Eurogamer's Scores

  • Games
For 5,043 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Uncharted 2: Among Thieves
Lowest review score: 10 New World Order
Score distribution:
5963 game reviews
    • 73 Metascore
    • 70 Critic Score
    As the game clock ticked towards 20 hours and beyond, I could never quite shake the feeling that I'd still rather be failing in Dark Souls than succeeding in Lords of the Fallen.
    • 71 Metascore
    • 70 Critic Score
    Monster Rumble doesn't quite match the quirky charm of Wario Ware or the challenge of Big Brain Academy. However, the style of the game should still appeal to kids.
    • 75 Metascore
    • 70 Critic Score
    With the full complement of players, NBA Jam is great fun in short bursts, but it's impossible not to feel that EA has swamped a simple game with extraneous modes desperately to try and justify a retail release.
    • 68 Metascore
    • 70 Critic Score
    With its varied mission objectives, well designed co-operative gameplay and highly impressive graphics, it's a joy to play - most of the time.
    • 80 Metascore
    • 70 Critic Score
    It's fairly obvious that Legend game wasn't designed for the 360, but even against the best action adventures of recent times (like "God of War" or the "Prince of Persia" trilogy) it falls some way short of matching the standard we've become accustomed to in recent years - both on a gameplay and on a technical level.
    • 67 Metascore
    • 70 Critic Score
    It doesn't possess the same can't-put-it-down addictiveness as Friends of Mineral Town, the series' greatest portable success, but I have found myself coming back to it day after day, moving the story along at an unhurried pace. The setting and ambience are captivating and entirely unique, its presentation is undeniably excellent and the gradual exploration of the island is compelling.
    • 78 Metascore
    • 70 Critic Score
    A game which is good, but not great, and certainly not up to the standard of Nintendo's best 2D platformers.
    • 77 Metascore
    • 70 Critic Score
    I hope that Telltale is playing the long game here and that the final two episodes will pull everything together in a satisfying way. Not so much for the story - I find myself curiously unconcerned by the prospect of discovering the identity of the killer - but because I want to feel like I made a real difference during the time I spent in Wolf's clothing.
    • 73 Metascore
    • 70 Critic Score
    Depending on the response, Minter reckons this won't be the last the iOS market will be seeing from him. With the prospect of more enjoyably warped re-imaginings like this, maybe his best work is yet to come.
    • 78 Metascore
    • 70 Critic Score
    Despite the silly roulette wheel thing, it's still addictive. I've played it for hours.
    • 81 Metascore
    • 70 Critic Score
    This is a saga that has clearly been tugged and squeezed, compromised and spoiled by many, many cooks.
    • 68 Metascore
    • 70 Critic Score
    This isn't a game that sets out to change the world or to redefine the genre, but rather to rehash an existing genre in a solid and playable way. An objective which it achieves with room to spare.
    • 74 Metascore
    • 70 Critic Score
    As a story, then, The Wolf Among Us is coming together nicely. As a game, it still feels remote, a little snagged on the same repetitive systems. With The Walking Dead, Telltale showed us a new way to experience stories via a joypad. As it takes on more and more projects, it really needs to show that its new formula is as flexible as it is formidable.
    • 78 Metascore
    • 70 Critic Score
    The weather effects are quite wonderful, and there's something perfectly cosy about having a snowstorm fluttering outside the window, but they only change the game as much as you want them to. After the tenth rainstorm, the novelty starts to wane.
    • 80 Metascore
    • 70 Critic Score
    We missed some of the more intricate aspects of the original, and the ability to carry veteran troops forward between missions is a glaring omission, but despite a few niggling faults, it's still one of the best single-player RTS titles we've ever played, and is well worth the price of entry for that alone.
    • 70 Metascore
    • 70 Critic Score
    Part One of Burial at Sea is predicated on so many constants and variables that it will undoubtedly prove divisive. It feels all too brief, even as half of a two-part whole, but it delivers a rich storyline that builds to a suitably stunning climax.
    • 68 Metascore
    • 70 Critic Score
    Thanks to the game's fundamental competitive structure, in two-player mode it shines and the charming art style, which ably mimics Japanese fighting game aesthetics, lends the package character sorely missing from its DS Sudoku rivals.
    • 73 Metascore
    • 70 Critic Score
    Experienced platform fans will recognise its tricks before they even hit, and they may feel mildly short-changed for it, even if I have a strong suspicion they'll be as happy playing it as I have been.
    • 77 Metascore
    • 70 Critic Score
    This is a nice game that may well turn into a great game: if the players continue to stick around, if the developer doesn't let the micro-transactions take over, and if the design team keeps its eye out for bugs and exploits that emerge as people start to get really serious.
    • 77 Metascore
    • 70 Critic Score
    If there's a rhyme or reason to it, perhaps it's that the violence and gore are still satisfyingly novel, but that this time it's more show-and-tell than learn-and-apply.
    • 77 Metascore
    • 70 Critic Score
    This is a deep, engaging, beautiful game, a welcome alternative to DOTA and League of Legends for the console crowd.
    • 80 Metascore
    • 70 Critic Score
    Not a bad package, really, just not a great one. It's never going to trouble the likes of "Super Mario World" or "Yoshi's Island" in the sheer artistry and quality of gameplay stakes, at least not in this reviewer's book.
    • 78 Metascore
    • 70 Critic Score
    As for the new cards, the cunning behind many of them is likely to echo throughout the seasons, even though not all of them are showing up in regular play at the moment. And if you're anything like me, you won't want to be without them.
    • 62 Metascore
    • 70 Critic Score
    For us, it's an enjoyable hackandslash with a thoughtful combat system, some nice integration of RPG elements, and a story that kept us interested once it stopped trying to confuse us by failing to clarify who or what anything was or had to do with anything.
    • 76 Metascore
    • 70 Critic Score
    It's not perfect, and we hope Nintendo takes the concept further, but it's still well worth checking out even for a few hours' worth of hilarity.
    • 76 Metascore
    • 70 Critic Score
    Between the single-player being an obvious afterthought, limited multiplayer modes, shoddy graphics and some online kinks to work out, Twisted Metal can't hide its roots as the multiplayer-only PlayStation Store title it was originally developed to be. With all its flaws, it would be easy to write off this full-priced retail release as a polished turd - but that's not fair...It's more of a diamond in the rough. Take the time to get to grips with its minutiae and the combat is extraordinarily complex and balanced.
    • 83 Metascore
    • 70 Critic Score
    Like most EA Sports releases, Madden 09 is a good re-entry point for anyone who's skipped a few years, but less than essential for anyone who picked up last year's edition. The changes may be numerous, but few feel essential and you're always aware that many of them will be back next year, in a further refined form.
    • tbd Metascore
    • 70 Critic Score
    Vector is a joy to behold on the iPhone, but an absolute dream on a Retina-screened iPad.
    • 76 Metascore
    • 70 Critic Score
    It's a genuinely peaceful and relaxing experience, with a wonderfully becalmed atmosphere, subdued beauty, and an earnest, innocent attitude - all of them rare properties in games.
    • 77 Metascore
    • 70 Critic Score
    Scott Pilgrim vs. The World is pretty much the perfect Scott Pilgrim game, hitting all the notes that fans of the series and its worldview could want. But for those who couldn't tell an Envy Adams from a Julie Powers (pity them), it's little more than a cute parody game, meticulously detailed, but outdated by design.
    • 79 Metascore
    • 70 Critic Score
    With a touch more refinement in its platforming and less zeal in its agent-based aggression, Stick it to the Man could have staked a claim as one of the most essential games of the year.
    • 66 Metascore
    • 70 Critic Score
    It's very easy to win races, even on the Hard difficulty setting, the platforming sections offer no real challenge, and the fun to be had from blowing up opponents when you've clashed your kart wears thin after a while.
    • 79 Metascore
    • 70 Critic Score
    But if you're in the mood for one of the more cerebral, calming puzzle experiences around, you could do a whole lot worse than fire Hexic up when you're between games - if only to trounce the high scores of your buddies.
    • 77 Metascore
    • 70 Critic Score
    A backward step from last year's release. The fact that it's less challenging may make a lot more accessible to the mass market audience that it's so desperate to pander to, but the net result is that it's also, on balance, a slightly less exciting and enjoyable game.
    • 81 Metascore
    • 70 Critic Score
    Bugs aside - and indeed notwithstanding the bugs in our case - it's relentlessly entertaining and commands your attention as well as anything else on the handheld to date. We only wish it put up a bit more of a fight, and did more to take advantage of a system that once seemed purpose-built for it. [Import]
    • 63 Metascore
    • 70 Critic Score
    If you dip into Assassin's infrequently you will likely question the worth of this self-contained side-story. But for those keen to experience every nook and cranny of the Creedverse, Tyranny offers an enjoyable and different experience - if not an essential one.
    • 75 Metascore
    • 70 Critic Score
    One of those games which stands inches away from greatness.
    • 71 Metascore
    • 70 Critic Score
    A game that's ingenious but ultimately a little tedious, this puzzle oddity is a brain-teaser that will boggle your mind at least as long as your patience lasts.
    • 88 Metascore
    • 70 Critic Score
    While the repetitive nature of the sub-games is what really keeps this away from true greatness, what leads to an increasing sense of the game being a chore is something as simple and ethereal as a wind.
    • 68 Metascore
    • 70 Critic Score
    This is a bombastic, flippant, amusingly grotesque game that compensates for a lack of wit with hyperactive energy and overstatement.
    • 81 Metascore
    • 70 Critic Score
    This is a robust FPS, comfortably the strongest on its platform and, while derivative of its strongest rivals, it's still able to compete in key areas.
    • 64 Metascore
    • 70 Critic Score
    While in terms of accuracy to the world it's the least accurate LoTR licence yet, in other areas it's terribly close to the books. It's slow-paced. It's a little unwieldy. It's hardly glamorous. However, it's also something which wraps you up in its own world for hours at a time.
    • 70 Metascore
    • 70 Critic Score
    The shrink from arcade to DS screen in no way cramps the experience, offering the same amount of exacting control as it ever did.
    • 83 Metascore
    • 70 Critic Score
    Artistically Odin Sphere is one of the most marvellous videogames we've yet played. The inimitable character designs, varied and exquisite backgrounds, glorious soundtrack, considered voice acting and engaging storyline pull together in a consistent way few other games manage. However the game they clothe fails to engage in a similar way.
    • 73 Metascore
    • 70 Critic Score
    There are some truly magic moments here that transcend nostalgia. Even now, that first time you achieve absolutely blinding speed is exhilarating.
    • 68 Metascore
    • 70 Critic Score
    It's a long journey through this huge game and TDU2 offers an unrefined, bumpy ride. Thankfully, if it all gets too much, you can set the grind aside for a long journey of your own – just following your front wheels across the islands, revelling in one of the great videogame open worlds...Unsteady but passionate and ambitious, TDU2 is fantastic escapism. It's just a shame it sometimes needs to escape from itself.
    • 49 Metascore
    • 70 Critic Score
    Plenty of people would rather sit on the sofa, thanks, and play a proper videogame with guns, and good for them. But small girls, show-offs and people who are too drunk to care in the first place will have a great time with Just Dance.
    • 64 Metascore
    • 70 Critic Score
    The core game is, given a little time and concentration, excellent, if repetitive. Since Sony seems to have long left the Colony Wars series for dead and Nintendo likewise with Rogue Squadron, this game ably fills a gaping whole in one of gaming's most pure and heady genres.
    • 71 Metascore
    • 70 Critic Score
    A game designed for people who like the idea of Monster Hunter, but for whatever reason – whether it's sharpening your weapon, eating steaks for stamina, laying traps for captures, being stampeded by an enraged Barroth or failing to bag a Deviljho Gem for the tenth consecutive time – find the game too demanding.
    • 68 Metascore
    • 70 Critic Score
    The presentation is flawed and even though SBK 07 looks rough in parts, we can't recall actually enjoying a bike game on PlayStation 2 this much since, well, since PlayStation 2 began.
    • 70 Metascore
    • 70 Critic Score
    The haircuts alone make SingStar Abba worth the asking price.
    • 84 Metascore
    • 70 Critic Score
    When we finished "DMC3," we wondered what Capcom would do with new hardware. The answer is not an awful lot. The visuals are better, the combat's more accessible, the upgrade system's pleasingly flexible, but in practically every other sense Capcom has passed up the opportunity to do something new and exciting.
    • 78 Metascore
    • 70 Critic Score
    Radiant Dawn's core of creamy white strategy nougat does shine through its horribly drab exterior, but only just. We've seen it all before, and this can't help but seem like a wasted Wii opportunity.
    • 71 Metascore
    • 70 Critic Score
    True, it all feels more like doing homework than playing a game. But the incentive to keep going is you do find yourself learning new words. If that appeals, My Word Coach offers a stylishly presented, relatively entertaining way of doing it.
    • 85 Metascore
    • 70 Critic Score
    The handheld's d-pad cannot be used to move your character (instead it triggers taunts) and the analogue stick prevents precision inputs. Here, stripped of its fan service and joyful chaos the grim truth is revealed: Super Smash Bros. is a mediocre fighting game.
    • 60 Metascore
    • 70 Critic Score
    For the thick-skinned (preferably male) gamer looking for some fairly harmless stupidity to amuse themselves with, this resurrection of Leisure Suit Larry is surprisingly good fun, and a welcome change from the constant array of samey me-too sludge that's peppering the landscape this Christmas.
    • 74 Metascore
    • 70 Critic Score
    Patapon 3 is, in many ways, a typical third instalment: bigger, prettier, more difficult, and much more complicated. But that often works against it rather than in its favour, diluting that brilliant and unique rhythm-action strategy gameplay.
    • 78 Metascore
    • 70 Critic Score
    With its pleasantly non-fascist checkpointing, sensibly compact level design and satisfying combat system, you'll appreciate Soul Of Darkness all the more. It's short, sweet and entirely unoriginal, but for all the right reasons.
    • tbd Metascore
    • 70 Critic Score
    Second Assault marks another successful map pack for DICE, although one not nearly as sharp as Battlefield 3's marvellous End Game sign-off. Two excellent maps, one decent effort in Metro, and the perfunctory but underwhelming Operation Firestorm are enough to freshen up the rotation, while the new weapons might sate those who've already (somehow) exhausted the 'vanilla' game's already sizeable arsenal.
    • 70 Metascore
    • 70 Critic Score
    Citizens of Earth succeeds in rediscovering something of the ingenuity of 1990s JRPGs in its playful twists on genre clichés. And as a kooky and inventive contemporary re-imagining of the Super Nintendo-era role-player, this, like its protagonist's campaign, is but a near miss.
    • 65 Metascore
    • 70 Critic Score
    Dynasty Warriors remains a series that contains greatness, then, but that's not quite enough for higher marks - although, inevitably, it will still be just about enough to bring along Dynasty Warriors 9.
    • 78 Metascore
    • 70 Critic Score
    It might not be what Mrs. Hudson wants for him, but Bomberman's still one of the best multiplayer games you can buy, and whether or not you want another version you should at least dig out one of the ones you already own and raise your rollerskates in acknowledgement.
    • 79 Metascore
    • 70 Critic Score
    In isolation it's a great racing game, but in the context of the dreaded yearly churn to which Codemasters finds itself committed, the sensational but ultimately restrictive Classics Mode is the only meaningful addition.
    • 61 Metascore
    • 70 Critic Score
    This Impossible Mission remake won't set the scene alight as it did during the '80s but it's a solid, faithful rendition of a cherished old classic.
    • 77 Metascore
    • 70 Critic Score
    Peggle 2 is still a wonderful game, but to a super-fan there are too many things that feel miscalibrated. In a way, that's more damaging than the suggestion PopCap isn't sure what else to do with Peggle: it suggests PopCap needs to rediscover itself.
    • 83 Metascore
    • 70 Critic Score
    Alan Wake is an accessible, undemanding game with a neat combat mechanic and decent visuals. It's just not a very original game, it's certainly not an exceptional one, and it's a shame it wasn't ready a few years ago.
    • 63 Metascore
    • 70 Critic Score
    Once again it comes down to this: superb pop songs and amazing choreography, wrapped up in a package which could be more polished and comprehensive but which does the job. Good times.
    • 77 Metascore
    • 70 Critic Score
    Once you're in the zone, it starts to feel like a slapstick top-down Burnout. And if you don't feel like paying for that, maybe you should have your eyes popped.
    • 82 Metascore
    • 70 Critic Score
    There aren't enough two-player tablet action games knocking around; this one is clever and even-handed and, like its courtly leads, unlikely to outstay its welcome.
    • 67 Metascore
    • 70 Critic Score
    But even with the 2600 stuff taken out of the equation, nine quid for the whole lot is reasonable value, and if you're only interested in certain titles, you can buy each one in 59p packs.
    • 74 Metascore
    • 60 Critic Score
    The core of Puzzlegeddon remains a fun, engaging take on a classic genre with a clever twist - but played against the soulless bots, with no bragging rights or trust in equanimity, there's a limited appeal which probably won't justify the admittedly low price-tag (GBP 10.95 at Direct2Drive). Find a similarly-minded friend, however, and feel free to adjust the score according to your love of competition.
    • 72 Metascore
    • 60 Critic Score
    The Borderlands gameplay is still as strong as ever. This may be more of the same, but when the same is this good, it's hard to feel too aggrieved, even if it never quite feels like the experience is worth another 800 Points (£6.29 on PS3 and PC).
    • 66 Metascore
    • 60 Critic Score
    I certainly enjoyed the quest, brief as it is, and for all its flaws I was happy to be lured back into Fable's world after a few months out. But I was still left underwhelmed once I'd sucked all the new content dry though. Worth experiencing for the Fable faithful? I'd say yes. But is it worth 800 Points? Probably not.
    • 61 Metascore
    • 60 Critic Score
    With its unwisely generic title, Hamsterball doesn't inspire confidence that it's going to do anything more than roll over old ground, and so it proves.
    • 68 Metascore
    • 60 Critic Score
    Where Orcs & Elves leaves me is wanting a decent, full-length dungeon-crawling RPG for the DS. What it gives me is the first five or six hours of one that was already beginning to feel a bit repetitive. Nothing's inherently bad about it (apart from the attempt at touch-screen movement controls), but it's rarely unapparent that this belongs on your portable telephone.
    • 69 Metascore
    • 60 Critic Score
    World of Warplanes is not bad, but it's not nearly as exciting as World of Tanks. It's a sometimes enjoyable, occasionally tiresome arcade shooter that's forgiving to fly and a challenge to master. Compared to its smart, successful older brother, it's not nearly as sophisticated and, most importantly, it's not nearly as much fun.
    • 72 Metascore
    • 60 Critic Score
    It's like eating a bowl of tasty different flavoured ice creams, but finding a fag-end in every fourth mouthful. Secret Agent Clank is excellent in parts, but it's not consistent enough. And it's got stealth in it.
    • 57 Metascore
    • 60 Critic Score
    This is clearly a game designed for light-hearted communal family play, with everyone chipping in with suggestions of what to photograph. And, on those terms, Sea Life Safari is a sweet, amusing and enjoyable little experience.
    • 71 Metascore
    • 60 Critic Score
    I lean back in my chair and, in a moment of grim lucidity I realise: all of these games are already in a cardboard box in the shed.
    • 65 Metascore
    • 60 Critic Score
    It's a strong package that suffers partly because we were promised so much in the first place, partly because so much of it is available online for free, and partly because the new stuff is exactly the sort of thing Valve would have released for free in times gone past.
    • 75 Metascore
    • 60 Critic Score
    Multiplayer doesn't offer much, either.
    • 73 Metascore
    • 60 Critic Score
    Played on a big screen with the ability to take a much wider view of the battlefield, it would be much less stifled and tough to grasp, and the individually awkward or squirmy action bits would be more acceptable. But it isn't and they aren't, and getting past the game's flaws is ultimately more trouble than it's worth on a system already packed with action and strategy games that are consistently better than what lies beyond the frustration herein.
    • 61 Metascore
    • 60 Critic Score
    Don't expect an RPG of depth – it's heavy on the action, light on customisation, and rewarding loot is rare. It's also in desperate need of more time in the womb, and the results of that are felt all over. But by and large, the sense of location and the constant weft of combat meant that I spent much of the fifteen hours it took to complete in a state of gentle enjoyment – and that definitely counts for something.
    • 56 Metascore
    • 60 Critic Score
    In what's turning out to be a regular Kinect refrain, then, try not to think of this as a flawed game so much as one that's been quietly and consistently undermined by its hardware.
    • 77 Metascore
    • 60 Critic Score
    Hell is Us is an absorbing, nightmarish meditation on the horror of war, but divisive design choices prove tedious.
    • 70 Metascore
    • 60 Critic Score
    Heavy Rain worked because it was a police procedural, a genre that's all about narrow horizons and methodical reassurance. The tight confines of Quantic's style suited it well. The same delivery just can't contain Beyond's epic scope, preposterous premise and high-octane action. You're left feeling detached from it, and its component parts have nothing more than a frail spine of story holding them together.
    • 66 Metascore
    • 60 Critic Score
    This is a slight, simple, often delightful game that displays moment-to-moment ingenuity but which now obviously lacks a broader conceit to bring its ideas together.
    • 67 Metascore
    • 60 Critic Score
    If you've always hankered after a handheld version of one of the best puzzlers there's ever been, then this is a serviceable port that does the job, but just be aware that you'll probably want to skip over the new modes very quickly.
    • 65 Metascore
    • 60 Critic Score
    It's a game best recommended to non-RPG fans, those who want a short, light adventure that eschews grinding (until the final area at least) and detailed stat-management for bright character and brevity. But even on these terms, the recommendation is at best a very gentle one.
    • 69 Metascore
    • 60 Critic Score
    Its willfully old-school design and clunky combat belong in a bygone era, and for the optimistic price-tag Konami has slapped on the game we've every right to expect more. Only the most hardcore of fans will have time for this; the rest of us should wait for Homecoming.
    • 62 Metascore
    • 60 Critic Score
    Strategy takes a backseat to speed, efficiency and swarming your opponents.
    • 63 Metascore
    • 60 Critic Score
    There is a great, great game yet to be made in this subset of the football sub-genre, where the depth of a beat-'em-up lurks beneath accessible showboating, but this isn't it.
    • 74 Metascore
    • 60 Critic Score
    Familiarity stalks you at every turn in Wuchang: Fallen Feathers, a competent, cool and pretty soulslike with a nice twist on death but few true surprises.
    • 59 Metascore
    • 60 Critic Score
    Though it doesn't stray far from the standard survival game formula and often lacks polish, The Lord of the Rings: Return to Moria offers a moody, atmospheric descent through Tolkien's world - with plenty of lighter moments to be found along the way.
    • 74 Metascore
    • 60 Critic Score
    A refreshing return to the past, and for that reason it's slightly too generic to recommend strongly. It's only ever just pretty enough, and there's seldom anything really breathtaking.
    • 58 Metascore
    • 60 Critic Score
    A slick and stylish boxing game that plays like a champ when you're winning, but is worryingly featherweight when it comes to defensive options.
    • 68 Metascore
    • 60 Critic Score
    Taken at face value, these 'remakes' aren't as disastrous as they sound, but not including the original versions alongside them guarantees a testy dismissiveness among the very people who would champion this collection the most.
    • 82 Metascore
    • 60 Critic Score
    One of Capcom's most handsome Ace Attorney remasters to date, the Investigations Collection brings welcome improvements to some longstanding series weaknesses, but divorcing it from its courtroom setting and structure is its biggest and most fatal flaw.
    • 68 Metascore
    • 60 Critic Score
    Unfortunately there's not a great deal to it; just a succession of questions, and no other modes to explore - and if you were expecting Game Center integration or real-time multiplayer competitions, you're out of luck.
    • tbd Metascore
    • 60 Critic Score
    Really, Lego 2K Drive was prefigured in 2019, with the Lego Speed Champions DLC for Forza Horizon 4, where Playground Games plugged its wondrous driving into a surfeit of visual jokes. The best of which was how well the British landscape, with its greebled turf and boxy clouds, responded to its toyish transformation - all those skittering dry stone walls you had ploughed through seemed right at home in Legofied form. From there, I guess, the idea grew and grew, but I can't help wondering if it should have stayed put.

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