Eurogamer's Scores

  • Games
For 5,043 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Uncharted 2: Among Thieves
Lowest review score: 10 New World Order
Score distribution:
5963 game reviews
    • tbd Metascore
    • 70 Critic Score
    The lack of multiplayer is a bit of an oversight, but if you can live with that, Castle Conqueror represents another persuasive reason to consider thumbing through Nintendo's virtual racks.
    • 63 Metascore
    • 70 Critic Score
    Even in the cramped indie survival game genre, there's nothing quite like Sir, You Are Being Hunted.
    • 82 Metascore
    • 70 Critic Score
    If you spend a lot of your time online, then it's far more than a consolation 'bonus mode' to make up for the lacklustre single player offering - it's without doubt one of the better online games that console gaming has offered us all year.
    • 72 Metascore
    • 70 Critic Score
    As a small-scale project and a £3 game, Gateways is a tiny, tidy success. But as an experiment in aperture science, it might need a little more time in the test chamber.
    • 73 Metascore
    • 70 Critic Score
    Not essential by any means then, and it's probably not worth much more than a weekend's rental, but Kill.switch definitely proves that even a depressing list of rent-a-mechanic gaming clichés can keep us happy when administered in the right amounts.
    • tbd Metascore
    • 70 Critic Score
    At its best, this is still the shooter that can do things no other can - the emergent drama, the unscripted madness - but Battlefield Hardline will need to offer much more (and work perfectly on day one) for DICE's biggest hitter to not get left behind.
    • 85 Metascore
    • 70 Critic Score
    Time in the cooler has allowed our favorite frozen sport (sorry, curling) some time to roll out genuine improvements. The enhanced AI isn't quite a cure-all for 07's passive defences, but it does bring a satisfying, sim-like feel to the franchise for the first time in years.
    • 68 Metascore
    • 70 Critic Score
    Neither particularly clever nor particularly beautiful. Instead it's relentlessly videogamey - distilling most of the clichés that onlookers might hold about both comics and videogames.
    • 66 Metascore
    • 70 Critic Score
    Like so many plying their trade in 2D action adventures, Rogue Sky wins the day through eye-catching art and simple, effective mechanics that always manage to avoid straying onto the wrong side of the challenge/frustration divide.
    • 77 Metascore
    • 70 Critic Score
    Despite (or possibly thanks to) its barren, shamelessly derivative mechanics, you can't help buy into its casual nonsense.
    • 72 Metascore
    • 70 Critic Score
    We were disappointed by the game's lack of depth, but we very much enjoyed playing it - and that, at the end of the day, is far more important than anything else.
    • 69 Metascore
    • 70 Critic Score
    For the poor, deprived Cube owners out there that have been thus far denied the chance to strut their stuff in front of their TV, this is easily the best Dancing Stage title on any platform.
    • 81 Metascore
    • 70 Critic Score
    Mostly, this is a relaxing Sunday-afternoon game, and good at either accompanying the digestion of a roast dinner or the slow exorcism of a hangover.
    • 74 Metascore
    • 70 Critic Score
    The story, for all its daftness, is a charming one that pulls you in, and this being Level-5 the characters are superbly drawn and animated.
    • 79 Metascore
    • 70 Critic Score
    Not quite the new "Geometry Wars" then (or the new anything-older), but a solid effort, and definitely one of the best original Xbox Live Arcade titles since Bizarre's opener.
    • 75 Metascore
    • 70 Critic Score
    Evil Genius overcomes its flaws and ultimately satisfies. Building an evil empire is a good idea, and the way Elixir's constructed the game is thoughtful, enterprising and occasionally inspired.
    • 68 Metascore
    • 70 Critic Score
    But if you're looking for a Kinect fitness game which provides more motivation than Your Shape and is technically sounder than EA Sports Active, and if you can put up with the relentless cheeriness, Ultimate Loser is a decent choice.
    • 63 Metascore
    • 70 Critic Score
    Afrika is one of the most pleasant, enjoyable and gently engrossing games I've played in a while. It's a shame Sony isn't releasing it here, and it's worth importing. [JPN Import]
    • 76 Metascore
    • 70 Critic Score
    If you are a fan of "Alone In The Dark," and are longing for some more French-influenced zombie fun, you will probably want to snap this up right away.
    • 79 Metascore
    • 70 Critic Score
    While Valiant Hearts struggles to make sense of itself as a game, in its odd, playful innocence and in its focus on four friends (and a dog) it at least offers a fleeting human perspective on a new kind of war that turned out to be far, far worse in its mechanised violence than anybody was quite expecting.
    • 64 Metascore
    • 70 Critic Score
    One of the better examples of the early RPG genre, and a game of depth and longevity that really stands out alongside its platform and fighting peers. It's hard to imagine who'd want to grumble about a weighty adventure like this for such a low price.
    • 70 Metascore
    • 70 Critic Score
    There's no getting away from the fact that Haunt is a slight experience, but it's also very charming and a game that is carefully crafted to work with both the Kinect controller and its intended young audience. Not a game you'll keep coming back to, but for parents it's still worth the 800 Microsoft Point asking price for the short but sweet entertainment it offers.
    • 70 Metascore
    • 70 Critic Score
    Age of Empires, great as it was, doesn't quite stand up against the best in the RTS genre today - and Age of Empires Online doesn't improve on its mighty predecessors in any meaningful way in-game, while adding a lot of bumf around it of questionable value.
    • 79 Metascore
    • 70 Critic Score
    Absolution is a slick, responsive and mechanically confident game - and on occasions it's one of the most satisfying stealth games in a year that already includes Dishonored - but a range of compromises to Hitman tradition mean it's still going to rub some people up the wrong way.
    • 70 Metascore
    • 70 Critic Score
    Nothing much to look at, and with a premise that has been dulled through repetition, Dead State is a game that requires you to approach it with an open mind and a forgiving nature. Make the effort, and you'll find a game that makes up in charm what it lacks in polish.
    • 79 Metascore
    • 70 Critic Score
    While FIFA 11 may be the better, more polished and controllable simulation of football, in many respects PES 2011 is the more charismatic of the two games. If you're only interested in the finished article then you might want to wait another year for further progress, but in the meantime PES fans can hold their heads high, and fans of the beautiful game are on the road to being spoiled for choice again in light of this encouraging instalment.
    • 82 Metascore
    • 70 Critic Score
    Survival mode is where it's at in terms of ultra-difficulty - completing all levels without a single death requires a superhuman level of dedication.
    • 70 Metascore
    • 70 Critic Score
    Bionic Commando succeeds in resurrecting a good idea lost to the Capcom archives, and giving it a new lease of life, but it falls foul of a few old standards in the process.
    • 78 Metascore
    • 70 Critic Score
    It is the best looking space combat sim we've seen so far... Unfortunately it is let down all too often by poor mission scripting and incompetent wingmen, not to mention the occasional random crash.
    • 78 Metascore
    • 70 Critic Score
    These three games are worth buying for a tenner on iOS if you have never played them (or if you have a real need to play them again and your DS makes you sad).
    • 77 Metascore
    • 70 Critic Score
    It offers more of the great hack and slash gameplay that - for some strange reason - no one has emulated properly since the first Dark Alliance. On the other hand, the magic of the original has definitely been diluted, where it really should have been enhanced.
    • 65 Metascore
    • 70 Critic Score
    It's impossible to hold that shallowness against it. This isn't meant to be a game you plug away at for hours on end, trying to beat your high scores or to unlock additional stages. It's supposed to be a daft bit of throwaway entertainment for a gathering of family or friends, a game that anyone can pick up and play and have a good time with.
    • 78 Metascore
    • 70 Critic Score
    Sure, the poop gags are a little wearisome, but a sprinkling of the old Gilbert magic makes it a worthwhile ride.
    • 67 Metascore
    • 70 Critic Score
    There are some real gems to be had here - just not enough.
    • 78 Metascore
    • 70 Critic Score
    Sure, the poop gags are a little wearisome, but a sprinkling of the old Gilbert magic makes it a worthwhile ride.
    • 74 Metascore
    • 70 Critic Score
    It's definitely a superior example of turn-based strategy, and certainly the best insect-based example of the genre. And, in a slightly tenuous attempt to tie the end of this review back in to our opening trivia, it's definitely more fun than counting to 10 quintillion.
    • 69 Metascore
    • 70 Critic Score
    The expansion is aimed squarely at the high-level ground-based combat players, and is a solid addition of content for them. That only this one group of players is catered to fully though only serves to alienate those left behind and devalues the offering overall.
    • 79 Metascore
    • 70 Critic Score
    Limited, but compelling. For a full-price add-on, you'd judge it more harshly, but for £8.50 (Plus an extra couple of quid if you want the "Download Insurance", which frankly sounds a little sinister), for some strategic challenges while we all wait for "Medieval 2" it's entirely acceptable.
    • 82 Metascore
    • 70 Critic Score
    Pokémon Ruby/Sapphire isn't without its charm, and for those in it for a cheerful little adventure with little in the way of challenge can't go far wrong. Just don't blame us when you start wondering what all the fuss is about.
    • 67 Metascore
    • 70 Critic Score
    Next comes across as a game that's embracing the Vita wholeheartedly on a surface level while being much more reserved in terms of Wi-Fi and 3G connectivity.
    • 69 Metascore
    • 70 Critic Score
    What the game lacks in ambition and depth, though, it makes up for in the ageless pleasure and pain of a finely-balanced multiplayer battle. The ability to dip in and out for a quick, engaging match is a compelling proposition on a handheld. But after seven long years, it's a shame there aren't bigger ideas to rally around.
    • 65 Metascore
    • 70 Critic Score
    Yes, it's a button-masher, but nobody does button-mashing quite as well as KOEI with Dynasty Warriors, and Strikeforce gets more important things right (great animation, fluid controls, good weapon variety, PSP-sized missions) than it gets wrong.
    • 85 Metascore
    • 70 Critic Score
    What it is is a well written, enjoyable adventure that nevertheless feels slightly underwhelming once the credits roll.
    • 63 Metascore
    • 70 Critic Score
    Given the option of a good bike simulation and a great arcade bike game, I'd actually prefer to see SBK head further down the latter path for future instalments. Heresy, perhaps, but on the evidence here I'd even be open to the idea of Black Bean being tasked with reviving Road Rash for the HD generation.
    • 80 Metascore
    • 70 Critic Score
    Despite some familiar trappings and a shortage of genuine wonders, Age of Wonders 3 delivers a more tightly focused experience than Firaxis' behemoth Civilization series, to which it initially appears to owe so much. In doing so, it proves that even after a decade away the Age of Wonders series can still stand proud beside its modern-day contemporaries.
    • 56 Metascore
    • 70 Critic Score
    A solid little action game that works beautifully with the 400-Point price-tag.
    • 89 Metascore
    • 70 Critic Score
    None of these criticisms will detract from your enjoyment, provided all you want from a game is the opportunity to repeatedly turn evil monsters into red mush in gorgeous HD detail. Dead Space easily delivers on that promise, but fails to turn its polished production values into something truly memorable over the long haul.
    • 78 Metascore
    • 70 Critic Score
    Doubly annoying is the fact that you actually have to play through the entire Instincts campaign before you can even unlock the Evolution levels, so any existing fans might be better off buying the standalone Far Cry Instincts Evolution on Xbox and swallow the minor technical step down.
    • 79 Metascore
    • 70 Critic Score
    It's an effortlessly light and addictive indulgence - just don't expect it to nourish you.
    • 78 Metascore
    • 70 Critic Score
    The control system is a bitch, partly because the storyline is fairly boring and partly because there isn't much innovation.
    • 73 Metascore
    • 70 Critic Score
    For a story about breaking the chains of your fellow men, this add-on's gameplay mechanics remain resolutely locked up to the Assassin's Creed framework. Its strong, self-contained narrative is Freedom Cry's greatest asset, but the tale struggles under the weight of its over-familiar gameplay.
    • 80 Metascore
    • 70 Critic Score
    Mutant Mudds doesn't quite have the brash, devil-may-care attitude of Super Meat Boy or the charming personality of VVVVVV, but its refined obstacle courses are a distillation of what made us fall in love with 2D platformers in the first place.
    • 77 Metascore
    • 70 Critic Score
    Above all, it's a proper western, set in a tangibly real Wild West, with proper, honest-to-goodness cowboys, Indians and bandits in it. Experience tells us that's harder to pull off in videogames than you might think, and it counts for a lot, no matter where it comes from.
    • 79 Metascore
    • 70 Critic Score
    It's totally no fun. It's interesting, but there isn't a fun bone in its mopey body. But I've paid to go into modern art galleries. I've paid for really oddball, minimalist art films. I've gone to gigs where music is divorced from any physical reaction and raised to some cerebral, abstract place - and plenty of gigs where most sane human beings would consider there was nothing actually musical going on. I haven't, but could pay for experimental theatre tickets. Lots of poetry. Whatever.
    • 67 Metascore
    • 70 Critic Score
    The package as a whole is still very much a rough diamond, but it's a definite improvement over its predecessor.
    • 67 Metascore
    • 70 Critic Score
    The absence of any truly teeth-gnashing puzzles means that experienced players will rattle through this tropical romp in short order, but the experience will at least be an overwhelmingly enjoyable one.
    • 72 Metascore
    • 70 Critic Score
    I do like Gratuitous Space Battles. I think it's a great concept, beautifully presented. I just wish it would let me like it more.
    • 77 Metascore
    • 70 Critic Score
    As it is though, it's a good, solid, disquieting action game that ought to serve fans of the macabre and whodunnit-with-demons perfectly adequately, but stands little chance of threatening the crowns of the Silent Hills, Resident Evils and Project Zeros of this and other worlds.
    • 65 Metascore
    • 70 Critic Score
    It may not last long, but it's entertaining while it does.
    • 73 Metascore
    • 70 Critic Score
    A classy package with plenty going for it to satisfy those with kleptomaniac/sado-masochistic leanings.
    • 69 Metascore
    • 70 Critic Score
    If you're looking for the ultimate simulation experience then hold out to see whether Milestone does any better with SBK X. But if accurate racing physics isn't your thing - and you want an accessible racer that isn't one hundred per cent arcade - then 09/10 offers a solid and compelling MotoGP experience. Just be sure to turn the commentary off.
    • 82 Metascore
    • 70 Critic Score
    Serving up a reheated portion of old school retro gaming might satisfy a few hardy souls, but it's hard to see its appeal extending much beyond that. If stupendously hardcore shooters that require the skills of other worldly beings are your thing, then the chances are you'll be in some sort of perverted masochistic heaven. [JPN Import]
    • 66 Metascore
    • 70 Critic Score
    With Commando 3, Capcom manages to both wash away the bad taste of Rocketmen and prove that old-fashioned blasters can be made to work today without losing the naïve verve of the 1980s.
    • 73 Metascore
    • 70 Critic Score
    Bohemia, just for a change, how about giving us a character with a little flesh on his bones.
    • 66 Metascore
    • 70 Critic Score
    There's no doubt hardcore fans will warm to Lara's Shadow in a way that they probably didn't with the rather disappointing Beneath the Ashes. With zero replay value, this latest DLC feels a little overpriced on the whole, but as a proof of concept, it offers some interesting possibilities for the future direction of the Lara Croft series, and satisfies far more often than it frustrates.
    • 63 Metascore
    • 70 Critic Score
    The biggest problem with The King of Fighters XII is that it feels unfinished. The combat is fun and robust but not particularly innovative.
    • 62 Metascore
    • 70 Critic Score
    Thoughtful, mysterious and haunting, Trauma is best approached as a curio. Its execution is arguably stronger than its ideas, and the narrative trajectory of the game has no surprises in it, outside of the surreal tone. But as an artwork exploring the mind of a trauma victim, its singular voice and approach stick in the mind.
    • 70 Metascore
    • 70 Critic Score
    As a smarter-than-it-looks nostalgia trip, then, Shadow Warrior delivers, and as long as you keep that in mind - and consume it in moderation - it's an easy recommendation.
    • 67 Metascore
    • 70 Critic Score
    It is impossible to shy away from the realisation that H&D as a franchise needs a bit of a pep up in several areas and is gradually being left behind in a genre it once dominated.
    • 73 Metascore
    • 70 Critic Score
    I polished off the three main Match Race cups, most of the Time Trials (to unlock the better boards), the final Extreme Challenge and most of the Gate Challenges, not to mention completing each Trick Attack course to a decent standard, well within one five-hour sitting.
    • 73 Metascore
    • 70 Critic Score
    With some of the most basic visuals seen since the days of the ZX81 and mind-numbingly uninspired audio it's not going to woo gamers looking for the quick thrill that other eye-candy laden DS titles will.
    • 62 Metascore
    • 70 Critic Score
    Islands of Wakfu has a hand-made, nutty charm that generally eases even the sharpest of aggravations. As a standalone it may not be as measured or as involving as its MMO big brother, but it retains enough character and spectacle to overcome the handful of rough spots.
    • 74 Metascore
    • 70 Critic Score
    A game that by any objective measure now languishes in second place behind EA's spirited new-look FIFA. And yet it's only with a heavy heart that we mark it down a point lower, because we still love PES for its personality.
    • 72 Metascore
    • 70 Critic Score
    It's certainly not the ultimate handheld football game, but that's more through a selection of ambition than a lack of it - and that's why it makes an impression.
    • 70 Metascore
    • 70 Critic Score
    If you haven't played it already - and are curious and very patient - it's worth suffering Deadly Premonition's rickety construction and lumpy pacing for York, and for Greenvale. If you're already a fan, this Director's Cut can be considered the definitive version of the game; it alleviates the worst flaws of the original but preserves most of the others for posterity - just as you'd want it, really. And there's still nothing else like it. Not in video games, anyway.
    • 79 Metascore
    • 70 Critic Score
    What you've got here is a deep, distinctive game that should satisfy all but the most slaughter-obsessed strategy gamers, and cause deep vein blood clots the size of turtle eggs in all but the most fidgety and small-bladdered.
    • 60 Metascore
    • 70 Critic Score
    It doesn't have the best execution and it probably costs too much, but there ought to be room in everyone's life for at least one slapstick physics puzzler, and if you're in the right mood then perhaps Rigonauts can be your Bridge Builder.
    • 63 Metascore
    • 70 Critic Score
    With its unique squad-based focus and the huge combat variety on offer, it breaks plenty of new ground for the genre - and were it not for a few rough edges would have been bordering on essential.
    • 83 Metascore
    • 70 Critic Score
    It has a lot of potential and I'm interested to see how it grows, because it's a game that's all about trying new things: new tricks, new combinations, new possibilities.
    • 76 Metascore
    • 70 Critic Score
    Presentation is what lets Sports Champions down, and not just when it comes to the characters. The environments appear bland, empty and dated.
    • 75 Metascore
    • 70 Critic Score
    While it doesn't dazzle, this game does offer something for everyone. For salty MOBA fans, here's the genre you love in a new, bantamweight shape. For anyone new to the genre, here's an easy chance to see what the fuss is about.
    • 65 Metascore
    • 70 Critic Score
    This unforgiving approach may well please dedicated tennis enthusiasts but it will only frustrate those just looking for a fun experience.
    • 75 Metascore
    • 70 Critic Score
    Needless to say, Umbrella Chronicles isn't the most long-lasting affair, and in absolute gameplay terms it's probably one of the most wafer thin offerings you'll have experienced for years. But in a landscape dominated by epic, sprawling complexity, it's refreshing now and then to kick back and blast away in a game that's as knowingly brain-dead as this.
    • tbd Metascore
    • 70 Critic Score
    Reliable and workmanlike, the Crimson Map Pack gets the job done, but it'll take something more dramatic to keep players on the hook into 2013 and beyond.
    • 67 Metascore
    • 70 Critic Score
    These issues with pacing and balancing are compensated by the manic euphoria of the action, so if you have three reliable friends with a penchant for manic gunplay and surreal RPGs then Shoot Many Robots can be an enjoyably unpretentious distraction. Those who prefer to play solo should steer well clear, however.
    • 74 Metascore
    • 70 Critic Score
    The fine-tuned excellence of Army of Two's co-op gunplay will easily sustain you through one run through this gutsy, broadly enjoyable game. But the desire to revisit it is weak, and for game that's designed with social online play in mind that's a big problem. Any level of the current co-op king, "Halo 3," has more spectacle and incident packed into it than the entirety of Army of Two.
    • 64 Metascore
    • 70 Critic Score
    A genuinely interesting fighting game that was released at a time when accessibility played second fiddle to mechanical depth and combos that demanded a high level of execution. The HD subtitle doesn't add up to a lot in this case, but that shouldn't detract from a 2D fighter that's as much lost treasure as it is bizarre curio.
    • 74 Metascore
    • 70 Critic Score
    Fans of the previous games and lovers of Marvel's dynamic universe will find plenty to enjoy without having to spend anything.
    • 78 Metascore
    • 70 Critic Score
    The good outweighs the bad here for sure, and Penumbra's pacing, story and genuine sense of uneasiness makes for an intriguingly dark adventure tale.
    • 80 Metascore
    • 70 Critic Score
    It's a familiar mix of wonder and frustration, and it's eclipsed by Monolith's more intoxicating vision of the JRPG's future. The end result is a tale that's worth hearing out, but hard to hold dear.
    • 83 Metascore
    • 70 Critic Score
    What the game lacks, though, is the self-referential humour that made GDS so adorable.
    • 71 Metascore
    • 70 Critic Score
    Sony has done a great job of holding new players by the hand and introducing Star Wars Galaxies in a way that makes you feel part of the action - much more so than before.
    • 67 Metascore
    • 70 Critic Score
    It's the best game to emerge in the genre since "Project Zero II." Just bear in mind you'll almost certainly reflect on your time with the game with a few mixed feelings. It's so nearly brilliant it hurts.
    • 67 Metascore
    • 70 Critic Score
    SEGA fans, run don't walk to the shops, but be prepared to give Superstars a few hours before the gameplay starts hugging you as hard as the graphics and sound. Everyone else, dust off Virtua Tennis 3 for a more complete alternative.
    • 80 Metascore
    • 70 Critic Score
    Madden 15 a step forward, then, yet still a year behind schedule. There's a good game here, but there's still work to do to bring it up to the level of many of its sports game peers.
    • 75 Metascore
    • 70 Critic Score
    Call of Duty devotees will certainly get their play value out of this lucky-dip selection, but it's still slightly disappointing that there's not a more consistent vision for Black Ops 2's long-term future on display. Revolution? Not quite.
    • 81 Metascore
    • 70 Critic Score
    No matter how much the schoolboy-humour commentary grates, no matter how repetitive the bits in between the set-pieces start to feel and no matter how frustrating the later levels become, MadWorld provides a rush of blood to the head almost as often as it provides a rush of blood to the pavement.
    • 70 Metascore
    • 70 Critic Score
    Though the Spore catalog is stuffed with useful creations, we still found it quite slow to load and not very easy to browse. Searching by tags is fine, but the mass of content (which includes a high proportion of mediocrity) means it can be hard and mind-numbing to find the best model for your job.
    • 75 Metascore
    • 70 Critic Score
    Handily, Minter has come up with a novel swipe-based aiming system, designed firmly with strafe tactics in mind. Rather than having to deal with precise movement and shoot at the same time, you can focus on getting out of the way of the onslaught and adjust your firing direction only when necessary.
    • 81 Metascore
    • 70 Critic Score
    Perhaps the biggest flaw though is that the controls never stop being cumbersome. With several important information screens requiring more than one button to be held to be seen (never mind a strange and convoluted "emoticon" system for multiplayer matches).

Top Trailers