Eurogamer's Scores

  • Games
For 5,040 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Forza Horizon 6
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
5960 game reviews
    • 65 Metascore
    • 70 Critic Score
    It won't change your world, but Avalanche Software - veterans of several Rugrats games as well as the forgettable 25 To Life - have delivered a game that is perfectly attuned to the capabilities and sensibilities of its tween audience, and filled it up with solid gameplay that assists or challenges them at just the right times.
    • 85 Metascore
    • 80 Critic Score
    After years in the wilderness, RTS is pretty cool again right now, and something as cheerfully straightforward as this is just what's needed to stop the big braininess of "Company of Heroes" and "Supreme Commander" leading to another plunge into an inaccessibility that turns more casual players off the whole genre.
    • 56 Metascore
    • 40 Critic Score
    EA has shoe-horned a PS2 game onto the Wii with little thought for what the platform is actually meant to do, and lo and behold - the result is a distinctly below average, derivative, boring and badly implemented mess.
    • 86 Metascore
    • 70 Critic Score
    I can't see anyone who enjoyed Oblivion enough to get through the main quest <I>not</I> buying this. There's lashings of new fighting and exploring, and it's more gorgeous than ever before.
    • 89 Metascore
    • 90 Critic Score
    Symphony of the Night presents exquisite design, extraordinary scope, aesthetic coherence and transcendent elegance mostly unmatched elsewhere on Xbox Live Arcade, or anywhere else for that matter.
    • 82 Metascore
    • 80 Critic Score
    It's a warped behemoth from the Ukraine, and one of the scariest games on the PC. Stalker will remind you of all kinds of prior games, and yet it will also defy your expectations. Like the mythological Chernobyl zone it is based upon, this game is a treacherous, darkly beautiful terrain. Not everyone is going to enjoy venturing into the zone, but some of those who do will find what they've been looking for.
    • 80 Metascore
    • 90 Critic Score
    Regardless of whether you've played a Virtua Tennis game or not, this is one of those games that no self-respecting gamer should miss out on, because not only is it the best tennis game on the market, it's also one of the best sports games ever made, full stop.
    • 75 Metascore
    • 80 Critic Score
    Even though it's lazy journalism of the worst kind, it's also a pretty accurate summation of Unlimited's appeal - a game where the journey is just as enjoyable as the destination.
    • 57 Metascore
    • 50 Critic Score
    Some gamers might relish this challenge, but the lack of any in-mission saving combined with unforgiving objectives and an imperfect interface will prove overly frustrating for many.
    • 79 Metascore
    • 80 Critic Score
    Ubisoft have given us a gripping, gorgeous, WW2 submarine sim, it's just a bit of a shame its fundamentally so similar to the last gripping, gorgeous, WW2 submarine sim they gave us. Finger-crossed Silent Hunter 5: Meerkats of the Med will be braver.
    • 65 Metascore
    • 80 Critic Score
    Armored Core 4 is more accessible than its predecessors; and at its core, beneath the complicated controls and imposing arsenal of body parts, it's a pretty simple, superfast, graceful and smart mech-combat game, and it deserves your attention. [JPN Import]
    • 73 Metascore
    • 70 Critic Score
    An effortlessly engaging, if rather slender, dose of wanton destruction that should satisfy the appetites of both retro fans and mainstream gamers without alienating either group.
    • 61 Metascore
    • 50 Critic Score
    Whereas the DS game could be defended for ignoring significant depth for the sake of accessibility, Cook Off's controls are simply too ropey for it to earn any flavour of respect, and leave its repetitive, flash-in-the-pan mini-games open to assault.
    • 84 Metascore
    • 80 Critic Score
    It has excellent local wireless multiplayer.
    • 82 Metascore
    • 80 Critic Score
    It has excellent local wireless multiplayer.
    • 62 Metascore
    • 60 Critic Score
    Action RPG veterans who are looking for a new challenge for their over-muscled index fingers could do a hell of a lot worse than investing a few hours (and indeed a few pounds) in Silverfall. It's no giant of the genre, but it's a pretty decent snack between meals.
    • 69 Metascore
    • 90 Critic Score
    It gives you well over a hundred weapons to try out, masses of difficulty levels, and explosions so big that you'll worry they may crack the front of your television. Earth Defence Force 2017 isn't a complex cocktail. It's a Molotov cocktail.
    • 77 Metascore
    • 70 Critic Score
    Generally a decent, well-thought out and enjoyable conversion.
    • 72 Metascore
    • 70 Critic Score
    It's a package that knows exactly why people want to buy it and lives up to their expectations; that it uses a little imagination along the way is a bonus. You'll either want it or have no use for it, so the number down there doesn't matter a great deal.
    • 69 Metascore
    • 60 Critic Score
    Controller novelty value can't disguise its one-trick limitations or the vanilla production values, and there's no doubt that it should have been released at a budget price. One to rent, then.
    • 58 Metascore
    • 40 Critic Score
    If you like the sound of a game which feels a lot like playing an extremely early build of Prince Of Persia: Sands Of Time on a broken television then go ahead and drop forty notes on this abomination.
    • 47 Metascore
    • 50 Critic Score
    Your on-screen plane may capture, almost perfectly, the movements of the Wiimote in your hand, and a trio of extra moves - the speed boost, rapid brake and 180-degree turn, activated by thrusting the Wiimote, pulling it quickly back and flicking the point to the left or right - allow for a greater range of movement options, but the degree to which it accepts input is actually counter-productive, often forcing you slightly off-line when you're trying to approach something at a precise angle.
    • 58 Metascore
    • 70 Critic Score
    The most significant obstacle to most peoples' enjoyment of the first game - namely, the over-dependant partner - has been removed, and so I really hope that Lost in Blue 2 will win a few new fans as well as delighting the old ones. There's a lovely and unique game in here, if you've the patience to find it.
    • 72 Metascore
    • 70 Critic Score
    Being able to swap profiles using Wi-Fi is a nice touch, but we don't need to be touched, we need to be manhandled.
    • 76 Metascore
    • 70 Critic Score
    The huge time investment required to make anything that resembles progress means that this is hardly the best place for newcomers to start but by stark contrast, there's no better Yu-Gi-Oh! title on the market in terms of card lists, AI and sheer longevity.
    • 74 Metascore
    • 50 Critic Score
    a horribly clichéd plot and a fairly tedious single player mode, but it does have a nice online mode and asks you to rub your robot's crotch to make sure it's working properly.
    • 52 Metascore
    • 40 Critic Score
    Put next to the (unfairly derided) Lumines Live, Tetris Evolution is clunky, overpriced and devoid of compelling new features, and with the Xbox 360 controller's directional pad putting in its usual awkward performance, it's hard to think of a reason to recommend this to anybody.
    • 67 Metascore
    • 70 Critic Score
    The absence of any truly teeth-gnashing puzzles means that experienced players will rattle through this tropical romp in short order, but the experience will at least be an overwhelmingly enjoyable one.
    • 66 Metascore
    • 30 Critic Score
    Turtles is about as shallow as gaming gets, with even less to offer than Renegade, a game already three years old by the time this hit the arcade...Even at 400 points, that's pretty shoddy value.
    • 93 Metascore
    • 90 Critic Score
    Maybe the one notable down-side of this incredible sequel is that it is 'just' the second part of a game we all loved two years ago, and even die-hards like myself have to acknowledge that. As such, as refined and honed as the gameplay is as a whole, you can never quite replicate the wow factor of the original - even if it ends up being a better game.
    • 71 Metascore
    • 70 Critic Score
    Persevere with Nintendo's prodigious little joy-stick, and you'll be richly rewarded, because there's a good game in here.
    • 64 Metascore
    • 60 Critic Score
    But really this is a game that makes you wonder why people are still churning out first person shooters on the PSP - not least because it's probably one of the best, and yet it's still not really good enough.
    • 58 Metascore
    • 60 Critic Score
    A slick and stylish boxing game that plays like a champ when you're winning, but is worryingly featherweight when it comes to defensive options.
    • 48 Metascore
    • 40 Critic Score
    The clichéd storyline is accompanied by plenty of hammily acted cut-scenes, and the whole package is ultimately pretty forgettable. There's some nautical mileage in the sea battles, but that's not nearly enough.
    • 77 Metascore
    • 70 Critic Score
    Northern Strike is a polished offering, a lot more than the token handful of stuff draped around the glinting trophy of new unlocks it could have been.
    • 75 Metascore
    • 60 Critic Score
    But for a few missing weapons, then (sorry - a few dozen missing weapons), this is as close to the series' peak as we've been since the days when the novelty hadn't worn off on the PC, and given the right company you'll find it quite approachable, with simple controls and the usual potential for comedy failure.
    • 76 Metascore
    • 70 Critic Score
    It's still splendid - it's just infuriating that so much of what makes it such a delight has been lost in translation.
    • 63 Metascore
    • 60 Critic Score
    Disney has clearly tried to make a vastly more flexible and more varied game to Pokémon but, in doing so, has broken that game's more elegant flow and focus of ideas.
    • 69 Metascore
    • 50 Critic Score
    ICON may look the business, but it falls down in that most crucial of areas - it makes fighting a chore rather than an enjoyable experience.
    • 76 Metascore
    • 80 Critic Score
    Burnout: Dominator is a perfectly functional stopgap, and Criterion has stayed absolutely true to its game's ethos. This is about as basic a game it could produce that would still retain the series' impressive reputation.
    • 76 Metascore
    • 80 Critic Score
    It's perfectly pitched between the frustration of failure and the high-speed, adrenaline-fuelled euphoria of success, and it's a welcome return to a more old-school Burnout formula.
    • 86 Metascore
    • 80 Critic Score
    As a full-priced offering, though, the goal posts have moved, and it's hard not to feel a little short changed by the short-lived single player campaign and how similar the whole thing feels. In many ways, GRAW 2 is the classic quick-fire sequel - short on new ideas, but big on polishing what we know and love. But these days, isn't that what people want?
    • 84 Metascore
    • 80 Critic Score
    Let's be excited about the fact that it still manages to feel incredibly fresh, immediate and exotic, in spite of its notoriety. Bolstered for its European release, it ought to be a classic, but right now it's simply excellent. [JPN Import]
    • 85 Metascore
    • 90 Critic Score
    An ode to joy is exactly what Peggle is. It's a constant series of rewards, slapping you on the back and tickling you affectionately under the chin for what you achieve by design and accident alike - the purest of celebrations of what videogames are all about.
    • 60 Metascore
    • 40 Critic Score
    The sad fact is that there isn't a single spark of imagination or joy in this entire game. Despite some obvious effort, Wario: Master of Disguise is just utterly tedious in every respect and an absolute chore to play.
    • 75 Metascore
    • 60 Critic Score
    It might be cheap, and it might have more content than Liberty City Stories, and it has gaming audio to die for, but, on balance, Rockstar has milked the flaccid teat of its cash cow to the limit.
    • 80 Metascore
    • 70 Critic Score
    There's something gripping about the constant surge of beast-slaughter, and who am I to deny such primal urges?
    • 72 Metascore
    • 60 Critic Score
    The story in question is an absolute belter.
    • 82 Metascore
    • 80 Critic Score
    An excellent 'story so far' game that delivers pretty much the whole Tekken experience thus far for an astonishingly inconsequential seven quid. More than that though, it's a hard-hitting fly-kick to the face of the software industry - a standard bearer that redefines the value and content level of downloadable games.
    • 79 Metascore
    • 80 Critic Score
    Few games of late have required such a concerted dedication to pure blasting, and few have ever provided such a visual feast, either.
    • 55 Metascore
    • 40 Critic Score
    Solid, but uninspiring.
    • 73 Metascore
    • 70 Critic Score
    If you've already sampled the mesmeric magnificence of either of the PSP versions, or of the Xbox Live version, or of the mobile phone version, you won't be surprised, or challenged, by anything included here.
    • 74 Metascore
    • 50 Critic Score
    If you've never played any of the Dancing Stage games, it's well worth a try - but don't buy the Xbox 360 version. For the same money you could pick up one of the old PS2 games and two mats. Or, best of all, spend a very happy afternoon down the Trocadero.
    • 74 Metascore
    • 60 Critic Score
    It doesn't contain any real surprises and it does exactly what you'd expect a Formula One game to do. It's a faithful simulation of the sport: just like the real thing, it's mildly diverting, good for soaking up a hangover at the weekend but goes on far too long.
    • 55 Metascore
    • 60 Critic Score
    Bullet Witch's graphics can switch from breathtaking to tawdry in the bat of an eyelid, just as quickly as the action can veer between exhilarating sensory barrage and tedious, repetitive trawl.
    • 74 Metascore
    • 70 Critic Score
    Maybe if the developers had taken a risk and gone for more polish in the combo system and great level design instead of loads of game modes this could have been something really interesting.
    • 74 Metascore
    • 60 Critic Score
    The net result of all this control confusion is that SSX Blur demands just as much mastery as its predecessors, but sets the bar for entry much higher, and never gives you the sense you're fully in control of clearing it.
    • 78 Metascore
    • 70 Critic Score
    The weather effects are quite wonderful, and there's something perfectly cosy about having a snowstorm fluttering outside the window, but they only change the game as much as you want them to. After the tenth rainstorm, the novelty starts to wane.
    • 53 Metascore
    • 70 Critic Score
    So the only niggle is not that this doesn't sufficiently differentiate itself from previous games in the series. No, the only niggle is that the combat camera angle is too low.
    • 81 Metascore
    • 70 Critic Score
    Not only are there better looking, more advanced games on the shelves now, there are also simply better games out there; this genre hasn't stood still since Jade Empire came out.
    • 53 Metascore
    • 50 Critic Score
    Where KOTT2 does shed points and shed lots of them is its lack of distinctiveness and character. There really isn't one fresh idea or genuine surprise here. That's unforgivable.
    • 73 Metascore
    • 70 Critic Score
    Comment on the solid but surprise-free multiplayer mode recognising that most buyers will never touch it.
    • 55 Metascore
    • 40 Critic Score
    Wise WW2 strategy gamers will stick with "Company of Heroes" and "Faces of War" for the moment.
    • 80 Metascore
    • 70 Critic Score
    Abe Lincoln Must Die is by no means a 'bad' episode, but it feels like the series is stuck in something of a rut already. I just hope it's not too late for the talented people at the studio to get it firmly back on track for the last two episodes and end this bold episodic experiment in style.
    • 71 Metascore
    • 70 Critic Score
    FlOw is what it is - download it in the full knowledge that you're participating in an experiment of sorts and I think you'll get good value from your £3.49. If you're looking for something more like a conventional game, I'd lop off a mark or two from the final score.
    • tbd Metascore
    • 30 Critic Score
    Poor controls, lacklustre source material and almost non-existent extras all combine to make this one to avoid unless you have a particularly nostalgic longing for this particular slice of gaming antiquity.
    • 58 Metascore
    • 60 Critic Score
    It's a great playground of war - one that would be done more justice by a better game for sure, but the exaggerated entertainment value of the Ascension and Hai-Genti factions go a long towards making up for Maelstrom's shortcomings.
    • 78 Metascore
    • 90 Critic Score
    The games that are presented on Metal Slug Anthology are a marvel of art and design. There are, frequently, excruciatingly tough but all of their peaks are surmountable by the persistent and/or the talented.
    • 74 Metascore
    • 80 Critic Score
    One criticism is perhaps that some of the Disney icons are difficult to distinguish. Another is that the unlockables aren't marshalled into such a sophisticated structure as in the original. But apart from those minor gripes, Disney Magic is every bit as good as the original.
    • 85 Metascore
    • 90 Critic Score
    To complain that Virtua Fighter 5 isn't accessible enough would be like complaining that a black and white film isn't colourful enough, or that a vegetable dish isn't meaty enough. VF5 sets out to create the world's best beat 'em up for beat 'em up aficionados, and it succeeds.
    • 69 Metascore
    • 80 Critic Score
    This is a game about Going Fast and Jumping, and, at last, its designers have realised that that's exactly what we want to do with Sonic. The Going Fast is brilliant, the Jumping is fantastic, and we have big smiles on our faces. Sonic is back.
    • 83 Metascore
    • 90 Critic Score
    Being so excellent that you obliterate the single-player in a weekend is not enough to stop it being my favourite Xbox 360 game of recent times.
    • 80 Metascore
    • 70 Critic Score
    Punchy and immaculately produced, NBA Street Homecourt is a great jumping-on point for a simple, entertaining and really well-designed series.
    • 66 Metascore
    • 60 Critic Score
    Any prospective patron should be well-prepared for an extremely challenging relationship that will strain even the most-committed Rogue-devotee. But, for the very few fans still looking to recruit in that toughest of niche sectors, Izuna is a worthy hire.
    • 55 Metascore
    • 50 Critic Score
    Fairly dull - a sensation that the "zany" presentation usually accentuates. The Vs. mode makes up for it slightly, as you try and outpace your friend, but even then it's hardly essential, despite a single-cart download-play option.
    • 86 Metascore
    • 90 Critic Score
    For all its grandeur, it'll simply feel too much like hard work for anyone who wasn't already sold on the concept - a timeless classic should have more universal appeal. It's a triumphant achievement nevertheless, a just reward for anyone who's ever lost their heart to an RTS - a love letter to the fans.
    • 71 Metascore
    • 70 Critic Score
    The game quickly gets repetitive, and becomes one of those retro games you'll dip into now and then rather than have extensive score-beating sessions on like the best games on Xbox Live Arcade.
    • 85 Metascore
    • 80 Critic Score
    As an added bonus, even the multiplayer mode is fully supported online via the somewhat underused infrastructure mode. That said, we should perhaps stress that four player multiplayer is very much a 'bonus' rather than something to get massively excited about.
    • 54 Metascore
    • 50 Critic Score
    If you have the sort of disposable income that allows you to spend thirty quid on a short-lived and rather bland diversion, or if you have an intensely adolescent fondness for flames, skulls and chains, then I dare say you'll find Ghost Rider to be 'not that bad'. And it's not.
    • 73 Metascore
    • 70 Critic Score
    It's a great game in so many respects, and we're overflowing with admiration that Revolution stuck to its purity of vision about what an adventure game can and should be about in the mid noughties. But when you're sat in front of the monitor filled with rage because of some utterly obscure puzzle, you'll have to question whether consistently busting a player's balls in so many ways is the right approach these days.
    • 81 Metascore
    • 70 Critic Score
    The Warriors more than holds its own on its transition to the PSP. For a start, it's still a perfectly playable, charming and downright brutal game - there really is nothing quite as ludicrous on the shelves today.
    • 58 Metascore
    • 60 Critic Score
    Wii Play has a few timeless gems that should prove to be party favourites this Christmas, but regular gamer, in particular, shouldn't expect the novelty value to endure much beyond that. Think of this as commercial tutorial.
    • 78 Metascore
    • 70 Critic Score
    It's worth a look if you're short of a good portable adventure, but it's not quite smashing.
    • 53 Metascore
    • 30 Critic Score
    The nagging question is why on earth should a second-rate FPS game that's so indebted to its peers - and one of which, in the case of BF2, does a persistent character thing for free - think it can get away with demanding a subscription fee for any of its content? Answer: It really can't.
    • 61 Metascore
    • 50 Critic Score
    It stops being fun alarmingly quickly.
    • 65 Metascore
    • 90 Critic Score
    Like all the best games, there's a whole world of subtle strategy beneath this simple concept and the Street Fighter branding is cleverly used.
    • 62 Metascore
    • 60 Critic Score
    If you weren't around for the old days Micro Machines, and you're desperate for something to race around on the DS, this is a solid, straightforward game that should keep you going, providing you can put up with its inherent foibles.
    • 82 Metascore
    • 70 Critic Score
    Lunar Knights is a plain idea wrapped in an ornate cloak; peek underneath and its fleshy action adventure innards look a little bony. Crucially, without the sunlight gimmick it's lost the ability to truly stand out from the crowd.
    • 79 Metascore
    • 80 Critic Score
    What we have is solid, and refinements could propel it back to glory, but really it's high time we started over from scratch...It's hard not to think that the series has taken a noticeable step backwards at a time when EA's busy taking giant steps with "FIFA."
    • 81 Metascore
    • 80 Critic Score
    If you've been suffering with the last version in whatever form, success will be a lot sweeter for it, too.
    • 63 Metascore
    • 60 Critic Score
    If you're looking for a fully featured PES game, you'll obviously need to look to other formats, but if you're just after a decent facsimile that allows you to enjoy the magic of a flying football, you might find the series' best feature to be its saving grace on the DS.
    • 72 Metascore
    • 70 Critic Score
    Snobbery be damned, Life Stories is a thoroughly enjoyable crossover between an established series and the world of casual games.
    • 63 Metascore
    • 50 Critic Score
    Insipid character and course design married with inherently repetitive gameplay, obsessive collecting and an array of horrible touchscreen features make this feel like a waste of time. It's got plenty of content, and is a perfectly serviceable, occasionally competitive kart racer, but there's not much distinguishing about it.
    • 92 Metascore
    • 90 Critic Score
    In 1994 the fresh gameplay ideas Final Fantasy 6 brought to the RPG genre, coupled with the highly enjoyable story, brilliant ensemble cast and stirring score would have made the game an easy, trailblazing Eurogamer 10. It's either a remarkable testament to the original development team's vision and skill, or a damning indictment of a genre that this is so very nearly the case thirteen years on.
    • 68 Metascore
    • 60 Critic Score
    For now, Vanguard is a game which has plenty to offer a brave adventurer with a stunning PC. Aside from any design or content problems we've identified with the game, potential buyers need to be aware that they're entering a world which, as a prominent WOW character would have it, is not prepared.
    • 83 Metascore
    • 70 Critic Score
    This is undeniably still a good, enjoyable and very pretty game. Nevertheless, at this time, from this developer, Eurogamer won't be alone in mourning the fact it's not nearer a perfect, staggering and beautiful one instead.
    • 73 Metascore
    • 70 Critic Score
    It's a game that does things a little differently from its peers, and has the rare distinction of being a game that stands out in its own right. But the very fact that it's an action game with a strategic bent also makes it quite tough to appreciate at first.
    • 49 Metascore
    • 30 Critic Score
    It's a sub-par offering in almost every respect, chock full of insipid, charmless, half-baked zero-fun games that would embarrass a start-up indie studio.
    • 74 Metascore
    • 80 Critic Score
    So few games display such effortless charm, and even fewer are rammed with as much warm humour.
    • 83 Metascore
    • 70 Critic Score
    It's deep and complete in a great many of the right ways. It's just that it'd benefit enormously from having options to be friendlier. But once you're in you're in, and beneath that fusty layer of endless menus and cold numbers there's a strategy game of near-unparalleled flexibility.

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