Edge Magazine's Scores

  • Games
For 4,015 reviews, this publication has graded:
  • 15% higher than the average critic
  • 4% same as the average critic
  • 81% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Dreams
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
4015 game reviews
    • 70 Metascore
    • 40 Critic Score
    It's rare to play a Nintendo game that feels so fundamentally misguided. [Issue#361, p.118]
    • Edge Magazine
    • 72 Metascore
    • 70 Critic Score
    This is a fine debut. Backbone uses its seductive looks to enrich a conceptually thoughtful and carefully plotted-out world, and delivers real surprises within a genre that is all about adhering to time-honoured conventions. [Issue#361, p.116]
    • Edge Magazine
    • 80 Metascore
    • 70 Critic Score
    Scarlet Nexus' overstuffed story might be fixated on the human brain - and when you skittle a line of Others with a train, you'll be glad of that - but in these moments it recalls where its heart is, too. [Issue#361, p.114]
    • Edge Magazine
    • 84 Metascore
    • 80 Critic Score
    Absorbing. [Issue#361, p.112]
    • Edge Magazine
    • 67 Metascore
    • 50 Critic Score
    Once you get past the surface, the environments are lacking in engaging activities, largely consisting of requests to hunt a certain amount of monsters with gradually diminishing returns. [Issue#361, p.108]
    • Edge Magazine
    • 81 Metascore
    • 60 Critic Score
    Performance issues, some ugly world assets and the story's pacing issues undermine the entertaining combat. [Issue#361, p.104]
    • Edge Magazine
    • 64 Metascore
    • 60 Critic Score
    Where other games treat romance as a reward or an optional curio, Airport dares to put love at its centre. For that, at least, it deserves praise. And a treat. Perhaps even a belly rub, too. [Issue#360, p.123]
    • Edge Magazine
    • 71 Metascore
    • 70 Critic Score
    A co-op game that's alternatively tense and funny, and occasionally both. [Issue#360, p.122]
    • Edge Magazine
    • 81 Metascore
    • 70 Critic Score
    A superior bit of stuff and nonsense, it makes a bigger splash than you'd think. [Issue#360, p.121]
    • Edge Magazine
    • 66 Metascore
    • 60 Critic Score
    Offers the most blissful vision of rural Britain since "Everybody's Gone To The Rapture." [Issue#360, p.120]
    • Edge Magazine
    • 62 Metascore
    • 50 Critic Score
    In this game of strong beginnings and - at last - a comprehensive ending, the journey between the two needs more spring in its step. [Issue#360, p.118]
    • Edge Magazine
    • 90 Metascore
    • 90 Critic Score
    It encourages you to really TRY, even though no one else besides you will see the outcome and the game will happily continue on either way, because creation doesn't need to be about having something you can show to people, but about the process of DOING it. This is where the real joy lies. And even in its darker moments, Chicory is absolutely dripping with the stuff. [Issue#360, p.116]
    • Edge Magazine
    • 79 Metascore
    • 80 Critic Score
    Below Zero excels when it commits to its free-flowing open-world sensibilities. [Issue#360, p.114]
    • Edge Magazine
    • 62 Metascore
    • 50 Critic Score
    Most baffling of all is the way each match concludes. [Issue#360, p.112]
    • Edge Magazine
    • 66 Metascore
    • 60 Critic Score
    The moments that make Biomutant worth playing, intermittent as they can be, exist not in spite of the game's muddled identity but because of it, sitting right at the junction between its janky mechanics and outright bonkers fiction. [Issue#360, p.108]
    • Edge Magazine
    • 88 Metascore
    • 70 Critic Score
    The result is one of the sprightliest blockbusters since Insomniac's own Spider-Man: Miles Morales, and a lesson in pacing from which Sony's forthcoming PS5 big guns would do well to learn. Sure, you might find it starting to slip from memory even as the credits are rolling, but in the moment? For the most part, it's rather riveting. [Issue#360, p.104]
    • Edge Magazine
    • 61 Metascore
    • 40 Critic Score
    This month alone, we have far better alternatives. [Issue#359, p.123]
    • Edge Magazine
    • 76 Metascore
    • 60 Critic Score
    This once-forgotten game deserves its redemption arc. [Issue#359, p.121]
    • Edge Magazine
    • 75 Metascore
    • 70 Critic Score
    It's hard not to forgive such contrivances when the mask-making process itself is such a joy. [Issue#359, p.119]
    • Edge Magazine
    • 56 Metascore
    • 60 Critic Score
    Sometimes a lazy afternoon's worth of slow-release serotonin is all you need, and this soothing backrub of a game delivers on that promise. [Issue#359, p.117]
    • Edge Magazine
    • 72 Metascore
    • 70 Critic Score
    Dig beneath its cutesy surface and you'll find a small but tasty crop that's well worth harvesting. [Issue#359, p.117]
    • Edge Magazine
    • 73 Metascore
    • 70 Critic Score
    There's always a place for classic concepts executed well, and despite being somewhat rough around the edges,that's precisely what R-Type Final 2 delivers. [Issue#359, p.116]
    • Edge Magazine
    • 74 Metascore
    • 50 Critic Score
    Why take such efforts to unearth them in a remaster that goes above and beyond in so many ways, only to leave basic flaws intact? A puzzle for future generations of podcasters, perhaps. [Issue#359, p.114]
    • Edge Magazine
    • 74 Metascore
    • 50 Critic Score
    Why take such efforts to unearth them in a remaster that goes above and beyond in so many ways, only to leave basic flaws intact? A puzzle for future generations of podcasters, perhaps. [Issue#359, p.114]
    • Edge Magazine
    • 67 Metascore
    • 50 Critic Score
    While that means Soulstorm works - accidentally or otherwise - as a metaphor for the struggle of the working classes, all that toil rarely makes for a particularly engaging game. [Issue#359, p.112]
    • Edge Magazine
    • 79 Metascore
    • 80 Critic Score
    A remarkably sure-footed followup. [Issue#259, p.110]
    • Edge Magazine
    • 86 Metascore
    • 80 Critic Score
    Returnal is by turns a gloriously dynamic action game and a dark slice of psychological horror. [Issue#259, p.106]
    • Edge Magazine
    • 84 Metascore
    • 60 Critic Score
    It's a loud, mindless end to a game that features many stunningly crafted elements but rarely puts them to memorable use - a letdown after RE7 rescued the series from the convolutions of Resident Evil 6. [Issue#359, p.102]
    • Edge Magazine
    • 67 Metascore
    • 40 Critic Score
    If you're still wondering whether to give it a go, we politely refer you to the title. [Issue#358, p.120]
    • Edge Magazine
    • 82 Metascore
    • 80 Critic Score
    While it hits all the expected beats as a sci-fi horror, Gnosia is playful and warm, too, with a real compassion for its oddball cast. Despite all the death and deception, you'll keep jumping back in, looking for a way to break the cycle - and to save everyone else, for good measure. [Issue#358, p.119]
    • Edge Magazine

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