Edge Magazine's Scores
- Games
For 4,041 reviews, this publication has graded:
-
15% higher than the average critic
-
4% same as the average critic
-
81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Clair Obscur: Expedition 33 | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,243 out of 4041
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Mixed: 2,365 out of 4041
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Negative: 433 out of 4041
4041
game
reviews
- By Date
- By Critic Score
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- Critic Score
It still requires a deeper commitment than most games ask for, but the rewards positively tumble forth, year after year, generation after generation, treacherous vassal after treacherous vassal. [Issue#351, p.94]- Edge Magazine
Posted Oct 8, 2020 -
- Critic Score
Marvel's Avengers has a lot of good parts, a lot of indifferent ones, and an overall lack of direction. [Issue#351, p.90]- Edge Magazine
Posted Oct 8, 2020 -
- Critic Score
Fujio's empathetic tale could almost be a playable short from filmmaker Hirokazu Kore-eda; like Kore-eda's best work, this compassionate snapshot of Japanese working-class life finds pleasure and wonder in the routine. [Issue#350, p.107]- Edge Magazine
Posted Sep 10, 2020 -
- Critic Score
Cramming more surprises and ideas into five hours than many games manage in 50, There Is No Game is a brain-scrambling treat. [Issue#350, p.106]- Edge Magazine
Posted Sep 10, 2020 -
- Critic Score
There's still no one else making games quite like this, and whether you've got a headset or not, it's a joy to be transported once again so completely to the Minter dimension. [Issue#350, p.105]- Edge Magazine
Posted Sep 10, 2020 -
- Critic Score
Whatever its merits as a brawler, it's safe to say that in years to come no one will be ringing up game shops to preorder this one. [Issue#350, p.104]- Edge Magazine
Posted Sep 10, 2020 -
- Critic Score
This is a fine calling card for the Derbyshire developer: far from flawless, but clear proof that this new hybrid has a bright future ahead. [Issue#350, p.102]- Edge Magazine
Posted Sep 10, 2020 -
- Edge Magazine
Posted Sep 10, 2020 -
- Critic Score
It couches relatable stories in its highly individualistic setting, presenting it all with a mastery of varying tones so as to make its point without being reductive or mawkish. [Issue#350, p.98]- Edge Magazine
Posted Sep 10, 2020 -
- Critic Score
Spiritfarer loses itself in so much tiresome back-and-forth, ladling on delightful incidental details in the hope that you won't notice that each character's story has become little more than an extended shopping list. [Issue#350, p.96]- Edge Magazine
Posted Sep 10, 2020 -
- Critic Score
We may be in hell, but as far as the Roguelike genre goes, this is a glimpse of heaven. [Issue#350, p.92]- Edge Magazine
Posted Sep 10, 2020 -
- Critic Score
Despite the laundry list of issues that have arisen as a result of Asobo's ambition, in the end, it's those sudden sensations - especially the frequent feeling that we've finally got our hands on something truly next-gen, imperfect as it may be - that count for the most. [Issue#350, p.88]- Edge Magazine
Posted Sep 10, 2020 -
- Critic Score
If, as Roger Ebert said, movies are a machine that generates empathy, then Spelunky 2, even more so than the original, is a machine for generating surprise. And, inevitably, its close cousin: delight. [Issue#350, p.]- Edge Magazine
Posted Sep 10, 2020 -
- Critic Score
Despite the grim subject matter, Before I Forget isn't just about the pains of living with dementia; it's a deeply emotive tale that highlights an extraordinary life. [Issue#349, p.105]- Edge Magazine
Posted Aug 13, 2020 -
- Critic Score
Ultimately, though, the derivative puzzling and repetitive grid of traversing Sker House at an absolutely snail's pace makes Maid of Sker more like a crawling simulation than a game that truly makes our skin crawl. [Issue#349, p.104]- Edge Magazine
Posted Aug 13, 2020 -
- Critic Score
One of the year's finest grid-based strategy games, a steely and engrossing work of calculation. [Issue#349, p.102]- Edge Magazine
Posted Aug 13, 2020 -
- Critic Score
A gentle joy in a horrible year - a window upon a parallel world that makes life seem a little kinder in our own. [Issue#349, p.100]- Edge Magazine
Posted Aug 13, 2020 -
- Critic Score
As much as Carrion's moment-to-moment feel might benefit from the uniquely wobbly shape it gives you, the game as a whole wears its own amorphousness a little less elegantly. [Issue#349, p.98]- Edge Magazine
Posted Aug 13, 2020 -
- Critic Score
In the end, it falls beneath our expectations as often as it stretches beyond them. [Issue#349, p.96]- Edge Magazine
Posted Aug 13, 2020 -
- Critic Score
This less ambitious, full-priced follow-up is a lesser experience in every sense. [Issue#349, p.92]- Edge Magazine
Posted Aug 13, 2020 -
- Critic Score
Like many of its predecessors, The Origami King marches to an eccentric rhythm at times, but in a challenging year, you'll struggle to find a game that strives to consistently to put a smile on your face. [Issue#349, p.88]- Edge Magazine
Posted Aug 13, 2020 -
- Critic Score
At a time when, more than ever, connecting with others starts by working on ourselves, this endearing twist on the tend-and-befriend genre is a friend indeed. [Issue#348, p.106]- Edge Magazine
Posted Jul 16, 2020 -
- Critic Score
This is a smart, savvy evolution of the "Spire" formula, one you suspect Mega Crit, flattery be damned, would have been happy to put its name to. [Issue#348, p.105]- Edge Magazine
Posted Jul 16, 2020 -
- Edge Magazine
Posted Jul 16, 2020 -
- Critic Score
A game this difficult, with everything to lose from permadeath, should at the very least feel fair; without any balancing of enemies against your character's progress (something that Upstream Arcade has seemingly done none of) West of Dead does not. [Issue#348, p.100]- Edge Magazine
Posted Jul 16, 2020 -
- Critic Score
There's not doubt that chasing the 'Ippon Master' bonus is where the most fun is to be had. [Issue#348, p.98]- Edge Magazine
Posted Jul 16, 2020 -
- Critic Score
The hope is that Riot quickly puts in the work required to fix these issues, which are distracting enough to shake you out of the magical flow state that Valorant induces. If it does, we've got a feeling this one's destined for glory. [Issue#348, p.96]- Edge Magazine
Posted Jul 16, 2020 -
- Critic Score
At launch, matchmaking can't even manage to find a single game. [Issue#348, p.94]- Edge Magazine
Posted Jul 16, 2020 -
- Critic Score
Watching a plan come together, guns and voodoo and bear traps working in perfect harmony, is incredibly satisfying. [Issue#348, p.90]- Edge Magazine
Posted Jul 16, 2020 -
- Critic Score
Creaks may be a break from point-and-click tradition for Amanita, but we're left with a familiar smile as the credits roll, our eyes still wide with delight. [Issue#348, p.102]- Edge Magazine
Posted Jul 16, 2020