Eurogamer's Scores

  • Games
For 5,040 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Forza Horizon 6
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
5960 game reviews
    • 79 Metascore
    • 80 Critic Score
    Between Galaxies' moreish every-ad-break appeal, Retro Evolved's continued brilliance, the control system's effectiveness and the well-thought-out multiplayer modes, it's ever so nearly excellent. Unlike the inside of my stupid head.
    • 25 Metascore
    • 10 Critic Score
    It's the worst-looking Wii game I've ever played and frankly that takes some effort. It's no fun to play either.
    • 25 Metascore
    • 10 Critic Score
    The Game Party experience is like going to a party where there's nothing to drink but Tesco Value brandy and there are only four other guests and they're all racist and then your ex turns up and gets off with a Danish supermodel. Would you pay GBP 19.99 to go to that party?
    • 62 Metascore
    • 70 Critic Score
    The beloved and well-balanced gameplay has been approached with care and reverence, but changes and tweaks have been made to keep everything in line with modern expectations.
    • 69 Metascore
    • 50 Critic Score
    With more tricks, more variety in the Solo section, and most of all without restricting your access to the bloody tricks you paid for, this could have been surprisingly successful. As it is, it's surprisingly not awful, but very limited.
    • 76 Metascore
    • 80 Critic Score
    Undertow is a fun, no-brainer and is a welcome addition to Xbox Live. Make sure you convince a couple of mates to fork out for it as well and you'll have a blast.
    • 91 Metascore
    • 80 Critic Score
    Where it doesn't quite hit the mark for me is in the action stakes. Although it underpins the game with all sorts of excellent ideas that ought to make it a deeper, more intelligent and immersive experience, the simple truth is that the minute-to-minute combat simply isn't as intense and involving as you'd expect from a game in 2007.
    • 67 Metascore
    • 70 Critic Score
    Factor in an exceptionally short single-player campaign, an undercooked tactical squad element and a distinct lack of gameplay variety and it's impossible not to see this as a very big missed opportunity.
    • 92 Metascore
    • 80 Critic Score
    Karaoke and guitar specialists certainly won't want to throw out their SingStars and Guitar Heroes, but with the peripheral set-up now established and regular infusions of downloadable content, the future's bright for Rock Band - and the present's pretty rocking too.
    • 92 Metascore
    • 80 Critic Score
    Karaoke and guitar specialists certainly won't want to throw out their SingStars and Guitar Heroes, but with the peripheral set-up now established and regular infusions of downloadable content, the future's bright for Rock Band - and the present's pretty rocking too.
    • 69 Metascore
    • 60 Critic Score
    As things stand, not only does Ghost Squad feel completely archaic on a number of levels, it offers very poor value for money.
    • 52 Metascore
    • 20 Critic Score
    The graphics are bland and stiff, the story is an absolute joke (the ending particularly so) and whatever depth the levelling system might offer requires acres of patience to unearth.
    • 81 Metascore
    • 80 Critic Score
    For fans of Final Fantasy XII, it is a wonderful continuation of the story - a welcome chance to revisit well-loved locations and characters.
    • 80 Metascore
    • 80 Critic Score
    Tons to do and a well-designed new control system for people who aren't busy forming high-score cults.
    • 60 Metascore
    • 50 Critic Score
    If you were hoping for the return of Time Crisis to herald some kind of rebirth for on-rails shooters, then you'll be sorely disappointed. The arcade mode is dumb fun for a short while, but is little more than a tired throwback, while the addition of FPS missions will be barely tolerable to even the most forgiving shooter.
    • 77 Metascore
    • 80 Critic Score
    Just as distinctively great as it always was.
    • 49 Metascore
    • 30 Critic Score
    The game only offers a couple of hours' entertainment and they'd be better spent watching the TV show or one of the films, or trawling the Internet for erotic Wesley Crusher fan fiction.
    • 33 Metascore
    • 20 Critic Score
    AMF Bowling Pinbusters is like Wii Sports bowling only several thousand times less good. The game mechanics are awful and the presentation is a disgrace.
    • 83 Metascore
    • 80 Critic Score
    Drop into servers, start killing people, it's so natural to habitual gamers these days that it's hard to quantify how familiar and welcome these experiences are. With the sheer range of death-mongering that UT3 provides, it's hard not to get into the spirit of things. So yeah, Unreal Tournament pretty much remains The Daddy: consistent, meaty, and just weird enough to survive.
    • 50 Metascore
    • 30 Critic Score
    When Soldier of Fortune Payback isn't being generic and shallow, its being utterly crap and thus does nothing to mitigate its gleeful and deliberate xenophobia.
    • 72 Metascore
    • 40 Critic Score
    If you're one of those who has enjoyed the series on console, you'll enjoy it on DS. Otherwise, steer clear.
    • 68 Metascore
    • 50 Critic Score
    The Wii Remote and Nunchuk work perfectly fine on their own - especially considering the Wii Zapper is both less accurate and less comfortable.
    • 88 Metascore
    • 90 Critic Score
    By starting with a great control and camera system, building on that with excellent combat and a wonderful spin on Ico's platform adventuring, and then topping it off with a decent storyline, Naughty Dog has cooked up one of the most relentlessly entertaining, fat-free games to emerge in ages. Topped off with the most stunning use of the PS3's underused technical prowess yet, Uncharted: Drake's Fortune is, for my money, the first must-have PlayStation 3 title.
    • 67 Metascore
    • 50 Critic Score
    There's still an argument for considering other mini-game collections with better ratios of good-to-poor games. The ratio in Rayman Raving Rabbids 2 isn't even as good as it was in the first game. And overall the game isn't as entertaining as a rabbit doing a poo on a stage, which should tell you something.
    • 72 Metascore
    • 50 Critic Score
    It's tolerable enough and will certainly last you a long time, but it seems a shame that what used to be one of EA's better, more reserved racing games has become quite so loud, desperate and mediocre in an attempt to distinguish itself, and that what it does get right in this year's iteration is almost completely divorced from the track where so many of its contemporaries excel.
    • 61 Metascore
    • 70 Critic Score
    This Impossible Mission remake won't set the scene alight as it did during the '80s but it's a solid, faithful rendition of a cherished old classic.
    • 79 Metascore
    • 70 Critic Score
    The trouble is that Shadowgrounds was a game bursting with unrealised potential, and this sequel still leaves too much of that potential untouched.
    • 49 Metascore
    • 50 Critic Score
    The gameplay is repetitive - not a problem for puzzle games if they also have an addictive quality, but Shrek-N-Roll just doesn't.
    • 40 Metascore
    • 40 Critic Score
    Charging 800 points for this when the aforementioned Castlevania: SotN comes at the same price is taking the proverbial. Steer well clear of this one.
    • 91 Metascore
    • 90 Critic Score
    A game that feels supremely engineered, like a precision machine, or a German automobile. It's makes "Half-Life 2" seem old and frail, but by the same token it does nothing to diminish the imaginative achievements of that series. Crysis is impressive, but not imaginatively bold. Nor does it engage us like some other great shooters - such as "BioShock" - have done with their world and their personality. It's far better than "Far Cry."
    • 65 Metascore
    • 70 Critic Score
    Factor in an exceptionally short single-player campaign, an undercooked tactical squad element and a distinct lack of gameplay variety and it's impossible not to see this as a very big missed opportunity.
    • 81 Metascore
    • 70 Critic Score
    It's a fitting end to a game that starts off brightly, wriggling elusively as you try and grasp what's going on, delighting in the mechanics and beautiful visuals, before sinking into a pattern that, while fairly gratifying, never evolves and ultimately becomes a bit boring, and quite amazingly repetitive.
    • 71 Metascore
    • 60 Critic Score
    Yuke's has had a captive audience for so long that the incentive to improve seems to have withered away.
    • 75 Metascore
    • 70 Critic Score
    Needless to say, Umbrella Chronicles isn't the most long-lasting affair, and in absolute gameplay terms it's probably one of the most wafer thin offerings you'll have experienced for years. But in a landscape dominated by epic, sprawling complexity, it's refreshing now and then to kick back and blast away in a game that's as knowingly brain-dead as this.
    • 64 Metascore
    • 70 Critic Score
    Factor in an exceptionally short single-player campaign, an undercooked tactical squad element and a distinct lack of gameplay variety and it's impossible not to see this as a very big missed opportunity.
    • 73 Metascore
    • 40 Critic Score
    If you haven't played the PC, PS2 or Xbox 360 versions, do. They're brilliant. This isn't.
    • 73 Metascore
    • 60 Critic Score
    For everyone else, it's a tough and not entirely rewarding slog that you may tire of before you see the fruits of your labour. If you're not prepared to wallow in the minutiae of Dragon Ball Z, there are far more competent fighters out there.
    • 74 Metascore
    • 70 Critic Score
    One of the better examples of a DS companion to an established game series - not much threat to Mario Kart in pure playability stakes, but home to surprising depth and fun all the same, providing you can look past the fact it's designed for people to play when they're not the one talking on Jeremy Kyle.
    • 63 Metascore
    • 50 Critic Score
    Societies doesn't stumble just because "it isn't SimCity". Fresh takes on old concepts should always be welcome. It stumbles because it's a generally unsatisfying patchwork of a game, dragged down by inconsistent gameplay, outdated design and weirdly implemented ideas.
    • 60 Metascore
    • 70 Critic Score
    As a single-player game, Sonic Rivals 2 is brilliant fun. It's fast and exciting and pretty and happy, just like the old games. And like the old games, it's a bit hard. It could have done without the silly battles but the races are so good they're worth putting up with.
    • 83 Metascore
    • 60 Critic Score
    While Contra 4 is, at its core, a great 2D shooter that's refreshingly difficult, there are too many places where it stays true to its past in the face of innovations that could only make it a better, more accessible game.
    • 75 Metascore
    • 80 Critic Score
    The cheap bordered 50Hz conversion is a touch disappointing but when the rest of the game is so damn great and taking into account the fact that you'll get change out of fifteen notes for this little beauty, it seems harsh to keelhaul XI over cut corners like this.
    • 32 Metascore
    • 20 Critic Score
    This game gets a low score because there is no point to it.
    • 68 Metascore
    • 60 Critic Score
    Where Orcs & Elves leaves me is wanting a decent, full-length dungeon-crawling RPG for the DS. What it gives me is the first five or six hours of one that was already beginning to feel a bit repetitive. Nothing's inherently bad about it (apart from the attempt at touch-screen movement controls), but it's rarely unapparent that this belongs on your portable telephone.
    • 73 Metascore
    • 50 Critic Score
    Next to ageing titles like Frontlines and European Assault, it feels soulless, hastily cobbled together and depressingly formulaic.
    • 51 Metascore
    • 50 Critic Score
    Indeed, you could go so far as to say that it's old news, a little tedious, and there are countless other, better things around right now that improve on it in so many ways.
    • 49 Metascore
    • 40 Critic Score
    It's not a badly made game. With the exception of the camera, everything works. It looks all right. It's not the worst videogame we've ever played, and it's certainly not the worst movie tie-in. But it's entirely lacking in imagination and innovation. There's nothing that hasn't been done before and no incentive to keep playing.
    • 70 Metascore
    • 60 Critic Score
    It's simple, but has noodles of charm.
    • 65 Metascore
    • 60 Critic Score
    With the story and some of the more interesting recruitment features from the original game removed and with an RPG experience system that ultimately breaks both the offline and online play, it's hard to recommend this over its forebear, even if it is cheap at half the price.
    • 43 Metascore
    • 40 Critic Score
    Monster Jam is a terrible racing game, and a laughable attempt at recreating the hefty impact of monster trucks to boot. With zero challenge and aggravating control, I don't think "MotorStorm 2" has much to worry about.
    • 97 Metascore
    • 100 Critic Score
    Where Galaxy matches "Mario 64" is not quite in its quality of execution - alongside the brilliance of some stars are others which fall a bit flat, and there isn't the overall sense of implacable perfection that that game had - but in its confidence and originality.
    • 62 Metascore
    • 50 Critic Score
    Little more than a seriously undercooked run-of-the-mill shooter that labours along with poor AI, botched squad handling and undemanding combat. With a desperately unfinished feel about it, Midway has ended up rushing a mediocre game onto the shelves at precisely the point when there's an embarrassment of riches for shooter fans.
    • 67 Metascore
    • 70 Critic Score
    It could and should achieve so much more - but frankly it achieves enough by making a specialist subject matter and a specialist genre as fun and accessible as it does.
    • 73 Metascore
    • 60 Critic Score
    If only its sedate beginning and dreary atmosphere didn't make it a throwaway extra, we'd probably recommend it. But we won't.
    • 67 Metascore
    • 60 Critic Score
    Fantasy Wars will be most appreciated by those armchair generals who are thirsty for a dose of meticulous planning, not to mention those with comfy chairs, as it will be a long sitting before the day is done.
    • 82 Metascore
    • 60 Critic Score
    As a game in isolation, it's hard to get away from the fact that finding the right object to give to the right person or thing isn't the most fun you'll ever have with a game.
    • 78 Metascore
    • 70 Critic Score
    At 800 Microsoft Points which equates to a couple of Big Mac meals and a side of chilli cheese tops, it definitely offers the kind of quality that some say is lacking at the moment at a more than reasonable price. However, do be warned that the game gets insanely difficult half way through and although the multiplayer modes are fun, it's fleeting.
    • 78 Metascore
    • 70 Critic Score
    While Silent Hill Origins cannot offer its legions of fans anything they haven't seen done before (and done better), it still represents a solid stop-gap release, and is worth checking out if you're a series die-hard with a desire to fill in some gaps in the story.
    • 58 Metascore
    • 80 Critic Score
    A very, very good videogame: another brilliant evolution of Koei's unique interpretation of the real-time strategy genre, and every bit as satisfying as previous efforts. What it lacks in terms of the speed and immediacy of, say, Gundam Musou, it makes up for with strategic range, design ingenuity, and conceptual novelty. [JPN Import]
    • 63 Metascore
    • 80 Critic Score
    A very, very good videogame: another brilliant evolution of Koei's unique interpretation of the real-time strategy genre, and every bit as satisfying as previous efforts. What it lacks in terms of the speed and immediacy of, say, Gundam Musou, it makes up for with strategic range, design ingenuity, and conceptual novelty. [JPN Import]
    • 75 Metascore
    • 70 Critic Score
    It's difficult to shake off the suspicion that the game is a bit slight. You can get through the whole thing in little over 20 hours, which seems a bit short for an RPG - especially considering the amount of level-grinding.
    • 50 Metascore
    • 40 Critic Score
    Empire Earth 3 simply tries too hard to be popular. In doing so, it strips out everything that made it good in the first place and forgets to replace it with something equally worthwhile.
    • 67 Metascore
    • 70 Critic Score
    If you're willing to put the hours in, Mario & Sonic at the Olympic Games is a highly entertaining party game.
    • 80 Metascore
    • 80 Critic Score
    If you haven't played the other Lego SW titles, and you fancy a bit of straightforward, enjoyable platform action, this is an essential purchase. It's also great for younger gamers, especially if you like to play co-operatively. And the sharp, shiny, varied visuals make it one of the best-looking games on the Wii.
    • 80 Metascore
    • 70 Critic Score
    A very impressive recreation of the proper console's Complete Saga.
    • 81 Metascore
    • 80 Critic Score
    If you're a SupCom player, think of this as pretty much your dream patch for the game, but with the unfortunate but understandable addition of a price-tag.
    • 70 Metascore
    • 70 Critic Score
    NEVES isn't going to win any awards for originality, or even for presentation - great controls aside, it's all incredibly minimalistic.
    • 72 Metascore
    • 70 Critic Score
    New developer Slant 6 has done a good job capturing the look and feel of the original franchise, but the new gameplay will disappoint those looking for a standard third-person shooter, and the game's flaws keep it from impressing more than it frustrates.
    • 87 Metascore
    • 90 Critic Score
    Gears of War remains a triumph. It is an almost relentless march of unpretentious, cartoon violence that serves as a satisfyingly brainless alternative to the complexity of its contemporaries. Whether played alone or with a friend, it's essential gaming.
    • 68 Metascore
    • 70 Critic Score
    If however, you're after a management game that's highly accessible, requires only a modicum of tactical tinkering, allows you to buy the players that you really want and enables you to enjoy instant success and thrilling match highlights, then you should certainly consider opting for CM2008.
    • 73 Metascore
    • 70 Critic Score
    For drinking fun with people who are in their twenties and know who Parker Posey is, pick Scene It. For family fun with people who are either too young or too old to drive and think Truffaut is a special kind of Ferrero Rocher, pick Buzz! Hollywood.
    • 66 Metascore
    • 70 Critic Score
    Putting both expansion packs in the same package, though, is a sensible idea, though given that neither are actually as good as their parent offering, perhaps it should have been a mid, rather than full-priced offering.
    • 78 Metascore
    • 80 Critic Score
    More elegance in the interface, fewer lulls in activity and a better way of gently directing you towards its hidden delights would have carried the score higher, but even with its flaws Viva PiƱata is a game that deserves to be played and refreshes your belief that games can be friendly as well as fun.
    • 73 Metascore
    • 70 Critic Score
    But as tools for improving your language skills, whether you're starting from scratch or have some basic knowledge, they're great.
    • 78 Metascore
    • 70 Critic Score
    Radiant Dawn's core of creamy white strategy nougat does shine through its horribly drab exterior, but only just. We've seen it all before, and this can't help but seem like a wasted Wii opportunity.
    • 94 Metascore
    • 90 Critic Score
    It succeeds not only for being consistently spectacular, but for the way it has been crafted into something that keeps you engaged right to the very end.
    • 75 Metascore
    • 60 Critic Score
    Worth a look, then, but probably only if you're in a very exclusive set: FPS-obsessed gamers who only own a Nintendo DS.
    • 71 Metascore
    • 70 Critic Score
    Monster Rumble doesn't quite match the quirky charm of Wario Ware or the challenge of Big Brain Academy. However, the style of the game should still appeal to kids.
    • 70 Metascore
    • 70 Critic Score
    Hellgate: London is filled with gorgeous artwork and dripping with atmosphere; it's got a delicious sense of humour and finely tuned combat systems that will be keeping action RPG nuts happy for a long time. Despite this, we've got vast reservations about key aspects of the game; the randomly generated levels feel increasingly hollow, pointless and gimmicky as you progress, the user interface is clunky in some important areas, and there are clearly some hefty bugs here that need patching.
    • 77 Metascore
    • 70 Critic Score
    The only things that stop it reaching higher are that the combo system seems to be pitched a little bit above the average gamer's skill level, and could have been more inclusive, and that despite getting the basics very right it doesn't build on that as excitingly or inventively as some of the genre's best.
    • 22 Metascore
    • 20 Critic Score
    My wife insisted on having a play as she was intrigued by the idea, although after five short minutes she declared, "What the hell's the point of this?" and went back to playing The Sims 2. Which just about sums it all up, really.
    • 78 Metascore
    • 80 Critic Score
    Massively multiplayer games are all evolving things, and we're very, very keen to watch Tabula Rasa's evolution. The initial launch is incredibly promising, more than anything else.
    • 81 Metascore
    • 70 Critic Score
    One for those who value story and character over technical innovation then, but definitely a game worth trying if the concept has tickled your fancy.
    • 70 Metascore
    • 60 Critic Score
    The things it does are rife with potential it doesn't really exploit, and the result is adequate but nothing more - worth picking up in the January sales when you've overdosed on the competition, perhaps, but otherwise unremarkable.
    • 89 Metascore
    • 90 Critic Score
    With an online mode that actually works and a wealth of new goodies to round up (not to mention the lure of Gamerpoints making us more likely to push for the higher ranks or actually play through arcade mode for once), we love it even more. Best fighting game on the 360, easily. Best fighting game of this generation, easily. Best version of this sterling beat-'em-up, easily.
    • 75 Metascore
    • 90 Critic Score
    There's absolutely no doubt that The Mega Quiz is the strongest instalment in the Buzz franchise to date...arguably the first time that the balance of questions, rounds and presentation has been so close to perfection.
    • 63 Metascore
    • 50 Critic Score
    It works well enough. There's nothing here to appeal to adults, or anyone who isn't a Ben 10 fan. But if you know one of those, this is a great present - and at under GBP 20 it's a reasonably priced one, too.
    • 78 Metascore
    • 70 Critic Score
    The phrase "one for the fans" has never been applied more honestly than in this case; it may be flawed, but we're happy to recommend Rise of a Ninja to Naruto fans - albeit with a few reservations. Believe it.
    • 56 Metascore
    • 30 Critic Score
    There's very little challenge or strategy, and very little imagination has gone into anything besides the visuals, which were done by other people anyway. Xbox 360 wasn't a good system for kids and families before this came out, and nothing's changed. Teach them to play Viva PiƱata instead.
    • 87 Metascore
    • 90 Critic Score
    Time does the best job of muffling hyperbole but today, years after we first encountered Disgaea, we still feel like shouting from the rooftops.
    • 71 Metascore
    • 60 Critic Score
    The developers deserve a lot of credit for getting all the best Simpsons people involved with the game. For me though, the humour can only carry it so far. If you want a videogame platformer to make you and a friend laugh, you'd be better off playing Lego Star Wars. If you want to enjoy The Simpsons, you're better off buying one of the box-sets.
    • 69 Metascore
    • 50 Critic Score
    If you want a laugh, the show's a much better bet, and if you want to play a decent platformer you might as well dust off NEW Super Mario Bros.
    • 56 Metascore
    • 50 Critic Score
    It's all a bit too wholesome, and I'd sooner be singing along to The Sound of Music if I had a choice. Start waving your jazz hands in the air in protest and demand a proper Singstar Musicals package instead.
    • 68 Metascore
    • 70 Critic Score
    The presentation is flawed and even though SBK 07 looks rough in parts, we can't recall actually enjoying a bike game on PlayStation 2 this much since, well, since PlayStation 2 began.
    • 75 Metascore
    • 70 Critic Score
    A substantial improvement on the original: better-paced, a bit funnier and with the much-needed addition of online multiplayer.
    • 58 Metascore
    • 50 Critic Score
    If you're old, knock two points off. This game will leave you feeling hollow, miserable and longing for the days when it all MEANT something. If you're a small child add two points. Or, if you really REALLY like talking cars, six.
    • 82 Metascore
    • 90 Critic Score
    Despite sharing the exact same innards as Guitar Hero II, Legends of Rock is, in every conceivable way, a better product than its predecessors. It's better presented, better put together, more professional, more complete.
    • 85 Metascore
    • 90 Critic Score
    Despite sharing the exact same innards as Guitar Hero II, Legends of Rock is, in every conceivable way, a better product than its predecessors. It's better presented, better put together, more professional, more complete.
    • 62 Metascore
    • 50 Critic Score
    Its fundamentals are sussed pretty quickly, but that veneer of a polished plot or inventive level design is lacking. It scores a little better than it should for a decent interface and obligatory multiplayer mode, but it won't be this game that steals our hearts and makes us prattle on endlessly about it.
    • 72 Metascore
    • 70 Critic Score
    In its newly 'remastered' form, Dementium is easily one of the most interesting games to appear on the DS in some time, and certainly should have a great appeal to anyone looking for a decent horror offering.

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