Edge Magazine's Scores

  • Games
For 4,015 reviews, this publication has graded:
  • 15% higher than the average critic
  • 4% same as the average critic
  • 81% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Dreams
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
4015 game reviews
    • 76 Metascore
    • 70 Critic Score
    A hypnagogic summertime escape to a place that lingers in the mind - prepare for some weird dreams. [Issue#338, p.116]
    • Edge Magazine
    • 72 Metascore
    • 50 Critic Score
    From a game entitled Assemble With Care, we had really expected something with a bit more heart. [Issue#338, p.115]
    • Edge Magazine
    • 63 Metascore
    • 60 Critic Score
    Once again we leave a Nintendo mobile game feeling a little underwhelmed. [Issue#338, p.114]
    • Edge Magazine
    • 75 Metascore
    • 80 Critic Score
    A genre piece with rare ambition, a mobile game that feels at once tailored to the format yet unusually expansive in its scope. [Issue#338, p.112]
    • Edge Magazine
    • 67 Metascore
    • 40 Critic Score
    As Ellis crushes his umpteenth fistful of twigs, you're merely reminded of a far superior, far more disturbing journey through the woods near Burkittsville. [Issue#338, p.110]
    • Edge Magazine
    • tbd Metascore
    • 50 Critic Score
    Overland sadly feels much like out late friend Vernon: stuck in the rear-view mirror, lost in the fumes. [Issue#338, p.108]
    • Edge Magazine
    • 75 Metascore
    • 70 Critic Score
    A freeplay mode and breezy multiplayer component let Hexagroove's bare essentials shine through. [Issue#338, p.106]
    • Edge Magazine
    • 81 Metascore
    • 80 Critic Score
    What a laugh. [Issue#338, p.104]
    • Edge Magazine
    • 88 Metascore
    • 90 Critic Score
    Throughout there is a sense of a studio that, after its arduous struggles with "Below", has remembered how to have fun again. The feeling is mutual. [Issue#338, p.102]
    • Edge Magazine
    • 81 Metascore
    • 70 Critic Score
    It might not have much to say, but Borderlands 3 gives you a lot to talk about. [Issue#338, p.100]
    • Edge Magazine
    • 84 Metascore
    • 90 Critic Score
    In a catalogue festooned with gems, this wild heart glitters brightest of all. [Issue#338, p.96]
    • Edge Magazine
    • 84 Metascore
    • 60 Critic Score
    There's a lot going on here, much of it captivating, some of it just for appearances and some of it annoying. [Issue#338, p.92]
    • Edge Magazine
    • 82 Metascore
    • 80 Critic Score
    It is about delighting in the journey. [Issue#337, p.122]
    • Edge Magazine
    • 84 Metascore
    • 90 Critic Score
    His masterstroke is Eliza itself. [Issue#337, p.120]
    • Edge Magazine
    • 63 Metascore
    • 60 Critic Score
    Like so many of its class of 2019 contemporaries, The Blackout Club attempts to turn a traditionally solitary genre into a shared world of sorts. Also, like so many contemporaries, it doesn't find a compelling reason for doing so. [Issue#337, p.118]
    • Edge Magazine
    • 64 Metascore
    • 50 Critic Score
    Despite its problems, and they're not insignificant, Ancestors has an unusual magnetism. [Issue#337, p.116]
    • Edge Magazine
    • 71 Metascore
    • 60 Critic Score
    Rad
    Rad is another great Lee Petty idea, then - though in its current form, it's a few mutations away from reaching its full potential. [Issue#337, p.114]
    • Edge Magazine
    • 79 Metascore
    • 70 Critic Score
    It's strangely fitting that there should be moments of boredom: if the world occasionally seems too big and your destination too distant, well, isn't that what being a kid's all about? [Issue#337, p.112]
    • Edge Magazine
    • 80 Metascore
    • 80 Critic Score
    There's always something new to prod at, to see exactly how the game's rules have been twisted this time. [Issue#337, p.110]
    • Edge Magazine
    • 87 Metascore
    • 90 Critic Score
    After the peerless Bayonettas, this is the best game Platinum has yet made - and better yet, it reflects a developer growing in talent and ambition. [Issue#337, p.108]
    • Edge Magazine
    • 84 Metascore
    • 90 Critic Score
    The variety of ways for a player to interact with a single narrative is breathtaking, and the way Barlow has paralleled how we shape our own view of a story in the digital era - clicking back and forth across an exploded timeline - truly incisive. [Issue#337, p.104]
    • Edge Magazine
    • 82 Metascore
    • 80 Critic Score
    Most of all, though, there's consistently something new to experience. The thrill of spectacle, and of the weird, both fade fast - too much of the same thing and it begins to feel mundane. [Issue#337, p.100]
    • Edge Magazine
    • 76 Metascore
    • 70 Critic Score
    What we've got here is one of the most thoughtfully constructed fighters we've ever played, but Fantasy Strike initially presents as off-puttingly amateurish, and we fear few are likely to give it the second chance it deserves. [Issue#336, p.122]
    • Edge Magazine
    • 53 Metascore
    • 30 Critic Score
    You'll be more irritated than scared. [Issue#336, p.121]
    • Edge Magazine
    • 58 Metascore
    • 40 Critic Score
    Nintendo's most boring smartphone outing so far. [Issue#336, p.120]
    • Edge Magazine
    • 82 Metascore
    • 80 Critic Score
    In Sky, knowledge can be a powerful thing, an asset that makes you more useful to those who seem lost, as you lead them toward the light. [Issue#336, p.116]
    • Edge Magazine
    • 85 Metascore
    • 80 Critic Score
    The essence of the classic JRPG distilled into an unlikely form. [Issue#336, p.114]
    • Edge Magazine
    • 63 Metascore
    • 60 Critic Score
    The Terror Twins don't get the platform they deserve, but they put on quite a show with what they're given. [Issue#336, p.106]
    • Edge Magazine
    • 89 Metascore
    • 90 Critic Score
    As Bernadetta's heartwarming lethality proves, the payoff is well worth the investment. [Issue#336, p.110]
    • Edge Magazine
    • 73 Metascore
    • 50 Critic Score
    Defeat in Nowhere Prophet can be creeping, as your resources drain away, or sudden, as you fall victim to an unexpected combination of cards. Either way, it feels like playing against an opponent who overturns the table when they win, leaving you to gather up the spilled cards. It'll be another couple of hours before you have a deck that feels unique, before you escape the mire of enemies and text events you've seen a dozen times. It's enough to make you a sore loser. [Issue#336, p.118]
    • Edge Magazine

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