Edge Magazine's Scores
- Games
For 4,029 reviews, this publication has graded:
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15% higher than the average critic
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4% same as the average critic
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81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Bayonetta | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,238 out of 4029
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Mixed: 2,358 out of 4029
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Negative: 433 out of 4029
4029
game
reviews
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- Critic Score
In spite of its commitment to a single brand, Ferrari Challenge is rich in content for those prepared to navigate its obtuse structure. [Aug 2008, p.97]- Edge Magazine
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- Critic Score
For all its successes, the fact remains that even after significant delays, what's been delivered is far from finished. [Dec 2014, p.110]- Edge Magazine
Posted Nov 5, 2014 -
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While it's initially exciting to explore Wheel World with just a pair of wheels and an agenda of your own making, that summer-afternoon aimlessness soon begins to go flat. [Issue#414, p.112]- Edge Magazine
Posted Aug 8, 2025 -
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Despite the occasional stumble and sticking point, Transference will frequently leave you transfixed. [December 2018, p.120]- Edge Magazine
Posted Oct 11, 2018 -
- Critic Score
There's no doubting that Circadia's ingenious, of course: at heart it's a clever idea expressed with stylish economy. In the teasing out of that idea, however, it arguably turns into a game where it's the designer, and not the player, who's truly having most of the fun.- Edge Magazine
- Posted Mar 13, 2012
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- Critic Score
This is a deeply flawed game, but a fascinating one which makes you think as much as wince. [Christmas 2008, p.99]- Edge Magazine
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- Critic Score
Enormous potential. However, those moments where you feel justice being done are few, and a brave mess is still, after all, a mess. [Apr 2004, p.104]- Edge Magazine
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- Critic Score
This is a perfectly awful conversion with poor controls, cumbersome combat, an antiquarian save system, inadequate maps and clumsy menu design. [Jan 2004, p.111]- Edge Magazine
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- Critic Score
As a novelty, this is fine and will provide the odd fun moment. But unlike its endlessly replayable older brothers, you won’t be coming back. [Sept 2008, p.90]- Edge Magazine
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- Critic Score
Being among the first of the console MOBAs, Guardians Of Middle-Earth could've been a gentle introduction to an intimidating genre, providing a welcoming hand for players new to the MOBA, but a split focus between accessibility and complexity means neither genre greenhorns nor greybeards will end up feeling truly satisfied.- Edge Magazine
- Posted Dec 11, 2012
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- Critic Score
It's not perfect, and even skilled players will struggle with some of the more demanding multitasking required for certain scenarios (the level-skip is an acknowledgement of the inconsistent difficulty), but it's clever, cunning and entertaining.- Edge Magazine
- Posted Mar 5, 2012
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- Critic Score
It's not just that it's frustrating to fail but, knowing there's no satisfaction in overcoming that frustration. It says a lot that after stepping away from this game we reinstall the original Super Meat Boy to blow off steam. The real Bob-Omb Battlefield is surely next. [Issue#423, p.112]- Edge Magazine
Posted Apr 16, 2026 -
- Critic Score
It’s on Live, though, that Ten Hammers truly explodes into life, the absolute requirement for tactics creating jumpy matches that outgun anything so far on Xbox or its baby brother. [Apr 2006, p.92]- Edge Magazine
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- Critic Score
It's a decent enough excuse for some very good times. [Issue#383, p.120]- Edge Magazine
Posted Mar 24, 2023 -
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Taken in isolation, there's no denying Cold Fear's panache - RenderWare has rarely been used to such strong visual effect - and there is a fair helping of survival horror entertainment to be had here, it's just that you have to dig through several layers of frustration to get at it. [Apr 2005, p.96]- Edge Magazine
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- Critic Score
This is more of an evolutionary vestige than a healthy new growth. Bloober might have done better to let it die. [Issue#356, p.92]- Edge Magazine
Posted Feb 25, 2021 -
- Critic Score
While undoubtedly nectar of the gods for series fans, the incremental tweaks and polishes to the game's mechanics that a decade of sequels grants make it by far the most rewarding and investible Musou game to date for all-comers.- Edge Magazine
- Posted Apr 26, 2012
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- Critic Score
So indebted is dev studio Matrix to the old ways that it seems to have granted a free pass to the old problems. Quest signposting is buried in unclear dialogue snippets, bosses are beaten through trial and error, and grinding is rife. [Dec 2010, p.99]- Edge Magazine
Posted Dec 19, 2010 -
- Critic Score
Among its many failings one stands out as cardinal and, despite the slick presentation, simply can’t be forgiven: you never really feel in control of what’s going on. [Aug 2008, p.94]- Edge Magazine
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- Critic Score
It may tread more carefully around its psychiatric themes, but its puzzles still toy with minds as easily as they play with space.- Edge Magazine
- Posted Jan 12, 2012
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- Critic Score
This thirdperson actioner spikes the familiar with flavour, and a tired but reliable vocabulary of wall-hugs, circle-strafe, grenade lobs and headshots with an invigorating Nu-Earth twang. [June 2006, p.94]- Edge Magazine
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- Critic Score
Puzzle Bobble's hardly become a bad game, it just doesn't seem interested in getting any better. [Oct 2009, p.99]- Edge Magazine
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- Critic Score
A hybrid game of mixed success, Legacy reconciles Ace Combat's past and present while failing to offer enough diversity and features to make the results essential.- Edge Magazine
- Posted Dec 5, 2011
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- Critic Score
The effect is simple but potent: this feels like a real place, and you feel like a real person. [Issue#392, p.108]- Edge Magazine
Posted Nov 30, 2023 -
- Critic Score
The slower, more deliberate pace and the hefty fine levied by missed throws and counters may initially confuse those expecting Guilty Fear in a new set of clothes, but ultimately provides a smoother learning curve and a more welcoming experience for new players. [Sept 2008, p.94]- Edge Magazine
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- Critic Score
It's a game built from pluck and resourcefulness, in other words: thoughtful when it can afford to be and stoically reliable – for the most part – when it can't.- Edge Magazine
- Posted Jun 24, 2011
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- Critic Score
This is Dungeon Keeper by way of Viva Pinata - building a devilish defence against do-gooders by massaging a delicate and extremely elaborate ecosystem. [Christmas 2010]- Edge Magazine
Posted Nov 24, 2010 -
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Popcap’s latest digital narcotic is a particularly potent concoction, building on a game we’ve all idly wasted quiet working hours on with an adorable aquatic theme and a ticking clock to make it extra moreish. Be prepared to spend, however, if you don’t want the hit to wear off quickly.- Edge Magazine
- Posted Apr 15, 2013
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- Critic Score
Combat can be over in a flash - a Great Sword's focus attack is almost guaranteed to one-shot anyone with no armour. [Issue#363, p.106]- Edge Magazine
Posted Sep 10, 2021 -
- Critic Score
European Assault is one of the ugliest current-gen games we've seen. Boring textures, a weak palette and a flimsy design ethic all round make it appear like slightly dressed up PSone data. The animation seems inspired by amateur puppetry and even the menus look like they were knocked up in the last day before submission. [Aug 2005, p.94]- Edge Magazine