Edge Magazine's Scores

  • Games
For 4,015 reviews, this publication has graded:
  • 15% higher than the average critic
  • 4% same as the average critic
  • 81% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Dreams
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
4015 game reviews
    • 67 Metascore
    • 60 Critic Score
    The overriding sensation is that, 18 years of waiting later, this is not the game we had dreamed of... And despite the areas in which it clearly struggles, Shenmue III does ultimately leave us wanting to see how those plot developments are resolved, and to take our virtual tourism to a new frontier. Whether we, and Hazuki, will get that opportunity... we'll see. [Issue#341, p.98]
    • Edge Magazine
    • 82 Metascore
    • 60 Critic Score
    There is, after all, something quietly revelatory about a big-budget videogame that has as much in common with the work of Bennett Foddy as Ubisoft's boilerplate sandboxes. Far from a masterpiece, then, but Kojima's first post-Konami release HAS laid the foundations for something greater. Which is fitting, since that's what he's had us doing for 60-odd hours. [Issue#341, p.102]
    • Edge Magazine
    • 80 Metascore
    • 70 Critic Score
    It takes a level of persistence that many won't be inclined to reach. [Issue#340, p.120]
    • Edge Magazine
    • 74 Metascore
    • 80 Critic Score
    It spits you out, head spinning, with a message about overcoming failure through unorthodox thinking; one last surprise in a game that encourages you to readjust your perspective in every sense. [Issue#340, p.118]
    • Edge Magazine
    • 75 Metascore
    • 60 Critic Score
    One thing is certain: Concrete Genie's identity crisis proves its creators still have some maturing left to do. [Issue#340, p.106]
    • Edge Magazine
    • 85 Metascore
    • 80 Critic Score
    There are no 'game over's, only a zen-like cycle until you are enlightened enough to progress beyond it. [Issue#340, p.11]
    • Edge Magazine
    • tbd Metascore
    • 80 Critic Score
    Those vibrant looks belie a challenge that is sometimes tough but - with one notable exception - exquisitely fair. [Issue#340, p.112]
    • Edge Magazine
    • 80 Metascore
    • 60 Critic Score
    Modern Warfare is precariously balanced. On a straightforward level, its multiplayer is admirable in its reform and a touch undercooked in its execution, while the inventiveness in its six hours of campaign remind players why this became such a juggernaut name in the industry. But underneath that, there's an unease about the way Modern Warfare pushes the player's buttons without demonstrating respect for or responsibility to its source material. [Issue#340, p.110]
    • Edge Magazine
    • 80 Metascore
    • 70 Critic Score
    To focus on what's missing would be to overlook the joys that remain. [Issue#340, p.106]
    • Edge Magazine
    • 80 Metascore
    • 70 Critic Score
    To focus on what's missing would be to overlook the joys that remain. [Issue#340, p.106]
    • Edge Magazine
    • 80 Metascore
    • 70 Critic Score
    To focus on what's missing would be to overlook the joys that remain. [Issue#340, p.106]
    • Edge Magazine
    • 81 Metascore
    • 80 Critic Score
    For now, though, we'll settle for appreciating those moments, the ones that outlast the frustrations, where we sit back in our chair and marvel at the results of our own work. And on that basis, Planet Zoo is a triumph. [Issue#340, p.102]
    • Edge Magazine
    • 81 Metascore
    • 70 Critic Score
    As uneven and unpolished as it is, Fallen Order is still the best game to emerge from EA's stewardship of the Star Wars license, even if that's to damn it with faint praise. [Issue#340, p.98]
    • Edge Magazine
    • 73 Metascore
    • 70 Critic Score
    Only the length disappoints us. Even by the studio's standards, Pilgrims is a slip of a thing. [Issue#139, p.122]
    • Edge Magazine
    • 76 Metascore
    • 70 Critic Score
    If not quite a five-star ride, Neo Cab is an empathetic and stingingly perceptive insight into the challenges of freelance life. [Issue#139, p.121]
    • Edge Magazine
    • 67 Metascore
    • 50 Critic Score
    It's competent but insufficient and disparate, full of ideas that haven't been fleshed out or meaningfully linked, as if it's all stripped back from a broader original vision. [Issue#139, p.120]
    • Edge Magazine
    • 74 Metascore
    • 60 Critic Score
    Memorable? Undoubtedly. But we'll have that drink now, thanks. [Issue#139, p.119]
    • Edge Magazine
    • tbd Metascore
    • 40 Critic Score
    This simply has the air of a development team biting off more than it could chew. [Issue#139, p.118]
    • Edge Magazine
    • 75 Metascore
    • 50 Critic Score
    As for a return trip to hell to see how alternative choices might have played out? It would have to freeze over first. [Issue#139, p.116]
    • Edge Magazine
    • tbd Metascore
    • 90 Critic Score
    Crazy as they may seem, it's these musical dreamers that ensure Kine makes your heart skip as your head rings - wrong notes and all. [Issue#139, p.114]
    • Edge Magazine
    • 77 Metascore
    • 60 Critic Score
    As a whole, it just doesn't hang together as seamlessly as we'd hoped. [Issue#139, p.112]
    • Edge Magazine
    • 85 Metascore
    • 80 Critic Score
    It might not always say what you want it to hear, but the words stay with you. [Issue#139, p.110]
    • Edge Magazine
    • 58 Metascore
    • 40 Critic Score
    The super-soldier fantasy's lost beneath generic mechanisms for grinding. [Issue#139, p.108]
    • Edge Magazine
    • 78 Metascore
    • 70 Critic Score
    Shadowkeep delivers on our expectations, giving us more of the things about Destiny we like, while reminding us that nostalgia ain't what it used to be. [Issue#139, p.106]
    • Edge Magazine
    • 74 Metascore
    • 60 Critic Score
    It feels best when you're making snap decisions, the action moving along with a satisfying pop, pop, pop rhythm that echoes the films. [Issue#133, p.104]
    • Edge Magazine
    • 91 Metascore
    • 90 Critic Score
    Disco Elysium's skill system is a marvelous reworking of calcified genre conventions. [Issue#339, p.100]
    • Edge Magazine
    • 86 Metascore
    • 70 Critic Score
    Then it interrupts the action for a bit of brazen padding, inviting you to trudge back through earlier floors to track the spectral pawprints of an elusive cat, and you wonder if you were right first time. [Issue#339, p.96]
    • Edge Magazine
    • 69 Metascore
    • 70 Critic Score
    It's a bold first effort from the studio - the first spark of something great, perhaps. [Issue#338, p.122]
    • Edge Magazine
    • 69 Metascore
    • 50 Critic Score
    Early on, we wondered why they don't make games like this more often. Within a few short hours, we were grateful they don't. [Issue#338, p.120]
    • Edge Magazine
    • 69 Metascore
    • 70 Critic Score
    This is not, then, the kind of game you pick up and play between train stops, but one to sit down with when you've got an afternoon stretching out in front of you. [Issue#338, p.118]
    • Edge Magazine

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