Edge Magazine's Scores

  • Games
For 4,015 reviews, this publication has graded:
  • 15% higher than the average critic
  • 4% same as the average critic
  • 81% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Dreams
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
4015 game reviews
    • tbd Metascore
    • 80 Critic Score
    Despite the posthuman setting, these puzzling exhibitions are gently life-affirming, offering warmth and ingenuity in equal abundance. [Issue#351, p.104]
    • Edge Magazine
    • 77 Metascore
    • 70 Critic Score
    In the end, we're rather glad we stuck our beaks in. [Issue#351, p.102]
    • Edge Magazine
    • 74 Metascore
    • 70 Critic Score
    You'll want to see each and every one of Pendragon's journeys through, even knowing that its survivors are set to live miserably ever after. [Issue#351, p.100]
    • Edge Magazine
    • 81 Metascore
    • 80 Critic Score
    For all those little frustrations, it's clear Paradise Killer is going to stay with us for a while longer. It's a considerable achievement for this tiny studio. Kaizen Game Works: may you continue to reach for the moon. [Issue#351, p.98]
    • Edge Magazine
    • 91 Metascore
    • 90 Critic Score
    It still requires a deeper commitment than most games ask for, but the rewards positively tumble forth, year after year, generation after generation, treacherous vassal after treacherous vassal. [Issue#351, p.94]
    • Edge Magazine
    • 68 Metascore
    • 60 Critic Score
    Marvel's Avengers has a lot of good parts, a lot of indifferent ones, and an overall lack of direction. [Issue#351, p.90]
    • Edge Magazine
    • tbd Metascore
    • 70 Critic Score
    Fujio's empathetic tale could almost be a playable short from filmmaker Hirokazu Kore-eda; like Kore-eda's best work, this compassionate snapshot of Japanese working-class life finds pleasure and wonder in the routine. [Issue#350, p.107]
    • Edge Magazine
    • 89 Metascore
    • 80 Critic Score
    Cramming more surprises and ideas into five hours than many games manage in 50, There Is No Game is a brain-scrambling treat. [Issue#350, p.106]
    • Edge Magazine
    • tbd Metascore
    • 80 Critic Score
    There's still no one else making games quite like this, and whether you've got a headset or not, it's a joy to be transported once again so completely to the Minter dimension. [Issue#350, p.105]
    • Edge Magazine
    • 66 Metascore
    • 40 Critic Score
    Whatever its merits as a brawler, it's safe to say that in years to come no one will be ringing up game shops to preorder this one. [Issue#350, p.104]
    • Edge Magazine
    • 74 Metascore
    • 70 Critic Score
    This is a fine calling card for the Derbyshire developer: far from flawless, but clear proof that this new hybrid has a bright future ahead. [Issue#350, p.102]
    • Edge Magazine
    • 73 Metascore
    • 70 Critic Score
    It's a throwback rather than an advancement. [Issue#350, p.100]
    • Edge Magazine
    • 81 Metascore
    • 70 Critic Score
    It couches relatable stories in its highly individualistic setting, presenting it all with a mastery of varying tones so as to make its point without being reductive or mawkish. [Issue#350, p.98]
    • Edge Magazine
    • 84 Metascore
    • 60 Critic Score
    Spiritfarer loses itself in so much tiresome back-and-forth, ladling on delightful incidental details in the hope that you won't notice that each character's story has become little more than an extended shopping list. [Issue#350, p.96]
    • Edge Magazine
    • 93 Metascore
    • 90 Critic Score
    We may be in hell, but as far as the Roguelike genre goes, this is a glimpse of heaven. [Issue#350, p.92]
    • Edge Magazine
    • 91 Metascore
    • 80 Critic Score
    Despite the laundry list of issues that have arisen as a result of Asobo's ambition, in the end, it's those sudden sensations - especially the frequent feeling that we've finally got our hands on something truly next-gen, imperfect as it may be - that count for the most. [Issue#350, p.88]
    • Edge Magazine
    • 91 Metascore
    • 90 Critic Score
    If, as Roger Ebert said, movies are a machine that generates empathy, then Spelunky 2, even more so than the original, is a machine for generating surprise. And, inevitably, its close cousin: delight. [Issue#350, p.]
    • Edge Magazine
    • tbd Metascore
    • 70 Critic Score
    Despite the grim subject matter, Before I Forget isn't just about the pains of living with dementia; it's a deeply emotive tale that highlights an extraordinary life. [Issue#349, p.105]
    • Edge Magazine
    • 69 Metascore
    • 50 Critic Score
    Ultimately, though, the derivative puzzling and repetitive grid of traversing Sker House at an absolutely snail's pace makes Maid of Sker more like a crawling simulation than a game that truly makes our skin crawl. [Issue#349, p.104]
    • Edge Magazine
    • 77 Metascore
    • 80 Critic Score
    One of the year's finest grid-based strategy games, a steely and engrossing work of calculation. [Issue#349, p.102]
    • Edge Magazine
    • 76 Metascore
    • 70 Critic Score
    A gentle joy in a horrible year - a window upon a parallel world that makes life seem a little kinder in our own. [Issue#349, p.100]
    • Edge Magazine
    • 75 Metascore
    • 60 Critic Score
    As much as Carrion's moment-to-moment feel might benefit from the uniquely wobbly shape it gives you, the game as a whole wears its own amorphousness a little less elegantly. [Issue#349, p.98]
    • Edge Magazine
    • 70 Metascore
    • 60 Critic Score
    In the end, it falls beneath our expectations as often as it stretches beyond them. [Issue#349, p.96]
    • Edge Magazine
    • 56 Metascore
    • 40 Critic Score
    This less ambitious, full-priced follow-up is a lesser experience in every sense. [Issue#349, p.92]
    • Edge Magazine
    • 80 Metascore
    • 80 Critic Score
    Like many of its predecessors, The Origami King marches to an eccentric rhythm at times, but in a challenging year, you'll struggle to find a game that strives to consistently to put a smile on your face. [Issue#349, p.88]
    • Edge Magazine
    • tbd Metascore
    • 70 Critic Score
    At a time when, more than ever, connecting with others starts by working on ourselves, this endearing twist on the tend-and-befriend genre is a friend indeed. [Issue#348, p.106]
    • Edge Magazine
    • 86 Metascore
    • 80 Critic Score
    This is a smart, savvy evolution of the "Spire" formula, one you suspect Mega Crit, flattery be damned, would have been happy to put its name to. [Issue#348, p.105]
    • Edge Magazine
    • 71 Metascore
    • 50 Critic Score
    The puzzles are generic. [Issue#348, p.104]
    • Edge Magazine
    • 69 Metascore
    • 60 Critic Score
    A game this difficult, with everything to lose from permadeath, should at the very least feel fair; without any balancing of enemies against your character's progress (something that Upstream Arcade has seemingly done none of) West of Dead does not. [Issue#348, p.100]
    • Edge Magazine
    • 68 Metascore
    • 70 Critic Score
    There's not doubt that chasing the 'Ippon Master' bonus is where the most fun is to be had. [Issue#348, p.98]
    • Edge Magazine

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