Edge Magazine's Scores

  • Games
For 4,029 reviews, this publication has graded:
  • 15% higher than the average critic
  • 4% same as the average critic
  • 81% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Bayonetta
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
4029 game reviews
    • 74 Metascore
    • 60 Critic Score
    As homages go, it's reverential yet poisoned by doubt. It doesn't trust Left 4 Dead's genius enough to let it stand alone. [Issue#365, p.106]
    • Edge Magazine
    • 74 Metascore
    • 40 Critic Score
    Faithful as a bloodhound to the Dreamcast original, this GBA port is a stunning example of when authenticity ought to be sacrificed to utility. This is not a lazy port. But the loyalty of the conversion is ill-advised. [Sept 2003]
    • Edge Magazine
    • 74 Metascore
    • 60 Critic Score
    Memorable? Undoubtedly. But we'll have that drink now, thanks. [Issue#139, p.119]
    • Edge Magazine
    • 74 Metascore
    • 70 Critic Score
    The best pleasure in Tiny Invaders isn't really the white-knuckle action. It's those moments spent mentally sketching its levels out before launching into them and executing perfectly - or getting smooshed. Infesting humans slowly and inexorably with an army of cheerful germs – Tiny Invaders isn't perfect, but it definitely brings a smile to your face.
    • 74 Metascore
    • 30 Critic Score
    Control is also stodgy and unreliable. [Issue#422, p.123]
    • Edge Magazine
    • 74 Metascore
    • 80 Critic Score
    Throw in a typically generous range of levels and a surprisingly engrossing hidden object game, and Snapshot becomes a recipe for a candy-coloured afternoon of elegant brainteasers.
    • 74 Metascore
    • 70 Critic Score
    It's not going to change your life, but for a dozen or so hours, this genial adventure might just make it a few shades brighter. [July 2018, p.120]
    • Edge Magazine
    • 74 Metascore
    • 70 Critic Score
    If you're the right age to appreciate the irony of an over-powered Care Bear attack, Saturday Morning RPG is going to take you right back to your distant past.
    • 74 Metascore
    • 50 Critic Score
    Did a purse-holder at Activision one day grapple fruitlessly with the last game's control system and scrawl in their subsequent notes “Make the next one so that I can play it”? Speculation aside, someone sure messed-up Spider-Man. [Dec 2005, p.108]
    • Edge Magazine
    • 74 Metascore
    • 50 Critic Score
    Destroy All Humans 2 is initially enjoyable, entirely endurable and gratifyingly easy. But at its heart it remains an average experience. [Dec 2006, p.86]
    • Edge Magazine
    • 74 Metascore
    • 70 Critic Score
    We hate its impotence, its utter lack of a scare beyond an aversion to getting shot. And with its market-led features and Skinner-box mechanics, we hate that a series that began as a lesson in horror – of the B-movie kind, admittedly – now feels so afraid of the competition.
    • 74 Metascore
    • 80 Critic Score
    It scales to your ability and makes you feel connected to the music in a way few other games can match. [Feb 2016, p.108]
    • Edge Magazine
    • 74 Metascore
    • 60 Critic Score
    How do you craft an RPG around a character defined entirely by movement? We’re not sure that you can, and BioWare hasn’t proved otherwise. [Dec 2008, p.96]
    • Edge Magazine
    • 74 Metascore
    • 50 Critic Score
    No hack job, then, but rather soulless. [Issue#376, p.114]
    • Edge Magazine
    • 74 Metascore
    • 60 Critic Score
    True, there is little here that should deter the Souls veteran in search of a new challenge to add to the ever-growing pile. And while we may never be quite as interested in uncovering the backstory of our mute amnesiac as in retailoring her skillset or wardrobe, Wuchang does a commendable job of draping the Soulslike in eastern garments - provided the red mist doesn't have you tearing them asunder. [Issue#414, p.104]
    • Edge Magazine
    • 74 Metascore
    • 70 Critic Score
    In its moment-to-moment play, Darktide is the closest any game of its ilk has come to replicating the original cooperative joys of Left 4 Dead. It's ferocious, frenetic and often very funny. But without Left 4 Dead's advantage of novelty, Fatshark must find other ways to hold your attention through its relatively few missions. [Issue#380, p.112]
    • Edge Magazine
    • 74 Metascore
    • 70 Critic Score
    As an empowering journey, Showtime proves THIS princess doesn't need a plumber to rescue her; you sense its intended audience will crush a grape as Peach follows suit. [Issue#397, p.122]
    • Edge Magazine
    • 74 Metascore
    • 70 Critic Score
    Conversely, the game's reliable constant, its combat mechanics, begins to petrify through repetition. [Issue#421, p.104]
    • Edge Magazine
    • 74 Metascore
    • 60 Critic Score
    Only the most ardent grognard will do more than dent the surface of this enormous strategy game, which rather diminishes the overall impact for the rest of us. [Mar 2004, p.110]
    • Edge Magazine
    • 74 Metascore
    • 70 Critic Score
    Right now, the online exchange that Trackmania needs doesn't exist, but the community is growing by word of mouth. This is clever gaming, and in six months time it could be enormous. [Feb 2004, p.110]
    • Edge Magazine
    • 74 Metascore
    • 50 Critic Score
    Its problem is what the missions ask of you: they are simply too tough. Trained soldiers would and should mutiny when asked to carry out the tasks AA routinely asks of you. [Mar 2007, p.84]
    • Edge Magazine
    • 74 Metascore
    • 50 Critic Score
    It might seem unfair to complain of maddening repetition, given the subject matter, but it turns out not every trope of game benefits from being trapped in a loop. [Issue#396, p.123]
    • Edge Magazine
    • 74 Metascore
    • 80 Critic Score
    Plagued by imbalance, the Round 3 career can serve up over 50 bouts before one goes the distance. The new stun punch – a thunderclap of a haymaker – helps to ensure first to third round knockouts for the vast majority of fights. [Apr 2006, p.82]
    • Edge Magazine
    • 74 Metascore
    • 70 Critic Score
    Despite its leisurely atmosphere, Dordogne is a more serious story than you might anticipate. [Issue#387, p.122]
    • Edge Magazine
    • 74 Metascore
    • 80 Critic Score
    This sequel isn't the leap forward the concept deserves, but it's a testament to the original that it remains a standout personality over two years on, at a point when quality platform games have become thin on the ground. [Mar 2011, p.99]
    • 74 Metascore
    • 80 Critic Score
    This is a fresh take on the battle royale that deserves to be experienced. [Issue#342, p.106]
    • Edge Magazine
    • 74 Metascore
    • 70 Critic Score
    It's relatively easygoing, then: contemplative and calming. [Issue#346, p.107]
    • Edge Magazine
    • 74 Metascore
    • 60 Critic Score
    It's in Mafia II's second act that it takes a real dive, and familiarity plunges into cliché. When the writers run out of literary coal, there's little to keep you on the rails, and nowhere to take a time-out. It descends into a festival of stereotypes and expletives, laying waste to the hints of narrative depth proffered earlier and offending beyond justification as it ticks the down-and-dirty genre boxes.
    • 74 Metascore
    • 70 Critic Score
    Even as it lacks the same tactical depth and storytelling nuance, in its collaborative combat and earnest heroics, it captures the spirit of Fire Emblem really rather well. [Christmas 2017, p.120]
    • Edge Magazine
    • 74 Metascore
    • 80 Critic Score
    Gameplay purists may scowl, but Read Dead Revolver is a triumph for beautifully observed atmospherics, characterisation and slapstick set-pieces you cannot fail to enjoy. [June 2004, p.100]
    • Edge Magazine

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