Eurogamer's Scores
- Games
For 5,040 reviews, this publication has graded:
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31% higher than the average critic
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4% same as the average critic
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65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics.
(0-100 point scale)
Average Game review score: 67
| Highest review score: | Forza Horizon 6 | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 2,004 out of 5040
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Mixed: 2,425 out of 5040
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Negative: 611 out of 5040
5960
game
reviews
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- Critic Score
It's consistently satisfying over long periods, fulfilling its usual role of dominating a willing crowd's evening into the early hours, and now allowing you to sustain that after everyone's gone home using the Internet.- Eurogamer
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The fine-tuned excellence of Army of Two's co-op gunplay will easily sustain you through one run through this gutsy, broadly enjoyable game. But the desire to revisit it is weak, and for game that's designed with social online play in mind that's a big problem. Any level of the current co-op king, "Halo 3," has more spectacle and incident packed into it than the entirety of Army of Two.- Eurogamer
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The fine-tuned excellence of Army of Two's co-op gunplay will easily sustain you through one run through this gutsy, broadly enjoyable game. But the desire to revisit it is weak, and for game that's designed with social online play in mind that's a big problem. Any level of the current co-op king, "Halo 3," has more spectacle and incident packed into it than the entirety of Army of Two.- Eurogamer
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It's a crude and unappealing game, marred by at least three design decisions (the scrolling, the time-limited weapons, the long-winded upgrade system) that immediately make the gameplay a grind rather than a blast.- Eurogamer
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For all its faithfulness, though, it's not quite a full God of War game. It relies on short, sharp, repetitive combat encounters over and above exploration and puzzles, and there are far fewer enemies to fight or massive, screen-filling bosses to worry about. It feels lightweight next to the originals.- Eurogamer
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For dedicated PC strategy nerds it might seem a little lightweight in comparison to what the desktop platform currently has to offer but, for accessible, deep, pocket-sized empire-building this is a game hard to fault.- Eurogamer
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Had the crash problems not made it into the retail code, we might have scored it higher, but Rockstar's programmers are in detention this week sorting it out, so hopefully within a few days of your reading this we won't feel like beating them up behind the bike-sheds as we do now. The fact we're so happy to be playing Bully again in spite of this ought to speak for itself.- Eurogamer
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It's far removed from everything else on the system, and still just as mischievous and entertaining as it was a year ago. The dialogue is full of life, the missions make you laugh out loud and the whole thing is infused with wayward, playful charm.- Eurogamer
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Soulstorm is a stopgap game. It really feels like the last breath of the series. And that's a real shame.- Eurogamer
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The games are neither entertaining nor plentiful enough to keep you playing for long. That applies to the multiplayer as well as solo mode.- Eurogamer
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It's a genuine shame. The game is well-presented and polished, the control system works nicely, and the progression lays the groundwork for a really enjoyable experience - but the team decided to come over all Zen minimalism when it came to the games themselves.- Eurogamer
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Its willfully old-school design and clunky combat belong in a bygone era, and for the optimistic price-tag Konami has slapped on the game we've every right to expect more. Only the most hardcore of fans will have time for this; the rest of us should wait for Homecoming.- Eurogamer
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A sloppily-handled misfire that ruins the original's reputation.- Eurogamer
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With the majestic and genuinely eye-popping Ikaruga waiting in the wings, you can happily keep saving your 800 Points without missing out on anything special.- Eurogamer
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If Churchill had died, we might all be speaking German, but at least we wouldn't have to put up with nonsense like this.- Eurogamer
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It had the incredibly difficult job of creating a new character in the Lost world with an interesting enough side-story, able to exist without disrupting the timeline or feeling like an aberration, and able to expose fans to at least a handful of things with which they would be satisfied, even eager, to tinker. There's no question it achieves that.- Eurogamer
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While Patapon has got the same quirky sense of style and visual charm as its predecessor ("LocoRoco"), it doesn't offer the same easy breezy gameplay. Instead, it offers an imposing amount of depth and a considerable amount of micromanagement. Which isn't necessarily a criticism - it's just that forewarned is forearmed.- Eurogamer
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It's a shame that SEGA opted for a simple port rather than properly updating the series, but this is still a fine game - if extremely niche in its appeal.- Eurogamer
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On the plus side, there is single-card download play for wireless "fun" with up to four players. On the down side, if we really want to tell up to four friends that we despise them and never wish to suffer their company ever again, we can think of more direct ways to do so.- Eurogamer
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Despite the single-player mode's inability to engage on a narrative level and the fact that you're supremely powerful for most of that side of it, Frontlines is a pleasant addition to the legion of shooters crowding the 360's line-up, largely thanks to its multiplayer.- Eurogamer
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Big Willy Unleashed is toss. The controls make playing the game feel like trying to do the washing-up with a pair of chopsticks, using clogs instead of rubber gloves. It looks revolting. The script is appalling.- Eurogamer
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Purely on the basis that it's a wonderful concept executed with no small amount of wit and style, N+ comes highly recommended - at least to those with a taste for such punishing gameplay.- Eurogamer
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The Club is brilliantly immediate, logical and rewarding in ways that the "PGR" games always were and are, and it does for the third-person shooter what no one else has even bothered trying to do: moving it closer to the 2D shoot-'em-ups of old in a manner that appeals anew.- Eurogamer
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It's a game best recommended to non-RPG fans, those who want a short, light adventure that eschews grinding (until the final area at least) and detailed stat-management for bright character and brevity. But even on these terms, the recommendation is at best a very gentle one.- Eurogamer
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It's filled to the brim with brilliant ideas, and then barely uses them.- Eurogamer
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Absolutely up there with the best of the series so far. It's as good as the game has ever been.- Eurogamer
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It's dull, it's lacklustre, and it entirely betrays the series' name by having no perceptible sense of speed.- Eurogamer
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There is a great, great game yet to be made in this subset of the football sub-genre, where the depth of a beat-'em-up lurks beneath accessible showboating, but this isn't it.- Eurogamer
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At the very worst, it's an ingenious multimedia toy that'll have you dusting off the untouched corners of your MP3 collection for a few happy evenings. But for those twitching fingers that still enjoy the thrill of the high score, Audiosurf has the potential to become a bite-sized obsession thanks to its quick fix gameplay and infinite musical possibilities.- Eurogamer
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In small doses, it's a game that finds its own old-school groove, and an enjoyable one for the most part. The touch-screen nonsense does it little favours, though, but luckily doesn't completely ruin the fun.- Eurogamer
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Despite the lacking port, the game is one of the more enjoyable super-vintage titles to appear on XBLA and it's a testament to the core design that its fun hasn't dulled too dramatically in the past twenty-five years.- Eurogamer
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While the game is otherwise an Advance Wars clone, somehow it's much less than its inspiration. Perhaps it's the fact the units' rock-paper-scissors relationships aren't so immediately obvious, or the weaker level design or the schizophrenic yet middle-of-the-roach aesthetics, but Commanders: Attack of the Genos lacks character, identity and personality.- Eurogamer
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If you're a fan of Conflict and/or shooters in general, you're likely to find Denied Ops shallow and dull. The two-man control system doesn't work properly. The visuals are ugly. The script is sub-Armageddon. Yes, it's easy to pick up and play. But if you're after an experience with real challenge and depth, you won't want to.- Eurogamer
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WipEout Pulse is faster, better looking, tighter to control, full of new content and much better arranged than its predecessor. Its impact probably won't be as keenly felt as its launch title predecessor, but even if it can't replace Pure at the top of the Metacritic listings, it will certainly replace Pure in your PSP UMD slots - and there it shall stay.- Eurogamer
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I love and hate Dark Messiah: Elements. For everything that's good about the combat intensity, the flexibility of the skill system, the quality of the puzzles and the brooding, engaging atmosphere, it's undone by massive technical problems.- Eurogamer
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If you're a fan of Conflict and/or shooters in general, you're likely to find Denied Ops shallow and dull. The two-man control system doesn't work properly. The visuals are ugly. The script is sub-Armageddon. Yes, it's easy to pick up and play. But if you're after an experience with real challenge and depth, you won't want to.- Eurogamer
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The good outweighs the bad here for sure, and Penumbra's pacing, story and genuine sense of uneasiness makes for an intriguingly dark adventure tale.- Eurogamer
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if you've got the patience to sit through its slow build up, and if you're open-minded enough to allow it to transport you, then it will take you to places that other JRPGs haven't even dreamed of visiting.- Eurogamer
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It's better than Ice Station Santa, yet not quite as good as Moai Better Blues. It remains small in both size and scope, while those who have stuck with the series since Season 1 will find that much of the actual gameplay is basic meat-and-potatoes fetch-questing. And yet...it's indecently cheap and, for all its minor flaws, the ongoing saga of Sam & Max is still the funniest game around.- Eurogamer
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This is utter loveliness, embodying everything the DS has come to mean to me. Puzzles, high spirits, and an embracing of beautiful 2D artwork over complicated 3D fuss.- Eurogamer
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If you're a fan of Conflict and/or shooters in general, you're likely to find Denied Ops shallow and dull. The two-man control system doesn't work properly. The visuals are ugly. The script is sub-Armageddon. Yes, it's easy to pick up and play. But if you're after an experience with real challenge and depth, you won't want to.- Eurogamer
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As interesting an idea as Sky Diving is, sadly the concept fails to deliver thanks to clunky motion sensing.- Eurogamer
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Poker Smash doesn't really work. Borrowing familiar poker hands is a nice idea on paper, but the need to include colours, winking icons and bombs ought to have been clue enough to leave it there alongside the spider-web doodles.- Eurogamer
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Turok is at its best when you slow down and make use of your surroundings and arsenal. The reason it loses so many points is that it can be at its absolute worst ten seconds later, and that while its lows are paralysingly dreadful, its peaks are never much more than competent, or fleeting novelties spoilt by cliché, repetition or sloppiness.- Eurogamer
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Turok is at its best when you slow down and make use of your surroundings and arsenal. The reason it loses so many points is that it can be at its absolute worst ten seconds later, and that while its lows are paralysingly dreadful, its peaks are never much more than competent, or fleeting novelties spoilt by cliché, repetition or sloppiness.- Eurogamer
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When we finished "DMC3," we wondered what Capcom would do with new hardware. The answer is not an awful lot. The visuals are better, the combat's more accessible, the upgrade system's pleasingly flexible, but in practically every other sense Capcom has passed up the opportunity to do something new and exciting.- Eurogamer
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When we finished "DMC3," we wondered what Capcom would do with new hardware. The answer is not an awful lot. The visuals are better, the combat's more accessible, the upgrade system's pleasingly flexible, but in practically every other sense Capcom has passed up the opportunity to do something new and exciting.- Eurogamer
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There's the kernel of something really interesting in The Spiderwick Chronicles. Glimmers of a free-roaming kids adventure game with RPG overtones, based on actual folklore. Sadly, it only manages to be that game for an hour or so, before steadily becoming less interesting and more generic and annoying, culminating in an ending that is absolutely cruel considering the age of the intended player.- Eurogamer
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There's the kernel of something really interesting in The Spiderwick Chronicles. Glimmers of a free-roaming kids adventure game with RPG overtones, based on actual folklore. Sadly, it only manages to be that game for an hour or so, before steadily becoming less interesting and more generic and annoying, culminating in an ending that is absolutely cruel considering the age of the intended player.- Eurogamer
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In a genre as densely (and impressively) populated as the platform game on DS, a short, prickly adventure that makes tokenistic use of the stylus strikes us as a bit disappointing.- Eurogamer
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I appreciated the chance to play the lost levels, but it didn't take long to explore them all - and in 2008 they just didn't have the same "wow" factor that they might have had in 2001. Newcomers who own a PS2 would be better off purchasing "Twisted Metal: Black."- Eurogamer
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It's one of those rare strategy games that actually has its own view of how the genre should work, which is entirely separate to what the rest of the industry is considering.- Eurogamer
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Joy has rarely come so reasonably priced and, whatever the price, videogames, rarely come so joyful. Indispensable, then.- Eurogamer
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In addition to the core Chess games there's a huge range of different and enjoyable challenges to play through, as well as timed matches and online play.- Eurogamer
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Pursuit Force remains a great idea in search of the right execution, and there's clearly a fantastic arcade game in here absolutely bursting to get out, but it's still not there yet. Not quite.- Eurogamer
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There's a good day or so's simple, colourful fun in there for those who can stomach Bomberman's sugar-coated world.- Eurogamer
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Absolute masochists might be able to sift through the pointless junk crudely glued onto the Rainbow Islands concept, and manage to find enough of the original's appeal to justify the time and expense but in a world where Taito Legends is readily available, offering the rather wonderful untouched arcade classic along with many others worthy of your attention for a fraction of the price, why would you even want to bother with this garish mockery?- Eurogamer
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20 levels might not sound like a lot, but this is one that will keep you going for ages, and with a highly entertaining co-op mode thrown in and online high-score tables, it's yet another PSN title worth checking out.- Eurogamer
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The game isn't terrible; it's visually slick, there's a decent variety of events and they're entertaining to play through the first few times. But there's nothing special about it and no long-term value.- Eurogamer
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In truth, I would have preferred to select events on the fly, change vehicles on a whim, and restart failed events when I choose, but nor is it a deal-breaker that these features have been omitted. Once you (reluctantly) adapt to the demands of the game, a massive amount of fun awaits.- Eurogamer
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In truth, I would have preferred to select events on the fly, change vehicles on a whim, and restart failed events when I choose, but nor is it a deal-breaker that these features have been omitted. Once you (reluctantly) adapt to the demands of the game, a massive amount of fun awaits.- Eurogamer
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In a fight between games as metaphor and games as entertainment, we need to feel like the winners. There are times in No More Heroes when we don't, but there are enough occasions when we do, and by the time you're the best assassin in town you'll either be glad that the destination was always worth it or arguing that it deserves another mark. Either way, you do at least win.- Eurogamer
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SS2008 is a pleasant place to spend an occasional evening, but ultimately there's not enough challenge and realism here to distract a seasoned simmer for long.- Eurogamer
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Endless Ocean is simple to the point of being quite dull, and certainly no masterpiece. But sometimes all a game needs to do is offer you something different, and it's an honest relief to play something that doesn't shout in your ear, set any time limits, or feature a single explosion; a game whose raison d'être is just beauty and peace.- Eurogamer
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An Advance Wars game that we had just as much, if not more fun playing than ever, but one that proves a bit too grimy and unfriendly for our bright and bouncy taste. Fortunately though, Dark Conflict remains hospitable in most of the areas that really matter to its fans and the people finally tempted to give it a go, and the result is probably the better of the two DS versions.- Eurogamer
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In the ship combat, the depth of the trading, the spectacle of mass PVP, and the fine period detail - (the lovely music, the animated colour of the towns, the crew scrambling over the rigging of your ship) - Pirates of the Burning Sea is a highly specialised, but highly seductive game. It's a hobbyist's paradise. Unfortunately, you'll need to be a hobbyist to put up with its many serious flaws.- Eurogamer
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It's sort of enjoyable because swishing a sword and firing a gun and seeing off billions of stupid enemies without having to think about it too much can be fun. Not fun for long, though, and not the kind of fun it's worth spending 30 or 40 quid on.- Eurogamer
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The biggest problem with the game is that it's simple but devoid of real depth. Without the challenge of precision-aiming, it becomes easy to blunder through levels without much planning and the experience is shallow and repetitive for it.- Eurogamer
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But when the game finds itself up against one cheaper, much better year-old rival and fails to make any in-roads, it's hard to justify sending you out to buy it.- Eurogamer
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The increased writing quality, cunning puzzles and Telltale's self-referential ability to know when the game is slipping into self-parody makes Moai Better Blues a marked improvement on the last one.- Eurogamer
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It deserved to be left dying in the gutter, begging for loose change, and is in no way a glorious representation of a fondly remembered era of classic arcade gaming. It's a clunky, somewhat charming period piece that's interesting for five minutes if you have childhood associations with it, but, for everyone else, it isn't even worth going beyond the free trial version.- Eurogamer
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In time the control system becomes second nature and weaving in and out of the moving mazes created by the gargantuan enemies around you feels like more of a dance than a chore.- Eurogamer
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The problem really is that, even online, the only incentive to carry on braving Circle of Doom's tedious environments and simplistic action is to obtain a high-powered character, or a monstrous weapon. Except once you've done that, it renders the game even more tedious and simplistic as you one-hit-kill your way around the same stultifying environments that you've been grinding through.- Eurogamer
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There are no injuries, field goals, audibles, safeties, penalties; it's just pick a play and then pick up and play, with as few things to think about as possible. We expected that, but it turns out it's also the main reason that NFL Tour is rubbish: American football needs these things. It needs a bit of complexity and nuance. Without it, it's only ever slightly entertaining.- Eurogamer
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The mark below is an average of the 10 for the script/animation and the 1 for the game design. If you need more Birdman, you'll suffer to get to the superb stories.- Eurogamer
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So once again, we have here a modern day Sonic game devoid of the elements which made olden days Sonic games so good - speed, simplicity, a decent control system, that sort of thing. Sonic Riders Zero Gravity is not hateful, just pointless. A complete waste of time, effort and the planet's resources.- Eurogamer
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It never feels more than throwaway fun. And while it never claimed to be anything to the contrary, its blatant copying of the Brain Training formula and the lack of innovation that results don't do it any favours.- Eurogamer
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A few extra credits at your discretion are no bad thing when you want to sample the delights that latter levels might bring, so in this case I'm happy to agree with SNK's decision to leave credit allocation to the prudence of the punter.- Eurogamer
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There are loads of gameplay modes for your money - including online multiplayer for up to eight players, specific puzzle-style challenges, and a classic survival mode where you have to nosh as many balls (wahey etc) as you can before you gobble your own tail (wahey etc).- Eurogamer
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It's got charm to spare and - if you don't mind wrestling with controls that occasionally leave you gritting your teeth - this is a groovy little romp.- Eurogamer
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As a relatively cheap mechanism for bringing you back to what is still fundamentally an excellent game, Operation: Omega Dawn is as good an excuse as any to get back into Warhawk's superb online multiplayer.- Eurogamer
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All minor gripes aside though, SWOS remains a triumph of playability over tedium and proves the franchise is still a strong contender for the greatest football game of all time.- Eurogamer
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As you move your craft around the playfield with either the analogue controller or the d-pad, precision of movement goes out of the window with your craft over-shooting the mark, often resulting in a loss of one of your limited lives.- Eurogamer
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A short run-time and some middling levels used to pad out each of Nightopia's dream environments probably did the most to wear down my goodwill toward it, but there was nothing fatally dispiriting about the experience and ultimately it has more to fuel the player's affection than not, like skyscrapers bursting into balloons.- Eurogamer
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Just like the PSP version, the inability to choose which characters to take into battle in single-player rather limits the potential of its fifteen missions.- Eurogamer
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It lacks cohesion, and ultimately frustrates too intensely and too often to keep your satisfaction at the right levels.- Eurogamer
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There should be no shame in sticking to a formula, but Arkadian Warriors reproduces it with so little ambition it plays like an ABC of what the genre needs to avoid to move forwards; appearing content to wallow in a stereotype because action role-playing games are under-represented on Live Arcade.- Eurogamer
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Whether you're simply racing to top your friends' scores, as you would in any Xbox Live Arcade games, or you're racing for the very top, this is an unbelievably addictive physics puzzle game with its roots in TrackMania, Mercury and games of their ilk and arguably the beating of most of them.- Eurogamer
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Vehicles, weapons, arenas, controls - it's all very intuitive, could probably survive without the added layers of instruction, and significantly still feels natural when the diversifications from standard multiplayer FPS modes and equipment are asked to work together. Warfare is a splendid mode.- Eurogamer
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Most of that score is attributable to the superb quality of the core Valve games rather than the shoddy conversion work which sees one game out of the five ruined, and another badly compromised. That being the case, if you own a PC, even a relatively lightweight one, that version will almost certainly be the better - and definitely cheaper - purchase.- Eurogamer
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The heart of Universe at War is a beautifully crafted strategy game which could have been one of the best things in the genre in years. This just makes it even more tragic that it's let down by a passable but unimpressive graphics engine, utterly dull single-player and the disastrous decision to use the godawful Games for Windows Live Gold service for multiplayer.- Eurogamer
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Aquaria's certainly prone to leaving you disorientated, some of its puzzles are quite oblique and it's in no hurry to tell you what to do, and its mechanics lack the inventiveness of a game like Zelda, but then the fact it's two friends coding together over the Internet shouldn't be overlooked when taking note of the fact that they come surprisingly close.- Eurogamer
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But it also makes you wonder why the game uses motion sensing at all, since all you're really doing during the swing itself is setting the power of your shot. If you can live with that then it's a decent bowling game with plenty to unlock, as well as trick shots and other fun frills.- Eurogamer
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- Eurogamer
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The ideas aren't all bad and on paper this must have sounded like a rich and promising game. However, the game far overreaches itself and the coding, visuals and execution of those ideas is comprehensively unpolished.- Eurogamer
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Dragon Ball Z Budokai Tenkaichi 3 does feature an impressive roster of fighters and range of options, and the fighting system works well. Plus you get to do flying. But there's nothing much new here apart from the online mode, and that's rubbish.- Eurogamer
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While the single stage may at first make PAIN seem very limited, the fact that you'll never end up with the exact same results more than once should be enticing. Even when you think you know every nook and cranny of the city stage, there are still a lot of things to try, trophies to earn, and pins to be bowled over.- Eurogamer
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- Eurogamer
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