Eurogamer's Scores

  • Games
For 5,043 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Uncharted 2: Among Thieves
Lowest review score: 10 New World Order
Score distribution:
5963 game reviews
    • 58 Metascore
    • 70 Critic Score
    A game that entertains without inspiring, doing enough to settle comfortably into the realms of "good" while never exerting the additional effort required to raise expectations any higher.
    • 76 Metascore
    • 70 Critic Score
    This is a largely enjoyable journey for series fans - a dilution of what has gone before, but one that suits the handheld and serves its audience well. As a result, Suikoden Tierkreis offers a blueprint for how developers of modest JRPG series can continue their lineage into the future.
    • 80 Metascore
    • 70 Critic Score
    As it stands, FIFA once again offers a huge amount of entertainment - but you'll be left covering your face after you've witness EA miss a hatful of chances to go top of the table.
    • 75 Metascore
    • 70 Critic Score
    Between the improved weapon modification and the more living Zone, a certain strand of Stalker fan will find much here to applaud, and those who've never actually played the earlier game at all will still be enchanted by the unique atmosphere of the place... but would be recommended going there first, perhaps with the Oblivion Lost mod attached.
    • 74 Metascore
    • 70 Critic Score
    It's a brilliantly pitched game that, while will inevitably turn many players off either by its reliance on random battles or by the generally low technical standard, is far more accessible than it sounds in synopsis.
    • 67 Metascore
    • 70 Critic Score
    There's a rich, deep, accessible and fun score-attack game lurking not far beneath Wreckateer's rubble, but it never fully reveals itself.
    • 70 Metascore
    • 70 Critic Score
    Still, for all the brilliantly original ideas on show here, there comes a point when you feel like developer Paon just decided to throw up certain levels simply as a bar to your progress. You can almost hear their cackling over your shoulder.
    • 60 Metascore
    • 70 Critic Score
    It's never as smooth and intuitive as it needs to be. But don't let that put you off at least trying out one of the most creative motion-based games yet.
    • 72 Metascore
    • 70 Critic Score
    Game Republic's effort lacks polish and elegance, but, thanks to charm and the in-built strength of its setup, it is an experience worth partnering with.
    • 78 Metascore
    • 70 Critic Score
    While Silent Hill Origins cannot offer its legions of fans anything they haven't seen done before (and done better), it still represents a solid stop-gap release, and is worth checking out if you're a series die-hard with a desire to fill in some gaps in the story.
    • 71 Metascore
    • 70 Critic Score
    Persevere with Nintendo's prodigious little joy-stick, and you'll be richly rewarded, because there's a good game in here.
    • 76 Metascore
    • 70 Critic Score
    For all that the game may have promised, it isn't such a big step forward for the series. It's Total War done a bit bigger, a bit better and a bit different. Its borders hold firm.
    • 77 Metascore
    • 70 Critic Score
    Eets is of most value to players who enjoy experimenting. In much the same way that it's fun to replay the same level of "TrackMania" or "Mercury Meltdown" over and over to find a better solution, finding a way to complete a level in Eets without using up all of your available tools is satisfying - and the game credits players who use their imagination, too, with a range of achievements reserved for players who can get through without exhausting their inventory.
    • 57 Metascore
    • 70 Critic Score
    Just like the PSP version, the inability to choose which characters to take into battle in single-player rather limits the potential of its fifteen missions.
    • 66 Metascore
    • 70 Critic Score
    Putting both expansion packs in the same package, though, is a sensible idea, though given that neither are actually as good as their parent offering, perhaps it should have been a mid, rather than full-priced offering.
    • 73 Metascore
    • 70 Critic Score
    If Virtua Tennis is Nadal - bright, consistent, unafraid to work up a sweat - and Top Spin has the measured elegance of a Federer, Grand Slam Tennis is every bit the Andy Murray of tennis games: flashes of brilliance, prone to a few too many errors, but shows definite champion potential.
    • 79 Metascore
    • 70 Critic Score
    Banjo-Kazooie: Nuts & Bolts is not a platform game. The game it has become instead demands thoughtful, exciting challenges that inspire the player to pitch in and help get the most out of each level, but it fails to provide them, and even though it's worth persevering with for the occasional hurdles race, egg-and-spoon and a game-world in aptly Rare form, ultimately it's a brilliant shell with a mostly hollow centre.
    • 70 Metascore
    • 70 Critic Score
    A concentrated dose of twisted real-time strategy for your money.
    • 68 Metascore
    • 70 Critic Score
    If BloodRayne: Betrayal gives Uwe Boll an excuse to make another movie, its appearance might not be such a good thing, But if you can get over such matters, this is a satisfying and brutal return to the old school.
    • 78 Metascore
    • 70 Critic Score
    It's hard not to like Tropico 4, because it's based on a solid foundation that is naturally engaging. It was and remains an enjoyable if slight take on a dry genre. Its tragedy is that it hasn't bothered to build anything worthwhile on top of that foundation, preferring instead to coast on jaunty music that makes you feel like you're playing in Nando's and broad satire that fails to sustain the game beyond the first few days of play.
    • 69 Metascore
    • 70 Critic Score
    If BloodRayne: Betrayal gives Uwe Boll an excuse to make another movie, its appearance might not be such a good thing, But if you can get over such matters, this is a satisfying and brutal return to the old school.
    • 91 Metascore
    • 70 Critic Score
    It's just a shame that one of the best ever action games has become another casualty of the Wii controller. Indeed, for a controller that was supposed to herald a new dawn of inclusive gaming there are a lot of third-party publishers who have yet to get their heads round it.
    • 78 Metascore
    • 70 Critic Score
    Prototype is a game of riotous, gore-splattering ultraviolence. That's all it wants to be, and in many respects it does a solid, and often spectacular job.
    • 79 Metascore
    • 70 Critic Score
    A game whose good intentions simply don't translate into wide-eyed entertainment. With uninspiring and basic deathmatch multiplayer options failing to rescue the package, it looks like it's going to be another long hot summer for FPS devotees.
    • 77 Metascore
    • 70 Critic Score
    SkyDrift is comfortably one of the strongest aerial combat racers we've seen in the world of download-only titles.
    • 65 Metascore
    • 70 Critic Score
    The major drawback of Summer Heat is an issue of longevity; there really isn't much to keep you at it for longer than a couple of days, despite the fairly entertaining co-op and versus multiplayer modes.
    • 82 Metascore
    • 70 Critic Score
    But, story-wise, I'm hooked. The characters are fascinating, the plot heavy with potential, and my faith in Telltale's skill is high. Consider this score a work in progress then, with the expectation that it will rise over the coming months as Mr Wolf's investigation deepens.
    • 79 Metascore
    • 70 Critic Score
    It won't get you out of your Tony Hawk funk if you're already bored to death, but then you've already got SKATE for that so hurrah.
    • 75 Metascore
    • 70 Critic Score
    This title is a vastly preferable alternative to a myriad Sonic Advances in the style of Nintendo's Mario rehashes.
    • 79 Metascore
    • 70 Critic Score
    The old-style defending, rushing players by holding X and square, now feels rather simplistic, and close control is a bit unresponsive next to what we're now used to.
    • tbd Metascore
    • 70 Critic Score
    We should reserve judgement until Namco releases a proper version, but from what we've seen, it's worth it.
    • 83 Metascore
    • 70 Critic Score
    If you're not someone who gets too existential about the games they play, then step right up.
    • 73 Metascore
    • 70 Critic Score
    Still, on the whole Savage Moon is a well-executed and polished example of what tower defence has to offer, and for GBP 6.29 offers a great play-for-pound ratio.
    • 70 Metascore
    • 70 Critic Score
    One of those middle of the road games which adheres to a familiar template closely enough to provide adequate entertainment in the short term but is unlikely to inspire any devotion. It falls over itself to make you feel like an unstoppable badass, but then rarely gives you the opportunity to show off.
    • 84 Metascore
    • 70 Critic Score
    Provides just about enough to be worthy of the price of entry if you're an Age of Mythology fan. The new single-player campaign is slickly presented and a lot of fun, while the addition of the new race and the Titans themselves should give a fair bit of extra longevity to the multiplayer aspect of the game.
    • 76 Metascore
    • 70 Critic Score
    SkyDrift is comfortably one of the strongest aerial combat racers we've seen in the world of download-only titles.
    • 81 Metascore
    • 70 Critic Score
    Unfortunately, AOE3's ship has sailed for most folks, and this just isn't exciting enough to quite justify also splashing out on the original game if you don't already own it.
    • 81 Metascore
    • 70 Critic Score
    It's a good idea, well measured and put together. Its problems are spiking difficulty and mechanical obstinacy.
    • tbd Metascore
    • 70 Critic Score
    Given that the original came features eight levels of a similar quality (and can be tried out free first), you might be better off checking out the original first. If you just can't get enough, come back for second helpings.
    • 75 Metascore
    • 70 Critic Score
    It works well for now, then, but Tropico 5 is clearly more concerned with introducing new concepts atop the old than it is with overhauling its base mechanics. Looking ahead to the future, this long-running series would benefit from having the fires of revolution lit beneath it.
    • 78 Metascore
    • 70 Critic Score
    With a tiny bit more polish Rebelstar Tactical Command could be not only one of the best games on the GBA but one of the best games released this year.
    • 81 Metascore
    • 70 Critic Score
    It isn't the perfect game, and the anal attention to detail may reduce the appeal it has to the general game playing populous.
    • 74 Metascore
    • 70 Critic Score
    It takes a while for Space Pirates And Zombies to really play its hand, but that's the trouble with something so wilfully creative - it takes time to peel away the layers. But if you make the effort, it's worth the effort.
    • 91 Metascore
    • 70 Critic Score
    But playing the game makes you realise just how little effect any one pilot has on a war, and how futile and dehumanising the whole thing is. I'm sure it wasn't meant to, but there you go... The world's first pacifist space combat sim?
    • 73 Metascore
    • 70 Critic Score
    There's a lack of confidence here that contrasts starkly with Guerrilla's dazzling, sure-footed command of the new hardware. It's a game that any new PlayStation 4 owner will be proud to show off - but it won't be one they remember by the time PS5 rolls around.
    • 80 Metascore
    • 70 Critic Score
    Ultimately, it's this unique style that makes The Darkness 2 worth your time. After years of chest-beating military domination, the FPS genre is starting to show signs of life in more eccentric ways. Everything old is new again, so by concentrating on character, story and giddy comic-book excess, The Darkness 2 is a more compelling offering in 2012 than it would have been in 2008.
    • 80 Metascore
    • 70 Critic Score
    FSX is the finest non-combat flight-sim money can buy assuming you've got the sort of cutting-edge system that can do it justice.
    • 71 Metascore
    • 70 Critic Score
    Dropchord demonstrates Double Fine's expanding range and competency as the studio begins to diversify. This may be a palette-cleansing effort for the studio's staff, but in Dropchord's case that sense of creative liberation works in our favour.
    • 68 Metascore
    • 70 Critic Score
    Given its fractured development and lumpen structure, the fact that The Bureau is actually pretty good is arguably victory enough. It's certainly the "contemporary" game 2K wanted - but it's never as inventive or memorable as the strategy game that inspired it.
    • 69 Metascore
    • 70 Critic Score
    Super Stardust Portable is still an exemplary Western shooter, but for fans of the PlayStation 3 original, there is little here to inspire repeat purchase, the convenience of portability offset by the hardware's other limitations.
    • 75 Metascore
    • 70 Critic Score
    In short, if you're a big fan of trading card games Eye of Judgment is worth the money. If you're not but you're planning to get a PlayStation Eye anyway, you might as well get a great game into the bargain.
    • 61 Metascore
    • 70 Critic Score
    What you'll get out of N3 is the relentless pounding excitement that transcends the initial gripes.
    • 71 Metascore
    • 70 Critic Score
    Somehow, though, prancing around like a sweating monkey makes the magic happen, and turns it into the craziest fitness game yet. Never mind UFC Trainer, I may yet get buff from repeatedly removing the stupid tufty hair of imaginary pineapples.
    • 79 Metascore
    • 70 Critic Score
    Glowfish's unnerving mazes offer the unexpected menace befitting of a desperate rescue mission against an unfeeling urchin.
    • 73 Metascore
    • 70 Critic Score
    As a fan you will want to experience what The Force Unleashed has to offer. It's just a shame that while there are occasional moments of brilliance when everything falls into place, they're not quite enough to back up the game's delusions of grandeur.
    • 82 Metascore
    • 70 Critic Score
    It really isn't for anyone other than the devoted western-RPG head. Which is fine; the devoted western-RPG head has had a particularly weak year, and will lap this up. As they should. But if you're not in their ranks there's little here for you.
    • 80 Metascore
    • 70 Critic Score
    I stand by my assertions that inconsistent physics and poor level design make for a game which is frustrating. And having to start all over again, all of the time, is boring. But PixelJunk Eden still manages to be addictive. The more you experience and experiment with the control system, the more you realise how innovative it is.
    • 63 Metascore
    • 70 Critic Score
    In gameplay terms it's a well-worn path, but you're not in it for innovation, you're here for the quirky dialogue, the surreal scenarios and the alluring art style.
    • 72 Metascore
    • 70 Critic Score
    If you really want to get into Dynasty Warriors from scratch, then you might find yourself better off with a second-hand copy of "Dynasty Warriors 3," which you can probably find for 15 quid.
    • 84 Metascore
    • 70 Critic Score
    Resident Evil 4 is a brilliant game, but that's exactly why Resident Evil 4 HD is such a disappointment. This is no definitive version or director's cut (wouldn't that be something), but a criminally half-baked attempt to winkle a little extra cash from the still-beating heart of a classic. Resi 4 deserves better than this; Resi 4's legions of devoted fans deserve better than this; and Capcom should be much better than this.
    • 75 Metascore
    • 70 Critic Score
    Ambitious, grand, at once derivative and pioneering, Dragon's Dogma may not be a classic but it's an important title nonetheless - the first example of a blockbuster Japanese RPG attempting to marry its own heritage with contemporary Western expressions. Expectedly, coming as it does from an action game developer, its jewels are to be found in the dynamic combat, stat-tweaking party-building and defining boss battles.
    • 81 Metascore
    • 70 Critic Score
    Taken as a rousing aerial shooter, it's easy to recommend - and sadly rather too easy to complete. There's a ton of content, at least, and it's all presented in a whiz-bang style that draws you in with heart-pounding action without belittling the history behind the explosions. It's just a shame that for such a venerable simulator series, it's the more serious game modes where Birds of Prey feels most compromised by its hardware.
    • 78 Metascore
    • 70 Critic Score
    It's almost too playable and satisfying for its own good, or in other words, not quite annoying enough to lure you back endlessly. Perhaps there really is only enough room for one game as annoying as Angry Birds.
    • 76 Metascore
    • 70 Critic Score
    Everything in Dragon Commander (aside from these bosoms) is slightly underdeveloped. Still, what Larian has created is a coherent and idiosyncratic game that's remarkably enjoyable if you're a strategy fan who wants something less po-faced than the Total War series.
    • 78 Metascore
    • 70 Critic Score
    The primal joys of a perfect parry followed by a killing blow against a hulking monster mean that Infinity Blade 3 was always going to be good fun where it counts. But between distracting feature creep and the inclusion of in-app purchases just because everyone else is using them, it feels like a game that exists more to serve a publishing agenda than an essential closing chapter in a coherent trilogy.
    • 78 Metascore
    • 70 Critic Score
    Despite these reservations, Skullgirls is a welcome addition to the genre's bustling roster. While Street Fighter 4 has acted as the catalyst of a fighting game revival, for the most part Japan has led that charge, with few Western studios chancing their hand at the genre and next to none of their games featuring on the tournament circuit. So an American-made game that not only understands the fundamentals but is able to build upon them in interesting ways is a welcome sight, even when the execution around the core is lacking.
    • 63 Metascore
    • 70 Critic Score
    There's none of the track furniture that shined "FlatOut" or the general gloss and roundness of "Burnout." This shallowness in gameplay is honestly the only thing that lets the game down.
    • 62 Metascore
    • 70 Critic Score
    Where TNA loses marks is in its rather featureless presentation. Multiplayer is decent, but the no-frills framework doesn't leave you with much to do. The story mode is fun, but no replacement for a genuine career mode, while the available options can't help but pale alongside SmackDown's over-stocked buffet.
    • 53 Metascore
    • 70 Critic Score
    The presentation is of a high quality, there's enough data to please fans of the TV show and they haven't mucked about with the classic Top Trumps gameplay. It's a shame none of the modes really make the most of the fact you're playing on a DS, and grown-ups are likely to memorise the cards and find it gets repetitive rather quickly. Still. Dr Who Top Trumps!
    • 79 Metascore
    • 70 Critic Score
    If it had a decent checkpoint system, Babylonian Twins would be excellent, so let's hope future builds respond to the feedback.
    • 79 Metascore
    • 70 Critic Score
    Another good map pack.
    • 70 Metascore
    • 70 Critic Score
    It's hard not to feel a little underwhelmed by what Virtua Tennis 2009 has to offer. While the online multiplayer facet has undoubtedly been improved, the disappointment over what's been done to World Tour mode and the general lack of ambition in certain areas leaves me wanting.
    • 77 Metascore
    • 70 Critic Score
    The handling is much more basic than the spongy physics used in the PS2 version, and it probably makes it an altogether more playable game as a result.
    • 72 Metascore
    • 70 Critic Score
    Aarklash: Legacy takes the player back to the world of the tabletop RPG known as Confrontation in a second attempt to propose its fantasy universe to PC gamers. The game in itself is a good, party-based RPG, with a nice combat system and many interesting ideas. Unfortunately it’s not a masterpiece and, after a while, the hybrid turn mechanics become a little boring. Dedicated to the fan of the genre who are in search of a fantasy game at a budget price.
    • 76 Metascore
    • 70 Critic Score
    While it probably won't get the adrenaline pumping for long, AiRace is certainly high-octane fun while it lasts. (Am I fired yet?)
    • 63 Metascore
    • 70 Critic Score
    Overall, NBA '08 is not a bad game. It just tries to make up in presentation what it lacks in depth.
    • 57 Metascore
    • 70 Critic Score
    It's not remarkably stylish or memorable - although it never looks less than charming as it sashays in rich cartoon fashion across the Vita's luxurious high-resolution screen - but it's a splendid ambassador for the console's many functions, and among its better mini-games has the potential to save you from a boring train journey every once in a while when more addictive smartphone games desert you.
    • 60 Metascore
    • 70 Critic Score
    If you've already played Pokemon Mystery Dungeon: Blue/Red Rescue Team, the improved Wi-Fi functionality is the sole reason that it might be worth playing Explorers of Time/Darkness.
    • 80 Metascore
    • 70 Critic Score
    Despite the questionable long term appeal, Gitaroo Man Lives! is one of those games that you'll cherish while it lasts, but only truly get the most out of if you're lucky enough to be able to engage in multiplayer. [JPN Import]
    • 53 Metascore
    • 70 Critic Score
    So the only niggle is not that this doesn't sufficiently differentiate itself from previous games in the series. No, the only niggle is that the combat camera angle is too low.
    • 90 Metascore
    • 70 Critic Score
    The marginal improvement on display here is happily eclipsed by rival extreme sports titles which do take steps to reinvent themselves, and partly because there are four other Tony Hawk games out there and they all do much the same thing.
    • 85 Metascore
    • 70 Critic Score
    The voice acting in the game is downright awful - especially painful after hearing the excellent voice acting in "Tales of Symphonia."
    • 81 Metascore
    • 70 Critic Score
    If EA wants people to buy these games year in, year out, then it has to fight for those high marks, and Tiger Woods doesn't know how to do that any more.
    • 69 Metascore
    • 70 Critic Score
    Going hardcore again feels like a narrow interpretation of what made this part of the game good.
    • 80 Metascore
    • 70 Critic Score
    Stop and peer too long into Outlast's gloom and you'll see the zips on the monster costumes. Take it at at speed and you'll find a haunted house worth visiting.
    • 69 Metascore
    • 70 Critic Score
    A fantastic virtual pinball engine, the practical application of which is slightly hamstrung by the restrictions of the (old) Live Arcade regulations and by the shape of modern TV sets.
    • 82 Metascore
    • 70 Critic Score
    Overall, Vegas 2 feels like an incremental expansion, despite the success of the character-creation feature.
    • 46 Metascore
    • 70 Critic Score
    Perhaps the main selling point is the presence of four-player co-op - especially given its online and local credentials. A bit of Gauntlet-style adventuring isn't something to sniff at, and far more enjoyable than button-mashing solo forays, where death results in having to replay entire missions from scratch. Nein, danke.
    • 69 Metascore
    • 70 Critic Score
    As a less in-depth alternative, to Madden, you can't really fault Blitz. It stands somewhere between the feature bloat of that immensely popular series and EA's own faux-urban NFL Street games. However, whichever way you put it, Madden still comes out on top.
    • 75 Metascore
    • 70 Critic Score
    It's difficult to shake off the suspicion that the game is a bit slight. You can get through the whole thing in little over 20 hours, which seems a bit short for an RPG - especially considering the amount of level-grinding.
    • 81 Metascore
    • 70 Critic Score
    It's a sign that next generation gaming may offer a wonderful audio visual experience, but it needs to be a tad more ambitious in the game design stakes.
    • 64 Metascore
    • 70 Critic Score
    It's unlikely that fans will be left with anything other than positive memories of a franchise that never quite got the praise it deserved.
    • 83 Metascore
    • 70 Critic Score
    It is a solid, and incredibly polished, RPG. It feels like a first-party Nintendo release, with all of the pleasing quirks and satisfying balance which that often entails.
    • 76 Metascore
    • 70 Critic Score
    MAG
    The irony then, is that the game which can accommodate the greatest numbers of players in the history of the medium will be best enjoyed by a dedicated few. For those players, at least, numbers really aren't everything.
    • 78 Metascore
    • 70 Critic Score
    This bout of monster mashing is still fun, yes, but Devil May Cry has now reached the point where it desperately needs to evolve into the 21st century as with "Resident Evil 4," or fade from the spotlight like "Dino Crisis."
    • 78 Metascore
    • 70 Critic Score
    At 800 Microsoft Points which equates to a couple of Big Mac meals and a side of chilli cheese tops, it definitely offers the kind of quality that some say is lacking at the moment at a more than reasonable price. However, do be warned that the game gets insanely difficult half way through and although the multiplayer modes are fun, it's fleeting.
    • 78 Metascore
    • 70 Critic Score
    A game using this toy technology with the depth and breadth of Pokemon, or the variety and replayability of the Lego games, would be absolutely amazing. For now, "pretty good" will have to do.
    • 79 Metascore
    • 70 Critic Score
    With Forza Motorsport 5, Turn 10's created a driving experience both accessible and beautiful - but it's been stripped back to make Xbox One's launch, and augmented with a host of ugly extras that only serve Microsoft's bid to make a few dollars more.
    • 49 Metascore
    • 70 Critic Score
    At this price, though, it's hard to knock something for being fun and accessible, even when it's not exactly pushing the boundaries. And with 16-player multiplayer to seal the deal, Top Gun finally has a decent game to call its own.
    • 73 Metascore
    • 70 Critic Score
    By tying efficient progress to this random system, rather than old-fashioned player skill, Cubello ultimately fumbles the delicate balancing act, which can be the difference between a very good puzzler and a great one, and so it proves.

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