delight fans of the genre. It's not a game that reinvents the wheel, let's be clear, but it's still one of the best survival horror games currently available. And that's a result that speaks volumes about the now indisputable talent of the Krakow-based team.
    • 79 Metascore
    • 90 Critic Score
    Kill the Brickman is a game that's nothing short of surprising. One, two, three, ten, twenty games, always the same and always different. You're searching for the perfect synergy between perks in true roguelike style, the pinpoint-precise bounce like in classic brickbreakers, the most spectacular and powerful projectile like in a Doom level. It's a game where you shouldn't stop at the surface, but rather push deeper and deeper to encounter ever-increasing difficulty: an element that might be daunting. But that's okay: it's a strange alchemy halfway between simplicity and strategy, which will captivate you more than you expect. Shoot, believe it.
    • 83 Metascore
    • 85 Critic Score
    Kirby and the Lost Land returns to Nintendo Switch 2 in an improved and expanded version. For those who have never explored the post-apocalyptic landscapes explored by HAL Laboratory's little pink sphere, this is the perfect opportunity to revisit a fun, colorful platformer with brilliant art direction. The challenge level is generally on the low side, but those who are determined to rescue all the Waddle Dees and Astrals will have plenty to enjoy, especially in the additional levels offered by the Astral World expansion. Building on the foundations of the original title, this expansion manages to offer a fresh perspective on a selection of Kirby and the Lost Land levels, focusing primarily on vertical exploration. The only regret is that the content didn't include more original opponents to test the amazing powers of our little pink sphere.
    • 79 Metascore
    • 85 Critic Score
    Gears of War Reloaded is the absolute best way to experience or relive the adventure of Marcus Fenix ​​and company, now also on PlayStation 5 (and on PS5 Pro it even features extra options that further improve the already excellent quality seen in the Ultimate version). The only problem is that, once you've finished the campaign alone or in co-op, you'll probably want more, and the wait for E-Day seems to be a long one.
    • 80 Metascore
    • 80 Critic Score
    The Rogue Prince of Persia raises the bar for the saga, offering a good, straightforward roguelite with an unmistakable style. Its simplicity will make some people love it, while others will hate it, but there's no denying how much love the small team at Evil Empire has poured into one of the most celebrated video game icons of all time. The gameplay is fun, despite its modest offerings, while the art is completely convincing. It's undoubtedly yet another title that demonstrates Ubisoft's ability to still excel when it chooses to focus on smaller projects, giving developers the freedom to express their creative flair.
    • 87 Metascore
    • 80 Critic Score
    Lizardcube succeeds in resurrecting the iconic Joe Musashi from the past, crafting a stylish and original video game that is also respectful of the roots of the Sega series: Art of Vengeance is a side-scrolling action game that rewards players who want to conclude each battle in the most spectacular way possible, offering a fast-paced and deep combat system that, unfortunately, isn't fully enhanced by the experience's decreasing difficulty curve. The title's artistic direction is nothing short of exceptional, offering a visual richness unmatched in both form and substance, with a simple level design that always offers something new with every change of setting. During the main campaign, the platforming sections proved to be merely a pacing mechanism, but those seeking a stimulating challenge will find plenty to enjoy in the optional Ankou Portal levels and in some secret areas that will test the reflexes of even the most demanding players.
    • 85 Metascore
    • 85 Critic Score
    Metal Gear Solid Delta: Snake Eater is a truly remarkable remake, crafted with great care. On the one hand, it shines for the many merits of the absolute masterpiece it's based on, and on the other, it offers newcomers a valuable entry point to the saga. After all, it's a memorable prequel to all the other installments in the franchise, effectively modernized for the occasion, both graphically and gameplay-wise. Achieving a noteworthy result given the weight of the original work was far from easy, but despite a few minor flaws, the team succeeded, and we're happy with that. For this reason, too, especially on the higher difficulty levels, we recommend a stroll down memory lane in Unreal Engine even for longtime fans of the series. After all, Delta doesn't replace Metal Gear Solid 3, which—like the timeless gaming juggernaut that it is—is still there, playable on modern consoles. The numerical rating you find below is to be understood as being linked solely and exclusively to the operation implemented by Konami, which given its quality gives us hope for the possible future of Metal Gear Solid remakes.
    • 84 Metascore
    • 80 Critic Score
    M2 rescues the roots of a fundamental saga for the gaming medium from technological oblivion, offering a collection that rediscovers the various arcade versions of the first three Gradius games and the two (but actually three) Salamander games. The emulation work is simply perfect and accurately recreates the experience of the original titles, characterized by a style that would have set standards and a terrifyingly high level of difficulty. Precisely to soften the more critical aspect of a production that would have been indigestible to many contemporary gamers, the Japanese company has introduced the welcome Easy and Invincible modes, while purists are given online leaderboards where they can compete for the highest scores. As if this commendable rediscovery wasn't enough, M2 enriches the package with a completely original Salamander, but developed with an eye on what a third installment would have been like if it had been released in the 1990s: the answer to this question is a video game calibrated for more modern sensibilities, but at the same time completely inserted within a historical continuity that will delight all fans of the saga.
    • 76 Metascore
    • 75 Critic Score
    Dead Take is a fascinating experiment in blending video game and cinematic language. With an escape room feel and a psychological thriller atmosphere, Surgent Studios' experience fails to fully realize the potential of an intriguing concept. The added value offered by a top-notch cast—the performances of Neil Newbon, Ben Starr, and Jane Perry are particularly impressive—is offset by the decision to allocate a truly limited amount of screen time to each actor. At the same time, the choice to delve into the dark side of Hollywood loses some of its effectiveness when the narrative paths abandon realism to grapple with supernatural allure. Overall, Dead Take remains an engaging experience, capable of maintaining player interest and curiosity. The tension remains palpable, although we would have appreciated less use of jump scares, or at least more contextualization.
    • 73 Metascore
    • 75 Critic Score
    I'm convinced that when evaluating a game, as with any other piece of entertainment, we should first consider the goals the developers set for themselves during the development process. It's obvious that Hangar 13 spent most of its creative and financial energy on the historical/cultural reconstruction of early twentieth-century Sicily, with praiseworthy results. That period, that place, those traditions, that language: Mafia Terra Madre is a unique experience, and for that alone it should be recognized. The gameplay component, unfortunately, has received a more cursory treatment, largely similar to that of Mafia Definitive Edition in terms of action sequences and the uncertainties of the artificial intelligence. Fortunately, a game is such a multi-layered product that it can't be evaluated "by the pound." What you see below is a number that, in my opinion, serves as a midpoint between a high-quality production and somewhat outdated gameplay, not fully refined. Everyone is obviously free to rate Mafia Terra Madre up or down based on what they want to find within the adventure. As long as they're aware of it being an honorable undertaking.
    • 84 Metascore
    • 75 Critic Score
    In adapting the soulslike formula that made them so successful with the two Blasphemous titles, the guys at The Game Kitchen have demonstrated a full understanding of what it means to develop a 2D Ninja Gaiden: their Ragebound is a game to be enjoyed at full speed, seamlessly alternating between attacks to cleave through enemy hordes and the precise leaps required by demanding platforming. The excellent momentum of the initial episodes is unfortunately lost in a repetitiveness caused by a lack of variation, while the few missions available leave the title's longevity dependent on the individual player's desire to obtain the highest ratings in each mission. Like the gameplay, the level design quickly ceases to surprise, falling back on the genre's well-known leitmotifs without ever adapting to the diverse scenarios showcased by an otherwise inspired art style, which boasts contemporary 2D graphics and a soundtrack that is decidedly suited to the frenetic nature of the gameplay.
    • 82 Metascore
    • 75 Critic Score
    Demon Slayer: Kimetsu no Yaiba - The Hinokami Chronicles 2 is an extremely conservative sequel, and as a result, it has inherited both its predecessor's greatest strengths and some of its major shortcomings. Indeed, despite the fun ideas CyberConnect2 has come up with to slightly diversify the exploration phases, the free-roaming sequences offered by the Story Mode still seem dull and boring. Already having a solid and highly technical combat system at its disposal, especially for an arena fighter, the Fukuoka studio has therefore focused on the content component, finally equipping the product with a respectable roster and engaging modes that enrich the offering. Among the many mediocre tie-ins that have flooded the market in recent weeks, Demon Slayer: Kimetsu no Yaiba - The Hinokami Chronicles 2 is ultimately a flawed gem that any fan of the genre and the license should absolutely give a try.
    • 76 Metascore
    • 80 Critic Score
    There's no getting around it: Super Mario Party Jamboree - Nintendo Switch 2 Edition + Jamboree TV is the best way to enjoy the latest iteration of the party franchise featuring the heroic plumber in overalls. The base game returns in its complete version, enhanced by the Jamboree TV expansion, which dramatically increases the amount of content included in the package. Not all of the new features seemed particularly impressive, but all things considered, it's still one of the best party games on the market.
    • 74 Metascore
    • 75 Critic Score
    WUCHANG: Fallen Feathers is a difficult product to classify. While the developers at Leenzee Games have stuck too closely to FromSoftware's original formula, even imitating its narrative style, the Chinese team deserves credit for trying (in some cases) to shake things up when it comes to gameplay. Unfortunately, not everything works as it should, especially technically, and the difficulty curve is a bit uneven. That said, we're confident that fans of the genre will appreciate it despite all its limitations.
    • 91 Metascore
    • 90 Critic Score
    In short, Donkey Kong Bananza arrives in dazzling form for its (highly anticipated) debut with gamers, once again demonstrating the extraordinary skill and fresh artistic vision of the creative team led by director Motokura, who previously rose to prominence with the splendid Super Mario Odyssey. It's an accessible product, yet also suitable for a more experienced audience, made essential by one of the best implementations of environmental destruction ever seen in a console game. Add to this a delightful and smile-inducing story, a solid and fun gameplay formula, and top-notch technical performance, and the resulting picture is that of a new shining gem in the Switch 2's game library.


    • 78 Metascore
    • 75 Critic Score
    Eriksholm: The Stolen Dream is the debut work of a promising studio, demonstrating clear vision in terms of art direction, writing, and worldbuilding. The form is there, and so is the substance when it comes to storytelling. The gameplay isn't quite as well-rounded, and while it's built on solid foundations, it settles for a reassuring simplicity, preventing River End Games' title from taking that extra step it needs. Despite this, anyone looking for a narrative-driven stealth game should give it a try. The city of Eriksholm will certainly welcome you.
    • 82 Metascore
    • 83 Critic Score
    Tony Hawk's Pro Skater 3+4 is a must-see for those who grew up on skateboarding (whether enjoyed or played first-hand). It relies on gameplay that hasn't lost its shine, with the exception of a few small uncertainties related to Spine Transfer, and it knows how to create addiction with dozens of selectable skaters and the iconic parks that the guys from Iron Galaxy have given us back in a modernized form. The team has reworked the career of the fourth chapter in a way that isn't entirely convincing, but on the other hand it has offered fans new levels, a fun brand new online mode and secret skaters who are up to the task, all on a more than pleasant audiovisual basis. In short, if you're a fan of Birdman, you love the THPS genre, or you simply want to get closer to the world of skateboarding while paying more attention to the spectacle than the simulation, these great restored games are for you.
    • 75 Metascore
    • 75 Critic Score
    Ultimately, our encounter with Rematch gave us generally positive feelings. Sloclap has reinterpreted the rules of the game of soccer, declining them in a game context dedicated to pure fun, free from all the complications that have occurred in the greatest exponents of the genre in recent years. If you are passionate about the 'most beautiful game in the world' or are looking for a sports title to try your hand at, perhaps in the company of a close-knit group of friends, you should give it a chance: despite a certain lack of content and a few too many uncertainties in the management of physics, it is one of the most genuinely fun multiplayer titles that we have tried in recent times. Will it be able to make its way among the big names in the industry and stand as the 'next big thing' in a competitive landscape such as that of multiplayer titles? Posterity will decide.
    • 78 Metascore
    • 80 Critic Score
    At the time of writing this review, Dune Awakening is a product that offers Herbert fans absolute fidelity to the source material, combined with MMO gameplay that can be played very well even alone, thanks to a proven survival system that is not frustrating, but that "tests" the player just enough to encourage them to improve their skills. As it is structured "in potential", it is also a game that has not yet shown its true potential as an "MMO", which it will be able to express only when the fanbase is dedicated and numerous. There is a bright, albeit hot and sunny, future ahead of Awakening, if Funcom will be able to stage the promised global events with variety and consistency, and keep the community alive. Engaging it with new game dynamics, with sandstorms that will change the landscape and bring to light points of interest, Fremen ruins, clearings, crashed airships. As well as, with new "interactions" between players and sandworms... maybe!
    • 65 Metascore
    • 75 Critic Score
    Currently, FBC Firebreak is a cooperative shooter that entertains for a few hours, but it doesn't have a solid enough structure to engage the player to the point of pushing them to repeat the same activities over and over again. However, its presence in the Xbox Game Pass and PlayStation Plus Extra catalog represents a significant advantage for those looking for a few hours of entertainment with a couple of friends.
    • 89 Metascore
    • 80 Critic Score
    Death Stranding 2 is a sequel that is only half successful, which like a tired courier struggles under the weight of an ineffective and, to be honest, painfully weak narrative component. Despite not fielding revolutions, the gameplay demonstrates a solidity that, even if it does not completely compensate for the shortcomings of the story, at least circumscribes its effects, giving the player a well-assorted and valid game bouquet, which offers a different balance between delivery and combat dynamics, managing to enhance both sides of the offer. We are sure that not everyone will appreciate this drift, but in our opinion the profile of the experience benefits from the more refined alternation between "rope and stick". Nonetheless, we find it hard not to consider Death Stranding 2 one of the few "missteps" - relatively speaking - in Hideo Kojima's career.
    • 84 Metascore
    • 78 Critic Score
    13 years after its debut, Bravely Default remains an extraordinary JRPG in every way, as well as a title that any fan of the genre should jealously guard in their collection. That said, the remaster churned out by Cattle Call does not really add anything indispensable to the original experience, except for some necessary adjustments to the "quality of life"; indeed, paradoxically the re-release locks down key mechanics that were once available from the first hours behind two new and damned repetitive mini-games. If you do not have a Nintendo 3DS and are not the least bit interested in getting one, the remaster could be a good opportunity to bring home one of the best JRPGs of the modern era. However, we remain of the opinion that the combo formed by the Nintendo 3DS version and its equally enjoyable direct sequel (which expanded and concluded the story), played strictly on the original hardware and therefore on two screens as it was originally intended, is still the best way to explore Luxendarc and experience the great adventure of the Warriors of Light in its entirety.
    • 76 Metascore
    • 75 Critic Score
    The ATLUS team has packaged a remastered with all the trimmings, revolutionizing the old and limited original gameplay of the first spin-off dedicated to Raidou Kuzunoha XIV far beyond our expectations. On a purely graphic level, more could certainly have been done, especially to hide the countless sharp edges of the polygonal models, but at least the portability offered by Nintendo Switch manages to partially mask the age and PS2 origins of the product. Net of a slightly obsolete structure and progression, RAIDOU Remastered: The Mystery of the Soulless Army represents an unmissable opportunity to familiarize yourself with one of the most iconic protagonists of the ATLUS house, who unfortunately did not obtain the fame he deserved in the West. If you love the esotericism that permeates the Megami Tensai saga, this time you have no excuses for not making it yours.
    • 86 Metascore
    • 87 Critic Score
    Ultimately, Mario Kart World is one of the best exponents of the series, embellished with a wide range of new content and structure designed to freshen up the formula but characterized by the same, exciting gameplay that made the brand great. It is a shame, in this sense, that the inclusion of the (disappointing) Free Race mode and the removal of some of the most beloved features of Mario Kart 8 such as the 200cc category and anti-gravity races do not allow the title to take flight towards absolute excellence but it is still a great way to test out your new console, especially in the company of a few friends.

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