Eurogamer's Scores

  • Games
For 5,043 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Uncharted 2: Among Thieves
Lowest review score: 10 New World Order
Score distribution:
5963 game reviews
    • 57 Metascore
    • 60 Critic Score
    It's the gaming equivalent of walking from your bedroom to the kitchen, opening a cupboard and eating a sneaky between-meals biscuit. It's totally unnecessary and not entirely satisfying. But it does taste quite nice.
    • 64 Metascore
    • 60 Critic Score
    It's nothing at all like Command & Conquer, but - eventually - it's a thoughtful and bombastic multiplayer RTS that's welcoming to everyone.
    • 69 Metascore
    • 60 Critic Score
    After playing the three levels of this, all the beans in Tesco wouldn't make me play it again. There's not room in this sandbox for two. Or one for that matter. Goodbye gods, hello atheism.
    • 59 Metascore
    • 60 Critic Score
    The poor AI and lack of an in-game save option makes the single player campaigns frustrating and unrewarding, and the role-playing elements don't quite work as well as they perhaps should.
    • 62 Metascore
    • 60 Critic Score
    There's a mess of nerves that throb confusedly beneath its borrowed face. It looks about right, certainly, but you'll need more than immunosuppressants to stop your face exploding in outrage half the time.
    • 70 Metascore
    • 60 Critic Score
    At times a wonderful effort and a tremendous tech demo that kept us entertained for all of a couple of hours, but that's all it eventually feels like - a tech demo. As a game, it's woefully shallow and it left us wanting something more.
    • 61 Metascore
    • 60 Critic Score
    An expensive indulgence, Legends and Killers undoubtedly improves the multiplayer in terms of variety, but that's just not enough to make it essential.
    • 55 Metascore
    • 60 Critic Score
    Bullet Witch's graphics can switch from breathtaking to tawdry in the bat of an eyelid, just as quickly as the action can veer between exhilarating sensory barrage and tedious, repetitive trawl.
    • 55 Metascore
    • 60 Critic Score
    It's a thin and troubled tribute to the original Panzer Dragoons, slim on the ambition, vision and art that made its predecessors what they were - and some way short of the invention and execution in the games they inspired.
    • 61 Metascore
    • 60 Critic Score
    But more importantly, you do get to 'be' the Fantastic 4 and experiment with some really rather excellent superpowers, and the game isn't so bad that a serious fan couldn't overlook its flaws.
    • 71 Metascore
    • 60 Critic Score
    Runes of Magic is by and large a robust, enjoyable game. As a free-to-play title, it's impressive. Although Western gamers will still have their reservations about amorphous RMT versus those nice straightforward subs, Runes of Magic is something of a landmark: it won't dislodge the subscription-based model in the West by any stretch of the imagination, but it does demonstrate that free-to-play doesn't necessarily mean rudimentary, shallow, cheap or totally brutal in the integration of RMT.
    • 65 Metascore
    • 60 Critic Score
    While the storyline blooms from the initial boredom into something more intriguing, it fizzles disappointingly as the game comes to its rather abrupt end.
    • 70 Metascore
    • 60 Critic Score
    For its target audience - those late 20s, early 30s gamers who remember blowing on the NES cart's connectors when it wouldn't load - the impact of WayForward's high-purity dose of old-fashioned platforming has been diluted by the new wrapping. Even those new backgrounds, as lovely as they are, pull the eye away from the parts of the level that have actually been recreated. For the Pixar generation, meanwhile, there's just a quaint, old-school platformer here, starring a character of whom they've never heard.
    • 72 Metascore
    • 60 Critic Score
    A serviceable shooter, but it lacks the spectacle of Call of Duty, the tactical options of Deus Ex or Crysis, and the urgency of FEAR. In their place it has, well, not much.
    • 72 Metascore
    • 60 Critic Score
    Ys simply falters in the face of the better games now on the market, and in that context, it's hard to recommend it as much more than a curio for the hardcore RPG fan.
    • 65 Metascore
    • 60 Critic Score
    It's a content-packed, well-produced handheld game - they can put that on the box if they want - but the racing's a bit boring, the load-delays are too regular and too long, it's very punishing when you start getting somewhere, and the lack of online options hurts it.
    • 63 Metascore
    • 60 Critic Score
    It lacks so much of what made its forebears great, and at times you look at it and wonder if they thought any of it through.
    • 74 Metascore
    • 60 Critic Score
    Perhaps Neverwinter has more potential, perhaps it will grow beyond this, but games can only be reviewed on what they are, not what they might become, and for now the many user-forged forays into fantasy are, just like the rest of Neverwinter, mostly about going to a place, bashing heads in and grabbing swag.
    • 76 Metascore
    • 60 Critic Score
    Fans of the comic strip can feel free to add as many points to the score below as will make them happy, since they're the ones most likely to make the effort needed to get past the flaws, but for everyone else there's little here to justify the hefty price.
    • 67 Metascore
    • 60 Critic Score
    Turok is at its best when you slow down and make use of your surroundings and arsenal. The reason it loses so many points is that it can be at its absolute worst ten seconds later, and that while its lows are paralysingly dreadful, its peaks are never much more than competent, or fleeting novelties spoilt by cliché, repetition or sloppiness.
    • 62 Metascore
    • 60 Critic Score
    Fans of the character will be pleased with how well his off-the-wall mannerisms have been realised in game form, and there's enough inspired wackiness to make your first play-through worthwhile, but the same lack of nuance and depth that makes Deadpool such enjoyable company also means that his game is a joke not worth hearing twice.
    • 68 Metascore
    • 60 Critic Score
    While crafted from familiar pieces, Capcom's latest shooter is an enjoyable combination of mechs, dinosaurs and general silliness.
    • 77 Metascore
    • 60 Critic Score
    It's just a pity that a developer with the unmistakable talent of Housemarque hasn't seized the opportunity to tweak, twist or otherwise refresh an overused formula.
    • 65 Metascore
    • 60 Critic Score
    Disappointing, but not necessarily boring.
    • 63 Metascore
    • 60 Critic Score
    Disney has clearly tried to make a vastly more flexible and more varied game to Pokémon but, in doing so, has broken that game's more elegant flow and focus of ideas.
    • 81 Metascore
    • 60 Critic Score
    Mega Man 10 doesn't quite perhaps have the sparkling feel of reinvention that its predecessor enjoyed, but if you were one of the many who considered MM9 a welcome return to form, then this is another must-buy. Everyone else is perfectly entitled to look confused.
    • 65 Metascore
    • 60 Critic Score
    There's a bit more up and down, certainly, but all that really distinguishes it is the sharp, cartoony look, smooth framerate (even if we couldn't find a 60Hz option) and web-like interface for loading each level.
    • 73 Metascore
    • 60 Critic Score
    Feels like a hastily put together stop gap before the series goes PS3.
    • 64 Metascore
    • 60 Critic Score
    If you loved the original games then that might carry you through to completion but for those who are new, prepare for a long slog.
    • 68 Metascore
    • 60 Critic Score
    It's clear that the team is trying to provide an accessible, fast-paced scrap-'em-up that can be enjoyed by all the family, not just autistic puppeteers. In that sense, the game's a modest success, offering a shallow but sometimes riotous playpen for up to four players to scrap away in visually interesting ways. But the slightness of the package means that this polished after-pub game will provide some short-term laughs but only minimal long-term nourishment.
    • 83 Metascore
    • 60 Critic Score
    If you're prepared to ignore its shortcomings and get to know it, there's an approachable beat-'em-up in here, even if it yields to your whim far too easily.
    • 72 Metascore
    • 60 Critic Score
    Here's hoping they'll do better with the sequel, if there is one, and produce a game with real charm, inventive level designs and plenty of fast-paced action - the game Tokobot should have been, in other words.
    • 71 Metascore
    • 60 Critic Score
    The problem is, it's hard to ever truly engage with it when so many of the The 3rd Birthday's key encounters are fundamentally spiteful. If you're really determined to eke some enjoyment from the rubble of frustration, there are a few moments that might make you feel like it's worth it. Sadly those occasions don't come along nearly enough to justify all the joyless attrition en route.
    • 50 Metascore
    • 60 Critic Score
    B-Boy has limited itself, partly by playing on Sony hardware and partly by gameplay that's not inclusive enough; it's so stylish it's for poseurs not players. Not into hip hop culture? No reason to pick this up, no matter how pretty and slick the dancing is.
    • 88 Metascore
    • 60 Critic Score
    So - here's a rating for the casual gamer. Add one point for every air show you've ever attended.
    • 67 Metascore
    • 60 Critic Score
    Completists will certainly enjoy the three Templars' Lairs bundled alongside The Bonfire of the Vanities, but being forced to buy the accompanying memory sequence to access them leaves a bad taste in the mouth.
    • 74 Metascore
    • 60 Critic Score
    UsTwo's slightly airless prettiness benefits from a few new ideas.
    • 58 Metascore
    • 60 Critic Score
    It is, at best, a sidestep, one that neither advances its series nor the genre into which it has lunged.
    • 68 Metascore
    • 60 Critic Score
    Mechanically, Life Eater uses a diary-based puzzle system in some really interesting ways, but it struggles to say anything meaningful about the shock-factor setting it's gone for.
    • 68 Metascore
    • 60 Critic Score
    It's hard to ignore the fact that the 3DS has smarter and more inventive puzzlers - a handful of them are also on the eShop, in fact - but if you want a good old idea dressed up in garish new duds, Tokyo Crash Mobs should just about do the trick.
    • 69 Metascore
    • 60 Critic Score
    A visually arresting, warm-hearted tale of a gofer searching for his purpose, Harold Halibut flounders amongst endless fetch-quests and waffle.
    • 67 Metascore
    • 60 Critic Score
    Is it that surprising that Joy Ride Turbo seems a little confused? Not really, I guess.
    • 80 Metascore
    • 60 Critic Score
    Lies of P has strong enough foundations in its edgy tone and tweaked weapons to provide an enjoyable experience for those in need of a FromSoft fix.
    • 74 Metascore
    • 60 Critic Score
    Dull warfare mars a fascinating battle for supremacy during the late Bronze Age collapse.
    • 76 Metascore
    • 60 Critic Score
    The squeaky eccentricity of proceedings leaves you charmed, if a little frustrated with the lack of a truly solid baseball game.
    • 69 Metascore
    • 60 Critic Score
    If a few joints can be tightened, a few rough edges filed down, Ironclad Tactics could hum along nicely. For now, however, I wouldn't recommend you climb aboard this one. It's a rickety ride.
    • 62 Metascore
    • 60 Critic Score
    But more importantly, you do get to 'be' the Fantastic 4 and experiment with some really rather excellent superpowers, and the game isn't so bad that a serious fan couldn't overlook its flaws.
    • 79 Metascore
    • 60 Critic Score
    It's built on an impressive world but it doesn't do enough with it, and as a result it's curious, but hardly compelling.
    • 92 Metascore
    • 60 Critic Score
    Much of Elden Ring: Shadow of the Erdtree is more of the same gruelling beauty - but a shift to explict storytelling and signposting means its essence as a living, evolving shared text is lost.
    • 64 Metascore
    • 60 Critic Score
    Scrappy where it needed to be polished, clumsy where it needed to be nimble, the game wears its iconic characters as a shield, happy to serve up scripted shocks but offering nothing that might actually surprise.
    • 74 Metascore
    • 60 Critic Score
    Once successful, surrounded tiles flip to the colour they're surrounded by, while any surrounding tiles disappear entirely. Got it? Good. That's the entire game.
    • 74 Metascore
    • 60 Critic Score
    The portability, extra modes and various refinements of the DS version make for a much more satisfying game than the Flash effort we're continually referencing, but the DS is already home to a good few equally satisfying puzzlers (including "Mr. Driller" and "Polarium") and we'd seriously suggest looking to them before haggling for a copy of Zoo Keeper.
    • 78 Metascore
    • 60 Critic Score
    Perhaps more importantly is the inexplicable disappearance of dead bodies. Literally five seconds after they've flopped heavily to the ground, apparently not man enough to withstand a nail-filled 2-by-4 in the cranium, they - *ping* - vanish.
    • 73 Metascore
    • 60 Critic Score
    While this remains a great multiplayer, social game for some people, and it's certainly a good way to work up a sweat, at heart it's still an eight year old game with remarkably little alteration from the original.
    • 58 Metascore
    • 60 Critic Score
    With ever-present control frustration taking the shine off an otherwise commendable effort, you'll be hard-pressed to see the game through all five levels, never mind slog through the upcoming chapters. Unless they fix the controls, that is...
    • 69 Metascore
    • 60 Critic Score
    The game's peppered through with the sort of idiosyncratic humour that marks so many of Nippon Ichi's games, but here the jokes often come at the expense of clarity, with Badman more eager to poke fun at some crusty JRPG convention than to properly explain his game's own subversions.
    • 65 Metascore
    • 60 Critic Score
    For most of us, though, Opoona is a curiosity - it's charming, strange and often fun, but too shallow and stretched out to make for a genuinely engrossing RPG experience. [JPN Import]
    • 72 Metascore
    • 60 Critic Score
    While the game is otherwise an Advance Wars clone, somehow it's much less than its inspiration. Perhaps it's the fact the units' rock-paper-scissors relationships aren't so immediately obvious, or the weaker level design or the schizophrenic yet middle-of-the-roach aesthetics, but Commanders: Attack of the Genos lacks character, identity and personality.
    • 72 Metascore
    • 60 Critic Score
    PC gamers accustomed to feasts of content and polish will likely feel short-changed from their subscription fee once the initial 30 day rush is over.
    • 81 Metascore
    • 60 Critic Score
    The combat's fluid, relatively deep and involving once it gets going, but it's also a wholly repetitive game that's been surpassed in so many meaningful ways that you can't simply be content with 'more of the same' anymore.
    • 69 Metascore
    • 60 Critic Score
    Play Liberation Maiden because you're after an acceptable arcade shooter, in other words; approach it expecting another wonky blast of Suda51 charm and, President Mech aside, you're going to be a little disappointed.
    • 67 Metascore
    • 60 Critic Score
    While it may be the best implementation of a console MMO to date, PS3 owners should still ask for more.
    • 75 Metascore
    • 60 Critic Score
    Me & My Katamari doesn't move the series on at all - in fact, it sort of rolls it backwards a bit, what with the smaller levels, slightly shonky control system and limited multiplayer modes. Not to mention the fact that you're constantly having to play through environments you've already explored, which is just tiresome.
    • 64 Metascore
    • 60 Critic Score
    As a side story to the main event, Honest Hearts is forgettable and predictable. Where it justifies its asking price is in the takeaway benefits it supplies to the long-term wasteland wanderer. More levels, more perks, new weapons and new enemies - this is what really benefits the game, and Honest Hearts delivers more than enough to make it a worthwhile diversion for players of all levels.
    • 73 Metascore
    • 60 Critic Score
    If you posses superhuman racing skills, FAST - Racing League is the game for you. The rest of us can mull over what might have been.
    • 70 Metascore
    • 60 Critic Score
    Conceptually beautiful, it takes the basic mechanics of a twin stick, top-down shooter and then essentially procedurally generates enemies - and therefore entire levels - based on the ebb and flow of any given music track.
    • 69 Metascore
    • 60 Critic Score
    Stronger emotional stakes and faster-paced drama promise an explosive climax that ultimately pulls its biggest punch.
    • 68 Metascore
    • 60 Critic Score
    Furiously frustrating. The game pitch works wonderfully in the realm of theory but in practice its problems undermine most of the flashes of brilliance.
    • 64 Metascore
    • 60 Critic Score
    The camera is crap, the scale is awkward, the story and characters are basic and cringe-worthy, the combat is tedious, the platforming and puzzling is too basic, and I was well bored of it by the time I conquered the final level with the first of the four Teams, which wasn't even that long after I first grabbed it out of the shrink-wrap.
    • 79 Metascore
    • 60 Critic Score
    Sonic is a bit like the band you used to love when you were a nipper but just refuse to change their sound: they keep a loyal crowd and play all the hits on demand for nostalgia's sake, but the new tunes sound like the old ones. Only the real obsessives need worry about this one.
    • 59 Metascore
    • 60 Critic Score
    If you were a massive fan of the Lego Star Wars games then by all means check out Bionicle Heroes - to a very large degree it looks like the same game, and as such you'll get the same kind of grinding enjoyment out of mining all the levels for booty.
    • 74 Metascore
    • 60 Critic Score
    It lacks a single-player offering worthy of the name (and simply is not worth buying if you don't have Live), is mystifyingly missing most of the PC maps and has been ported to such a disappointingly low grade standard technically that we can't help but feel like it's a huge missed opportunity and a disservice to hardcore followers of the machine - the very people this game is intended to excite.
    • 69 Metascore
    • 60 Critic Score
    There's really something fundamentally wrong in a game where I start keeping a book beside the table to read while my armies trudge into battle.
    • 62 Metascore
    • 60 Critic Score
    GRIN clearly has the capacity to go beyond what it does in Wanted, and it's a shame that the game only aspires to be a competent, mildly inventive extension of the film.
    • 63 Metascore
    • 60 Critic Score
    4am is too obfuscated for serious music producers who will grow frustrated at the limited number of samples and the lack of visual feedback over which tracks and effects are active at any one time. And the experience is also too inscrutable for beginners, who will find themselves lost in the matrix of noise, unsure of how it may be truly directed or tamed. A fascinating toy, then, but a toy nonetheless.
    • 83 Metascore
    • 60 Critic Score
    For a few quid you'll get a fair bit of enjoyment, but the fact remains that there's a putrid whiff of exploitation about this one. Let your wallet be your guide.
    • tbd Metascore
    • 60 Critic Score
    30 years after the arcade original debatably debuted the bullet hell concept, Toaplan's best shooter is back in an imperfect port of a port.
    • 80 Metascore
    • 60 Critic Score
    With the gameplay mechanics reduced to a largely predictable run of conversations and (in)appropriate use of objects, The City That Dare Not Sleep feels stuck in a rut much of the time.
    • 68 Metascore
    • 60 Critic Score
    Tiny incremental tweaks to the function are all very well if your base material is simply amazing or the form changes significantly but, all told, this is an old, whiffy average GBA kids RPG, dull and tired through inbreeding.
    • 63 Metascore
    • 60 Critic Score
    Here I sit on a cold December night in 21st century Britain. I am a 31 year-old woman. I have a degree. I am playing virtual Yahtzee with a computer-generated version of Mr Potato Head. I feel sick.
    • 54 Metascore
    • 60 Critic Score
    It lacks the ambition and style of some of its four-wheeled contemporaries, and you could argue that this license would have been better served by a semi-simulation like Milestone's own SBK. But by focusing on what makes motocross fun to watch rather than ride, it replicates the excitement of jumping from lip to lip astride a two-stroke tearaway... just about.
    • 63 Metascore
    • 60 Critic Score
    The evolving nature of the gameplay, and its intriguing story structure keeps you going. Not only that, the actual location design and some individual set-pieces are very atmospheric, and it somehow appeals to the old school adventurer in us that used to routinely find ourselves trapped somewhere with one single, set solution.
    • 75 Metascore
    • 60 Critic Score
    The all-new split-screen multiplayer modes are a bit hit and miss, but still welcome nevertheless.
    • 81 Metascore
    • 60 Critic Score
    With the gameplay mechanics reduced to a largely predictable run of conversations and (in)appropriate use of objects, The City That Dare Not Sleep feels stuck in a rut much of the time.
    • 70 Metascore
    • 60 Critic Score
    It needed to kick your arse more, and give you something mechanical to lure you back, not just canned explosions. You'll enjoy playing it, but you're not actually being entertained.
    • 67 Metascore
    • 60 Critic Score
    With the RPG situation on PSP as overwhelmingly dire as it currently is, Anniversary stands out as one of the more enjoyable, its simplicity and charm forever keeping it gently compelling, in spite of the irritating throwbacks inherent to its age.
    • 71 Metascore
    • 60 Critic Score
    If you happened to be sitting at home one evening, bored off your tits, and feel like lying on your tummy with a stupid grin splattered across your face, you could probably do worse than to rent it out - even if it is basically that "Kill all the Haitians" line from Vice City done up as an entire game. Totally.
    • 75 Metascore
    • 60 Critic Score
    The fact that Surfacer + is also out for iPhone for pennies makes the DSiWare price even more laughable.
    • 76 Metascore
    • 60 Critic Score
    Band Hero does not add anything to what we already saw in Guitar Hero 5, so in the end buying it just depends on your opinion about its track list.
    • 77 Metascore
    • 60 Critic Score
    Despite a number of difficult to spot and ultimately underwhelming "improvements", the Cube and PS2 versions of Dead to Rights remain generally engaging, with an uneven sprinkling of genius.
    • 68 Metascore
    • 60 Critic Score
    Its redeeming features are those it shares with Odyssey to the West – a sweet and nicely told story, an essential humanity. However, their redemptive powers are outdone by anachronistic trial-and-error gameplay, which grinds its gears and snaps your patience once too often.
    • 75 Metascore
    • 60 Critic Score
    An easy game to admire, the concept is appealingly daft and the implementation rich in wit and charm. It's just too laidback for its own good; an approach that pays dividends in those first joyful days but proves less successful in the long term as the rising difficulty curve chafes uncomfortably against the whimsical lack of direction.
    • 69 Metascore
    • 60 Critic Score
    Controller novelty value can't disguise its one-trick limitations or the vanilla production values, and there's no doubt that it should have been released at a budget price. One to rent, then.
    • tbd Metascore
    • 60 Critic Score
    Mask of the Rose is an incredibly ambitious dating sim - for better and worse, as its complexity is its greatest constraint.
    • 68 Metascore
    • 60 Critic Score
    There's no doubting Juiced is a quality game, but it veers off the racing line with a flawed progression system that starts off promisingly but penalises players too harshly and makes it a frustrating experience to claw your way back.
    • 78 Metascore
    • 60 Critic Score
    If you're looking for an ATV game that offers solid arcade-style gameplay, a wide range of events and decent offline multiplayer options, Offroad Fury 3 does the job.
    • 72 Metascore
    • 60 Critic Score
    Amped 3 certainly isn't awful, and will keep you entertained for a long time if you can get past the hideous presentation and get used to its stop-starty nature, but the most recent SSX was enormous too, and treated the sorts of tasks that Amped considers its core as a second string to its traditional racing and tricking.
    • 75 Metascore
    • 60 Critic Score
    Gun
    The setting lends itself perfectly to the premise, yet ultimately the overly forgiving combat system makes the game too damned easy.
    • 67 Metascore
    • 60 Critic Score
    Come on, SNK, stop churning out ports of stuff we've seen a million times, and give European fighter fans the game they really deserve.
    • 68 Metascore
    • 60 Critic Score
    Despite the missteps, Arrowhead's Gauntlet is a dungeon-crawler that understands the action's at its most thrilling when four players are piled in together, helping each other through the fight - and giving each other a hard time when they think that nobody's looking.

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