Eurogamer's Scores

  • Games
For 5,040 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Forza Horizon 6
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
5960 game reviews
    • 72 Metascore
    • 50 Critic Score
    The usually reliable Pandemic has produced a game that not only fails to compete with any current-generation openworld, but somehow takes a backward step from the original. With uninspiring combat contributing to a succession of desperately poor missions, the only remaining question is whether the developer will get a third chance to rectify matters.
    • 77 Metascore
    • 70 Critic Score
    The Last Guy's another decent example of a simple, slightly risky game perfect for PSN, even if it seldom feels particularly essential.
    • 62 Metascore
    • 90 Critic Score
    A hidden gem in the PSP catalogue. Beautiful, understated and relaxing, this is to normal "marble puzzle" games what ICO was to normal platform games.
    • 82 Metascore
    • 80 Critic Score
    It's a big, bright and bold dollop of irreverent fun, and it could have been truly phenomenal with a little more attention to the finer details. As it is, it's brushing against greatness but falls frustratingly short of its true potential.
    • 70 Metascore
    • 70 Critic Score
    Though the Spore catalog is stuffed with useful creations, we still found it quite slow to load and not very easy to browse. Searching by tags is fine, but the mass of content (which includes a high proportion of mediocrity) means it can be hard and mind-numbing to find the best model for your job.
    • 79 Metascore
    • 80 Critic Score
    Namco is to be applauded for updating the series with no small amount of consideration and flair, an effort that has resulted in the strongest entry to the aging series yet, and one which makes up for its lack of polish with an abundance of detail, character and, dare I say it, soul.
    • 84 Metascore
    • 90 Critic Score
    This is yet another solid improvement over its predecessor that nudges the series back into "must buy" status, even if it sometimes feels more like the game is taking steps forward rather then leaps.
    • 81 Metascore
    • 80 Critic Score
    Even with the dreary visuals Tiger Woods 09 is certainly the best golf game on the Wii so far.
    • 78 Metascore
    • 80 Critic Score
    But for series veterans who want to drill down to the bottom, upgrading weapons by slogging through 100-level grinds in the item world, balancing Evilties, managing clubs and alliances to create a squadron that is literally the gigantic sum of its creator's decisions, a blanket recommendation is harder to make.
    • 71 Metascore
    • 70 Critic Score
    Dedicated followers of the brand will obviously find much to enjoy, as will those who like their racing dry and technical. It's just a shame the game doesn't do more to win over everyone else.
    • 65 Metascore
    • 50 Critic Score
    If you can get used to the nunchuk and remote as a surrogate wheel then the experience is passable, but nothing more.
    • 79 Metascore
    • 70 Critic Score
    Overall, it's a very entertaining low-tech drive and demolish racer, but with one caveat for veterans of the series - they'll have seen much of the game already in FlatOut 2.
    • 60 Metascore
    • 50 Critic Score
    Much like its robot host, it's a bare bones facsimile of something with a lot more soul. Samba de Amigo may cost four times as much but even in its slightly disappointing Wii incarnation, it's still four times as much fun as well.
    • 76 Metascore
    • 70 Critic Score
    Quest for Booty is a solid, funny little platform game with good camerawork and controls so long established that their pristine execution scarcely warrants mention, but it feels so much like a regular Ratchet & Clank game that it's jarring to discover it ends so quickly, leaving us to damn it over and over again with faint praise.
    • 74 Metascore
    • 80 Critic Score
    Toppling "Geometry Wars 2" from its throne is now the goal for any stripped-down Live Arcade shooter, and Namco Bandai deserves praise for delivering a game that comes within grasping distance of this lofty aim.
    • 65 Metascore
    • 60 Critic Score
    Perhaps biggest problem with the game: it's too short.
    • 55 Metascore
    • 40 Critic Score
    Ultimately this is soulless and boring with almost no redeeming features, and the worst tennis game of this generation by some margin.
    • 66 Metascore
    • 70 Critic Score
    As always with Gameloft's efforts, the mostly solid gameplay is simply undersold by some rough edges that betray the title's Java and/or Flash roots. It's certainly not the best pool game you'll ever play, but for the price it should prove more than enough for most people's needs.
    • 85 Metascore
    • 80 Critic Score
    Between the multiplayer modes and the Challenge Rooms, there's more than enough innovation to make up for the minor irritations of the retro controls.
    • 53 Metascore
    • 30 Critic Score
    The marriage of XBLA and boxed game is a nice idea, but the Pub Games themselves are lightweight and boring, and the potential benefits for Fable 2 players are the sorts of things typically bundled on Collector's Edition bonus disks in the first place - and typically overlooked by the majority of players who can think of better ways to spend the extra money.
    • 60 Metascore
    • 50 Critic Score
    While riddled with design disasters, "Too Human" seems like an action-RPG holy grail by comparison to this startling mess. Better yet, play "Shadowgrounds: Survivor" instead of the both of 'em.
    • 83 Metascore
    • 100 Critic Score
    Playing Bangai-O Spirits is a pleasure. If I could, I'd play it for every waking moment. [JPN Import]
    • 83 Metascore
    • 70 Critic Score
    Like most EA Sports releases, Madden 09 is a good re-entry point for anyone who's skipped a few years, but less than essential for anyone who picked up last year's edition. The changes may be numerous, but few feel essential and you're always aware that many of them will be back next year, in a further refined form.
    • 76 Metascore
    • 80 Critic Score
    Strong Bad is funny, varied and just the right length for an episodic game. The puzzles aren't particularly strong - though they're as good as anything in the recent Sam & Max games - but this is balanced out by the additional stuff to find and muck about with.
    • 93 Metascore
    • 100 Critic Score
    Braid is beautiful, entertaining and inspiring. It stretches both intellect and emotion, and these elements dovetail beautifully rather than chaffing against each other. Still wondering if games can be art? Here's your answer.
    • 79 Metascore
    • 80 Critic Score
    It's certainly true that apart from the graphical polish, this is essentially the same in terms of core gameplay, albeit structured slightly differently. But with new courses, new cars and the freedom to create your own content, it's hard to imagine too many DS-owning race fans being put off by such a piffling complaint though.
    • 44 Metascore
    • 40 Critic Score
    Mediocre, unimpressive and uninspired. The handling and physics are competent, but the missions are dull and the presentation is shoddy. The most fun to be had is in laughing at the voiceovers.
    • 35 Metascore
    • 30 Critic Score
    King of Clubs doesn't play a very good game of golf, and the unlockable elements do little to counteract this rather glaring flaw.
    • 65 Metascore
    • 50 Critic Score
    There's an inherent appeal in shooting targets that never seems to dim, but Wild West Guns is far too content to let that natural amusement carry the load for its own tepid design.
    • 80 Metascore
    • 70 Critic Score
    I stand by my assertions that inconsistent physics and poor level design make for a game which is frustrating. And having to start all over again, all of the time, is boring. But PixelJunk Eden still manages to be addictive. The more you experience and experiment with the control system, the more you realise how innovative it is.
    • 90 Metascore
    • 90 Critic Score
    The omission of online play aside, Geometry Wars 2 is everything you hoped it would be. It deftly builds on a simple framework without overloading it, and even finds room to make the core experience more varied and accessible to everyone.
    • 85 Metascore
    • 80 Critic Score
    As it is, Soulcalibur IV's new features and its ability to entertain both newcomers and fighting game experts make it a good buy - if not the revolutionary leap to the next level you might've hoped for.
    • 66 Metascore
    • 50 Critic Score
    Those who own previous incarnations of the game won't find it a worthwhile upgrade, as it merely adds some new scenarios (which aren't much different to the old), a fresh dollop of buildings and an editor that allows for importing satellite maps. Nothing to get too excited about, really.
    • 50 Metascore
    • 40 Critic Score
    Art of Murder is poorly paced, illogically structured and often downright laughable.
    • 48 Metascore
    • 50 Critic Score
    The quality and overall consistency is better than Beijing 2008, although it lacks visual flair and presentation, but once you factor in the crippling absence of online play, it becomes harder to make a call the better of the two.
    • 78 Metascore
    • 80 Critic Score
    Not quite unparalleled excellence, then, but more than enough chills to keep horror adventure fans gibbering.
    • 68 Metascore
    • 70 Critic Score
    I won't pretend that Joint Strike is the most thrilling shoot-'em-up to be revived and relaunched as a digital download, but it's a damn solid effort and if all classic arcade titles received this sort of careful updating before being shunted into our cyber-pipes the world would be a better place.
    • 68 Metascore
    • 60 Critic Score
    It's all reasonably diverting, but the mix of genres never really gels and when things get frustrating the game lacks that basic addictive lure to keep you playing.
    • 73 Metascore
    • 80 Critic Score
    It is weakness in the basic concept of the franchise, and some excessively similar events, which prevent this from climbing any higher in our scoring system - but as an execution of an admittedly simple concept, this is genuinely brilliant.
    • 85 Metascore
    • 80 Critic Score
    It's not the best Final fantasy game in the series - even with the new additions to what was already a strong classic JRPG, the inescapable confines of the structure make this literally a lesser game than many of the subsequent releases - but it's a respectful and assured update and that freshens an aged experience for a modern audience.
    • 53 Metascore
    • 60 Critic Score
    A game where there's fun to be had, but it has a very finite shelf life.
    • 70 Metascore
    • 70 Critic Score
    A cutesy bridge-building game with a surprisingly moreish appeal.
    • 39 Metascore
    • 30 Critic Score
    Insultingly simple and clumsy Live Arcade puzzle game, unworthy of your time.
    • 36 Metascore
    • 40 Critic Score
    Pirates vs Ninjas Dodgeball is due for release soon, and that's a far more instinctive and entertaining affair. Save your points for that, and send this one for an early shower.
    • 75 Metascore
    • 60 Critic Score
    It's competent and capable of entertaining, and perhaps Camelot has proven that you don't need to exercise as much restraint as Wii Sports did to make a good golf game - but it still suffers from a lack of challenge for single players and being disappointingly unbonkers.
    • 71 Metascore
    • 60 Critic Score
    The gameplay, meanwhile, is largely basic and undeniably old-school, but it can be fun, fast, furious and reasonably deep if you find a map and mode you like, and are lucky enough to get a team that works together.
    • 69 Metascore
    • 70 Critic Score
    Golf: Tee It Up! may not have a better name than "3D Ultra Minigolf Adventures," but it's a much better game. It plays a good game of golf, for one thing, and does so with the mixture of depth and accessibility that we hope for in all Live Arcade titles.
    • 68 Metascore
    • 70 Critic Score
    Apart from that grumble [about the visuals], Schizoid is a welcome change of pace from the usual top-down shooter - not least because it's not a shooter, and instead turns co-op play from a fun optional extra into the core of the game.
    • 78 Metascore
    • 70 Critic Score
    This bout of monster mashing is still fun, yes, but Devil May Cry has now reached the point where it desperately needs to evolve into the 21st century as with "Resident Evil 4," or fade from the spotlight like "Dino Crisis."
    • 84 Metascore
    • 80 Critic Score
    This slick new Civilization may be more reduction than Revolution, but it's easily one of the most distinctive games on 360 and PS3. I can't see myself playing much more of the single-player, but I genuinely cannot wait to war over landmass with a few like-minded chums.
    • 85 Metascore
    • 80 Critic Score
    This slick new Civilization may be more reduction than Revolution, but it's easily one of the most distinctive games on 360 and PS3. I can't see myself playing much more of the single-player, but I genuinely cannot wait to war over landmass with a few like-minded chums.
    • 80 Metascore
    • 90 Critic Score
    The interface is instantly intuitive, while menu choices are always clear and easy to find.
    • 76 Metascore
    • 80 Critic Score
    Chocobo's Dungeon succeeds where the recent Pokémon Mystery Dungeon fails, by delivering a licensed dungeon crawler that is a credit to its franchise as well as its tradition.
    • 60 Metascore
    • 50 Critic Score
    As much as I feel like setting fire to Beijing 2008 with its own Olympic torch, it's not an unmitigated disaster. At least a quarter of the 38 events available are mildly enjoyable, especially if you're a retro-head who actually gets excited at the prospect of going online and taking on like-minded buffoons in their 40s.
    • 82 Metascore
    • 80 Critic Score
    As good as "Enemy Territory: Quake Wars," "Frontlines: Fuel of War" and "Team Fortress 2" are, Unreal Tournament III is the most intense and ridiculous of the bunch. What it lacks in terms of bold innovation, it more than makes up for in terms of raw playability and refined execution, and Epic has come up trumps with a fine conversion.
    • 18 Metascore
    • 10 Critic Score
    SPOGS Racing at least gets the honour of being the worst game on WiiWare. It looks awful and it plays even worse. It's the most inept game I've played on any format, in any genre, in recent memory.
    • 38 Metascore
    • 30 Critic Score
    Chronically poor AI and a lack of challenge aren't the only problems Code of Honor suffers from. The levels are highly linear and feel artificial, with areas boxed in by fences, barbed wire and impenetrable bushes.
    • 63 Metascore
    • 80 Critic Score
    It's one of the richest, most cohesive entries in the point-and-click genre I've seen for a long time, and I'm a little sad that it didn't come out fifteen years ago. Just think of all the sequels we could've had by now.
    • 74 Metascore
    • 80 Critic Score
    Despite the problems, it's such a huge amount of fun. However, at free, and near-as-dammit for the membership, we throw caution to the wind. It pokes excellent fun at a pompous genre (although WoW does an occasionally decent job of this too), and remains very playable.
    • 79 Metascore
    • 80 Critic Score
    Could it have been even better, had they waited and used more space to include absolutely everything? Undoubtedly, but a big chunk of Soulcalibur for 800 Microsoft Points is still one hell of a treat.
    • 70 Metascore
    • 90 Critic Score
    But while Actionloop Twist has strong presentation and depth of content, it's the controls and Quest mode design that elevate it to essential status.
    • 70 Metascore
    • 60 Critic Score
    Our feeling is that in this era of downloadable Rock Band albums for 13 quid - a price that's often criticised anyway - single-band games will have to offer gameplay innovations, spectacular fan service, or a lot more material than this to justify their existence and, more pertinently, an asking price of 40 quid without the guitar peripheral.
    • 48 Metascore
    • 30 Critic Score
    If you're so deep into professional cycling that you'd want to play a game where you navigate sterile menus and tell other people how to ride bikes, then there may be some small morsels of enjoyment to be found here, provided you accept that your own enthusiasm will be picking up the slack for a drab and technically sloppy game.
    • 51 Metascore
    • 40 Critic Score
    The basic Lemmings meets Itchy & Scratchy idea is sound, but the final product feels half-baked.
    • 70 Metascore
    • 70 Critic Score
    It's not a perfect adaptation of the German game it's based on, since the map can sometimes get cluttered while the nuances of the game aren't always terribly well explained, but compared to the rather flaccid likes of Lost Cities this is one of those games that hides a devilishly addictive experience under a rather bland exterior.
    • 44 Metascore
    • 50 Critic Score
    I realise that it's financially unrealistic to expect a property as offbeat and niche as Hellboy to really benefit from ambitious game design, but that doesn't stop me from wishing that someone would let Blizzard loose on the character, for instance.
    • 50 Metascore
    • 30 Critic Score
    Half-arsed dross.
    • 63 Metascore
    • 60 Critic Score
    As an actual coach it really only works in general terms: there's no way to finely tailor the experience for your own capabilities in ways that an actual person could, and there's not much to commit you if the determination lapses. My Health Coach is a fair package for those who treat this as a first small step in getting off their plump behinds, though it's not essential.
    • 80 Metascore
    • 70 Critic Score
    With a convincing story and some innovation in the fight system FFTA2 could have been so much more, but it still stands as the best example of the genre currently available for the handheld.
    • 72 Metascore
    • 80 Critic Score
    Probably one of the best games currently available on PS3, blessed with clever design, engaging characters, sharp dialogue and a moreish appeal that drags you through even when the going gets tough. The skillful melding of action-adventure with strategic puzzle elements marks it out as something distinct, and it's got cult hit written all over it.
    • 58 Metascore
    • 70 Critic Score
    You want to love it, but it just keeps letting you down, and in the end that's the impression that sticks to the wall and stays there.
    • 83 Metascore
    • 80 Critic Score
    The single player portion, while never less than hugely entertaining, stops short of true greatness thanks to a few fundamental design shortcuts which offer easy health restoring concepts seemingly at the expense of balanced AI. Some of this is irrelevant in the online mode, and the profound implications of a massively destructible environment make it a unique proposition in online gaming right now - albeit a riotous chaotic one.
    • 78 Metascore
    • 80 Critic Score
    Yes, the often exhausting depth might prove to be off-putting for those who prefer the more intuitive Virtua Tennis, but that's precisely part of Top Spin 3's more simulation-minded appeal. With fantastic online play and an obsessive career mode to dive into, it's the thinking man's tennis title.
    • 75 Metascore
    • 50 Critic Score
    A relatively solid but entirely uninspired expansion - one for the dedicated fans only, albeit one with a very clever new control system. It's by comparison with the PC expansion that this game starts to look seriously bad.
    • 65 Metascore
    • 70 Critic Score
    This unforgiving approach may well please dedicated tennis enthusiasts but it will only frustrate those just looking for a fun experience.
    • 56 Metascore
    • 60 Critic Score
    It was always clear that Supreme Commander would be divisive on the 360 - and if you're expecting it to be hard, complex, and unforgiving, then you won't be surprised. But sadly, you're likely to find it ugly and a little unreliable too: you can fight your way through it if you want, but you may not enjoy it as much as you should.
    • 39 Metascore
    • 30 Critic Score
    For everything else in its amazing catalogue of flaws, errors and catastrophes, though, the biggest problem is that the game just stops whenever you can't work out what to do.
    • 71 Metascore
    • 50 Critic Score
    Even proper strumming seems to be measured inconsistently, breaking otherwise-perfect sequences and potentially losing you points or even getting you booed off if your performance dips below a certain threshold, forcing you to replay the entire song.
    • 80 Metascore
    • 70 Critic Score
    Unless you're in a hurry or you plan to buy both games eventually anyway, you're better off waiting for Rock Band 2.
    • 63 Metascore
    • 60 Critic Score
    Most of the problems stem from the fact that it remains a muddled, undiscerning diner at the racing game buffet table, trying to cram its plate with sleek supersonic futuristic racing, rough and tumble rally racing and knockabout arcade power-up kart racing all at the same time.
    • 57 Metascore
    • 60 Critic Score
    This is clearly a game designed for light-hearted communal family play, with everyone chipping in with suggestions of what to photograph. And, on those terms, Sea Life Safari is a sweet, amusing and enjoyable little experience.
    • 65 Metascore
    • 60 Critic Score
    It's one of the few truly original games on Live Arcade, and deserves your attention for that, but it can't quite shake off the sour tang of unfulfilled potential.
    • 41 Metascore
    • 30 Critic Score
    To make matter worse, the race will stop dead at certain points to forcibly initiate a mini-game in the guise of one of Dastardly and Muttley's futile foils.
    • 85 Metascore
    • 80 Critic Score
    If you like 'clever' shooters, those that offer you a challenging and unique range of ways to reach for the highest score, I'm not sure you can do much better than Space Invaders Extreme at the moment.
    • 61 Metascore
    • 20 Critic Score
    And thanks to poor ball physics, the ball can quickly get stuck in a "loop" of identical bounces against indestructible blocks if you're unlucky.
    • 72 Metascore
    • 60 Critic Score
    It's like eating a bowl of tasty different flavoured ice creams, but finding a fag-end in every fourth mouthful. Secret Agent Clank is excellent in parts, but it's not consistent enough. And it's got stealth in it.
    • 83 Metascore
    • 90 Critic Score
    While it acts like a pre-order incentive, in actual fact, playing the Creature Creator, it absolutely justifies itself. Even if you never plan to play Spore, it's absolutely essential you play this.
    • 70 Metascore
    • 70 Critic Score
    It's surprising how much fun the simple joys of bat and ball remain, and it's surprising how nothing more than a varied selection of power-ups, some cunning level design and uncluttered gameplay can still produce something so enjoyable. I downloaded it out of duty, but have kept returning to it for fun.
    • 52 Metascore
    • 40 Critic Score
    It looks cute, it has a couple of nice ideas, but it's just not fun.
    • 94 Metascore
    • 80 Critic Score
    Guns of the Patriots is a frustrating, fractured game that turns Metal Gear Solid's world upside down several times over, but never changes it.
    • 81 Metascore
    • 70 Critic Score
    If, however, Konami plans to turn this into an ongoing spin-off with commercial potential then it needs serious work to either shape it into something outlandish that could only be done online with the Metal Gear series, or to better blend the Metal Gear elements into the established tropes of the multiplayer action genre.
    • 78 Metascore
    • 80 Critic Score
    The gameplay is solid enough. Although the level design of the five short campaigns doesn't really inspire, the sticky quirk keeps things interesting and makes replays worthwhile. The higher difficulty levels are insanely punishing, offering plenty of challenge for completists.
    • 37 Metascore
    • 40 Critic Score
    Absolutely horrible execution.
    • 56 Metascore
    • 60 Critic Score
    To some extent it suffers from selective authenticity. Ten two-minute rounds against a tough opponent can be tight, tense and technical, but the skills you're applying are arbitrary.
    • 78 Metascore
    • 80 Critic Score
    Soul Bubbles definitely has enough distinct charm to override the inevitable "LocoRoco" comparisons, with a superb control system and delightful art style carrying you through for the entire game. Were it not for the slow start, it might have left a deeper impression sooner, but some wonderful level design and smart ideas later on eventually deliver on its obvious promise.
    • 69 Metascore
    • 60 Critic Score
    There are moments as you roar around the tracks when NASCAR 09 is vastly more entertaining than you'd expect. Sadly these brief thrills are almost always muted by the typically sensible EA Sports corporate sheen, which ultimately reduces the game to another technically minded racer of limited scope rather than the over-the-top metal-shredding redneck rumble of the real thing.
    • 72 Metascore
    • 70 Critic Score
    Its kinetic manga style makes for a refreshing change compared to the more earthbound Tekkens and Dead or Alives of this world, and for those who are willing to invest time in the deep combo system the rewards are numerous.
    • 47 Metascore
    • 10 Critic Score
    Had this been offered as a free (or at least dirt-cheap) bonus download for Pokémon DS owners, the sweet graphics and empty-headed concept might have been charming. At the same price point charged for the sublime "LostWinds" it's a brazen insult, and marks a new low in the exploitation of the Pokémon brand.
    • 55 Metascore
    • 50 Critic Score
    The poor technical quality of the game isn't quite enough to dim the innate amusement of thundering around New York as the Hulk, but it's certainly enough to drop this from "long awaited next gen remake of a great game" to "yet another movie tie-in that's only really good for a weekend rental".
    • 66 Metascore
    • 70 Critic Score
    With Commando 3, Capcom manages to both wash away the bad taste of Rocketmen and prove that old-fashioned blasters can be made to work today without losing the naïve verve of the 1980s.

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