Edge Magazine's Scores

  • Games
For 4,015 reviews, this publication has graded:
  • 15% higher than the average critic
  • 4% same as the average critic
  • 81% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Dreams
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
4015 game reviews
    • 80 Metascore
    • 80 Critic Score
    The hope is that Riot quickly puts in the work required to fix these issues, which are distracting enough to shake you out of the magical flow state that Valorant induces. If it does, we've got a feeling this one's destined for glory. [Issue#348, p.96]
    • Edge Magazine
    • 62 Metascore
    • 50 Critic Score
    At launch, matchmaking can't even manage to find a single game. [Issue#348, p.94]
    • Edge Magazine
    • 86 Metascore
    • 80 Critic Score
    Watching a plan come together, guns and voodoo and bear traps working in perfect harmony, is incredibly satisfying. [Issue#348, p.90]
    • Edge Magazine
    • 82 Metascore
    • 80 Critic Score
    Creaks may be a break from point-and-click tradition for Amanita, but we're left with a familiar smile as the credits roll, our eyes still wide with delight. [Issue#348, p.102]
    • Edge Magazine
    • 83 Metascore
    • 60 Critic Score
    Its story is excessively maudlin and self-serious to the point of pomposity - it's no exaggeration to say Naughty Dog gave us more laughs. And as pretty as the scenery is, we'd rather it didn't obstruct us so often when we're fighting; with a tight camera and no way of locking onto individual opponents, you sometimes end up cornered without realising, or struck by enemies you can't see. Combat should be an entertaining, empowering dance, and though it sometimes hits those heights, too often it can't resist throwing too many enemies into the mix. It's supposed to get messy, but not like this...When the world isn't getting in your way, however, it is Ghost of Tsushima's saving grace. [Issue#348, p.86]
    • Edge Magazine
    • 70 Metascore
    • 50 Critic Score
    Plenty to sink your teeth into, then, but for a game where you play as a shark, we expected more bite. [Issue#347, p.107]
    • Edge Magazine
    • 78 Metascore
    • 70 Critic Score
    For the most part the puzzles are well-pitched, with clues subtly seeded into the dialogue. [Issue#347, p.106]
    • Edge Magazine
    • tbd Metascore
    • 60 Critic Score
    If not the spiralling success we hoped, this sweet-natured and sincere game provides an afternoon's worth of uplifting altruism. [Issue#347, p.104]
    • Edge Magazine
    • 77 Metascore
    • 90 Critic Score
    This is a game of rare thematic consistency and mechanical brilliance. [Issue#347, p.102]
    • Edge Magazine
    • 84 Metascore
    • 80 Critic Score
    In the end, we gain more from it than we imagined. [Issue#347, p.100]
    • Edge Magazine
    • 74 Metascore
    • 70 Critic Score
    Though a perfectly engrossing horror game (and a timely reminder that an over-the-shoulder view isn't the only way of looking at an awful place) at times it can feel like a waste of promising concepts. [Issue#347, p.98]
    • Edge Magazine
    • 74 Metascore
    • 50 Critic Score
    With only the blocky aesthetic and familiar monsters to show for its heritage, whether you're here for the Minecraft or the Dungeons, you'll feel that much more could have been excavated from both. [Issue#347, p.96]
    • Edge Magazine
    • 56 Metascore
    • 60 Critic Score
    It's one example of too much going on in a game that is crammed with ideas, borrowed and new, all fighting for attention. [Issue#347, p.92]
    • Edge Magazine
    • 93 Metascore
    • 90 Critic Score
    You can't argue that Naughty Dog hasn't thrown everything at this, and though its tendency towards maximalism doesn't always work, the results are frequently astonishing. This is the kind of game you get when you have unlimited budget and manpower and no one to say when - even if you wish sometimes that someone had. As a big-budget action game, then, The Last of Us Part II is almost without peer. As a sequel to that story, it is deeply, daringly, fascinatingly flawed. [Issue#347, p.88]
    • Edge Magazine
    • 74 Metascore
    • 70 Critic Score
    It's relatively easygoing, then: contemplative and calming. [Issue#346, p.107]
    • Edge Magazine
    • 75 Metascore
    • 80 Critic Score
    A finale that blends Lovecraft and Spielberg seals the deal. [Issue#346, p.106]
    • Edge Magazine
    • 82 Metascore
    • 80 Critic Score
    Any gimmicks would have muddied the waters - what you need to bring a golden-age beat-'em-up bang up to date, it turns out, is a team of fans with the hands of a heart surgeon and an eye for why we fell in love with it in the first place. [Issue#346, p.105]
    • Edge Magazine
    • 66 Metascore
    • 50 Critic Score
    There's an abundance of character here, sure, but what Bleeding Edge needs most is a personality - preferably its own. [Issue#346, p.104]
    • Edge Magazine
    • 80 Metascore
    • 80 Critic Score
    Derivative and at times off-puttingly insistent and flimsy unlocks, it's nonetheless some of Infinity Ward's most considered design in years, and a sign it's ready to get back in the fight. [Issue#346, p.102]
    • Edge Magazine
    • 79 Metascore
    • 80 Critic Score
    Captivating and uncanny, Paper Beast is a rare one: a distinctively weird game that'll stick with you long after your brain has filtered out the little hiccups and frustrations. [Issue#346, p.100]
    • Edge Magazine
    • 88 Metascore
    • 70 Critic Score
    Its moments of brilliance are worth experiencing, but they shouldn't blind anyone to the shortcomings of a sequel that, underneath that beautiful surface, is as frustratingly flawed as the first. [Issue#346, p.98]
    • Edge Magazine
    • 85 Metascore
    • 70 Critic Score
    As the game strays further from this core fantasy, its charms are dulled. Nioh 2 is a rather conservative sequel. [Issue#346, p.96]
    • Edge Magazine
    • 77 Metascore
    • 60 Critic Score
    We suspect Chimera Squad might not be to the taste of genre purists, having sacrificed perhaps a little too much of the player's control over strategic outcomes in favour of reactive encounters. In some ways, it's XCOM for those who prefer action games - a hybrid that isn't afraid to ruffle some feathers, even if the resulting beast loses a little of its identity. [Issue#346, p.94]
    • Edge Magazine
    • 80 Metascore
    • 70 Critic Score
    There simply isn't enough game nor story to justify such a drawn-out campaign, as attritional wear and tear causes those well-oiled cogs to grind. The more we pop, in other words, the keener we are to stop. [Issue#346, p.92]
    • Edge Magazine
    • 79 Metascore
    • 60 Critic Score
    All we can say is that six hours of Resident Evil 3 is just enough - and we're aware that's both compliment and curse. [Issue#346, p.88]
    • Edge Magazine
    • 87 Metascore
    • 90 Critic Score
    There aren't playstyles in modern Doom so much as players who use absolutely everything, and players who die. [Issue#346, p.84]
    • Edge Magazine
    • 87 Metascore
    • 70 Critic Score
    A breathtaking way to polish off the definitive videogame nostalgia project, certainly - padding aside, the first 30 hours of Remake suggest that this is change for the better. By the conclusion, though, you may feel like things are going off the rails in more ways than one. [Issue#346, p.80]
    • Edge Magazine
    • 60 Metascore
    • 50 Critic Score
    The resounding impression is of a game that has not emerged from early access because it was finished, but simply because its developer needed it to. Wolcen's early success may suggest that was a wise decision. We do not expect it to last for long. [Issue#344, p.122]
    • Edge Magazine
    • 54 Metascore
    • 50 Critic Score
    Series fans will know better than to expect an epic, but even by its own standards Kinda Funky News Flash is a short game...After 20 years in the shadows, Ulala's return to the spotlight involves a few too many missed beats to recommend. [Issue#344, p.120]
    • Edge Magazine
    • 78 Metascore
    • 80 Critic Score
    In the end, it's only a singleplayer mode away from true greatness - but if we've learned one thing from fighting games this generation, it's that none is ever going to get everything right. [Issue#344, p.118]
    • Edge Magazine

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