Eurogamer's Scores

  • Games
For 5,040 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Forza Horizon 6
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
5960 game reviews
    • 93 Metascore
    • 100 Critic Score
    Fallout 3 almost effortlessly succeeds in its central aim of reviving a much-loved brand to appeal to the vast majority of players. It's a thrilling, all-consuming experience that will absorb you for weeks, whether you're attracted by the action, the adventure, or the role-playing, as you fall in love with the relentless excitement, incredible atmosphere, sense of place and sheer choice...Bethesda has once again delivered a game of life-affirming brilliance that will be heralded as a classic, and talked about for years to come.
    • 76 Metascore
    • 70 Critic Score
    Whether you want to fork out for that will depend, as ever, on your approval of the track listing.
    • 82 Metascore
    • 70 Critic Score
    The inconsistent quality of Pacific Rift's tracks and vehicles ultimately gets the better of it
    • 80 Metascore
    • 70 Critic Score
    At PixelJunk Monsters' price-point, Ninjatown would be an essential purchase, but as a full-price DS release it stops slightly short. That said, it's still a likeable, accessible and deceptively complex little strategy game, worth 20-odd quid of any pocket strategist's money, and it keeps on giving, feeding you something new and fun to play with right up until the fist-eatingly difficult last few levels.
    • 67 Metascore
    • 60 Critic Score
    Come on, SNK, stop churning out ports of stuff we've seen a million times, and give European fighter fans the game they really deserve.
    • 76 Metascore
    • 60 Critic Score
    There are also some very sloppy mistakes, which are just frequent enough to make you wonder whether the game was proofread and fact-checked.
    • 95 Metascore
    • 90 Critic Score
    We're just happy to see a flagship game for a modern system that's about running from left to right and jumping over things. New ideas are great, great old ideas are better, and LittleBigPlanet has both: it's the future and the past of videogames, rolled into one.
    • 70 Metascore
    • 70 Critic Score
    It's really only the sprint mode that is new to this version, with everything else much the same as it was on the GBA.
    • 78 Metascore
    • 70 Critic Score
    Despite the silly roulette wheel thing, it's still addictive. I've played it for hours.
    • 85 Metascore
    • 90 Critic Score
    The game, as a whole, does not just play to the most talented and devoted. Difficulty can now be adjusted when you fail a song, even if it's the middle song in a set-list. Faced with one of Guitar Hero's notorious difficulty spikes, of which there are a few here, the option to try again at a human level is very welcome.
    • 50 Metascore
    • 60 Critic Score
    It's just a shame the presentation is so rubbish. The characters are horrible to look at and the environments are ugly. At least the games are quite good fun, in a limited sort of way, and the selection isn't bad.
    • 90 Metascore
    • 90 Critic Score
    Portal remains an absolutely fantastic game, a wonderfully constructed vignette of puzzles and gallows humour that everybody should play.
    • 89 Metascore
    • 100 Critic Score
    Inclusive and often thought-provoking, this is a daring portrait of a game-world with all the failure cut out, and it's hard not to love a game that loves you so much in return. Fable II will charm you, thrill you, and leave you very, very happy.
    • 62 Metascore
    • 50 Critic Score
    If you're the lucky parent of patient children or you're happy enough to relive faded old glories, then you might just find enough here to justify the price. Everyone else should probably steer clear of what could have been a solid platformer, but quickly becomes an all-too-familiar grind.
    • 94 Metascore
    • 100 Critic Score
    Is BioShock the greatest game of all time? I honestly don't know, but it's one of the most interesting and immersive experiences to grace our beloved medium.
    • 68 Metascore
    • 50 Critic Score
    Spider-Man: Web of Shadows is one of those games that seem content to just drone along, coasting on the ever-decreasing appeal of one gameplay element and gobbling up your free time with repetitive tasks and mindless exploration of a mostly empty space. It's not awful, but nor is it sufficiently different to any of the other Spider-Man games.
    • 85 Metascore
    • 80 Critic Score
    Far Cry 2 is unforgettable rather than perfect, then; brilliant, frustrating, sombre and comical, it offers freedom within extremely curtailed limits, and strives to treat its players like adults. In the end it remains, true to its source material, a game that was born to struggle with itself.
    • 47 Metascore
    • 70 Critic Score
    Basically What's Cooking? With Jamie ****ing Oliver is great if you're after an interactive cookbook. There's an extensive selection of excellent recipes, the instructions are easy to follow, the step-by-step system works well and the shopping list feature is useful. If you're after an actual ****ing game, though, **** this ****. Jamie should have put his *******s on and ripped off an existing classic, like me.
    • 82 Metascore
    • 80 Critic Score
    From time to time, it will get the better of you, and at that point it's not about difficulty so much as accumulated failure, a burden Midnight Club: Los Angeles forces you to carry, and one that's tough to bear for all the game's other successes. Tolerate the lashing of agony that accompanies every one of these moments, though, and this is fast, brutal, ingenious racing drama, dragging you into the screen every bit as thoroughly as Burnout Paradise, and delivered in a manner that befits the publisher that financed GTA IV.
    • 70 Metascore
    • 50 Critic Score
    For the price of Monopoly for Wii (RRP GBP 29.99), you could buy real Monopoly. Twice. Or you could just buy no Monopoly at all and spend the money on something more likely to inspire amity and harmony, like a book by Hitler.
    • 63 Metascore
    • 50 Critic Score
    Wii Music isn't very entertaining and it's not very educational. There aren't enough goals for it to work as a game, and there's not enough musicality for it to work as a toy. It's not clear what it is or who it's for. One thing's for sure: it's not worth forty quid.
    • 36 Metascore
    • 40 Critic Score
    While Sniper: Art of Victory is superior to its brother in arms, and the sniping mechanic itself is reasonably well implemented, there are still too many flaws here to recommend it.
    • 76 Metascore
    • 70 Critic Score
    As a single-player experience, Age of Booty is frustrating and poorly balanced. Take it online, however, and you've got something that's almost worth the 800-Point asking price.
    • 38 Metascore
    • 30 Critic Score
    For 25 quid, you could hire Richard Blackwood and Daniel Bedingfield for the afternoon and still have change for an egg sandwich, a Panda Pops and the bus to Lewisham Travelodge. You'd have more fun.
    • 45 Metascore
    • 30 Critic Score
    SEGA might as well have released this as The Adventures of Fiery Boob Lady, and left their mothballed franchise with at least modicum of dignity.
    • 63 Metascore
    • 50 Critic Score
    Remove brand loyalty from the equation and between the existing online pleasures of Warhawk, Killzone 2, Metal Gear Online, GRAW2 and Rainbow Six, with the promise of even more realistic and tactical games such as Operation Flashpoint and ArmA 2 in the near future, it's hard to imagine why any PS3 armchair soldier would want to invest too much time in a game this small, ordinary and generic.
    • 82 Metascore
    • 90 Critic Score
    In single-player and in co-op, Saints Row 2 is one of the most ridiculous and enjoyable games of the year. Some will dismiss it as GTA's "gangsta" offshoot, but they're missing the point; with its immense scope, fun physics and focus on entertainment over realism or grit, Saints Row is what GTA would have become if Rockstar North had followed Vice City to its pimpin' conclusion.
    • tbd Metascore
    • 50 Critic Score
    The scoring system is extremely forgiving. As long as you make some kind of noise the song bars will fill up, though they'll vary in colour from red to green depending on how well you're doing. At the end of your performance you'll get comments from the judges. Some of these are a bit snidey, but not enough to make anyone cry.
    • 89 Metascore
    • 70 Critic Score
    None of these criticisms will detract from your enjoyment, provided all you want from a game is the opportunity to repeatedly turn evil monsters into red mush in gorgeous HD detail. Dead Space easily delivers on that promise, but fails to turn its polished production values into something truly memorable over the long haul.
    • 66 Metascore
    • 50 Critic Score
    Visuals aside, the game ultimately gets too repetitive too soon. It claws back some respect by providing additional challenges for each map and offering different characters with slightly different abilities for replay value, but the mechanics never really change enough to capture your interest for long.
    • 87 Metascore
    • 80 Critic Score
    FIFA 09 rams the point home with the emphasis on physical midfield battles and possession football, where teams hold their shape and press, and jostle with great effect, and it's up to you to exploit them by dragging defenders out of position, switching the play and paying attention to personnel.
    • 94 Metascore
    • 100 Critic Score
    World of Goo is breathtakingly fresh while built on the foundations of genre classics. It offers a gentle challenge as you make your way through its seasonal chapters the first time, and then a fiendish one as you try to fathom quite how it's possible to attain the OCD targets.
    • 73 Metascore
    • 70 Critic Score
    By tying efficient progress to this random system, rather than old-fashioned player skill, Cubello ultimately fumbles the delicate balancing act, which can be the difference between a very good puzzler and a great one, and so it proves.
    • 90 Metascore
    • 90 Critic Score
    The members of 2D Boy should be carried around in chariots while this glory lasts - because at some point, they're going to realise what a murderously high standard they've set for themselves, and run away forever.
    • 63 Metascore
    • 40 Critic Score
    Many of the vast list of things we object to in Fracture equal the low standard set by the likes of "Turok" and "Haze," and that if you managed to survive those games without burning down the shop that sold them to you, this will suffice for a weekend's distraction.
    • 60 Metascore
    • 50 Critic Score
    If you've missed out on a decade of new ideas and developments, or you really need to blow away the greying cobwebs of a dozen gritty shooters, then Crash is four or five hours of enjoyable, low intensity fun - the colourful, ill-fitting Hear'Say pullover of the platform stable. But with so many better alternatives on offer, it's not an experience we'd recommend.
    • 37 Metascore
    • 40 Critic Score
    It's a stupid idea, and one that pretty much breaks Midnight Bowling. It's too silly to work as a bowling sim, but it's also too open to unfair play to work as a fun multiplayer game.
    • 45 Metascore
    • 40 Critic Score
    If you're a fan of online multiplayer slaughter, then it's a safe bet that you've already got plenty of games that do the same thing as War World, and do it a lot better.
    • 82 Metascore
    • 80 Critic Score
    Capcom has crafted a love letter to its own past, and its own fans, that is both effective and generous in satisfying its peculiar niche audience.
    • 70 Metascore
    • 60 Critic Score
    The resolutely linear nature of the gameplay, as well, is a throwback. There are so many possibilities for a Silent Hill game set in a more expansive environment with multiple threads running concurrently, with a more fleshed-out cast, but that's never the case here.
    • 74 Metascore
    • 70 Critic Score
    Sonic Chronicles is undeniably a nice-looking game, and its slick presentation makes for an enticing experience to begin with. The longer you play, however, the more the cracks start to show, and what seemed like a potential minor classic is soon reduced to just "pretty good".
    • 86 Metascore
    • 80 Critic Score
    It's hard to quibble over such a dependable game.
    • 82 Metascore
    • 80 Critic Score
    It's a weird game, yes, but a quietly brilliant one if you put a little effort in and are prepared to grapple with the physical concepts at its heart. It's certainly the most interesting and rewarding of the three Art Style games on WiiWare, so far.
    • 69 Metascore
    • 60 Critic Score
    If it had just been a bit more focused, perhaps sticking with the pleasing interchange of third-person exploring and first-person on-rails shooting, it would have succeeded. But the frenzy of different genres is only confusing, not letting any one element shine.
    • 87 Metascore
    • 90 Critic Score
    A game that commands your attention, ruthlessly hauling your eyes into the flatscreen while tickling your brain with impeccable track design and spine-snapping speeds.
    • 80 Metascore
    • 80 Critic Score
    Thankfully, while some of its design decisions are more than a little frustrating, it remains a brilliantly entertaining first-person shooter and probably deserves more credit for helping to shape the genre than it has been given. It's a shame the online modes aren't more compelling, but having spent two blissfully nostalgic days battling through the single player campaign, I'm happy to consider it 800 points well spent.
    • 76 Metascore
    • 70 Critic Score
    Hell's Highway represents little more than a solid evolution of the original, as opposed to being a game which takes strategic World War II gaming to dizzy new heights. With an engaging but ultimately repetitive play mechanic at its core, it's a game which deserves a decent amount of respect, but whose charms wane rather than grow as the game progresses.
    • 50 Metascore
    • 60 Critic Score
    B-Boy has limited itself, partly by playing on Sony hardware and partly by gameplay that's not inclusive enough; it's so stylish it's for poseurs not players. Not into hip hop culture? No reason to pick this up, no matter how pretty and slick the dancing is.
    • 45 Metascore
    • 50 Critic Score
    A frustrating package. There's a wealth of gameplay, across the two discs, but very little variety.
    • 85 Metascore
    • 80 Critic Score
    As a starting point for a successful brand, though, Black Rock has totally nailed it, and this represents a hugely promising effort. Stomach churning insanity doesn't get any better right now.
    • 37 Metascore
    • 40 Critic Score
    The generic can't-be-arsed title says it all. It's the sort of thing you might consider buying for your Dad, should you spot it in the GBP 1.99 bin at the supermarket two days before his birthday, even though you know he doesn't really play games all that much.
    • 47 Metascore
    • 50 Critic Score
    With 12 tracks, each of which can be raced in reverse, it's a relatively small package that, other than its licence, is lacking in any sort of interesting game design to mark it out. With a budget price tag it's an inoffensive proposition but, don't expect to return to it when your battery runs out.
    • 68 Metascore
    • 60 Critic Score
    Apart from the obvious fact that party games have moved on an awful lot since Samba De Amigo first appeared, there's no denying that the control system just doesn't quite translate as well as it might have - and that can only hurt its appeal in the long run.
    • 80 Metascore
    • 80 Critic Score
    Best to think of this release as planting a seed, rather than an end in itself, with potential to grow into something quite wonderful with some canny updates from Relentless and a dash of imagination from the players. For now, it's nothing more, or less, than the most polished and entertaining quiz experience on this generation of consoles.
    • 76 Metascore
    • 80 Critic Score
    Grown-ups will find it cute enough for a single playthrough, but kids will be wearing the disc out for weeks to come. Another hugely entertaining, carefully constructed gem of kiddy gaming.
    • 68 Metascore
    • 60 Critic Score
    It might go some way to negating the slightly impersonal feeling of Master Quiz, too. The format is always fun and yet, as polished as the presentation is, this PSP version is a little bit Every Second Counts to the PS3's Who Wants To Be A Millionaire?
    • 79 Metascore
    • 90 Critic Score
    Rare are the games that have you muttering "Well, I didn't know that could happen!" after more than 30 hours, and the fact I could have written another 2000 words describing weird and wonderful moments you're best discovering for yourself is all the recommendation you should need.
    • 65 Metascore
    • 60 Critic Score
    Baja is a fussy racer, held back by twitchy control and incredibly dull design. Truly dedicated fans of the real race, or hardcore racing nuts with vast reserves of patience, may well get something out of it. Most people looking for a grimy, gnarly rock-hopping racer will be quite happy with something like "Pure."
    • 82 Metascore
    • 80 Critic Score
    Probably the best and worst thing about de Blob is that it's got 'Destined For Cult Status' written all over it. It's certainly not the first game to mix platform and puzzle elements, but the fact it manages to do so in such a clever, endearing, stylish and instantly playable way makes this a game we'd heartily recommend to anyone who thirsts for a 'proper' Wii game, whatever that is.
    • 83 Metascore
    • 80 Critic Score
    Apart from mild annoyance at some automation hiccups (occasionally pioneers, ships, and wagon trains, seem to forget what they're supposed to be doing) and slight disappointment at the unit art (more could have been done to distinguish the four civs) I've been horribly content these last few days.
    • 78 Metascore
    • 70 Critic Score
    A game which is good, but not great, and certainly not up to the standard of Nintendo's best 2D platformers.
    • 76 Metascore
    • 60 Critic Score
    Kirby Super Star Ultra definitely represents the series' nineties high point, but Kirby has never really scaled too lofty a peak.
    • 52 Metascore
    • 50 Critic Score
    There are games that are complex and games that are just complicated. This is one of the latter. There will be those who penetrate Plättchen's opaque exterior and return with tales of gaming joy. Given that this is the second most expensive game on WiiWare, it's a journey most players will find unrewarding.
    • 76 Metascore
    • 80 Critic Score
    Click into its leftfield groove and Multiwinia provides a quirky but devilishly compelling distillation of all that strategy games can be - rich, deep and compressed into intense digestible chunks. Yummy.
    • 65 Metascore
    • 60 Critic Score
    It's casual to the core, designed to be playable by everyone from little kids to open-minded grandparents, and that's no bad thing. In those terms, Feeding Frenzy 2 is a decent package that improves on the original in terms of size, if not gameplay.
    • 49 Metascore
    • 50 Critic Score
    It's just that dominos on a console doesn't have the same allure as card games, and there's very little here to justify an 800 point purchase.
    • 86 Metascore
    • 80 Critic Score
    Mythic has dutifully done everything it needs to to compete with Blizzard's jack of all trades and master of most. Crafting is weak, and dungeons - the small, instanced experiences that really cement the group dynamics in an MMO - are frustratingly rare, but aside from that WAR does it all, and does it well.
    • 73 Metascore
    • 70 Critic Score
    As a fan you will want to experience what The Force Unleashed has to offer. It's just a shame that while there are occasional moments of brilliance when everything falls into place, they're not quite enough to back up the game's delusions of grandeur.
    • 84 Metascore
    • 90 Critic Score
    The original Crysis may have given you the basic tools, but Warhead allows you to really use them, and while its previous titles made it clear that Crytek knew technology like few others, it's this strange off-shoot Warhead that proves it's no slouch when it comes to level design and set-pieces either.
    • 72 Metascore
    • 50 Critic Score
    There are foundations here for something really quite special, but in its current state the game is nowhere close to delivering on its promises.
    • 80 Metascore
    • 80 Critic Score
    A heavyweight update of a marvellous game. Indeed, it emerges as the strongest RPG for the system, an extraordinary feat considering its long journey to get here. Blue moustache and all.
    • 71 Metascore
    • 70 Critic Score
    Battle Fantasia certainly isn't going to have anyone cancelling their pre-order for Street Fighter IV; it's not even in the same league as Capcom's superlative re-envisioning. But if you've room in your life for more than one 2D fighter, then Battle Fantasia is a polished if slightly standard gem worthy of any would-be fighter's time.
    • 76 Metascore
    • 60 Critic Score
    Peggle Nights is still a great casual game. It's just a game that PopCap has released before. It's like draughts and checkers. You don't need to buy the board and pieces twice to play the same bloody game.
    • 86 Metascore
    • 80 Critic Score
    The new and improved package is increasingly attractive. There are still some rough edges, and moments of genuine drama are still undercut by how they're performed, but this is an agreeably driven RPG in an agreeably ornate package.
    • 75 Metascore
    • 70 Critic Score
    Between the improved weapon modification and the more living Zone, a certain strand of Stalker fan will find much here to applaud, and those who've never actually played the earlier game at all will still be enchanted by the unique atmosphere of the place... but would be recommended going there first, perhaps with the Oblivion Lost mod attached.
    • 82 Metascore
    • 80 Critic Score
    Much still depends on how funny you find the Homestar Runner web cartoons, but Strong Bad remains an episodic experience well worth making time for each month.
    • 50 Metascore
    • 50 Critic Score
    With its classical soundtrack and pastel shades, Potpourri is certainly pleasant and undemanding gamers may find its soporific style quite charming. As a game demanding 800 of your valuable Wii Points, however, it's a rather slim offering.
    • 92 Metascore
    • 90 Critic Score
    More or less every concern and complaint we had about the original game has been addressed, the new tracklist is very much to our taste (with 20 more free songs to come, remember), and with the rebalancing of difficulty, modes like Battle of the Bands and the No Fail modifier and Drum Trainer, Harmonix has completed the awkward job of broadening the game's appeal at both ends of the skill spectrum successfully. It's an excellent, measured sequel that should appeal to all.
    • 54 Metascore
    • 50 Critic Score
    You can sort of see how the concept for Rocket Bowl must have seemed like a good idea, and for a few minutes it's certainly interesting to play around and enjoy the admittedly good physics.
    • 72 Metascore
    • 80 Critic Score
    In the end it only seems fair to rate it the same as the Virtual Console version - as a solid fighting game in its own right - and leave it up to you, dear reader, to decide if the online play and minor technical compromises improve or tarnish an enjoyable core experience.
    • 65 Metascore
    • 70 Critic Score
    Much like the conceptually similar Gin Rummy, the presentation is scrappy, the options minimal and the overall impression is of a game that will satisfy the demands of dedicated Shogi players but has little to offer anyone else.
    • 62 Metascore
    • 70 Critic Score
    Where TNA loses marks is in its rather featureless presentation. Multiplayer is decent, but the no-frills framework doesn't leave you with much to do. The story mode is fun, but no replacement for a genuine career mode, while the available options can't help but pale alongside SmackDown's over-stocked buffet.
    • 48 Metascore
    • 60 Critic Score
    At least the game bit's quite good fun. The visuals are too small and too brown, but the gameplay's still classic; it's a bit like playing chess with pieces made of rat plops.
    • 77 Metascore
    • 80 Critic Score
    Those savvy enough to see beyond Yakuza 2's slightly dated visuals will enjoy a richly rewarding openworld brawler - one that's every bit as immersive and entertaining as the original.
    • 66 Metascore
    • 80 Critic Score
    Air Traffic Chaos is, basically, terribly, perfect.
    • 82 Metascore
    • 80 Critic Score
    It's still a bit too complex to work as a kids' game (for that you might be better with the 360 sequel's co-op mode, where you can pick up a second pad and offer a helping hand), but for everybody else it comes highly recommended.
    • 80 Metascore
    • 70 Critic Score
    It probably won't finish on many best-of-the-year lists, but if our experience is anything to go by then Lock's Quest will live long in any DS cartridge slot.
    • 84 Metascore
    • 90 Critic Score
    We're all familiar with the innovative, web-aware customisation cloud that underpins Spore, but nobody's done it better (even though many now do it - apparently years after Maxis thought of doing it here) and the final game is proof that it was all worth it: you're all one big Designer, and Spore succeeds as much because of you and me as the many worlds scattered across the stars and the many ways we've been given to explore them.
    • 65 Metascore
    • 50 Critic Score
    The wonky camera and repetition is annoying, but it still just about works as an average exploration game. What it doesn't offer is any sort of Free Play option where you can do your own thing.
    • 54 Metascore
    • 40 Critic Score
    Whatever your thoughts are on the finer points of the game, it all boils down to one thing, really, and that's the fact that you're essentially mashing the same two or three buttons repeatedly, and largely winging it most of the time.
    • 44 Metascore
    • 40 Critic Score
    With a frustrating yet easy single-player mode that can be exhausted in less than an hour, it falls to multiplayer to improve the score - and it's true that playing with other people does liven things up a tad.
    • 66 Metascore
    • 70 Critic Score
    Both the unwieldy control scheme and the bafflingly forgiving nature of the game count against it, which is a shame because for the most part it's a thoroughly satisfying and meaty shooter, blessed with some stunning backdrops and a blistering frame-rate.
    • 63 Metascore
    • 70 Critic Score
    It's a solid adaptation of a fun card game, and at 400 Microsoft Points it's priced just right.
    • 55 Metascore
    • 70 Critic Score
    Creating your own army, and then constantly improving it with the spoils of skirmishes against live foes, is what will keep players coming back for more. With a more streamlined control system, and some tidier graphics, Battle March could be one of the best console strategy games. As it stands, it's strictly for the hardcore.
    • 68 Metascore
    • 50 Critic Score
    At its best Infinite Undiscovery is just another standard action JRPG following a strictly linear route through the same predictable story about another reluctant young hero overthrowing yet another evil empire. In its worst moments, it's an unwieldy collision of ill-conceived ideas and sloppy technical implementation that will test the patience of even the most hardened player.
    • 82 Metascore
    • 80 Critic Score
    The whole is deep, compelling, personal and capable of so much incidental humour and charm.
    • 61 Metascore
    • 50 Critic Score
    It's a guess-the-drawing parlour game for all intents and purposes, though, and there's always a nagging feeling in the back of your mind that there's far better things to do on a DS than this. As long as the likes of Professor Layton or Picross exist, it's easily overlooked.
    • 83 Metascore
    • 80 Critic Score
    The reason this game and its predecessors perch atop their genre is they make every sweet passing move, crisply negotiated corner and shaved second feel like a podium finish.
    • 46 Metascore
    • 30 Critic Score
    I'm certainly not averse to this sort of thing appearing on WiiWare but My Aquarium feels like half an idea, lazily executed. If you like the idea of a virtual fish-tank, and don't mind that your input is minimal, then the price is about as right as it'll ever get for this sort of thing.
    • 37 Metascore
    • 30 Critic Score
    Off Road is not as hateful as, say, RealPlay Racing, but you still shouldn't buy it.

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