Edge Magazine's Scores
- Games
For 4,029 reviews, this publication has graded:
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15% higher than the average critic
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4% same as the average critic
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81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Bayonetta | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,238 out of 4029
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Mixed: 2,358 out of 4029
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Negative: 433 out of 4029
4029
game
reviews
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- Critic Score
Crytek's landed on the App Store, then, but it's only half of the company: the wrong half.- Edge Magazine
- Posted Apr 25, 2012
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- Critic Score
It's good shooting, of course, pulled off with the studio's signature style, but it's come at the cost of Syndicate's imagination and ambition.- Edge Magazine
- Posted Feb 23, 2012
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- Critic Score
The game’s inimitable character bursts at the seams of what was clearly a limited budget. There is none of SquareSoft’s dull-eyed cinematic waste here, which will no doubt alienate swarms of both genre fans and critics. But the charm of the title coupled with its breathtaking breadth and depth will win over more discerning gamers. [Aug 2005, p.91]- Edge Magazine
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- Critic Score
That becomes a bigger problem late in the game, where it resorts to the cheapest method of raising the difficulty by simply throwing high-level enemies at you in increasing numbers. In one battle, you're tasked with holding a position for a given amount of time, before being told that isn't enough; you must now finish off all the remaining enemies. At which point it has become clear that no matter how effective the synergy of our augs, mods and weapons may be, our survival hinges upon us grinding side-quests to raise our level. What a shame The Ascent should make the final steps of its climb so arduous - even if there is evidence here that its maker could yet go all the way to the top. [Issue#362, p.110]- Edge Magazine
Posted Aug 14, 2021 -
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Blur will take you on a fantastic holiday, then, but perhaps not the most relaxing one. [May 2007, p.88]- Edge Magazine
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You get the impression the only person who cares about Kain's legacy any more is the writer. The turgid battling lets an average game down. [Jan 2004, p.107]- Edge Magazine
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It feels best when you're making snap decisions, the action moving along with a satisfying pop, pop, pop rhythm that echoes the films. [Issue#133, p.104]- Edge Magazine
Posted Nov 10, 2019 -
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The world is a pulpy delight: captivating, unique, and a genuine pleasure to spend time in. [Oct 2016, p.116]- Edge Magazine
Posted Sep 26, 2016 -
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Stick with Bloom & Rage through the hard times, though, and you might well be ready to take comfort in that lie. [Issue#411, p.110]- Edge Magazine
Posted May 16, 2025 -
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For all Team Ninja's talk of keeping it more real, DOA5 is mostly business as usual. There are tweaks to the formula and aesthetic, but nothing too sacrilegious or enticing. It's disappointing, then, that this has little to offer over its forebear.- Edge Magazine
- Posted Oct 8, 2012
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- Critic Score
And if this animalistic chaos all sounds a little too weird, consider this: strip away the surface strangeness, and you're left with a surprisingly identifiable tale of a mammal negotiating the pits and pitfalls of the concrete jungle, constantly worrying about sex and death as they try to make their way in a hyena-eat-elephant world. Well, at least until the velociraptors arrive.- Edge Magazine
- Posted Sep 14, 2012
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We emerge from Awakening's eight or so hours feeling as though we've spent much longer underground. [Issue#405, p.106]- Edge Magazine
Posted Nov 29, 2024 -
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One of the most quietly devastating moments involves a character simply shaking their head softly. [December 2016, p.110]- Edge Magazine
Posted Nov 15, 2016 -
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For all its potential, Infected delivers precious little in either world: a singleplayer that blooms too late, and an underdeveloped online experience that withers too soon. [Jan 2005, p.85]- Edge Magazine
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Surviving isn't supposed to be easy, of course. But there's a line between challenging players and screwing them over, and The Flame In The Flood regularly crosses it. [April 2016, p.106]- Edge Magazine
Posted Apr 10, 2016 -
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Nearly all enemy behaviour consists of direct charges, calling on the butt of your gun as frequently as its barrel. While it’s undeniably intense, it soon becomes apparent that this intensity is the only string on the designers’ banjo, plucked with increasingly feverish rapidity instead of ever-changing chords. [Nov 2005, p.105]- Edge Magazine
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Thankfully, the conversion from keyboard and mouse to pad has been made with rare judgement - movement is smooth and aiming is easy. The classic gameplay has made the transition too, and is as rewarding as ever. [Jan 2004, p.110]- Edge Magazine
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Fantastic Four and Captain America-themed tables complete a package of rare value on the eShop; this may not be the finest version of Marvel Pinball you can buy, but Nintendo's store can only benefit from more third-party offerings of similar quality.- Edge Magazine
- Posted Jul 5, 2012
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While the thrill remains and the audiovisual show lives up to the billing, then, you wonder if the designers of genre classics might have pushed the envelope even more. [Issue#402, p.122]- Edge Magazine
Posted Sep 5, 2024 -
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Despite the vertiginous learning curve, however, Puzzlegeddon’s mechanics intersect neatly and offer some depth – even if most early games will descend into manic clicking. [Feb 2009, p.97]- Edge Magazine
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This is a fine calling card for the Derbyshire developer: far from flawless, but clear proof that this new hybrid has a bright future ahead. [Issue#350, p.102]- Edge Magazine
Posted Sep 10, 2020 -
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There's an unexpected clarity to solo play that's lost amid the tumult of human competition, but what's never obscured – and what stands as its great accomplishment – is its fond and intricate celebration of all things PlayStation.- Edge Magazine
- Posted Nov 22, 2012
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- Critic Score
If only there was substance to match the undeniable style. [Issue#357, p.123]- Edge Magazine
Posted Mar 25, 2021 -
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Flying Wild Hog has re-imagined a cult classic while maintaining Shadow Warrior’s unique personality in a shamelessly flawed and flimsy shooter concerned more with laughs and blood-letting than balance, and the team’s bold embrace of the game’s roots goes a long way to excuse the game’s problems.- Edge Magazine
- Posted Oct 2, 2013
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- Critic Score
The gems that this sequel is connecting - the RPG and match-three puzzler - still need one more to complete the chain: character. [Oct 2010, p.94]- Edge Magazine
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It's totally faithful, and if you're of a certain age worth it without question for the nostalgia hit and sheer fizz of the nutty robots and explosions.- Edge Magazine
- Posted Jul 26, 2011
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The trappings of high society barely conceal the violence yet to come, and the air crackles with anticipation. [Issue#384, p.108]- Edge Magazine
Posted Apr 20, 2023 -
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But as brutal as its buzz-saw races can be, they pale compared to the marketplace for online multiplayer into which it's throwing itself. [Issue#403, p.110]- Edge Magazine
Posted Oct 3, 2024 -
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Buy into Arma 3 now and you’re buying into many promises. Bohemia’s pledge of a coherent campaign, its promise of a wider array of military toys to play with, and its intent to tweak and update AI errors, scripting issues, and pathfinding problems. But these promises are backed up by thousands of the world’s most dedicated players, people who’ve spent years crawling through Arma 2’s rough terrain to find the comparatively even ground of Arma 3. Buying Arma 3 at launch is buying a promise, then, but few games are so meticulously realised, or show so much promise.- Edge Magazine
- Posted Sep 12, 2013
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- Critic Score
Those looking for a rigorous score-attack challenge should look elsewhere. [Nov 2008, p.103]- Edge Magazine