Edge Magazine's Scores

  • Games
For 4,029 reviews, this publication has graded:
  • 15% higher than the average critic
  • 4% same as the average critic
  • 81% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Bayonetta
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
4029 game reviews
    • 73 Metascore
    • 30 Critic Score
    European Assault is one of the ugliest current-gen games we’ve seen. Boring textures, a weak palette and a flimsy design ethic all round make it appear like slightly dressed up PSone data. The animation seems inspired by amateur puppetry and even the menus look like they were knocked up in the last day before submission. [Aug 2005, p.94]
    • Edge Magazine
    • 73 Metascore
    • 50 Critic Score
    An exercise in banality, despite its vibrant landscapes and characters. But then perhaps, given their parallels with Cuban History, even they ultimately make it worse. [Issue#365, p.102]
    • Edge Magazine
    • 73 Metascore
    • 70 Critic Score
    The genre brings something new to VR, too, the constant cycle of long-term goals and short-term urgencies making it one of the few games that can keep us playing for hours. [Issue#383, p.116]
    • Edge Magazine
    • 73 Metascore
    • 60 Critic Score
    For better and worse, they conjure fond reminiscences of the originals and the developer that made them. [Issue#394, p.102]
    • Edge Magazine
    • 73 Metascore
    • 70 Critic Score
    That it proves so rewarding as a solo venture in spite of these launch issues speaks to Outriders' finely honed mechanics, and the success of its central "cover shooter but not really" principle. [Issue#358, p.100]
    • Edge Magazine
    • 73 Metascore
    • 70 Critic Score
    There’s a fantastic combo system at Killer Instinct’s core, but right now it feels like half a game – one full of promise, certainly, but not an especially next-gen one either. The cascade of particles may not be enough to retain player interest until the rest of the game arrives.
    • 73 Metascore
    • 70 Critic Score
    Epic Mickey may not always be entirely satisfying to play, but it's still enormously interesting to wander around with an eye open for the detailing. [Jan 2011, p.92]
    • Edge Magazine
    • 73 Metascore
    • 50 Critic Score
    If you take a player to the extremes of in-game power, giving them the equivalent of a god mode against standard enemies, how can that be turned into something more engaging than a temporary plaything? [Nov 2008, p.90]
    • Edge Magazine
    • 73 Metascore
    • 60 Critic Score
    Rather than developing the original’s ideas, it’s content to simply reuse them. Zipping around via a network of boost tiles no longer carries the same thrill, and though squeezing the shoulder button as a monster passes by a translucent platform remains one of the most deliciously cruel ways to dispose of an enemy, repeating the trick diminishes its impact.
    • 73 Metascore
    • 70 Critic Score
    For beginners and intermediate level players, Oratorio Tangram presents an unmatched experience, a bright and energetic burst of fantasy combat, still quite unlike anything else in videogames.
    • 73 Metascore
    • 70 Critic Score
    Played as intended, however, in local multiplayer, Nidhogg 2 sings. [Issue#311, p.114]
    • Edge Magazine
    • 73 Metascore
    • 70 Critic Score
    Groove works you harder than lots of rhythm action games, although that's often because players will find themselves waving unnecessarily, unsure whether their hits are going to register. This is where the game suffers most: It lacks the tactile response of its peers. [Jan 2004, p.103]
    • Edge Magazine
    • 73 Metascore
    • 70 Critic Score
    Beautiful and varied. [Aug 2015, p.122]
    • Edge Magazine
    • 73 Metascore
    • 40 Critic Score
    The last thing on Glory Days’ mind is fun: it instead angrily stomps forward to the beat of the ‘war is hell’ drum. [Oct 2007, p.99]
    • Edge Magazine
    • 73 Metascore
    • 70 Critic Score
    It only betrays itself completely once – in a dismally conventional boss battle around halfway through – though at times Spartan threatens to become routine, it never does, thanks to its strong character, handsome looks and sheer, irrepressible verve. [Nov 2005, p.96]
    • Edge Magazine
    • 73 Metascore
    • 70 Critic Score
    Take it or leave it: just don’t ignore it, or you may miss the videogame equivalent of a daft night out with some of Capcom’s finest minds. [Dec 2006, p.88]
    • Edge Magazine
    • 73 Metascore
    • 60 Critic Score
    Underneath these niggles and inconsistencies lies the kernel of a solid and interesting game that could blossom if pursued in a future release. [June 2008, p.96]
    • Edge Magazine
    • 73 Metascore
    • 50 Critic Score
    Bonkers, yes. But Muse Dash soon becomes baffling in less endearing ways. [Issue#335, p.122]
    • Edge Magazine
    • 73 Metascore
    • 70 Critic Score
    Its successes drown out its flaws. [Nov 2014, p.112]
    • Edge Magazine
    • 73 Metascore
    • 50 Critic Score
    What felt greedy before is on yet more dubious ground here - the feeling of tactical scope missing from the singleplayer campaign is largely due to Square Enix cutting out the goods to sell at a later date. [Oct 2009, p.99]
    • Edge Magazine
    • 73 Metascore
    • 50 Critic Score
    By its publisher's standards, this is lower-division fodder. [Issue#374, p.123]
    • Edge Magazine
    • 73 Metascore
    • 80 Critic Score
    No game since Wii Sports has done so much to capture Nintendo's mixture of initial accessibility, entertainment value and wide appeal. [Christmas 2010, p.95]
    • Edge Magazine
    • 73 Metascore
    • 40 Critic Score
    Haven doesn't lack for heart, but the spark sadly just isn't there. It's not us, it's Yu. [Issue#354, p.116]
    • Edge Magazine
    • 73 Metascore
    • 40 Critic Score
    Somebody up there probably regards this as a trailblazing taste of high-concept, one-size-fits-all blockbuster games to come. Consider that, and know true Primal fear. [March 2003, p.92]
    • Edge Magazine
    • 73 Metascore
    • 70 Critic Score
    It only betrays itself completely once – in a dismally conventional boss battle around halfway through – though at times Spartan threatens to become routine, it never does, thanks to its strong character, handsome looks and sheer, irrepressible verve. [Nov 2005, p.96]
    • Edge Magazine
    • 73 Metascore
    • 60 Critic Score
    That's how it feels: brand extension, dilution rather than enrichment. [Mar 2008, p.102]
    • Edge Magazine
    • 73 Metascore
    • 80 Critic Score
    A staggering display of imagination, design and performance. [June 2015, p.116]
    • Edge Magazine
    • 73 Metascore
    • 80 Critic Score
    As the standard bearer for mech-building and fighting, Armoured Core's depth is still as profound... The greater emphasis on overheat and a new tuning system will be to the taste of some veterans and not others, but the beauty of the machines will please all. [June 2004, p.110]
    • Edge Magazine
    • 73 Metascore
    • 60 Critic Score
    A little too much is left to chance. [Issue #389, p.123]
    • Edge Magazine
    • 73 Metascore
    • 70 Critic Score
    A stern, if unspectacular, challenge. [Jan 2010, p.94]
    • Edge Magazine

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