Electronic Gaming Monthly's Scores
- Games
For 2,307 reviews, this publication has graded:
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31% higher than the average critic
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4% same as the average critic
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65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Shin Megami Tensei: Persona 4 | |
|---|---|---|
| Lowest review score: | Ping Pals |
Score distribution:
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Positive: 952 out of 2307
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Mixed: 1,045 out of 2307
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Negative: 310 out of 2307
2307
game
reviews
- By Date
- By Critic Score
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- Critic Score
Darkness' molasses pace, cut-rate presentation, and simplistic throwaway quests leech any sense of drama or importance. [Aug 2005, p.113]- Electronic Gaming Monthly
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- Critic Score
This premise would still be stupid even if Shadow didn't suffer from slowdown issues, a nonexistent lock-on system, a horrible camera, and bottomless pits in which to fall. But it does, and it is stupid--just like this is a stupid way to spend 50 bucks.- Electronic Gaming Monthly
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- Critic Score
Without a doubt, this is the best Digimon game I’ve ever played, but it’s still nothing special. [Mar 2002, p.144]- Electronic Gaming Monthly
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True fans of the books will look past the problems and enjoy the game. [Dec 2002, p.210]- Electronic Gaming Monthly
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Although the mech designs are beautiful and the presentation is slick, an overly busy HUD and vague control feedback make hunting enemies much more problematic than it should be. [Apr 2003, p.132]- Electronic Gaming Monthly
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The problem is, the control is so sluggish that combat is a chore while exploring is a bore. [Feb 2006, p.110]- Electronic Gaming Monthly
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The developers got so many of the visual details dead-on...didn't they think that maybe the gameplay should be at least marginally decent too. [July 2007, p.86]- Electronic Gaming Monthly
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I am certainly a big fan of the game's vibrant, anime-inspired graphics, but with no replay value and a lot of frustrating, nonsensical puzzles, Touch Detective isn't quite worth solving. [Nov. 2006, p.141]- Electronic Gaming Monthly
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Most gamers, however, will be immediately overwhelmed - it's just so hard to get into, and quality results demand a monumental time commitment. [Dec 2003, p.216]- Electronic Gaming Monthly
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Just look at the screenshots of Ridge Racer for the PSP to get an idea of Namco's priority as far as the next generation of handhelds - it ain't DS. [Jan 2005, p.140]- Electronic Gaming Monthly
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It fuses a boring turn-based strategy game with a lackluster one-on-one fighter...In short, two half-assed components combine to make...well, you do the math. [March 2004, p.114]- Electronic Gaming Monthly
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Gameplay is average first-person shooter fare bogged down by a convoluted control scheme – switching weapons on the fly is its biggest problem. [May 2002, p.113]- Electronic Gaming Monthly
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It fuses a boring turn-based strategy game with a lackluster one-on-one fighter...In short, two half-assed components combine to make...well, you do the math. [March 2004, p.114]- Electronic Gaming Monthly
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The only snag: You spend most of Combat Elite shooting at offscreen Germans, placing you at a natural and frustrating disadvantage. [Sept 2004, p.100]- Electronic Gaming Monthly
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Play is for people who don't really play games, and as someone who really does, that's a problem. [Feb. 2007, p.86]- Electronic Gaming Monthly
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The only snag: You spend most of Combat Elite shooting at offscreen Germans, placing you at a natural and frustrating disadvantage. [Sept 2004, p.100]- Electronic Gaming Monthly
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Flatout 2 is pretty much like the first "Flatout", which was pretty much like a poor man's "Burnout". [Sept. 2006, p.98]- Electronic Gaming Monthly
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Beautiful Katamari does something very wrong--it tarnishhes the series' hallmark simplicity and ease. [Dec 2007, p.126]- Electronic Gaming Monthly
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These visuals are mediocre at best and not up to par with today's Xbox standards. [Jan 2004, p.156]- Electronic Gaming Monthly
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Much of the disorder is unintentional. Like some half-assed high-school theater production, nothing works as it should and no one seems to be doing the right thing. [Dec 2003, p.202]- Electronic Gaming Monthly
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Much like "Katamari Damacy", Elebits is continually taking baby steps toward bigger and better things, only without the personality. [Jan. 2007, p.64]- Electronic Gaming Monthly
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Flatout 2 is pretty much like the first "Flatout", which was pretty much like a poor man's "Burnout". [Sept. 2006, p.98]- Electronic Gaming Monthly
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This premise would still be stupid even if Shadow didn't suffer from slowdown issues, a nonexistent lock-on system, a horrible camera, and bottomless pits in which to fall. But it does, and it is stupid--just like this is a stupid way to spend 50 bucks.- Electronic Gaming Monthly
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- Critic Score
Gamers prone to motion sickness might upchuck from the choppy visuals and squirrely camera, which flits around with a mind of its own. [May 2002, p.107]- Electronic Gaming Monthly
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Sure, you've got to pull off a few tricks here and there to keep up your momentum, but "SSX" it ain't. [Apr 2006, p.96]- Electronic Gaming Monthly
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It simply can't compete. First of all, the batting is physically painful. [May 2003, p.132]- Electronic Gaming Monthly
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- Critic Score
Reducing the story to talking heads turns the once-engaging plot into a drab, formulaic mess. [Jan 2004, p.138]- Electronic Gaming Monthly
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You'll find a decent tennis game in here somewhere (albeit with a much steeper learning curve than you'd expect) and plenty to do, but it's not really worth digging for under such an obnoxious exterior. [Aug 2007, p.86]- Electronic Gaming Monthly
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- Critic Score
Much of the disorder is unintentional. Like some half-assed high-school theater production, nothing works as it should and no one seems to be doing the right thing. [Dec 2003, p.202]- Electronic Gaming Monthly
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Once you strip away the nifty new controls, you're left with a flawed shooter that does nothing I haven't seen a million times. [Jan. 2007, p.62]- Electronic Gaming Monthly
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This premise would still be stupid even if Shadow didn't suffer from slowdown issues, a nonexistent lock-on system, a horrible camera, and bottomless pits in which to fall. But it does, and it is stupid--just like this is a stupid way to spend 50 bucks.- Electronic Gaming Monthly
- Read full review
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- Critic Score
Sure, you've got to pull off a few tricks here and there to keep up your momentum, but "SSX" it ain't. [Apr 2006, p.96]- Electronic Gaming Monthly
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It's tough to overlook its frequent pauses for loading, brain-dead enemies, unrealistic animations, and repetitive graphics. [Aug 2003, p.122]- Electronic Gaming Monthly
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Sure, you've got to pull off a few tricks here and there to keep up your momentum, but "SSX" it ain't. [Apr 2006, p.96]- Electronic Gaming Monthly
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To learn how to perform each event, you need to check the directions from the pause menu; what happened to just explaining the mechanics onscreen? [Sept 2004, p.102]- Electronic Gaming Monthly
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The developers got so many of the visual details dead-on...didn't they think that maybe the gameplay should be at least marginally decent too. [July 2007, p.86]- Electronic Gaming Monthly
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But EndWar's biggest flaw? Insane micromanagement. [Dec 2008, p.68]- Electronic Gaming Monthly
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KFC's humor is about as subtle as a punch to the groin, and not nearly as smart. [Apr 2003, p.128]- Electronic Gaming Monthly
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Sega should have included all of the originals. They might not have aged well, but you can't even feel nostalgic about these pointless remakes. [March 2005, p.120]- Electronic Gaming Monthly
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Like being the hot-dog vendor at the Olympic park. You get to watch all the events, but don’t really have all that much fun being there. [Mar 2002, p.139]- Electronic Gaming Monthly
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Problem is, getting to the good stuff requires battling through a blitzkrieg of banality. [May 2006, p.98]- Electronic Gaming Monthly
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OK for kids, but more sophisticated players will get bored quickly. [Jan 2002, p.229]- Electronic Gaming Monthly
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Online multiplayer matches fare a little better, as the thrill of assaulting your friends with monster rushes and souped-up spells momentarily overshadows the lingering control and A.I. issues. [Jun 2006, p.121]- Electronic Gaming Monthly
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I just couldn't help but get bored as I raced through the "Looniverse" - the game's simple straightforward tracks get tedious after the first couple of races. [August 2002, p.130]- Electronic Gaming Monthly
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After three games, the developers should be full-fledged M.D.s...so why do they keep making the same med-school mishaps? [Jan 2008, p.87]- Electronic Gaming Monthly
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It's all here in one craptastic package that's destined for the bargain bins. [July 2002, p.128]- Electronic Gaming Monthly
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Sure, you can play as either the boy or the girl now, but either way you're saddled with a worthless A.I. companion who has the audacity to get annoyed when you ask him or her to pitch in to survive. [May 2007, p.88]- Electronic Gaming Monthly
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It has some decent ideas(faceoffs are more interesting this year, and the simulation setting option is way better than the arcadey default), but 2K8's fundamentals are flawed. [Nov 2007, p.105]- Electronic Gaming Monthly
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Shawn's right about the wonky enemy A.I., and SWAT's crude, blocky graphics feel seriously dated. Some exciting teamwork potential exists (especially in co-op missions), but sloppy execution bogs it down. [Dec 2003, p.192]- Electronic Gaming Monthly
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Another age is for Core heads only, and even some of them will be disappointed with more of the same. [Oct 2001, p.145]- Electronic Gaming Monthly
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It's unnaturally hard, with save points so few and far between, you'll definitely relate to Wolverine when he goes into a Berserker Rage. [July 2003, p.120]- Electronic Gaming Monthly
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All Wizardry really has to offer is a lengthy maze. You're going to be trudging through the labyrinth 'till your hair turns gray. [Feb 2002, p.158]- Electronic Gaming Monthly
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Basically, it's a game with loads of potential, but awful physics and endless technical glitches are the real crime here.- Electronic Gaming Monthly
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- Critic Score
Save for a few additions to WOC, like some cool hamster-ball levels, it's almost identical to its predecessors. [May 2002, p.113]- Electronic Gaming Monthly
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Technological feats aside, N3 doesn't do much else....er, make that anything else that you haven't seen from this stuck-in-the-mud genre. [Sept. 2006, p.96]- Electronic Gaming Monthly
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It was the mission objectives that put fear in my heart. Many are downright illogical to the point where I could only figure out what to do by screwing up over and over. [Oct 2003, p.142]- Electronic Gaming Monthly
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Without the ability to transform when you want, Spy Hunter 2's confining missions are just too monotonous. [Feb 2004, p.106]- Electronic Gaming Monthly
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It's a work in progress somehow on shelves, full of frustrating bugs; shooting for the stars, it lands well below its own lofty expectations. [Aug 2005, p.116]- Electronic Gaming Monthly
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A bargain-bin throwaway dressed up like a million bucks. [Apr 2006, p.93]- Electronic Gaming Monthly
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Missions degrade into mindless, clunky combat, in which imprecise fisticuffs and useless, fragile weapons abound. Don't bother. [June 2004, p.92]- Electronic Gaming Monthly
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The missions themselves are similarly uninspired, like the dreaded escort mission we've seen done a hundred times before. [Oct 2002, p.204]- Electronic Gaming Monthly
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How could a game with so much potential end up such a mess? [Feb 2005, p.100]- Electronic Gaming Monthly
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- Critic Score
Jumping has the buoyancy of Homer after a big box of glazed doughnuts. [Jan 2003, p.176]- Electronic Gaming Monthly
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I was lulled into a comatose state after playing about six stages of Serious Sam; making it through another 10 had me flatlining. [Dec 2002, p.258 ; score updated, Jan 2002, p.22]- Electronic Gaming Monthly
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A bargain-bin throwaway dressed up like a million bucks. [Apr 2006, p.93]- Electronic Gaming Monthly
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But it's all a big cockpit tease, because online play is busted. [June 2004, p.106]- Electronic Gaming Monthly
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But pick up the controller and this one hits the mat hard...and I mrean very hard. [June 2005, p.106]- Electronic Gaming Monthly
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Nanostray should come in a plain white box labeled VERTICAL SPACE SHOOTER--it's as generic as games come.- Electronic Gaming Monthly
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- Critic Score
How could a game with so much potential end up such a mess? [Feb 2005, p.100]- Electronic Gaming Monthly
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- Critic Score
The AI is so completely non-existent that the old "whack one button and win" strategy still works wonders. [Nov 2001, p.220]- Electronic Gaming Monthly
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It's spoiled by painfully awkward gameplay, lobotomized recruits (on both sides), and a million annoying ways to die. [Apr 2006, p.95]- Electronic Gaming Monthly
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Makes a great first impression, but behind the flash, there's little to keep you truckin' for the long haul. [Dec 2002, p.212]- Electronic Gaming Monthly
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A surprisingly addictive experience. The problem is, it takes forever to learn how to play the damn thing. [Apr 2003, p.120]- Electronic Gaming Monthly
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Reminisce feels like a long-winded anime with mediocre RPG battle mechanics grafted on just so they could sell the thing for more money. [June 2007, p.92]- Electronic Gaming Monthly
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A laughable plot, poor level design, wimpy sound effects and fluctuating difficulty. [Nov 2002, p.306]- Electronic Gaming Monthly
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Framerate lag (stuttering graphics) cuts into some of the more action-packed bullet storms, potentially ruining key game moments. [Jan 2002, p.222]- Electronic Gaming Monthly
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Repeating the same mundane tasks every day so that I could do what I actually wanted to do--go exploring, which was great--really got to me. [May 2008, p.87]- Electronic Gaming Monthly
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Sadly, online play ranged from silky smooth to nearly unplayable. [Holiday 2004, p.126]- Electronic Gaming Monthly
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My biggest gripe is that the special moves are ineffective to the point of being useless, and you can rack up over 20 blocked shots a game, which is absolutely ridiculous. [Dec 2002, p.212]- Electronic Gaming Monthly
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It's spoiled by painfully awkward gameplay, lobotomized recruits (on both sides), and a million annoying ways to die. [Apr 2006, p.95]- Electronic Gaming Monthly
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- Critic Score
It was the mission objectives that put fear in my heart. Many are downright illogical to the point where I could only figure out what to do by screwing up over and over. [Oct 2003, p.142]- Electronic Gaming Monthly
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A number of flaws kill the game's flow, namely a particularly atrocious camera, a weak lock-on system, a frustrating lack of checkpoints, and poor enemy A.I. [March 2005, p.124]- Electronic Gaming Monthly
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- Critic Score
Shawn's right about the wonky enemy A.I., and SWAT's crude, blocky graphics feel seriously dated. Some exciting teamwork potential exists (especially in co-op missions), but sloppy execution bogs it down. [Dec 2003, p.192]- Electronic Gaming Monthly
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- Critic Score
Basically, it's a game with loads of potential, but awful physics and endless technical glitches are the real crime here.- Electronic Gaming Monthly
- Read full review
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- Critic Score
Later sorties throw so much annoying crap at you—too many enemies who pop out of nowhere, too many mission objectives. [Jan 2002, p.222]- Electronic Gaming Monthly
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But EndWar's biggest flaw? Insane micromanagement. [Dec 2008, p.68]- Electronic Gaming Monthly
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Missions degrade into mindless, clunky combat, in which imprecise fisticuffs and useless, fragile weapons abound. Don't bother. [June 2004, p.92]- Electronic Gaming Monthly
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Newcomers to the series will enjoy the mindless destruction and blowing up people indiscriminately - I'm just getting tired of retreading old ground. [Apr 2008, p.70]- Electronic Gaming Monthly
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Basically, it's a game with loads of potential, but awful physics and endless technical glitches are the real crime here.- Electronic Gaming Monthly
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It's official. Splinter Cell is not meant to be a portable game. I think these other reviewers are too forgiving because Splinter Cell's so great to begin with. But I'm a fan of the series, and I think this one stinks.- Electronic Gaming Monthly
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- Critic Score
Problem is, getting to the good stuff requires battling through a blitzkrieg of banality. [May 2006, p.98]- Electronic Gaming Monthly
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- Critic Score
Without the ability to transform when you want, Spy Hunter 2's confining missions are just too monotonous. [Feb 2004, p.106]- Electronic Gaming Monthly
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- Critic Score
Darkness' [control] scheme is more ponderous than ever and feels like it was designed by 10 people who didn't get along. [Sept 2003, p.128]- Electronic Gaming Monthly
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Sure, there's a little car crushing, but not wanton crushing, and that's what I want in a monster truck game. [Feb 2004, p.110]- Electronic Gaming Monthly
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Fun for about an hour, and after that I doubt you'll ever pick it up again. [Apr 2002, p.146]- Electronic Gaming Monthly
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Sure, there's a little car crushing, but not wanton crushing, and that's what I want in a monster truck game. [Feb 2004, p.110]- Electronic Gaming Monthly
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The overly sensitive dirt bikes simply don't have the physics for the rigors of competitive driving, leading to spill after spill. [Aug 2006, p.90]- Electronic Gaming Monthly
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Combat is sloppy, with poor hit detection and enemies that score cheap shots; all of the fun special moves have to be unlocked, which requires meeting unreasonably difficult time and health goals; and most of the levels devolve into tiresome thug/robot hunts.- Electronic Gaming Monthly
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- Critic Score
Don’t get me wrong, I love weird games as much as the next guy, but SP never moves beyond what feels like an elastic 3D engine tech demo. [Sept 2001, p.144]- Electronic Gaming Monthly
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Played it, beat it, forgot it... Oh, and it has the worst unlockable secret ever - an art gallery of the load screens...that's right, the ones burned into your memory during the long load times. Gee, thanks. [Oct 2003, p.139]- Electronic Gaming Monthly