Eurogamer's Scores

  • Games
For 5,043 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Uncharted 2: Among Thieves
Lowest review score: 10 New World Order
Score distribution:
5963 game reviews
    • 75 Metascore
    • 70 Critic Score
    Top Spin 2 is a fine tennis title and a game you'll have a lot of fun with off or online, but one that does little to justify its price tag, and is little more than a high def update of the original.
    • 70 Metascore
    • 70 Critic Score
    This is a flashy and technically sound beat-'em-up and its drawbacks are largely overshadowed by what is the strongest interpretation of the Dragon Ball Z anime in years.
    • 81 Metascore
    • 70 Critic Score
    Sure, it's probably the most morally bankrupt game we've ever come across, but if you delight in extreme violence, language that would make Tarantino blush and a more forgiving take on the GTA theme then you've come to the right game.
    • 83 Metascore
    • 70 Critic Score
    The likelihood, then, is that people who played DKC Returns will find Tropical Freeze a little uninspiring. It's a superior game - it looks nicer, it's easier to control on the GamePad than it was on the Wiimote, and there's slightly more to do - but like a lot of Nintendo's recent sequels, that doesn't feel like quite enough.
    • 73 Metascore
    • 70 Critic Score
    It's a delightful nod to early eighties platforming, but one held back by an ill-suited input method.
    • 72 Metascore
    • 70 Critic Score
    The meagre number of maps means repetition soon kicks in, but the gorgeous visuals, frenetic carnage and demanding teamwork make for the tightest Horde variant since Mass Effect 3's. A surprisingly good time for all.
    • 78 Metascore
    • 70 Critic Score
    PES 2010's team management options are a warning sign that the Japanese developer still has some tricks up its sleeve, and people for whom the transition to another football game is simply too much to countenance will buy and enjoy this, and discover it still plays a good, grass-roots game. For everyone else though, up is still down, because FIFA wins again.
    • 73 Metascore
    • 70 Critic Score
    It's a solid, enjoyable shooter, but one that ultimately fails to leverage its strange control decisions into a truly unique experience. It should be different yet, for all its bold ideas about movement, it ends up feeling strangely generic over the long haul.
    • 83 Metascore
    • 70 Critic Score
    What you're buying into is a fantastic celebration of a timeless classic, and one that does something genuinely interesting with the gameplay to make it relevant now. The problem is, basically, is that it's been put in totally the wrong price bracket for what is an impulse buy. A curiosity.
    • 90 Metascore
    • 70 Critic Score
    GRAW lets you down just when you start to believe in it, and the net result is that although it's still very good, it's simply not as polished or amazing as it should have been.
    • 80 Metascore
    • 70 Critic Score
    Crucially, however, the game itself remains almost completely unchanged, the creative inertia all the more noticeable given the radical overhaul the series enjoyed over the course of its 2008 and 2009 incarnations.
    • 77 Metascore
    • 70 Critic Score
    Project Zero 2's gameplay is pretty basic throughout and showing its age in areas - although the graphical makeover, bar some dodgy textures, is very good. But with the lights off, it's as spine-tinglingly scary as any game I've played, with some truly haunting moments and gasp-inducing set-pieces delivered as it reaches its disquieting climax.
    • 81 Metascore
    • 70 Critic Score
    There's much work to be done before LucasArts can boast it has created the ultimate Star Wars FPS. Sure, it's the best one yet, but with some often laughable AI and creaking tech underpinning it, the flaws are there for all to see.
    • 62 Metascore
    • 70 Critic Score
    Snapping out of your glazed-eye reverie to find you've added a few points to the high-score table. Well Gunpey-R's sort of like that. Not quite as good. But it's almost as good, and that's a pretty significant achievement after all.
    • 91 Metascore
    • 70 Critic Score
    The single player campaign is, if anything, too long, and focuses more on continuous combat than actual role-playing. The lack of any support for parties in the single player mode is also disappointing, and makes the game far less involving than it should be.
    • 80 Metascore
    • 70 Critic Score
    A superb game with a truly deep story. Couple this with a rather good looking graphics engine, some great dialogue, detailed environments, and an all round attention to detail, and you have a great game. Unfortunately though, thanks to the nature of the adventure system and the pauses while loading scenes, the game can become tedious at times.
    • 89 Metascore
    • 70 Critic Score
    Yes, just to add an even greater degree of random nonsense, you can shake the device to jog the coin a little, and therefore give you a chance to influence its direction. Once you start employing this tactic, of course, you can't bloody well stop, and so spend most of the game spasming like a drunk with an involuntary tic.
    • 69 Metascore
    • 70 Critic Score
    More often than not though, Eden succeeds, and once you get to grips with creating Molotov cocktails, shooting bottles in mid-air, and using aerosol cans as makeshift flamethrowers, it hardly seems to matter that shooting itself is so ineffective.
    • 71 Metascore
    • 70 Critic Score
    It seems churlish to completely dismiss Scarface's many amusements just because of control issues, especially as they can be accommodated with patience and practice. For the bulk of its playing time Scarface remains an indecently entertaining bad taste romp and, for those who don't have access to a PS2 or Xbox, it's still worth having.
    • 73 Metascore
    • 70 Critic Score
    Taking a "glass half full" approach, you could say that this rather unwieldy spread of mini-games and challenges offers something for everyone, regardless of your style of play. Alternatively, you could bemoan the way that the game's strongest elements are the ones reduced to a couple of trials, and that these are the best ones with the most replay value.
    • tbd Metascore
    • 70 Critic Score
    If you loved Words With Friends, then it's almost certain that you'll waste just as much time here. Just don't blame me for corrupting your innocent mind.
    • tbd Metascore
    • 70 Critic Score
    For as much as I wanted to experience more of its restless, morphing environments, there's only so much personal failure you can take before it's time to wave the white flag of surrender.
    • 68 Metascore
    • 70 Critic Score
    So Deadlight can lay claim to being as smart and atmospheric as previous 2D XBLA hits such as Limbo or Shadow Complex. There's one problem, though: Deadlight is an incredibly slight experience. A single play-through comes in at under two hours, and that running time's been bloated by an uncomfortable number of trial-and-error moments.
    • tbd Metascore
    • 70 Critic Score
    If you've never played any of Nintendo's many Picross titles, this is as good a place to start as any.
    • 73 Metascore
    • 70 Critic Score
    Xenosaga 2, is a big commitment for any gamer. If you want to get the most out of the game you're looking at weeks of concentrated staccato playing/watching/playing/watching as you work your way through the huge narrative arc.
    • 72 Metascore
    • 70 Critic Score
    New developer Slant 6 has done a good job capturing the look and feel of the original franchise, but the new gameplay will disappoint those looking for a standard third-person shooter, and the game's flaws keep it from impressing more than it frustrates.
    • 81 Metascore
    • 70 Critic Score
    There's a difference between kicking your arse until you learn from it, and kicking your arse until you get lucky, and Ninja Gaiden 2 fails that crucial test all too often.
    • 64 Metascore
    • 70 Critic Score
    The greater focus on third-person sections is also a pleasant diversion (especially when you're outside of the ship) but, realistically, the real problems are the drudgery of constant waypoint-following and the inability to play the campaign mode with a pal.
    • 70 Metascore
    • 70 Critic Score
    If you need you thirst for adventuring quenched, Another Code is an essential purchase, but novices need to bear in mind that this style of game is very much an acquired taste, and experts should be mindful that compared to the adventuring greats it's not exactly in the same league.
    • 80 Metascore
    • 70 Critic Score
    It's amusingly offbeat in places, but I can't help suspecting that the D&D hardcore will be deeply dissatisfied with Atari's offerings, at least until Dungeons & Dragons Online turns up.
    • 73 Metascore
    • 70 Critic Score
    Pursuit Force remains a great idea in search of the right execution, and there's clearly a fantastic arcade game in here absolutely bursting to get out, but it's still not there yet. Not quite.
    • 76 Metascore
    • 70 Critic Score
    Scarface is certainly several notches above the derivative insult we expected it would be, and those who can bear to wait another year for the next GTA will be well served by its faithfulness to the popular formula. Groundbreaking it isn't, but fun it is.
    • 79 Metascore
    • 70 Critic Score
    A fun, solid RTS. But that's all. It fatally lacks a sense of creative vision other than just being a bit better than "Rise of Nations," with its step-forwards more half-steps.
    • 76 Metascore
    • 70 Critic Score
    If you've got the stomach for repetition, this is well worth a look, but otherwise approach with caution.
    • 82 Metascore
    • 70 Critic Score
    Pleasant but undemanding, gorgeous but lacking in depth - fans will be forgiven for expecting something a little more chewy, a little more experimental, from a developer who made his name by turning adventure games upside down. Here's hoping Act 2 builds some gameplay muscle to go with the supermodel looks.
    • 64 Metascore
    • 70 Critic Score
    In other words, if this sort of thing matters to you, if you still can't bear to unplug your Dreamcast, and you do own "Virtua Fighter 4" and all the others and think they're brilliant, this is for you.
    • 64 Metascore
    • 70 Critic Score
    It may test your levels of forgiveness, and stretch the boundaries of your patience, but if you want a game that delivers something close to the unforgiving challenge, tension and confusion of real warfare, then give it a try.
    • 67 Metascore
    • 70 Critic Score
    With an evident determination to cut the crap and get down to business, it's a tight, brutal no-nonsense corridor shooter. Completely predictable, but fun all the same.
    • 77 Metascore
    • 70 Critic Score
    Despite its unevenness and occasional cruelty, Teslagrad is a bold and captivating proposition. The unusual and elegant aesthetic is persistently attractive, and the lightness of touch with the storytelling brings the world-building to the fore.
    • 79 Metascore
    • 70 Critic Score
    With its strict linearity preventing you from trying out songs in the order of your choosing, it's a little too easy to get snagged on one in particular. Without even basic hints on offer, you can end up faffing around to no effect for ages.
    • 76 Metascore
    • 70 Critic Score
    Its stunning graphics put most other third person games to shame, the ferocious hand-to-hand combat makes for a more visceral experience than is usual in this rather stale genre, and the heavy dose of Norse mythology provides an interesting and unique setting for the game.
    • 63 Metascore
    • 70 Critic Score
    It takes golf seriously, and it makes a nice difference. Just don't expect to be teeing off on the moon or anything.
    • 80 Metascore
    • 70 Critic Score
    Where Brotherhood enhanced the thrill of being Ezio Auditore, Revelations distracts from it. Ezio may look old, but it's the series itself that really shows its age.
    • 69 Metascore
    • 70 Critic Score
    Real Potter fans will love the ability to spot even minor characters from the books making appearances on the Quidditch teams and playing in their correct positions, and the whole thing has been put together with the utmost of respect for the material on which it is based.
    • 74 Metascore
    • 70 Critic Score
    But if you can bear to put up with the obvious lack of polish in the graphic and AI department, (similar bugbears that "Hidden & Dangerous" players will confess to), then there's a very absorbing FPS to get to grips with here.
    • 77 Metascore
    • 70 Critic Score
    EndWar gets a lot of things right: a beautifully slick interface, stripped down mechanics, and the best voice-recognition system of any game we've played. It's got plenty to offer armchair strategists, but balancing issues, pathfinding and AI niggles and a disappointing lack of variety in factions stop it just short of its obvious potential.
    • 76 Metascore
    • 70 Critic Score
    No matter how much you try to like it, the price of 'winning' will be spending the rest of your days gently rocking in the corner.
    • 68 Metascore
    • 70 Critic Score
    The greater focus on third-person sections is also a pleasant diversion (especially when you're outside of the ship) but, realistically, the real problems are the drudgery of constant waypoint-following and the inability to play the campaign mode with a pal.
    • 82 Metascore
    • 70 Critic Score
    SOCOM PSP is a simple, varied, and well put together game that works very well on Sony's handheld.
    • tbd Metascore
    • 70 Critic Score
    As with so many gaming oddities, Cell is haunted by the ghost of the game it could have been. Though, unlike so many of them, Cell barely ever lets you get bored. The screen's always bursting with poison voxels, the world s always a little bit of a mystery.
    • 63 Metascore
    • 70 Critic Score
    It's a solid adaptation of a fun card game, and at 400 Microsoft Points it's priced just right.
    • 74 Metascore
    • 70 Critic Score
    Big Brain Academy's certainly fun in an innocent kind of way, but it's probably a better bet for your offspring than for you - although you won't regret joining in for a bit of multiplayer.
    • 70 Metascore
    • 70 Critic Score
    It just doesn't hang together as a coherent package in its own right, and while the gameplay certainly doesn't sully the memory of the original, the thin spread of content is cause for concern.
    • 85 Metascore
    • 70 Critic Score
    I just didn't feel the same magic, the same excitement that flowed from "Sorrow."
    • 81 Metascore
    • 70 Critic Score
    It's another small step forward for the series, but that's not quite enough to dispel the suspicion that Codemasters' F1 team doesn't have the resources to create iterations compelling or different enough to justify the annual churn. F1 2012 is a good game, but it's some way off from being the classic it could be.
    • 74 Metascore
    • 70 Critic Score
    Coupled with archaic AI and the isolating absence of PlayStation Network support, this makes for a game that feels unfocused and regressive, despite its considerable technical and mechanical accomplishments.
    • 69 Metascore
    • 70 Critic Score
    Fans of Japanese RPGs should bear in mind that behind the problems lies an extremely competent, if not terribly imaginative, RPG which will certainly fill a couple of dozen hours of your time in an entertaining and involving manner.
    • 74 Metascore
    • 70 Critic Score
    Yes, some of the enemies don't seem particularly interested in your existence. Yes, some of the characters' weapons are so brutally overpowered to turn bosses into braggart-mush with worrying haste. But the game doesn't really care, and neither do you. It's a run-and-gun that chooses to step back from the difficulty cliff and just show all the gleeful nonsense its managed to think up to anyone who cares to persist.
    • 57 Metascore
    • 70 Critic Score
    Another solid instalment in a brilliant series of games, and with the single-player campaign's branching structure providing about a million campaigns and battles, there's certainly enough to keep you going till Vol 3.
    • 74 Metascore
    • 70 Critic Score
    As a package it's excellent to have two timeless games to dip back into whenever you feel like it, but there's still the niggling feeling that Nintendo's pricing strategy for such things is bordering on insane.
    • 67 Metascore
    • 70 Critic Score
    SEGA fans, run don't walk to the shops, but be prepared to give Superstars a few hours before the gameplay starts hugging you as hard as the graphics and sound. Everyone else, dust off Virtua Tennis 3 for a more complete alternative.
    • 84 Metascore
    • 70 Critic Score
    as adventures go Nightfall feels much more open than previous Guild Wars modules. While many of the quests had been tied to tightly linear the maps, the missions of Nightfall are far more open-ended.
    • 79 Metascore
    • 70 Critic Score
    There's little argument overall that Tiger Woods 07 is the best possible starting point for golf-game beginners...but anybody who was getting a bit bored of the same formula last year will be even less impressed with this outing.
    • 79 Metascore
    • 70 Critic Score
    The trouble is that Shadowgrounds was a game bursting with unrealised potential, and this sequel still leaves too much of that potential untouched.
    • 79 Metascore
    • 70 Critic Score
    Held together by Sellotape rather than superglue, LittleBigPlanet 3 is in constant danger of falling apart.
    • 79 Metascore
    • 70 Critic Score
    Despite a dozen little annoyances, despite that sluggish pace and some dated visuals, Case Zero remains a lazy pleasure to plod through as you divide your time between story missions and a therapeutic culling of the masses.
    • 77 Metascore
    • 70 Critic Score
    It's pretty, it's quite a challenge, and is loaded with rewards. But you'll quickly come to the conclusion that for all its charms, it doesn't offer enough new ideas, and that its competition is just too strong.
    • 89 Metascore
    • 70 Critic Score
    Of the shooters available on the 360 at launch, Call of Duty 2 is easily the most accessible and consistently entertaining single player offering, but if online is your thing you're better off considering what Rare has to offer ["Perfect Dark Zero"].
    • 81 Metascore
    • 70 Critic Score
    But as ultra hardcore as Flux remains, concessions have finally been introduced, such as checkpoints, and the ability to select each mission at your leisure.
    • 78 Metascore
    • 70 Critic Score
    If you love the film it's impossible not to like this game, despite its faults. That would be like hating a puppy just because it's got a wonky leg. This might not be the best videogame ever made but it's one of the better movie tie-ins out there, and it's the closest to being a Ghostbuster most of us will ever get.
    • 82 Metascore
    • 70 Critic Score
    Another one of those weird little offerings that is as much a place as it is a game: an old tree filled with strange life, in which dazzling secrets lurk under every stone. Click!
    • 77 Metascore
    • 70 Critic Score
    A mixed success. In terms of its childlike spectacle, Klonoa is quite brilliant, offering a number of memorable set-pieces and an unforgettable, wistful ambience throughout. But its challenges, while obvious, are often fiddly to overcome, and the sense of deep achievement that comes from completing one of Super Mario's tasks is here replaced by mere relief that it's over.
    • 68 Metascore
    • 70 Critic Score
    In a perfect word, the meta-games would be as good as the mini-games themselves. But with four people, Lambrini and deely-boppers (just me?), Wii Party's still a reliable, if fairly thin, source of entertainment all the same.
    • 73 Metascore
    • 70 Critic Score
    No matter how good it is - and in Skirmish mode, it really is pretty good - it's a bit saddening. The future never seemed so far away.
    • 73 Metascore
    • 70 Critic Score
    If you can bear the disappointment, and push on through, you'll realise that, between the whole intertextual thing and the interesting-but-average RPG mechanics, there's still a decent game in here. It's just a shame it's not the amazingly brilliant one it could have been.
    • 72 Metascore
    • 70 Critic Score
    There's precious little depth lurking in Hammerwatch, then, but if you've got a few friends handy or are willing to wait around online for the worryingly small community to make itself known, this is genuine old-fashioned skeleton-bashing with a gloriously tidal approach to chucking in the enemies.
    • 72 Metascore
    • 70 Critic Score
    The fine-tuned excellence of Army of Two's co-op gunplay will easily sustain you through one run through this gutsy, broadly enjoyable game. But the desire to revisit it is weak, and for game that's designed with social online play in mind that's a big problem. Any level of the current co-op king, "Halo 3," has more spectacle and incident packed into it than the entirety of Army of Two.
    • 83 Metascore
    • 70 Critic Score
    The audio doesn’t live up to the visuals. Digitised audio has been a standard fixture of SF titles for years, but the infamous “Hadoken!” and “Shoryuken!” are both scratchily rendered for SFA3, and the music isn’t much better.
    • 68 Metascore
    • 70 Critic Score
    Overall, it's a solid and unique JRPG which, thanks to some brave and interesting design decisions is worthy of attention, even if it will do nothing to convince genre detractors of that fact.
    • 74 Metascore
    • 70 Critic Score
    One of the better examples of a DS companion to an established game series - not much threat to Mario Kart in pure playability stakes, but home to surprising depth and fun all the same, providing you can look past the fact it's designed for people to play when they're not the one talking on Jeremy Kyle.
    • 72 Metascore
    • 70 Critic Score
    And that's the Saints Row 2 PC experience neatly encapsulated: a great - and often underrated - game, but one that is rendered significantly less appealing than in its original console incarnation.
    • 76 Metascore
    • 70 Critic Score
    Hell's Highway represents little more than a solid evolution of the original, as opposed to being a game which takes strategic World War II gaming to dizzy new heights. With an engaging but ultimately repetitive play mechanic at its core, it's a game which deserves a decent amount of respect, but whose charms wane rather than grow as the game progresses.
    • 81 Metascore
    • 70 Critic Score
    Smackdown vs RAW is the wrestling "FIFA" - drowning in customisable settings, but the gameplay isn't always completely there. However, like "FIFA," SvsR has made some admirable steps this year.
    • 83 Metascore
    • 70 Critic Score
    It's deep and complete in a great many of the right ways. It's just that it'd benefit enormously from having options to be friendlier. But once you're in you're in, and beneath that fusty layer of endless menus and cold numbers there's a strategy game of near-unparalleled flexibility.
    • 67 Metascore
    • 70 Critic Score
    An enjoyable, polished, satisfying game. It may only be a few hours long, but it's worth a tenner. It's perfect for those afternoons when all you want to do is close the curtains and collect rainbow gems while listening to some nice music. Just don't expect to remember the experience in 23 years. Or indeed next Tuesday.
    • 80 Metascore
    • 70 Critic Score
    But however good a game this may be, it's still left falling off the shoulders of a true giant, and even without online play and custom soundtrack options "Tiger Woods PGA Tour 2004" still hits the clubhouse well ahead of its rival.
    • 73 Metascore
    • 70 Critic Score
    It's an adventure for kids, but it's also a museum, a diorama, and a weird kind of historical document - and that's a combination that only video games could have given us.
    • 80 Metascore
    • 70 Critic Score
    This is really a release made for, and by, Castlevania fans. If you don't think much of the series, this isn't going to change your mind.
    • 62 Metascore
    • 70 Critic Score
    The beloved and well-balanced gameplay has been approached with care and reverence, but changes and tweaks have been made to keep everything in line with modern expectations.
    • 59 Metascore
    • 70 Critic Score
    The Lost in Blue series is still the most compelling and realistically punishing take on the excitement and hardships of survival on a desert island that videogames have to offer, even if it still has much room to improve.
    • 81 Metascore
    • 70 Critic Score
    Worse for the game's long term prospects, the ability to toss yourself round corners and into awkward spaces is too difficult to master, because even with the ability to change camera rotation speed, precision is difficult to attain.
    • 81 Metascore
    • 70 Critic Score
    Feels like an uninspired, by-the-numbers sci-fi B-movie of a game with high production values. It's 'fun', for the nine, ten hours it lasts, but only in the same brainless sense that allows us to enjoy dumb popcorn action movies.
    • 80 Metascore
    • 70 Critic Score
    Poorly upscaled visuals and a price wholly out-of-step with what you'd expect.
    • 87 Metascore
    • 70 Critic Score
    It's not that A Crack in Time is all fur coat and no knickers. The problem is, it's all fur coat and the same knickers it's been wearing for seven years. Time for a change.
    • 74 Metascore
    • 70 Critic Score
    The combat in Phantom Crash is mostly excellent.
    • 78 Metascore
    • 70 Critic Score
    The incredible intensity and vividness of Wings of Prey's dogfights is built on the authority of its flight models, the verisimilitude of it graphics and the quality of its bandit AI (excellent, apart from the odd sleepy moment) but there are other smaller factors at work too.
    • 66 Metascore
    • 70 Critic Score
    For more than five years, the PSP version has provided the closest approximation of the stripped-down FM experience that many of us naturally gravitate towards, and this year's edition continues to stick doggedly to those sensibilities.
    • 71 Metascore
    • 70 Critic Score
    As with many reconstituted products, NES Remix is immediately delicious, but inspires an obsession that it can't sustain for long.
    • 62 Metascore
    • 70 Critic Score
    It's rough around the edges, and amuses only for a short but sweet time, which may lead some to look askance at the price tag. Yet there are plenty of games which cost more and entertain far less, so while Goat Simulator is a joke, it's at least one in which the player is a willing participant. No kidding.
    • Eurogamer
    • 58 Metascore
    • 70 Critic Score
    You want to love it, but it just keeps letting you down, and in the end that's the impression that sticks to the wall and stays there.

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