Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 66 Metascore
    • 45 Critic Score
    Prophecy is little more than an endless procession of switches. [Feb 2003, p.158]
    • Electronic Gaming Monthly
    • 52 Metascore
    • 45 Critic Score
    It's as simplistic a platformer as you can get. [May 2002, p.108]
    • Electronic Gaming Monthly
    • 59 Metascore
    • 45 Critic Score
    Maybe if this blah shooter had better controls - and maybe if you haven't played a first-person bast-em-up since 1995 - it would be worth your time. Ah, who am I kidding. Coded Arms would still suck. [Aug 2005, p.119]
    • 67 Metascore
    • 45 Critic Score
    Put simply, this game looks awful...An excercise in frustration with clumsy controls and uneven level design. [Nov 2004, p.150]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 45 Critic Score
    But mostly the gameplay comes down to trading fire with enemies who have way too much health and not ennough variety in battle tactics. [Nov. 2006, p.140]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 45 Critic Score
    What they've done is mash together a platform/coin-collecting game with a plodding kart-combat racer, then grafted on some escaped-from-a-cell-phone minigames. It's a Frankensteinian mess.
    • 47 Metascore
    • 45 Critic Score
    The owners of the Tetris license have got to stop whoring it out. [Sept 2002, p.162]
    • Electronic Gaming Monthly
    • 57 Metascore
    • 45 Critic Score
    By axing most of the series' normal role-playing elements, the developers have effectively devolved Dawn of Mana into a linear adventure-platformer. [June 2007, p.90]
    • Electronic Gaming Monthly
    • 70 Metascore
    • 45 Critic Score
    The Columns formula really isn't that fun. [Mar 2002, p.146]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 45 Critic Score
    It's just mediocre all around. [Jan. 2007, p.106]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 45 Critic Score
    What they've done is mash together a platform/coin-collecting game with a plodding kart-combat racer, then grafted on some escaped-from-a-cell-phone minigames. It's a Frankensteinian mess.
    • 65 Metascore
    • 45 Critic Score
    Playing Tao Feng is a lot like diarrhea; the longer it lasts, the more irritated you get. [May 2003, p.134]
    • Electronic Gaming Monthly
    • 39 Metascore
    • 45 Critic Score
    Should be plenty fun for the very young ones in your family. [Mar 2002, p.141]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 44 Critic Score
    Viking simply doesn't do enough to stand up to the more polished action experiences out there. [June 2008, p.86]
    • Electronic Gaming Monthly
    • 68 Metascore
    • 44 Critic Score
    Viking simply doesn't do enough to stand up to the more polished action experiences out there. [June 2008, p.86]
    • Electronic Gaming Monthly
    • 48 Metascore
    • 43 Critic Score
    Bland gameplay, however, stifles what inspiration there is. The fighting action is fundamentally underwhelming, and a poor camera and constant loading further handcuff things.
    • 51 Metascore
    • 43 Critic Score
    Play Adventure for the solid traditional modes and adequate multiplayer, but don't expect to get too much enjoyment out of the dull platforming. [Sept. 2006, p.98]
    • Electronic Gaming Monthly
    • 50 Metascore
    • 43 Critic Score
    Any joy you might glean from Tao's progressive treasure collecting and monster slaying will be completely drowned by your tears of boredom. [May 2006, p.108]
    • Electronic Gaming Monthly
    • 49 Metascore
    • 43 Critic Score
    Only players with a "Top Gun" level of dedication will persevere. Everyone else will start looking for the eject button. [Aug 2006, p.88]
    • Electronic Gaming Monthly
    • 53 Metascore
    • 43 Critic Score
    While I think it's kind of neat to have a big party of six tearing through dungeons, controlling them all during real-time combat is a bit cumbersome, and I wish the loot was a bit more inspiring than the generic fare you find here. [Mar 2007, p.95]
    • Electronic Gaming Monthly
    • 62 Metascore
    • 43 Critic Score
    In more than 20 years of playing games, I have never seen a console game as obviously unfinished and rushed to market as Enter the Matrix...This game is a complete mess, and that's the only complete thing about it. [Aug 2003, p.114]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 43 Critic Score
    Excitement wears thin when you realize you're fighting the same enemies and running down the same corridors over and over. There's not even a real story to cling to, so players are left with little more than a few hours of tedious button mashing. [Oct 2003, p.163]
    • Electronic Gaming Monthly
    • 54 Metascore
    • 43 Critic Score
    It took me exactly four hours and seven minutes to finish Astro Boy, which (if you buy the game at list price) comes out to around 10 dollars per hour. It's not a particularly memorable four hours, either. [Oct 2004, p.107]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 43 Critic Score
    Sorry, but the near total lack of horror in this survival horror game bored me plumb to sleep. [July 2003, p.116]
    • Electronic Gaming Monthly
    • 59 Metascore
    • 43 Critic Score
    Evolution 2 has all the right ingredients to be fun – it just doesn’t put them together well. [Dec 2001, p.250]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 43 Critic Score
    In more than 20 years of playing games, I have never seen a console game as obviously unfinished and rushed to market as Enter the Matrix...This game is a complete mess, and that's the only complete thing about it. [Aug 2003, p.114]
    • Electronic Gaming Monthly
    • 61 Metascore
    • 43 Critic Score
    Voice recognition will be a lot more fun when it <I>works</I>. Until then, if I really want to be ignored and misunderstood by a girl, I'll go clubbing and hit on the hughty hipster chick in the Pabst Blue Ribbon T-shirt. [Apr 2004, p.118]
    • 51 Metascore
    • 43 Critic Score
    If only the Eskimos had 144 words for "tasteless" in their language, I would totally learn Inuit just to describe 187. As a game, I give 187 a 40, but as a product, my score is a negative f*** you. [Oct 2005, p.115]
    • Electronic Gaming Monthly
    • 53 Metascore
    • 43 Critic Score
    May your future romantic disappointments be less expensive. [Jan. 2007, p.96]
    • Electronic Gaming Monthly
    • 53 Metascore
    • 43 Critic Score
    Play Adventure for the solid traditional modes and adequate multiplayer, but don't expect to get too much enjoyment out of the dull platforming. [Sept. 2006, p.98]
    • Electronic Gaming Monthly
    • 60 Metascore
    • 43 Critic Score
    As a fan of both shooters and fighters, I dig the shooter-fighter mashup concept--it's just a shame that it really doesn't work as well as you'd imagine. [July 2007, p.89]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 43 Critic Score
    I usually have a hard time falling asleep on long flights. But I really did conk out during one of Delta Strike's many dull, virtual-lullaby cinema sequences. [March 2004, p.115]
    • Electronic Gaming Monthly
    • 54 Metascore
    • 43 Critic Score
    Where&#146;s the freaking Dynasty mode? [Mar 2002, p.138]
    • Electronic Gaming Monthly
    • 51 Metascore
    • 43 Critic Score
    Bland gameplay, however, stifles what inspiration there is. The fighting action is fundamentally underwhelming, and a poor camera and constant loading further handcuff things.
    • 40 Metascore
    • 43 Critic Score
    It's a button masher, pure and simple, with very little skill necessary. Sure, the unlockable rewards are fairly cool, but only the most patient DBZ faithfuls will suffer through it for that long.
    • 52 Metascore
    • 43 Critic Score
    If only the Eskimos had 144 words for "tasteless" in their language, I would totally learn Inuit just to describe 187. As a game, I give 187 a 40, but as a product, my score is a negative f*** you. [Oct 2005, p.115]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 43 Critic Score
    In more than 20 years of playing games, I have never seen a console game as obviously unfinished and rushed to market as Enter the Matrix...This game is a complete mess, and that's the only complete thing about it. [Aug 2003, p.114]
    • Electronic Gaming Monthly
    • 68 Metascore
    • 43 Critic Score
    Problems from the first Raw carry over - matches plod on too long, and animations look unrealistic and robotic. Even diehard WWE fans should treat this as a rental. [Dec 2003, p.224]
    • Electronic Gaming Monthly
    • 61 Metascore
    • 43 Critic Score
    Laughable characters aside, this game just ain't fun. It's so simple that even experienced players fare better pounding one button than trying to executre combos or reversals. [July 2003, p.122]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 42 Critic Score
    What a thermonuclear disappointment. To someone like me, who loved all three Fallout role-playing games on PC, this is a power fist to the face - an insult. [March 2004, p.114]
    • 46 Metascore
    • 42 Critic Score
    This game is awful. And also totally hilarious. [Feb 2004, p.120]
    • 72 Metascore
    • 42 Critic Score
    Instead of being boring, it's totally unbalanced and infuriating. [Jan 2004, p.142]
    • 58 Metascore
    • 42 Critic Score
    If someone handed you a lightsaber, I bet you, like me, would want to rip a lot of things a new poopchute with it. Unfortunately, this isn&#146;t the Ginsu simulator I was hoping for. [Feb 2002, p.168]
    • Electronic Gaming Monthly
    • 46 Metascore
    • 42 Critic Score
    If the nausea-inducing camera doesn't kill your patience, the wacky wall-running and platform-leaping sections will. [May 2005, p.125]
    • Electronic Gaming Monthly
    • 56 Metascore
    • 42 Critic Score
    An epic game. But like other grand-scale projects, say the movie "Waterworld" for example, it ends up spreading itself too thin for its own good. [Apr 2002, p.144]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 42 Critic Score
    Trust me: The nostalgia is lost after you bash your hundredth battle droid or start getting creamed by the enemies' cheap gang-up-on-you tactics. [July 2005, p.116]
    • Electronic Gaming Monthly
    • 61 Metascore
    • 42 Critic Score
    It's the boring level designs that annoy me the most. [Nov 2002, p.296]
    • Electronic Gaming Monthly
    • 61 Metascore
    • 42 Critic Score
    This includes multiplayer, which is a joke: dull levels, instant respawns in capture the flag (try invading a base when downed enemies just reappear right away, with full health), and a horrible interface that leaves online soldiers more confused than eagerly anticipating the action. [Aug 2004, p.110]
    • Electronic Gaming Monthly
    • 47 Metascore
    • 42 Critic Score
    If the nausea-inducing camera doesn't kill your patience, the wacky wall-running and platform-leaping sections will. [May 2005, p.125]
    • Electronic Gaming Monthly
    • 64 Metascore
    • 42 Critic Score
    What a thermonuclear disappointment. To someone like me, who loved all three Fallout role-playing games on PC, this is a power fist to the face - an insult. [March 2004, p.114]
    • 73 Metascore
    • 42 Critic Score
    Offers some decent (yet uninspired) missions to fly, but...true thrills are in short supply. [Nov 2003, p.184]
    • Electronic Gaming Monthly
    • 55 Metascore
    • 42 Critic Score
    Monster Madness is a train wreck if you happen to be an only child or lack nearby friends. [June 2007, p.89]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 42 Critic Score
    It should be illegal for you to own money if you even considered buying this crap. [Jan 2004, p.189]
    • Electronic Gaming Monthly
    • 47 Metascore
    • 40 Critic Score
    The third time is definitely not the charm. [July 2002, p.128]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 40 Critic Score
    Inexplicably horrible graphics completely ruin an otherwise splendid title. [Feb 2002, p.156]
    • Electronic Gaming Monthly
    • 45 Metascore
    • 40 Critic Score
    Besides the horrendous camera and controls, what irked me the most was how nonsensical it was. Its relentless linearity leads to jumping puzzles that make absolutely no sense. [Oct 2004, p.101]
    • Electronic Gaming Monthly
    • 70 Metascore
    • 40 Critic Score
    Airblade sabotages everything it gets right with gameplay problems. [Mar 2002, p.135]
    • Electronic Gaming Monthly
    • 61 Metascore
    • 40 Critic Score
    NC is too shallow to be an RPG and too complicated to be a quick-fix good time...highly repetitive. [Mar 2002, p.144]
    • Electronic Gaming Monthly
    • 62 Metascore
    • 40 Critic Score
    It almost seems like a kid's game - until you encounter bosses and trick shots that push your temper to full tilt. And speaking of tilt...where is it? [Nov 2004, p.152]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 40 Critic Score
    If Sapphire put as much emphasis on the combat as they did on conjuring gritty stories to back each fighter, Barbarian could have been a lot better. [July 2002, p.115]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 40 Critic Score
    You'll still have to deal with irritating load times and janky collision detection problems (it's easy to get your car stuck on objects and buildings). [Mar 2002, p.141]
    • Electronic Gaming Monthly
    • 53 Metascore
    • 40 Critic Score
    Never thought Vikings could be so boring. [Oct 2001, p.148]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 40 Critic Score
    The fakeout mechanic that allows you to maximize your gambling dollar is pretty cool, and the over-the-shoulder camera gives a neat Punch-Out!! vibe...but that's about it for the highlights. The rest of the game, from the shallow fight mechanics to the load times to the bland backgrounds, is very mediocre.
    • 64 Metascore
    • 40 Critic Score
    It's like an old-school Sonic game minus anything that made those games good. [Jan. 2007, p.106]
    • Electronic Gaming Monthly
    • 56 Metascore
    • 40 Critic Score
    Fun dance patterns, not great music, make dance games worth playing. It's an interesting idea that doesn't quite work. [Sept. 2006, p.106]
    • Electronic Gaming Monthly
    • 56 Metascore
    • 40 Critic Score
    I felt like I was on my way to pick up the kids from school rather than racing. [Nov 2002, p.306]
    • Electronic Gaming Monthly
    • 64 Metascore
    • 40 Critic Score
    The clunky control doesn't help; I never got the hang of aiming my rockets, no matter how much I practiced on the herds of sheep. [August 2002, p.124]
    • Electronic Gaming Monthly
    • 59 Metascore
    • 40 Critic Score
    In the end, Live 07 reminds me of Shaq at the charity stripe: It throws up way too many bricks. [Dec. 2006, p.126]
    • Electronic Gaming Monthly
    • 64 Metascore
    • 40 Critic Score
    If anyone ever caught you playing this game and heard its so-bad-it's-not-even-good music, it would replace that time you got the porno tape stuck in your parents' VCR as the most embarrassing moment of your life. [Sept 2003, p.112]
    • Electronic Gaming Monthly
    • 47 Metascore
    • 40 Critic Score
    Besides the horrendous camera and controls, what irked me the most was how nonsensical it was. Its relentless linearity leads to jumping puzzles that make absolutely no sense. [Oct 2004, p.101]
    • Electronic Gaming Monthly
    • 62 Metascore
    • 40 Critic Score
    It's dog slow, with shallow gameplay and a whole three varieties of power-ups. [July 2003, p.110]
    • Electronic Gaming Monthly
    • 68 Metascore
    • 40 Critic Score
    All quirky style with little substance, Overdose has you blasting through endless hordes of goons - although the real enemy is the camera and clunky controls. [Dec 2004, p.170]
    • Electronic Gaming Monthly
    • 61 Metascore
    • 40 Critic Score
    The game's strange mix of sim and arcade gameplay will please no one, and will leave serious Lotus fans in support groups, talking about what could have been. [June 2003, p.124]
    • Electronic Gaming Monthly
    • 50 Metascore
    • 40 Critic Score
    The movie might be OK. But the game? It's a lifeless, mediocre beat-em-up.[Mar 2003, p.134]
    • Electronic Gaming Monthly
    • 56 Metascore
    • 40 Critic Score
    Unlocking new tracks is a tedious chore - and even then, the tracks all look too similar. [Dec 2002, p.228]
    • Electronic Gaming Monthly
    • 58 Metascore
    • 40 Critic Score
    Only a hollow shell of the landmark 1979 series that started it all. [Oct 2001, p.148]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 40 Critic Score
    Jericho is a mess of a shooter with nonexistant A.I., frustrating timed events, vague puzzles, and PS1-style load times. [Dec 2007, p.107]
    • Electronic Gaming Monthly
    • 30 Metascore
    • 40 Critic Score
    Amazingly, for a game that costs 10 bucks, HRT is not the horrific tragedy it could have been. [May 2002, p.115]
    • Electronic Gaming Monthly
    • 54 Metascore
    • 40 Critic Score
    Playing DHV makes me feel like Hans Gruber at the end of the first "Die Hard" film: falling backward toward the pavement, flailing and screaming. [Dec 2002, p.228]
    • Electronic Gaming Monthly
    • 46 Metascore
    • 40 Critic Score
    Besides the horrendous camera and controls, what irked me the most was how nonsensical it was. Its relentless linearity leads to jumping puzzles that make absolutely no sense. [Oct 2004, p.101]
    • Electronic Gaming Monthly
    • 46 Metascore
    • 40 Critic Score
    I could've dealt with the much-lauded adventure elements, subpar graphics--even that clown Shadow--but the bottom line is that this feels more like some hack job created by a bunch of Sega interns as opposed to a game from a competent developement studio. [Jan. 2007, p.95]
    • Electronic Gaming Monthly
    • 60 Metascore
    • 40 Critic Score
    Jericho is a mess of a shooter with nonexistant A.I., frustrating timed events, vague puzzles, and PS1-style load times. [Dec 2007, p.107]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 40 Critic Score
    Expect a stale, low-tech dungeon crawl that feels like it fell out of 1999. [Feb 2003, p.144]
    • Electronic Gaming Monthly
    • 48 Metascore
    • 40 Critic Score
    It's painfully obvious that Astonishia does nothing to ebb the flow of downright disappointing roleplayers on the portable Playstation. [Aug 2006, p.92]
    • Electronic Gaming Monthly
    • 48 Metascore
    • 40 Critic Score
    Combat feels stiff, rote, and only semi-interactive: dodge an enemy's flurry, then press the correct sequence of buttons (ad nauseam) to counterattack. [Nov 2003, p.178]
    • Electronic Gaming Monthly
    • 59 Metascore
    • 39 Critic Score
    Too bad it handles like a remote-control car, bolting from a stand-still to top speed in an instant. I'll pass. [Apr 2008, p.73]
    • Electronic Gaming Monthly
    • 47 Metascore
    • 39 Critic Score
    That its online component is limited to a linear and moderately laggy co-op mode - and therefore feels even more ponderous than the single-player game - does little to spirit this comic book tie-in from gaming purgatory. [July 2008, p.80]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 39 Critic Score
    This game's simply schizophrenic; it attempts to be all these things to all people, so in the end result is in dire need of polish and focus. [Oct 2008, p.88]
    • Electronic Gaming Monthly
    • 44 Metascore
    • 39 Critic Score
    That its online component is limited to a linear and moderately laggy co-op mode - and therefore feels even more ponderous than the single-player game - does little to spirit this comic book tie-in from gaming purgatory. [July 2008, p.80]
    • Electronic Gaming Monthly
    • 60 Metascore
    • 39 Critic Score
    Too bad it handles like a remote-control car, bolting from a stand-still to top speed in an instant. I'll pass. [Apr 2008, p.73]
    • Electronic Gaming Monthly
    • 59 Metascore
    • 38 Critic Score
    The whole package is about as exciting as a flight attendant's safety demonstration. [July 2002, p.115]
    • Electronic Gaming Monthly
    • 53 Metascore
    • 38 Critic Score
    The game will keep youngins busy, but if any gamer over the age of 10 gets stuck playing this thing, well, that&#146;s gotta hurt! [Nov 2001, p.210]
    • Electronic Gaming Monthly
    • 53 Metascore
    • 38 Critic Score
    Throw in boring unskippable intros and interstitials in every stage, and congratulations: Katana completely lost my attention. [Feb 2008, p.79]
    • Electronic Gaming Monthly
    • 50 Metascore
    • 38 Critic Score
    The play-style variety may be decent--and you get to upgrade abilities--but each character's level sets grow horribly repetitive and pointless, with stingy checkpoint placement compounding the frustration [July 2006, p.91]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 38 Critic Score
    Collectively, the infuriating missions and maddening difficulty swings prove to be overwhelming, sucking away what little fun there is. [Nov 2004, p.136]
    • Electronic Gaming Monthly
    • 59 Metascore
    • 38 Critic Score
    The controls are stiffer and less forgiving than Ike Turner on Viagra, and when your crash-prone rider respawns after eating dirt, he's often facing a wall. [Sept 2003, p.122]
    • Electronic Gaming Monthly
    • 49 Metascore
    • 38 Critic Score
    You absolutely need more than one (perhaps two) friends to get past the game's flaws: bland menus, a ridiculously annoying announcer, and less than 50 minigames that get old fast. [Mar 2007, p.88]
    • Electronic Gaming Monthly
    • 52 Metascore
    • 38 Critic Score
    No online support and "everyone's the same" characters mean no reason to bother at all. [Jun 2006, p.110]
    • Electronic Gaming Monthly
    • 52 Metascore
    • 38 Critic Score
    The play-style variety may be decent--and you get to upgrade abilities--but each character's level sets grow horribly repetitive and pointless, with stingy checkpoint placement compounding the frustration [July 2006, p.91]
    • Electronic Gaming Monthly
    • 68 Metascore
    • 38 Critic Score
    Collectively, the infuriating missions and maddening difficulty swings prove to be overwhelming, sucking away what little fun there is. [Nov 2004, p.136]
    • Electronic Gaming Monthly

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