Edge Magazine's Scores
- Games
For 4,015 reviews, this publication has graded:
-
15% higher than the average critic
-
4% same as the average critic
-
81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Dreams | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,234 out of 4015
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Mixed: 2,350 out of 4015
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Negative: 431 out of 4015
4015
game
reviews
- By Date
- By Critic Score
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- Critic Score
Vampyr is a set of ideas that cohere on paper but not in practice, coupled with a dreary setting that becomes less atmospheric the longer you spend with it. [Issue#322, p.114]- Edge Magazine
Posted Jul 19, 2018 -
- Critic Score
Evolution's successes entertain your mind's-eye view of what running a dinosaur theme park might be like, but its failures encourage you to imagine the game that could be made with this premise. [Issue#322, p.110]- Edge Magazine
Posted Jul 19, 2018 -
- Critic Score
You may technically be present in this world, but you'll rarely feel truly connected to it. [Issue#322, p.106]- Edge Magazine
Posted Jul 19, 2018 -
- Edge Magazine
Posted Jun 21, 2018 -
- Critic Score
An absorbing reminder of the power of words and how we wield them. [Aug 2018, p.114]- Edge Magazine
Posted Jun 21, 2018 -
- Critic Score
Mostly, however, this bullet hell is excellently assembled and riotously inventive. [Aug 2018, p.112]- Edge Magazine
Posted Jun 21, 2018 -
- Critic Score
Given that Smoke and Sacrifice's end point truly feels like it means something, it's heartbreaking that many will get stuck riding its mundane merry-go-rounds. [Aug 2018, p.110]- Edge Magazine
Posted Jun 21, 2018 -
- Critic Score
It's almost tempting to say that this feels like the combination of pinball and platforming that Sonic The Hedgehog wishes it was. [Aug 2018, p.108]- Edge Magazine
Posted Jun 21, 2018 -
- Critic Score
True, these lively, boisterous scuffles are probably best enjoyed in short bursts. But it's hard to dislike a game that dares to break the sacrosanct rules of its genre - even if it sometimes reminds you why they existed in the first place. [Aug 2018, p.106]- Edge Magazine
Posted Jun 21, 2018 -
- Critic Score
Much remains to be done, certainly, but after a dire six months, Destiny is, at last, back on track. [Aug 2018, p.104]- Edge Magazine
Posted Jun 21, 2018 -
- Critic Score
Beyond the odd jolt of panic as your wrench breaks mid-fight, or when the piercing shriek of a spindly screamer attracts a ravening pack, there's little here to quicken the pulse. For a zombie game, that might be the most damning criticism of all. [Aug 2018, p.100]- Edge Magazine
Posted Jun 21, 2018 -
- Critic Score
For all the very human flaws in its script, it ends up somewhere in the uncanny valley of narrative games: it looks the part, but behind that glistening exterior, something vital is undeniably missing [Aug 2018, p.96]- Edge Magazine
Posted Jun 21, 2018 -
- Critic Score
Our bond with our mechanical companion might have been even stronger when faced with a bit more hardship - by the time things really kick off, the story is nearly over. Nevertheless, Far: Lone Sails' ambiguous, strangely tranquil post-apocalypse is beautifully atmospheric, with a touching message: as long as you have hope, you are never truly alone. [July 2018, p.122]- Edge Magazine
Posted May 26, 2018 -
- Critic Score
It's not going to change your life, but for a dozen or so hours, this genial adventure might just make it a few shades brighter. [July 2018, p.120]- Edge Magazine
Posted May 26, 2018 -
- Critic Score
At its best, Cultist Simulator is quietly riveting, conjuring a palpable atmosphere of intrigue and danger as you juggle the risk and reward of harnessing otherworldly powers. During a bad run, however, it can feel like a rather inefficient way of telling a fairly miserable story. [July 2018, p.118]- Edge Magazine
Posted May 26, 2018 -
- Critic Score
It is, however, successful as an adaptation that gets to the core appeal of the original tabletop game, and uses it to the betterment of the strategic campaign system that it has adopted from elsewhere. [July 2018, p.116]- Edge Magazine
Posted May 26, 2018 -
- Critic Score
In all likelihood, we'll remember its delightful world for some time. In future years, we may even enjoy the few fuzzy memories of Forgotton Anne that linger. For now, however, they're tinged with disappointment. [July 2018, p.114]- Edge Magazine
Posted May 26, 2018 -
- Critic Score
Far from simply feeling sufficiently old-school, Pillars of Eternity II is a game of systems and setting working in wonderful harmony and with a pioneering spirit, exposing what it is that players miss about those particular 'good old days' on the first place. [July 2018, p.110]- Edge Magazine
Posted May 26, 2018 -
- Critic Score
Frostpunk's atmosphere, tight structure and sense of purpose make it stand out in a genre often given over to abstraction. [July 2018, p.106]- Edge Magazine
Posted May 26, 2018 -
- Critic Score
Its lead's epiphanies - or 'bolts of brilliance' - are his most underwhelming moments. [June 2018, p.122]- Edge Magazine
Posted Apr 26, 2018 -
- Edge Magazine
Posted Apr 26, 2018 -
- Critic Score
It's astonishing that Shiver couldn't conjure up a decent party game from such great source material. [June 2018, p.118]- Edge Magazine
Posted Apr 26, 2018 -
- Critic Score
Extinction is mindless, soulless stuff, and a huge disappointment from a reputable studio. [June 2018, p.116]- Edge Magazine
Posted Apr 26, 2018 -
- Critic Score
A game that never quite finds a level of consistency to fully engage you. [June 2018, p.114]- Edge Magazine
Posted Apr 26, 2018 -
- Critic Score
It is too stressful to be enjoyable, it's world too dangerous to safely explore, it's story too dumb to take seriously. [June 2018, p.112]- Edge Magazine
Posted Apr 26, 2018 -
- Critic Score
If the game is to flourish, Rare must develop the basic structures that compel modern players to return even on the days when nobody gets kidnapped by the Kraken. Sooner or later, we all have to grow up. [June 2018, p.108]- Edge Magazine
Posted Apr 26, 2018 -
- Critic Score
Sure, the prospect of spending 30 hours with gaming's grumpiest anti-hero and his bratty kid might not sound like fun, but by the time the pair have finally completed their exhilarating, exhausting journey, you'll be delighted you joined them. [June 2018, p.104]- Edge Magazine
Posted Apr 26, 2018 -
- Critic Score
The biggest narrative crime comes right at the close, where what feels like the approach to the conclusion turns out to be, in fact, the end - a sour taste that's hardly helped by the naked sequel set-up that follows. [May 2018, p.122]- Edge Magazine
Posted Mar 29, 2018 -
- Critic Score
Florence strikes a chord that resonates long after the cello fades. [May 2018, p.120]- Edge Magazine
Posted Mar 29, 2018 -
- Critic Score
It's a game whose very structure serves to undermine its often excellent writing; that, in the end, is what really stings. [May 2018, p.118]- Edge Magazine
Posted Mar 29, 2018