Edge Magazine's Scores

  • Games
For 4,015 reviews, this publication has graded:
  • 15% higher than the average critic
  • 4% same as the average critic
  • 81% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Dreams
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
4015 game reviews
    • 77 Metascore
    • 50 Critic Score
    If we seem grumpy about the third act, that's largely because the first two promise so much. [Issue#358, p.118]
    • Edge Magazine
    • 47 Metascore
    • 50 Critic Score
    This is not a modern game, no. Nor is it a particularly good one. But nor is it quite the disaster it often threatens to turn into. So, yes, faint praise indeed. We'll ensure such mistakes aren't repeated when they appoint us CEO. [Issue#358, p.116]
    • Edge Magazine
    • 75 Metascore
    • 60 Critic Score
    A game with energy and personality in abundance, but it fizzles out too easily [Issue#358, p.114]
    • Edge Magazine
    • 58 Metascore
    • 50 Critic Score
    There's no development to be found in the details of Paradise Lost's development to be found in the details of Paradise Lost's carefully crafted props - that's all saved for cutscenes and diary entries. [Issue#358, p.112]
    • Edge Magazine
    • 81 Metascore
    • 80 Critic Score
    Even as playing boardgames in person becomes a reality once more, we suspect that Trials Of Fire's baggy charms will ensure it keeps us from the table on a fair few evenings to come. [Issue#358, p.110]
    • Edge Magazine
    • 89 Metascore
    • 80 Critic Score
    True, there's no single moment to touch the climax of his heartbreaking 2013 debut, Brother: A Tale of Two Sons, but Fares's third - and best - game as director suggests the Oscars' loss is very much videogames' gain. [Issue#358, p.108]
    • Edge Magazine
    • 73 Metascore
    • 70 Critic Score
    That it proves so rewarding as a solo venture in spite of these launch issues speaks to Outriders' finely honed mechanics, and the success of its central "cover shooter but not really" principle. [Issue#358, p.100]
    • Edge Magazine
    • 80 Metascore
    • 70 Critic Score
    It would be wrong to say there’s never a dull moment in Replicant then, even if at least some of that dullness is deliberate – a way to emphasize our heroes’ struggles. But at its best, you’ll come to understand why it deserves a second chance. [Issue#358, p.104]
    • Edge Magazine
    • 74 Metascore
    • 60 Critic Score
    If only there was substance to match the undeniable style. [Issue#357, p.123]
    • Edge Magazine
    • 82 Metascore
    • 50 Critic Score
    Once you let go (or are forced to), it all seems a little empty, like perhaps the only thing compelling you onward was the hypnotic effect of watching something go round and round. It doesn't take too many repeats before the theming rubs away, leaving only the exposed machine beneath. How much do we need to feel like we're on an adventure? A little more than this, it turns out. [Issue#357, p.120]
    • Edge Magazine
    • 49 Metascore
    • 40 Critic Score
    In a world where games such as Hades, Slay The Spire and Into The Breach have found ways to elevate the Roguelike to new heights, PixelJunk Raiders sadly fails to make a mark. [Issue#357, p.118]
    • Edge Magazine
    • 72 Metascore
    • 70 Critic Score
    Mundaun is both a densely imagined horror game and a story about a young man getting back in tune with the place of his birth. The mountain might be an object of terror, but it's also one of nostalgia. It's something you learn to live with. [Issue#357, p.116]
    • Edge Magazine
    • 70 Metascore
    • 60 Critic Score
    The arguments and the heartbreaks are worth it, it suggests, to have the chance to see things from another perspective - and in doing so, to have your horizons expanded. When it's all over, the world seems a little bigger. [Issue#357, p.114]
    • Edge Magazine
    • 76 Metascore
    • 60 Critic Score
    Yes, it really does get good after 20 hours, but even then it never lives up to its name - not-so-bravely defaulting to genre convention at almost every turn. [Issue#357, p.108]
    • Edge Magazine
    • 77 Metascore
    • 80 Critic Score
    Here's to more games that dare to shoot for the stars - and to those that, like Genesis Noir, set their sights even higher. [Issue#357, p.112]
    • Edge Magazine
    • 88 Metascore
    • 90 Critic Score
    With Capcom's technicians helping Nintendo's console punch well above its weight, Rise has made it a thrilling contest between two majestic beasts. [Issue#357, p.104]
    • Edge Magazine
    • 71 Metascore
    • 70 Critic Score
    We're not saying it'll make you understand the more virulent strains of Trumpism, but playing as a surrogate Rudy Giuliani for a couple of hours turns out to be a far better use of your time than you'd expect. [Issue#356, p.107]
    • Edge Magazine
    • 70 Metascore
    • 70 Critic Score
    Fascinating. [Issue#356, p.106]
    • Edge Magazine
    • 77 Metascore
    • 80 Critic Score
    Faraday's enthralling quest is up there with the best games Devolver has published to date. [Issue#356, p.105]
    • Edge Magazine
    • 65 Metascore
    • 60 Critic Score
    This is a cosy, likable affair. [Issue#356, p.104]
    • Edge Magazine
    • 70 Metascore
    • 80 Critic Score
    Combat is impressively muscular for a game that presents like a top-down dungeon crawler. [Issue#356, p.102]
    • Edge Magazine
    • 76 Metascore
    • 60 Critic Score
    The ingredients might sound tasty in isolation, but the recipe isn't quite right, leaving us with a dish best described as an attractive hotchpotch. [Issue#356, p.100]
    • Edge Magazine
    • 83 Metascore
    • 70 Critic Score
    Little Nightmares 2 is a slight dispersal of the original's concepts, adding some fabulous locations and grotesqes without cleaning up the platforming or developing a soul of its own, but it's in some ways a more complex horror story. [Issue#356, p.96]
    • Edge Magazine
    • 71 Metascore
    • 50 Critic Score
    This is more of an evolutionary vestige than a healthy new growth. Bloober might have done better to let it die. [Issue#356, p.92]
    • Edge Magazine
    • 85 Metascore
    • 90 Critic Score
    A monument to the entire trilogy, it allows IO to move on (the studio has another numerically monikered agent in its sights) in the confidence that these masterful feats of in-game architecture will last in the lone and level sand of a new console generation. [Issue#356, p.88]
    • Edge Magazine
    • tbd Metascore
    • 80 Critic Score
    What a rare delight this is: while other games concern themselves with the big moments this funny, sincere tale reminds us that it's the gaps in between where life really happens. [Issue#354, p.123]
    • Edge Magazine
    • tbd Metascore
    • 80 Critic Score
    There's a beauty and a strangeness to Tenderfoot Tactics fans of gardens or grid combat owe it to themselves to discover. [Issue#354, p.122]
    • Edge Magazine
    • 82 Metascore
    • 80 Critic Score
    Offbeat, occasionally twisted, frequently funny and never boring, Horace is the best kind of attention-seeker: it demands you sit up and take notice and never stops rewarding you for doing so. [Issue#354, p.120]
    • Edge Magazine
    • 79 Metascore
    • 70 Critic Score
    As simple as Alba may be, it's nonetheless a relaxing summer getaway for children and the young at heart. [Issue#354, p.118]
    • Edge Magazine
    • 73 Metascore
    • 40 Critic Score
    Haven doesn't lack for heart, but the spark sadly just isn't there. It's not us, it's Yu. [Issue#354, p.116]
    • Edge Magazine

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