Edge Magazine's Scores
- Games
For 4,015 reviews, this publication has graded:
-
15% higher than the average critic
-
4% same as the average critic
-
81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Dreams | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,234 out of 4015
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Mixed: 2,350 out of 4015
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Negative: 431 out of 4015
4015
game
reviews
- By Date
- By Critic Score
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- Critic Score
Provides you with plenty of stealth mechanics but leagues of ground to cover, and that tension is deadly. [Issue#344, p.116]- Edge Magazine
Posted Mar 26, 2020 -
- Critic Score
While it ties its narrative strands neatly enough to work as a standalone story, Mizrahi and Scout would be well worth a sequel. [Issue#344, p.114]- Edge Magazine
Posted Mar 26, 2020 -
- Critic Score
A game that is not only at its best when played with other humans, but is critically dependent on them. [Issue#344, p.112]- Edge Magazine
Posted Mar 26, 2020 -
- Critic Score
We think about exactly what it means for a PS4 game to have cracked open sculpting, composing, coding, performing, curating, cinematography and game design for more players, more kinds of people, all at once to a nearly unlimited degree - alongside a philosophy that might encourage the most reluctant to consider what they might be capable of, and what it might mean to them. How does it all stack up? It feels almost silly to ask. [Issue#344, p.106]- Edge Magazine
Posted Mar 26, 2020 -
- Critic Score
To play New Horizons is to retreat to a fairer, kinder place, where even the supposed bad guy is a philanthropist who gives you interest-free loans you can pay off at your leisure. Animal Crossing has always been a pleasure; never has it felt quote so essential. [Issue#344, p.110]- Edge Magazine
Posted Mar 26, 2020 -
- Critic Score
What the game asks of you might be fairly standard shooter stuff, but the act of playing it out with your own hands lends it a fresh magic. That's Alyx in a nutshell: this is a Half-Life game almost to a fault, the old formula polished to a 2020 shine, made new again by the way you manipulate it. The Gloves aren't the new crowbar or Gravity Gun, the defining tool of Half-Life: Alyx. Your own hands are. [Issue#344, p.102]- Edge Magazine
Posted Mar 26, 2020 -
- Critic Score
There are just 20 team leaders in the game; the 500 subs available from the gacha can only bring so much variety, and pale in comparison to the almost 6,000 available in Puzzle & Dragons itself. We've been playing that game for seven years, and it still finds new ways to excite us. That this barren, boring work should share its name is an outrage. [Issue#343, p.122]- Edge Magazine
Posted Feb 27, 2020 -
- Critic Score
When it isn't engaging in playful (self-)mockery, it finds ways to explore videogames' quirks in witty, insightful fashion. [Issue#343, p.120]- Edge Magazine
Posted Feb 27, 2020 -
- Critic Score
A larger problem: the sense that The Suicide of Rachel Foster is messing around with borrowed ideas it never quite understands. [Issue#343, p.118]- Edge Magazine
Posted Feb 27, 2020 -
- Critic Score
Age of Resistance Tactics would merely be tolerably mundane, were it not brought low by a UI as cumbersome as the game's title. [Issue#343, p.116]- Edge Magazine
Posted Feb 27, 2020 -
- Critic Score
The solid fundamentals of its design shine through more clearly when you're playing alone. [Issue#343, p.114]- Edge Magazine
Posted Feb 27, 2020 -
- Critic Score
This is a generous game in both deed and spirit, and, as such, one it's tremendously difficult to dislike. [Issue#343, p.106]- Edge Magazine
Posted Feb 27, 2020 -
- Critic Score
Much like its hero, then, Bloodroots is perhaps a touch bloated in the middle - but the gore-soaked trail it'll trace in your mind will leave a lasting mark. [Issue#343, p.110]- Edge Magazine
Posted Feb 27, 2020 -
- Critic Score
It's exactly how we felt the first time we played Portal, and the first-person puzzlers that followed afterwards, and it's been a good while since we last played one. Tunnel Vision is more than comfortable in that shadow and, honestly, so are well. [Issue#342, p.122]- Edge Magazine
Posted Jan 31, 2020 -
- Critic Score
An imperfect, but highly original game that pokes affectionate fun at the not only very Japanese, but very human, desire for everybody to get along. [Issue#342, p.120]- Edge Magazine
Posted Jan 31, 2020 -
- Critic Score
An astonishingly polished debut from Lego's new studio, and further proof that there's much, much more still to be made from the humble brick. [Issue#342, p.118]- Edge Magazine
Posted Jan 31, 2020 -
- Critic Score
It's to Super Crush KO's credit that, after rattling through its brief but bouncy campaign, we immediately dive back in for another crack at perfecting our high scores. It is some of the best gaming junk food around: moreish although not particularly nutritious, best enjoyed in small moments of convenience and often while watching something else. [Issue#342, p.116]- Edge Magazine
Posted Jan 31, 2020 -
- Critic Score
It's wonderfully refined, boasting a glut of ideas without ever feeling overstuffed. [Issue#342, p.114]- Edge Magazine
Posted Jan 31, 2020 -
- Critic Score
This is a beautiful game from top to bottom: a feast for the eyes, a treat for the ears, a test for the brain and thumbs and a good old stress-test for the heart and tear ducts. This is a rare sort of debut: one that marks out its developer as one to watch. [Issue#342, p.112]- Edge Magazine
Posted Jan 31, 2020 -
- Critic Score
While Genesis may already be fading from our memory, those looking for nothing more than 15 hours or so of punchy, demon-slaying action will no doubt have an appropriate response. It matters not. [Issue#342, p.110]- Edge Magazine
Posted Jan 31, 2020 -
- Critic Score
This is a fresh take on the battle royale that deserves to be experienced. [Issue#342, p.106]- Edge Magazine
Posted Jan 31, 2020 -
- Critic Score
By the final cut to black, we're looking forward to making more connections like the ones we find here, before we take our final turn off Interstate 65 and fall into the Zero's dark, enveloping embrace. [Issue#342, p.102]- Edge Magazine
Posted Jan 30, 2020 -
- Critic Score
It's delightful stuff in full flow, and while there's not much to it - just ten levels are available at launch , each lasting only a few minutes - there's significant replay value in committing level and spawn layouts to memory. [Issue#341, p.122]- Edge Magazine
Posted Jan 3, 2020 -
- Critic Score
No Shin'en game plays as good as it looks; this one, however, comes closer than most. [Issue#341, p.120]- Edge Magazine
Posted Jan 3, 2020 -
- Critic Score
Sharp, funny writing is elevated by superb voice acting. [Issue#341, p.119]- Edge Magazine
Posted Jan 3, 2020 -
- Critic Score
It's unlikely Innocence will lead to an epidemic of similarly snappy games, but we'd love this particular contagion to catch on. [Issue#341, p.116]- Edge Magazine
Posted Jan 3, 2020 -
- Critic Score
It becomes, in the very best sense, an anarchic fetch quest played by Takahashi's whimsical rules. [Issue#341, p.114]- Edge Magazine
Posted Jan 3, 2020 -
- Critic Score
Its heart is in the right place, but its feet are not - and when you're walking a new path, that's always going to be a problem. [Issue#341, p.112]- Edge Magazine
Posted Jan 3, 2020 -
- Critic Score
It's hardly the deepest strategy game around, but it effectively sets up the loop these games revel in, one thing feeding into another so you can never quite find the right moment to put it down [Issue#341, p.110]- Edge Magazine
Posted Jan 3, 2020 -
- Critic Score
"Unbearable" is definitely one word for Pathologic 2, but that hides a few others: engulfing, ingenious, profound, invigorating. [Issue#341, p.106]- Edge Magazine
Posted Jan 3, 2020