Eurogamer's Scores

  • Games
For 5,043 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Uncharted 2: Among Thieves
Lowest review score: 10 New World Order
Score distribution:
5963 game reviews
    • 77 Metascore
    • 70 Critic Score
    This year's "The Getaway" - it's not GTA and it will frustrate for some on that basis, but it's a respectable enough game in its own right as long as you don't "play it the wrong way", which will lead you down a path of frustration and pad-smashing fury.
    • 72 Metascore
    • 70 Critic Score
    This is one of those puzzle games you'll play solid for three or four days, rashly declare as being the "Best Puzzle Game Ever" (your friends, wisely, will say that you should wait for a few weeks), but then leave to fester on your PS3's hard drive for some months before you can be bothered to visit it again. [JPN Import]
    • 52 Metascore
    • 70 Critic Score
    If they continue to be this thrilling, this visceral, this bombastically brilliant, then more of the same is absolutely spot on. Sign me up.
    • 71 Metascore
    • 70 Critic Score
    Might & Magic 10: Legacy feels like a pleasant throwback to dungeon crawls of decades past, but its limited scope and combat-heavy focus might put off those pining for the freedom afforded by the more recent Elder Scrolls games, or the wordy character interaction of a Dragon Age.
    • 79 Metascore
    • 70 Critic Score
    If there's a problem with the whole set-up, it's that the mysterious business of creating truly punchy feedback has eluded the developers. The feel of a rebound's not bad by any means, but the sense of genuine connection that could have rendered this an instant classic is missing, and the game can occasionally feel a little sleepy as a result.
    • 76 Metascore
    • 70 Critic Score
    Despite its successes and mild inventions, Gunslinger can't quite manage to struggle free of the general sense of ennui surrounding the corridor shooter in 2013.
    • 77 Metascore
    • 70 Critic Score
    Although pleasingly wrapped in all the right legends, there's nothing here that fully chains us to the PC. It's too repetitious, too derivative and too fiddly to exult, especially when there's so much more artful PC RPG fodder that I haven't yet defeated.
    • 74 Metascore
    • 70 Critic Score
    Rather like Half-Life’s "Blue Shift" expansion, Spearhead is over in barely three hours... It’s only because Spearhead chimes in at 20 quid or thereabouts that we don’t rip it apart – as it is, it’s rather like buying a DVD of your favourite war flick.
    • 58 Metascore
    • 70 Critic Score
    With 100 levels, and some cunning design that tests your brain as much as your reflexes, the only persistent issue with Breakquest is the initially annoyance of the sluggish stick control. Get past that, and you've got a solid pick-up-and-play game.
    • 84 Metascore
    • 70 Critic Score
    Madden NFL 11 plays a good game of football. Unfortunately, about 80 per cent of the game has not been given any attention, and the question is whether or not this version is worth it for those who need their Madden fix - especially when it essentially amounts to paying a yearly subscription fee.
    • 70 Metascore
    • 70 Critic Score
    It's really only the sprint mode that is new to this version, with everything else much the same as it was on the GBA.
    • 79 Metascore
    • 70 Critic Score
    The only snag comes from not being able to see the whole playing area at once.
    • 87 Metascore
    • 70 Critic Score
    The storyline, while clearly bonkers, makes a refreshing change to the standard RPG fare, if only because it draws at least superficially, on historical characters and events.
    • 79 Metascore
    • 70 Critic Score
    At a lower price point, this underachieving might be tolerable, but for 1000 Nintendo Points we'd hope for something that had more than a good idea and abundant promise to its name.
    • 77 Metascore
    • 70 Critic Score
    The gameplay is solid, the visuals are pretty and there's just something brilliantly enjoyable about making the Prince skip gracefully around well-designed levels, just like in the old days.
    • 83 Metascore
    • 70 Critic Score
    Madden NFL 11 plays a good game of football. Unfortunately, about 80 per cent of the game has not been given any attention, and the question is whether or not this version is worth it for those who need their Madden fix - especially when it essentially amounts to paying a yearly subscription fee.
    • 81 Metascore
    • 70 Critic Score
    Hitman GO might not be broad in its scope, it might be a relatively straightforward puzzle game at heart, but it's still clever, cute and creative in quite a few ways, so much so that I don't really want to spoil some of the surprises it introduces as you make progress. Perhaps most importantly, it's loyal to its forefathers by upholding the tradition that the best of the Hitman games have displayed: it makes killing a pleasure.
    • 84 Metascore
    • 70 Critic Score
    Tiny Wings is hideously addictive, supremely cute, and at 59 pence you'll play it for hours and never really know why. Such is the way atop the cloud-hidden peak of the App Store.
    • 79 Metascore
    • 70 Critic Score
    Had Namco spent a bit less time on the forgettable Scenario Campaign and more on sorting out the netcode, however, this could have gone higher. A miracle patch would be very helpful.
    • 82 Metascore
    • 70 Critic Score
    Simply put it borrows a hatful of ideas, implements them well but never truly wows you as a landmark gaming experience.
    • 74 Metascore
    • 70 Critic Score
    Too big for DLC yet not different enough for a sequel, think of it as a familiar snack served up too soon after an enormous buffet.
    • 74 Metascore
    • 70 Critic Score
    Of all the Kinect launch titles, this is perhaps the one with the most actual substance. Hopefully it's but a hint of things to come.
    • tbd Metascore
    • 70 Critic Score
    Viewed without the surly baggage of a retro purist, you'll take it for what it is: a jolly old-school throwback with dozens of dastardly levels to mine and a hideous art style. Can you dig it?
    • 56 Metascore
    • 70 Critic Score
    Recommending a game as satisfying and substantial as Disciples III is easy. Recommending it over other satisfying and substantial titles encamped in the same neck-of-the-genre-woods is a little trickier, especially when those titles are now as cheap as, say, Heroes of Might and Magic V.
    • 81 Metascore
    • 70 Critic Score
    While Distant Worlds may be a paragon of its style, I can only recommend it to a select few: those with beefy computers and plenty of time to really dig into the meat of this stunningly elegant and impressively wide-ranging bit of software.
    • 81 Metascore
    • 70 Critic Score
    Veteran trainers, on the other hand, need to ask themselves if they want more of the same… again.
    • 68 Metascore
    • 70 Critic Score
    Niggles aside, Band of Bugs is another solid addition to the increasingly well-stocked Live Arcade line-up, and although it's not the most astounding or original title, it's got the sort of charming pick-up-and-play feel that you want from a cheap, casual game. Definitely one to check out for fans of Advance Wars.
    • 79 Metascore
    • 70 Critic Score
    Offering new items, skills and other general stuff for level 20 Guild Wars players certainly justifies the lessened price tag, but I'm not sure that the overall quality of the adventures here can really be said to make this one of the more interesting outings into the Guild Wars universe. They're just not interesting enough.
    • 80 Metascore
    • 70 Critic Score
    But there were times within Disgaea 4, more than ever before, when the grind seemed more prominent than the obsession. Disgaea always does unexpected things with numbers, and 4 feels like its most polished and feature-packed entry yet - and it also feels like the point of diminishing returns.
    • 76 Metascore
    • 70 Critic Score
    When its elements align correctly, it's one of the most intriguing and challenging first-person games in years: essentially a ruthlessly miminalist riff on Far Cry 3, if Jason Brody's ordeal had reduced him to a realistic quivering wreck rather than making him a voodoo-powered Rambo.
    • 76 Metascore
    • 70 Critic Score
    Whether you want to fork out for that will depend, as ever, on your approval of the track listing.
    • 64 Metascore
    • 70 Critic Score
    Sonic Rivals still stands head and shoulders over other recent efforts in the franchise - and, indeed, over many other recent PSP titles - simply because the game at the heart of it all is downright fun.
    • 68 Metascore
    • 70 Critic Score
    Between the swearing-hard bits and the lulls, it's actually a lot of fun, much like hanging around with any true mentalist. When I read the back of the (Asian import) box, in its three-screenshotted features, it listed "Quick Time Events" as one. That raised an eyebrow. It's like listing "Ineffectual, infinitesimal penis" on a dating site. But Ninja Blade was right. It totally sold me on its ludicrous quick-time events. [JPN Import]
    • 64 Metascore
    • 70 Critic Score
    It's destined to remain a niche product in Europe, even if, for those who do fall for it, its depths as a handheld multiplayer RPG ensure it may never be forgotten.
    • 75 Metascore
    • 70 Critic Score
    Etrian Odyssey succeeds in making some aged and usually uncomfortable RPG conventions feel fresh, thoughtful and engaging and is thoroughly recommended to DS owners with even a passing interest in the genre.
    • 74 Metascore
    • 70 Critic Score
    What's here at the moment more than justifies the pocket money impulse purchase price, and the few hours it will take you to bash your way through to the end.
    • 68 Metascore
    • 70 Critic Score
    For all its sheen, H.A.W.X. remains a curious sideshow in Tom Clancy's murky world rather than a star player.
    • 65 Metascore
    • 70 Critic Score
    So it's up there with Just Dance 2 and Dance Central as a fun, accessible, well-produced dancing game. But none of them could be described as the ultimate dancing game.
    • 65 Metascore
    • 70 Critic Score
    As is seemingly the law with platform games, new abilities get bolted on, the challenge becomes more multi-faceted, you go blue in the face, forget to breathe, and pass out in front of your PS3 from platformitis. It's a common condition. Look it up.
    • 70 Metascore
    • 70 Critic Score
    For all its sheen, H.A.W.X. remains a curious sideshow in Tom Clancy's murky world rather than a star player.
    • 72 Metascore
    • 70 Critic Score
    It's a game that makes you feel smart and, unlike Limbo, never surprises you with unforeseeable traps: there is always an opportunity to stand back, assess and, finally, execute.
    • 65 Metascore
    • 70 Critic Score
    Factor in an exceptionally short single-player campaign, an undercooked tactical squad element and a distinct lack of gameplay variety and it's impossible not to see this as a very big missed opportunity.
    • 80 Metascore
    • 70 Critic Score
    A very impressive recreation of the proper console's Complete Saga.
    • 63 Metascore
    • 70 Critic Score
    It's a game with style, in the true sense of its word. That is, it has decided what it wants to be and then just does that, without worrying what the world may think of it.
    • 63 Metascore
    • 70 Critic Score
    With the majestic and genuinely eye-popping Ikaruga waiting in the wings, you can happily keep saving your 800 Points without missing out on anything special.
    • 75 Metascore
    • 70 Critic Score
    There's certainly plenty of nostalgia to be had here - and for the money you can't really complain about a compilation that been created with a great deal of care - but sadly Capcom Classics Reloaded offers only a snapshot of what retro gaming offers.
    • 82 Metascore
    • 70 Critic Score
    In isolation, all would be entertaining if rather sterile. But in the context of the heist and the pretend phone-calls from the lovely Sophia, The Heist proves greater than the sum of its parts.
    • 69 Metascore
    • 70 Critic Score
    While The After Years is a treat for fans in concept and execution, it’s a slap in the face from a commercial standpoint.
    • 66 Metascore
    • 70 Critic Score
    By refining the elements which made it fun, granting you all the toys and stripping away almost all of the laborious tasks, Volition has served up something more in line with what we expected in the first place. If your appetite for destruction remains unsated, it's well worth diving in - just don't expect anything too revolutionary.
    • 69 Metascore
    • 70 Critic Score
    On the face of it, Alien Breed Evolution offers everything that fans of the 16-bit incarnations could wish for, with strong production values and focused design contributing to a sympathetic update that stays true to the source material. But sadly, a flawed approach to co-op play and an inherent lack of variety ultimately count against it.
    • 66 Metascore
    • 70 Critic Score
    But with up to seven players supported in multiplayer, the options for incendiary silliness are obvious. If you've got it already then it's a no-brainer, but otherwise it's inessential fun from one of the best indie developers out there.
    • 72 Metascore
    • 70 Critic Score
    Still, The Temple of Osiris is a welcome throwback, and for the five or six hours it took me to barrel through the campaign, the rest of the world blinked away as the sands swept in and the ancient machinery started to turn.
    • 84 Metascore
    • 70 Critic Score
    A strange, frustrating and incredibly smart game, then.
    • 68 Metascore
    • 70 Critic Score
    You can't accuse Vergil's Downfall of being more of the same, and Ninja Theory should be commended for offering up a punchy side dish with action that boasts its own distinct flavour.
    • 56 Metascore
    • 70 Critic Score
    Two decades after my first virtual encounter, he may no longer be a system-seller, but Jacko's still got all the right moves.
    • 78 Metascore
    • 70 Critic Score
    If Sony could offer more tracks per release it'd be worth the money, but as it stands it feels a little overpriced for the existing fans who'd be more than justified in feeling a little brassed-off with the idea of spending more on what is essentially the same game as last time with new tunes.
    • 66 Metascore
    • 70 Critic Score
    So drink some Tequila at the bar and have a think about whether a slow-paced tactical squad RTS set in the Wild West is really for you.
    • 66 Metascore
    • 70 Critic Score
    Make no mistake, it has the occasional show-stopping bug, it looks a little bit haggard at times, nobody in the known universe is playing the multiplayer modes, and it's a quick-saver's dream, but surprisingly you could do a lot worse.
    • 71 Metascore
    • 70 Critic Score
    FlOw is what it is - download it in the full knowledge that you're participating in an experiment of sorts and I think you'll get good value from your £3.49. If you're looking for something more like a conventional game, I'd lop off a mark or two from the final score.
    • 75 Metascore
    • 70 Critic Score
    We wish it spent a little more time on puzzles, and little less on weak platforming - but we can't help but love it when a plan comes together.
    • 74 Metascore
    • 70 Critic Score
    As a follow up to Dead Island, Dying Light represents an improvement on the technical front, but has lost some of its knockabout charm in the process.
    • 78 Metascore
    • 70 Critic Score
    A beautiful but flawed game, with easy controls and imaginative design marred by a surplus of platform hopping puzzles and a disappointing finale. It's also rather short.
    • 80 Metascore
    • 70 Critic Score
    The game's brevity is a positive, ensuring Bit Trip Beat burns brightly without having to grind on after it's extinguished its best ideas. The result is a brisk, radiant creation, presenting a nostalgic celebration of the medium's beginnings as well as a bold testament to how those narrow compulsions that inspired people to play videogames thirty years ago are, in fact, timeless.
    • 80 Metascore
    • 70 Critic Score
    Kri's got a lovely story though, and otherwise it is very compelling, thanks to thoughtful level design and so on, but we just don't want San Diego throwing different styles of combat into the periphery if they're going to screw up the main one.
    • 85 Metascore
    • 70 Critic Score
    It's a surprisingly deep, involving and intense hackandslash experience that belies its apparent simplicity.
    • 63 Metascore
    • 70 Critic Score
    Fatal Fury Special thoroughly deserves the sort of audience that Live Arcade can deliver, it's just a shame that this particular version feels rather unloved, hampered as it is by frustrating control issues and lacking the game mode that many players will want most.
    • tbd Metascore
    • 70 Critic Score
    It's unadorned, then, but the game's so wonderfully unselfconscious in its aims that it creates the perfect atmosphere in which to enjoy its simple charms.
    • 72 Metascore
    • 70 Critic Score
    Its kinetic manga style makes for a refreshing change compared to the more earthbound Tekkens and Dead or Alives of this world, and for those who are willing to invest time in the deep combo system the rewards are numerous.
    • 78 Metascore
    • 70 Critic Score
    A strange backwards step, one that manages to retain some of what made the original great while getting lost in its own peculiar sense of drama and never adding enough worthwhile of its own. What should have been the return of a racing great instead feels like another curious offshoot, leaving Dirt now clearly Codemasters' premier brand.
    • 74 Metascore
    • 70 Critic Score
    There is a real MMO in there - a secret world within The Secret World - but it's estranged from the player, clouded by obfuscating systems and smothered in charismatic but stolidly single-player adventuring. Tornquist is a writer, the man behind adventure games The Longest Journey and Dreamfall, and it seems like he's more interested in telling stories than building adventure playgrounds, never mind emergent worlds.
    • 67 Metascore
    • 70 Critic Score
    So if you're new to the series and want to see what all the fuss is about, Splinter Cell Trilogy HD is still a decent stealth package. It should be much better, though - and that's why it's hard to recommend it as strongly as the games themselves deserve.
    • 88 Metascore
    • 70 Critic Score
    By no means the best the genre has to offer any more.
    • 69 Metascore
    • 70 Critic Score
    It's a shame Octodad leans so heavily on traditional gameplay tropes like boss fights and stealth sections in its second half, especially when the opening sections suggest something quirkier and more inventive - but taken as a whole, it's still a minor triumph.
    • 75 Metascore
    • 70 Critic Score
    While the narrow theme inevitably limits replayability, longevity, and appeal, I've found the challenge of pulling off a peace deal at the toughest difficulty level keeps drawing me back for an hour or two's play every so often. Call me soft, but I want to taste those hopeful tears again.
    • 83 Metascore
    • 70 Critic Score
    Thanks to the game's stubborn loyalty to stop-and-shoot, the result is distinctive, but with suspect partner AI to contend with, this is a game that only truly comes into its own with a friend who's up for a challenge.
    • 70 Metascore
    • 70 Critic Score
    A puzzler that's subtly rather than brashly innovative, and which has a wicked-looking chicken on the front.
    • 74 Metascore
    • 70 Critic Score
    During hectic moments, the friction of the screen tends to work against you, while the tilt controls are simply too sensitive to be usable.
    • 62 Metascore
    • 70 Critic Score
    A flawed game, then - but one that Enzo would, perhaps, have approved of.
    • 72 Metascore
    • 70 Critic Score
    If the mechanics were applied to stronger level design, then it would plant its flag firmly in 80 territory. As it is, it remains well worth playing, but not a necessity for any DS shelf.
    • 82 Metascore
    • 70 Critic Score
    Metro: Last Light is not a bad game, but nor is it a good one in quite the same sense as its predecessor. Metro 2033 was flawed but trying to do its own thing. If anything, Last Light feels like a regression. Similarities abound, but this is a more conservative FPS, one looking at the competition rather than itself, and one with some terrible missteps. So go in with low expectations, and you might be pleasantly surprised.
    • 62 Metascore
    • 70 Critic Score
    In many ways, Resident Evil Zero provides a timely reminder of the things we miss about old style survival-horror. The heavy emphasis on puzzles, slower pace and the harrowing boss encounters make it feel more like a true horror adventure, and once you get to grips with its foibles it becomes strangely satisfying and rewarding.
    • 62 Metascore
    • 70 Critic Score
    It's a game that doesn't have the luxury of distracting you with clever mechanics and satisfying challenges to excuse its lack of narrative. It's just you and the story and how exactly you digest it. If you're interested in dystopian sci-fi and intriguing mysteries and like getting angry about patriarchal misogyny, then it's certainly something you could enjoy.
    • 65 Metascore
    • 70 Critic Score
    Much like the conceptually similar Gin Rummy, the presentation is scrappy, the options minimal and the overall impression is of a game that will satisfy the demands of dedicated Shogi players but has little to offer anyone else.
    • 51 Metascore
    • 70 Critic Score
    Daylight has neither the creeping sense of psychological dread of Fatal Frame nor the poster man antagonist of Slender, and its reliance on cliché lacks distinction. But if the game's straightforward purpose was simply to panic and upset its player then it is an indisputable success, no matter how cheap the tricks employed.
    • 75 Metascore
    • 70 Critic Score
    The two multiplayer modes - a straight race between eight players online, and Rubber Ducky, in which two teams try to nose their rubber duck past a threshold before their opponents - provide a good balance of competition and playfulness.
    • 65 Metascore
    • 70 Critic Score
    The Mercenaries gets off to a promising start, and in the short term it can be a thrilling blast, but by refusing to augment or develop the core idea from its mini-game roots, Capcom has doomed it to second tier status.
    • 79 Metascore
    • 70 Critic Score
    Flight simulations are notoriously difficult to get right and Battle of Britain is a valiant effort: experienced pilots looking for a challenge or a history lesson should consider this game - beginners might be better off elsewhere.
    • 70 Metascore
    • 70 Critic Score
    Never bad, often good, but only occasionally great. Its frustrations are fleeting but with core gameplay that struggles to be as clever and witty as the script, it never quite manages to bring together its best features in a truly satisfying way. Plunge into The Cave and you'll definitely have fun finding your way out. It's just a shame it doesn't go deeper.
    • 76 Metascore
    • 70 Critic Score
    As a multiplayer game though, Beach Spikers is exceptional – up there with "Virtua Tennis," "Soccer Slam" and "NBA 2K3" in Sega’s hall of fame.
    • 74 Metascore
    • 70 Critic Score
    An enjoyable, workable clone then - and a surprisingly un-cynical one - but lacking the raw ingredients to truly replicate Nintendo's success in this niche.
    • 77 Metascore
    • 70 Critic Score
    While most will be more interested to see where EA LA takes the ideas they've played with here next, there's much more for a C&C fan to get excited about than imagining Natasha Henstridge is talking to them. Although that is pretty exciting.
    • 80 Metascore
    • 70 Critic Score
    With a convincing story and some innovation in the fight system FFTA2 could have been so much more, but it still stands as the best example of the genre currently available for the handheld.
    • 77 Metascore
    • 70 Critic Score
    A hugely addictive addition to the Live Arcade scene, but very much a completist's game for the lone puzzler.
    • 85 Metascore
    • 70 Critic Score
    Experiments feels more like a straightforward level pack than a bona-fide sequel - and one that most players will blitz through in no time.
    • 68 Metascore
    • 70 Critic Score
    It's certainly decent enough, but it's not good enough to unseat Virtua Tennis from its position as the best game of tennis on the PSP.
    • 82 Metascore
    • 70 Critic Score
    Legends has features coming out of its ears - in keeping with the general mutant theme - but you'll need to be a RPG/mutant/comic fan to truly care. That's no bad thing, but this is pretty niche, if sometimes highly enjoyable and surprisingly complex stuff, with some niggling glitches.
    • 66 Metascore
    • 70 Critic Score
    The cheapness of the visuals and lack of convincing delivery from the voice actors ultimately knocks off a few marks, but on the whole it's a decent package that true aficionados of the genre will welcome as an interesting departure. ["Obscure"]
    • 75 Metascore
    • 70 Critic Score
    The Maw is the sort of game you'll play for an afternoon, giggling like a fool the whole time. There's not much more to it beyond that brief but satisfying flurry of amusement, unless you want to go back into each level to harvest all the Achievements, but not every game needs endless replay value. The Maw is charming, cheap and memorable enough that its short lifespan shouldn't put you off.
    • 69 Metascore
    • 70 Critic Score
    Wet
    It's shamelessly derivative, gloriously over-the-top and it doesn't take itself too seriously. Most of all, it's brilliant fun.
    • 81 Metascore
    • 70 Critic Score
    A fairly unremarkable Sims expansion pack on the same disc as a new cut of the original game.

Top Trailers