Edge Magazine's Scores

  • Games
For 4,015 reviews, this publication has graded:
  • 15% higher than the average critic
  • 4% same as the average critic
  • 81% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Dreams
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
4015 game reviews
    • 60 Metascore
    • 50 Critic Score
    It feels as though Konami channelled Franz Kafka to produce a retelling of the myth of Sisyphus. [May 2018, p.116]
    • Edge Magazine
    • 81 Metascore
    • 80 Critic Score
    Deliriously funny. [May 2018, p.114]
    • Edge Magazine
    • 73 Metascore
    • 70 Critic Score
    Its hero might be forever wearing someone else's hat, but there's something to be said for a series that's this comfortable in its own skin. [May 2018, p.112]
    • Edge Magazine
    • 90 Metascore
    • 90 Critic Score
    Into the Breach balances its action on a knife-edge while giving you extraordinary latitude to make choices, an astonishing feat of focused game design with the capacity to enthral as few tactics games have ever managed. [May 2018, p.108]
    • Edge Magazine
    • 81 Metascore
    • 70 Critic Score
    As for how it compares to its predecessor, there's really no better summary than Roland's response to Evan when asked to describe his home: "I guess it's ahead of this world in some ways, and behind in others." [May 2018, p.104]
    • Edge Magazine
    • 73 Metascore
    • 50 Critic Score
    Miyazaki, Sakamoto and Igarashi, you suspect, would be resolutely unimpressed. [Apr 2018, p.122]
    • Edge Magazine
    • 59 Metascore
    • 40 Critic Score
    It's yet another curiously half-hearted side project from Supermassive that, appropriately, won't linger long in the memory. [Apr 2018, p.120]
    • Edge Magazine
    • 75 Metascore
    • 50 Critic Score
    The Full Metal Furies experience is as patchy in the hands as its attempts at humour. [Apr 2018, p.118]
    • Edge Magazine
    • 67 Metascore
    • 50 Critic Score
    Infuriatingly, Dissidia NT's focus on 3V3, its limited modes and lack of beginner-friendly packaging means that, as the online well of competition runs dry, we're repeatedly matched with a single opponent with the remaining four slots filled by incompetent AI. [Apr 2018, p.116]
    • Edge Magazine
    • 70 Metascore
    • 70 Critic Score
    Fe
    It's a game that celebrates the idea of two disparate beings finding a shared language and using it to overcome their problems; in these troubled times, such moments are powerful indeed. [Apr 2018, p.114]
    • Edge Magazine
    • 87 Metascore
    • 70 Critic Score
    A brilliant fighting game for newcomers, and a wonderful one for genre fans, that somehow still manages to feel like a disappointment for so comprehensively failing to bring its two demographics together. [Apr 2018, p.112]
    • Edge Magazine
    • 90 Metascore
    • 90 Critic Score
    It's still Monster Hunter. This latest - and surely greatest - entry simply makes it easier than ever before to understand why its fans fell in love with it in the first place. [Apr 2018, p.104]
    • Edge Magazine
    • 83 Metascore
    • 80 Critic Score
    Yakuza 6's narrative builds to one of the finest climaxes in the series - perhaps, in fact, the best of the lot...When the dust settles, the series fan is given something that no previous Yakuza game, bound as it has been to an inevitable sequel, has ever offered: closure. [Apr 2018, p.108]
    • Edge Magazine
    • 60 Metascore
    • 30 Critic Score
    There are flashes of what might have been, but otherwise Brawlout doesn't feel so much a plucky underdog as a no-hoper, entering a fight it knows it can't win in the hope of a big payday just for showing up. A first-round stoppage to the champion, then, with the challenger being booed out of the ring. [March 2018, p.122]
    • Edge Magazine
    • 81 Metascore
    • 80 Critic Score
    It's an interesting tale, it's mystery and fuzzy chronology giving it a constant, momentum. [March 2018, p.120]
    • Edge Magazine
    • 88 Metascore
    • 80 Critic Score
    The controls are exquisitely calibrated, giving you room to adjust your trajectory in mid-air. [March 2018, p.118]
    • Edge Magazine
    • tbd Metascore
    • 60 Critic Score
    It's an easy game to play, and even enjoy, but a tough one to love. [March 2018, p.116]
    • Edge Magazine
    • 68 Metascore
    • 60 Critic Score
    Eventually you come to feel less like you're changing the world so much as being given a half-finished jigsaw: there's a certain pleasure to slotting in the missing pieces, but completing the job can be a laborious process. [March 2018, p.114]
    • Edge Magazine
    • tbd Metascore
    • 70 Critic Score
    Battles account for around half the game, and unless you're a fan of the TV series, it's much the better one. [March 2018, p.110]
    • Edge Magazine
    • 86 Metascore
    • 90 Critic Score
    What it does have is something an Activision or EA would kill for: a game built up around one good idea that drew in a community of unprecedented size. And that counts for a lot against PUBG's flaws: its rough-edged movement, animations, collision detection, character customisation, spectator functionality, and presentation. Perhaps you might hear all that and think this isn't worth your time. To do so would be to miss out on an absolute, and absolutely deserving, phenomenon. [March 2018, p.106]
    • Edge Magazine
    • 75 Metascore
    • 80 Critic Score
    Ode
    In every sense, the pleasure here is in the playing. [Issue#315, p.122]
    • Edge Magazine
    • tbd Metascore
    • 70 Critic Score
    All told, it's a slight, essential basic little game. [Issue#315, p.121]
    • Edge Magazine
    • 62 Metascore
    • 40 Critic Score
    It's all a little rote - something we certainly don't associate with Final Fantasy. [Issue#315, p.120]
    • Edge Magazine
    • 81 Metascore
    • 70 Critic Score
    It's insubstantial but sweet, then: Trinket Studio's game may not linger long on the palate, but while it lasts, this delicate confection leaves a pleasant taste indeed. [Issue#315, p.118]
    • Edge Magazine
    • 57 Metascore
    • 60 Critic Score
    It still has much to do. But for the first time in a while, Destiny 2 players have finally been given something to be positive about. [Issue#315, p.116]
    • Edge Magazine
    • 71 Metascore
    • 80 Critic Score
    It's a game where stealth comes naturally for absolutely everyone, and is all the better for it. [Issue#315, p.114]
    • Edge Magazine
    • 84 Metascore
    • 90 Critic Score
    Rare are the games that can make us see the world a little differently; step outside and look around after playing Gorogoa and you'll realise it probably deserved that round of applause after all. [Issue#315, p.110]
    • Edge Magazine
    • 77 Metascore
    • 70 Critic Score
    When Before the Storm embraces its individuality, it produces stunning moments. [Issue#315, p.106]
    • Edge Magazine
    • 85 Metascore
    • 80 Critic Score
    [An] endearingly odd, memorable little game. [Issue#314, p.122]
    • Edge Magazine
    • 66 Metascore
    • 40 Critic Score
    It's a laugh, albeit at the expense of itself. [Issue#314, p.118]
    • Edge Magazine

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