Edge Magazine's Scores

  • Games
For 4,015 reviews, this publication has graded:
  • 15% higher than the average critic
  • 4% same as the average critic
  • 81% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Dreams
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
4015 game reviews
    • 45 Metascore
    • 30 Critic Score
    So sparse is the experience that it takes about four or five bewildered hours for the reality to sink in that yes, this is all there is. [Issue#332, p.114]
    • Edge Magazine
    • 79 Metascore
    • 80 Critic Score
    A series that has spent too long paying bashful tribute has, at long last, emerged from the shadow of its classic debut. [Issue#332, p.112]
    • Edge Magazine
    • 84 Metascore
    • 80 Critic Score
    This is a case study in how to get it right the first time - and, finally, students of this genre will discover what happens when devs don't have to spend the first 12 months of a loot game's life knocking it into shape. For one, the future looks bright. [Issue#332, p.108]
    • Edge Magazine
    • 88 Metascore
    • 90 Critic Score
    Dozens of hours later, we're still not sure how we feel about it. It's a game of contradictions, open and flexible in its level design, yet resolutely strict in its combat... It is a brilliant game, that is certain. but it is often a difficult one to truly love. Naturally, we can't put it down. [Issue#332, p.104]
    • Edge Magazine
    • 86 Metascore
    • 90 Critic Score
    We may have no experience of 1980s Taiwan, but Devotion carries the tang of authenticity in both the sharply observed detail of its setting and its more imaginative flourishes, including a gorgeous interactive storybook episode. [Issue#331, p.122]
    • Edge Magazine
    • 83 Metascore
    • 80 Critic Score
    This clever, funny, hallucinatory head trip may leave you frazzled, but Tholen's wonderfully singular vision will be burned into your brain for a long time. [Issue#331, p.120]
    • Edge Magazine
    • 72 Metascore
    • 50 Critic Score
    What used to be a decent fighting game with comical breast physics is now a pervier DOA Xtreme with punches instead of presents. Honestly, we're getting a bit old for it, and so is the industry around it. [Issue#331, p.116]
    • Edge Magazine
    • 71 Metascore
    • 60 Critic Score
    New Dawn is a clearing of the air after Far Cry 5, but calling it a "new dawn" is preposterous. What we have here is a sideways hop, a purgatory of a sequel in a series that has no idea what to do with itself, beyond giving you another mapful of nodes to flip. [Issue#331, p.116]
    • Edge Magazine
    • 79 Metascore
    • 80 Critic Score
    Never has a physics-based vehicular puzzle game bestowed such a vivid sense so generously before. [Issue#331, p.114]
    • Edge Magazine
    • 63 Metascore
    • 60 Critic Score
    The Occupation's design could take a few cues from its world when it comes to balancing the analogue and the digital. [Issue#331, p.112]
    • Edge Magazine
    • 54 Metascore
    • 50 Critic Score
    We'd be lying if we pretended we didn't have some fun with it. But it only works in the same way a McDonald's occasionally hits the spot: this is cheap, junk-food gaming that comes with a side-order of regret. [Issue#331, p.110]
    • Edge Magazine
    • 87 Metascore
    • 90 Critic Score
    A classic reborn in wonderful style. Capcom's hot streak continues apace. [Issue#331, p.106]
    • Edge Magazine
    • 59 Metascore
    • 40 Critic Score
    The lasting impression is of a game that, for all its charms and potential, simply wasn't quite ready for takeoff - and that what might have been won't arrive for a couple of years yet. [Issue#331, p.102]
    • Edge Magazine
    • 78 Metascore
    • 60 Critic Score
    Eastshade may not be the game it could be, but it paints a picture many others could learn from. [Issue#330, p.122]
    • Edge Magazine
    • tbd Metascore
    • 70 Critic Score
    It may not give Supercell sleepless nights, but if you've ever thought Clash Royale could be improved by adding Cinderella on a motorbike, well, fill your boots. [Issue#330, p.120]
    • Edge Magazine
    • 75 Metascore
    • 40 Critic Score
    This is a game that prizes style above all else, and emerges a mess because of it. [Issue#331, p.118]
    • Edge Magazine
    • 89 Metascore
    • 80 Critic Score
    Sweetest of all, the satisfying thrum of a finely tuned engine. [Issue#330, p.116]
    • Edge Magazine
    • 84 Metascore
    • 60 Critic Score
    It's a game that follows the steps of another while changing the rhythm - and in doing so, never settles into its own groove. [Issue#330, p.114]
    • Edge Magazine
    • 83 Metascore
    • 60 Critic Score
    The pacing ensure playing Kingdom Hearts III is a bit like being dragged through a theme park while hungover. [Issue#330, p.112]
    • Edge Magazine
    • 91 Metascore
    • 80 Critic Score
    When this enthralling hybrid is delivering blood by the bucketload and thrills by the dozen, you won't exactly be thinking about what it isn't. [Issue#330, p.110]
    • Edge Magazine
    • 82 Metascore
    • 70 Critic Score
    Metro Exodus is a mood piece, and it hits the mark brilliantly by building detailed environments and laying set-pieces within them for you to find, as if by chance. However, in its efforts to emphasize that it's a long-form experience, its storytelling comes across as plodding, and every time a glitch or framedrop appears you're pulled out of a 4A's rare, and beautiful, post-apocalyptic vision. [Issue#330, p.106]
    • Edge Magazine
    • 89 Metascore
    • 90 Critic Score
    Apex Legends arrives fully formed, feature complete, free and quite, quite brilliant, a game that pushes its host genre forward, refining and redefining its template in the process. [Issue#330, p.102]
    • Edge Magazine
    • 76 Metascore
    • 60 Critic Score
    Pikuniku's got legs, even if it lacks the stamina to fully get over the finish line. [March 2019, p.122]
    • Edge Magazine
    • 87 Metascore
    • 90 Critic Score
    This is a game about stories that has a knack of producing really good ones - when you're doing well, and especially when you're doing badly. [March 2019, p.120]
    • Edge Magazine
    • 65 Metascore
    • 50 Critic Score
    Without a clear motivating engine to drive your actions, it can feel like you're constantly playing just the top layer - that strategy wrapper of base-building, resource management and upgrade trees you might expect in an XCOM or Total War - without ever getting to play the actual game bit buried underneath. [March 2019, p.118]
    • Edge Magazine
    • 72 Metascore
    • 70 Critic Score
    This is one hybrid genre piece that's ever so difficult to put down. [March 2019, p.116]
    • Edge Magazine
    • 67 Metascore
    • 50 Critic Score
    Suda has a punk attitude to amking games, so at this point we decide to adopt a punk attitude to playing them. We put down the controller, and walk away. [March 2019, p.114]
    • Edge Magazine
    • 80 Metascore
    • 60 Critic Score
    Its magic can feel frustratingly elusive, but the thrill of chasing it down just about makes it worthwhile. [March 2019, p.112]
    • Edge Magazine
    • 49 Metascore
    • 30 Critic Score
    Vane is unfinished, its few ideas undermined by its shoddy foundations. If it really were a painting, you'd get Banksy to frame it. [March 2019, p.108]
    • Edge Magazine
    • 70 Metascore
    • 80 Critic Score
    If Below is a game about the single-minded pursuit of a shape, about making your descent at all cots, it is also a test of your ability to find time for appreciation or understanding along the way. [March 2019, p.104]
    • Edge Magazine

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