Edge Magazine's Scores
- Games
For 4,029 reviews, this publication has graded:
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15% higher than the average critic
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4% same as the average critic
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81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Bayonetta | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,238 out of 4029
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Mixed: 2,358 out of 4029
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Negative: 433 out of 4029
4029
game
reviews
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- Critic Score
Apart from being an excellent reminder of its host’s graphical oomph, Tactical Strike is engrossingly detailed and generous, if not wide, in scope. [Jan 2008, p.91]- Edge Magazine
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- Critic Score
The Red Star is more of a red dwarf next to some of the more sharp-witted and unabashed action titles that have landed on PS2 in recent years, but one that's still capable of shininig. [May 2007, p.95]- Edge Magazine
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- Critic Score
Regrets? Team Ninja may have a few. It's chartered course doesn't seem particularly well planned, nor its steps along the byway especially careful - and it certainly bites off more than it can chew. Yet while this curious, distinctive spin-off may not be close to the finest hour for its developer nor this storied series, its' makers can stand tall knowing that, to paraphrase Ol' Blue Eyes, they did it their way. [Issue#371, p.108]- Edge Magazine
Posted Apr 21, 2022 -
- Critic Score
This closing chapter of the Dynasty Warriors series is admittedly a neat full stop, an exhausting book-end for the enthusiasts, but it offers exactly the same baby step forwards as every other sequel-cum-update. [Feb 2004, p.108]- Edge Magazine
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- Critic Score
Ultimately, owners of Sega GT should ask themselves whether a handful of new elements and the online component are worth the investment (even at the reduced price). [Feb 2004, p.107]- Edge Magazine
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- Critic Score
The plot may be filled with sub-Lynchian fumbles, but it weaves an intriguing story, while the charismatic muddle of awards that accompanies each solution goes some way to wiping away the grey memory of what you're actually being congratulated for.- Edge Magazine
- Posted Jul 7, 2011
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- Critic Score
Should a game about surviving an alcoholic, abusive parent be fun? Probably not. But it gains nothing from being wearying and frustrating.- Edge Magazine
- Posted Aug 16, 2012
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- Critic Score
Fans of Westeros will likely be delighted by Telltale's exploration of a formerly undocumented northern clan, but there's nothing here yet to match up to the greatness of The Walking Dead. [Feb 2015, p.112]- Edge Magazine
Posted Feb 7, 2015 -
- Edge Magazine
Posted Aug 17, 2017 -
- Critic Score
From a game entitled Assemble With Care, we had really expected something with a bit more heart. [Issue#338, p.115]- Edge Magazine
Posted Oct 10, 2019 -
- Critic Score
The Chinese Room’s temporary stewardship of the series has resulted in an undoubtedly slicker experience, but one that comes at the cost of some of The Dark Descent’s memorable urgency. But there are as many gains here as there are losses.- Edge Magazine
- Posted Sep 11, 2013
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- Critic Score
This is a smart template for future fun, but the details need work. When it comes to getting this kind of game onto iOS then, Madfinger has, in more ways than one, done all the boring bits.- Edge Magazine
- Posted Oct 10, 2011
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- Critic Score
A bleak meditation on the idea that the most one can do in such difficult times is to keep your head down, and keep moving. [Sept 2017, p.116]- Edge Magazine
Posted Jul 20, 2017 -
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The good news for fans of 2005’s Playground Of Destruction is that Mercenaries remains an absolute blast. [Nov 2008, p.92]- Edge Magazine
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- Critic Score
Jokes are in short supply, as is the serene abstraction often associated with modern puzzle games. The platforming segments and spaced-out checkpoints might annoy the more cerebrally focused, but all told they're a fairly minor part of the game.- Edge Magazine
- Posted Oct 4, 2012
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- Critic Score
Sareth’s adventure does tire, however, during later moments when the game leaves you with neither an objective nor waypoint, but instead an arduous hunt for the next NPC trigger or gateway. [Christmas 2006, p.84]- Edge Magazine
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- Critic Score
The game requires very little of what its title suggests. (…) If you make a leap of deduction, the game won't proceed until your character, through exhaustive dialogue choices and object examinations, has caught up. [Feb 2011, p.98]- Edge Magazine
Posted Feb 12, 2011 -
- Critic Score
Unepic is a perfectly serviceable platform-RPG, but Unremarkable might have been a more apposite title.- Edge Magazine
- Posted Jan 31, 2014
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- Critic Score
Despite [North's] efforts, a couple of big laughs (the world's slowest lift; Drax's sincere literalism) and at least one genuine surprise, you're left with a gnawing sensation that Telltale's formula is becoming as creaky as its engine. And that's a feeling on which you're unlikely to get hooked. [July 2017, p.120]- Edge Magazine
Posted May 27, 2017 -
- Critic Score
Colourful, crafty, and cheerily free of ambitions, it's the perfect companion for a drowsy early morning commute.- Edge Magazine
- Posted May 9, 2012
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- Edge Magazine
Posted Nov 15, 2016 -
- Critic Score
This actual action is not rendered with nearly half the imagination or proficiency as the premise offers – and six hours of Remote-induced carpal tunnel syndrome and grim boss-battling overstay their welcome. [Mar 2009, p.91]- Edge Magazine
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- Critic Score
For such a costly flagship title to provide neither the promised statement of mainstream grown-up appeal nor even polished, lesser disposable thrills is a landmark failure. [May 2006, p.92]- Edge Magazine
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- Critic Score
Somewhere, Animal Crossing has mislaid its soul. [Issue#314, p.116]- Edge Magazine
Posted Dec 10, 2017 -
- Critic Score
There's not as much depth as Tetris or Puyo Puyo, but there's not much that disappoints about Bombastic apart from a rather lacklustre platform game that's been bolted on. The deeply involving puzzle mechanics brilliantly build on the foundations laid down by Devil Dice. [Christmas 2003, p.124]- Edge Magazine
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- Critic Score
This is a pizza-and-a-six-pack kind of game: sit back, crack open a cold one and get ready to grin your way through the most gleefully stupid 20-odd-hours you'll spend in front of a screen all year. [Christmas 2018, p.116]- Edge Magazine
Posted Nov 9, 2018 -
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Given that Smoke and Sacrifice's end point truly feels like it means something, it's heartbreaking that many will get stuck riding its mundane merry-go-rounds. [Aug 2018, p.110]- Edge Magazine
Posted Jun 21, 2018 -
- Critic Score
Aeterna Noctis retains enough of the best parts of its inspiration that it should satisfy undemanding players with time on their hands. [Issue#368, p.122]- Edge Magazine
Posted Jan 27, 2022 -
- Critic Score
The complaints that can be levelled at Superstars are real, but so is the magic it contains. When it works, Monkey Ball truly feels like you’re tilting the land, not moving the ball. When it works, Nights makes you think you can fly. [Dec 2005, p.112]- Edge Magazine
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- Critic Score
The result is restless and, in the context of Clank’s overalls story, incoherent. But it’s also vibrantly diverse. [Sept 2008, p.95]- Edge Magazine