Edge Magazine's Scores

  • Games
For 4,029 reviews, this publication has graded:
  • 15% higher than the average critic
  • 4% same as the average critic
  • 81% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Bayonetta
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
4029 game reviews
    • 73 Metascore
    • 60 Critic Score
    This is a treacly origin story for a crew we wouldn't be on seeing again. [Issue#366, p.104]
    • Edge Magazine
    • 73 Metascore
    • 40 Critic Score
    You wonder if players will have wanted to spend this amount of time loafing around the Homestar Runner universe, or whether their interaction with it is best limited to ten-minute bursts via their web browser. [Oct 2008, p.101]
    • Edge Magazine
    • 73 Metascore
    • 60 Critic Score
    A little slicker, and Pandora's Tower could have provided a surprisingly effective alternative in the character-action genre. Its blend of pointer controls and button-based combat begs to be further explored. But as it is, this a clunky action title – albeit one with a flicker of genuine emotion at its heart.
    • 73 Metascore
    • 50 Critic Score
    Defeat in Nowhere Prophet can be creeping, as your resources drain away, or sudden, as you fall victim to an unexpected combination of cards. Either way, it feels like playing against an opponent who overturns the table when they win, leaving you to gather up the spilled cards. It'll be another couple of hours before you have a deck that feels unique, before you escape the mire of enemies and text events you've seen a dozen times. It's enough to make you a sore loser. [Issue#336, p.118]
    • Edge Magazine
    • 73 Metascore
    • 70 Critic Score
    There's little, then, in the way of meaningful deduction; rather, you're rewarded more for being thorough. [Issue#372, p.123]
    • Edge Magazine
    • 73 Metascore
    • 70 Critic Score
    While the details and relationships are sharply observed, everything around them is a little fuzzy. But then so is the moment it's trying to reflect. [Issue#362, p.122]
    • Edge Magazine
    • 73 Metascore
    • 70 Critic Score
    Seeing the game from beginning to end reveals its true artistic merit: it never gets stale; every episode has been drawn with minute care and attention. It would have been an incredible achievement if the gameplay had matched the outstanding art direction. [Dec 2003, p.94]
    • Edge Magazine
    • 73 Metascore
    • 70 Critic Score
    NES Remix 2’s superior selection of games means it should maintain your interest longer than its predecessor; only rarely will you curse the controls that mean the more exacting platforming challenges can be infuriating to master.
    • 73 Metascore
    • 70 Critic Score
    Maddening moments are far enough between to be only a minor blemish on an otherwise fantastic portable action game. [Jan 2005, p.90]
    • Edge Magazine
    • 73 Metascore
    • 60 Critic Score
    Ultimately, Urban Chaos doesn't have the reach to deliver what it promises, and ends up retreating into cliché. A few months more, a few dollars more and this could have made a much more defiant stand. [June 2006, p.93]
    • Edge Magazine
    • 73 Metascore
    • 70 Critic Score
    Surely anyone with a taste for adventure will appreciate the ingenuity and character of such an intricate and secret-stuffed world. [Aug 2016, p.120]
    • Edge Magazine
    • 73 Metascore
    • 50 Critic Score
    Rarely does dying feel like the player's fault and, in typical "Sonic Adventure" fashion, the best bits are when you find that the majority of control has been taken away from you, and you're flung around the world at escape velocity. [Mar 2004, p.105]
    • 73 Metascore
    • 70 Critic Score
    There's always a place for classic concepts executed well, and despite being somewhat rough around the edges,that's precisely what R-Type Final 2 delivers. [Issue#359, p.116]
    • Edge Magazine
    • 73 Metascore
    • 80 Critic Score
    Double Exposure handles an adopted legacy with care, and crucially always feels like it's shifting the needle in a direction that's personal to you, which makes the smattering of lacklustre puzzles a frustrating but ultimately forgivable sin. [Issue#404, p.110]
    • Edge Magazine
    • 73 Metascore
    • 80 Critic Score
    It's a real treat to examine the craftsmanship of the models in close-up, while the soundtrack is one of Kirby's best to date. [May 2015, p.120]
    • Edge Magazine
    • 73 Metascore
    • 70 Critic Score
    It's exactly how we felt the first time we played Portal, and the first-person puzzlers that followed afterwards, and it's been a good while since we last played one. Tunnel Vision is more than comfortable in that shadow and, honestly, so are well. [Issue#342, p.122]
    • Edge Magazine
    • 73 Metascore
    • 60 Critic Score
    An acceptable game rising from the foundations of a great one. Hutch has proved it can do amazing things with Apple's touchscreen but, this time at least, it's provided dubious implementation of almost everything else.
    • 73 Metascore
    • 50 Critic Score
    A whole lot better on phones than it is on 3DS. [July 2015, p.115]
    • Edge Magazine
    • 73 Metascore
    • 50 Critic Score
    It’s sure to be a more compelling experience online, albeit one that relies heavily on the honour of your opponents, and its rough-edged charm is compulsive. [Mar 2007, p.87]
    • Edge Magazine
    • 73 Metascore
    • 60 Critic Score
    It’s insight into what lay beneath GoldenEye’s unforgettable skin is commendable. But the subsequent attempt to update and embellish the formula is, while a gleeful pleasure, not wholly successful. [July 2005, p.88]
    • Edge Magazine
    • 73 Metascore
    • 80 Critic Score
    FFXI may not technically be the future of MMORPGs, as there’s no ignoring its derivative nature. However, it has cleverly assimilated all the elements that make the genre so popular and married them with international brand popularity well beyond the reach of other, more ghettoised MMORPGs. [Dec 2005, p110]
    • Edge Magazine
    • 73 Metascore
    • 80 Critic Score
    No but(t)s about it: Takahashi's most complete-feeling game since Katamari sees him operating in a mode that suits him... down to the ground. [Issue#412, p.112]
    • Edge Magazine
    • 73 Metascore
    • 70 Critic Score
    This may be Onion Games' most conventional release to date, but still Kimura finds a way to bend the rules. [Jan 2019, p.122]
    • Edge Magazine
    • 73 Metascore
    • 60 Critic Score
    A fragile container for a tale of such inestimable value, and what ought to be universally welcoming instead must be approached with caution: come expecting revelation on an emotional level, not a mechanical one. [Jan 2014, p.121]
    • Edge Magazine
    • 73 Metascore
    • 80 Critic Score
    It’s refreshingly exacting about timing, though too forgiving when it comes to grading – you can miss several prompts, take plenty of damage and still earn gold.
    • 73 Metascore
    • 70 Critic Score
    This endearingly scrappy effort could teach bigger games a thing or two about the value of good writing. [Issue#328, p.122]
    • Edge Magazine
    • 73 Metascore
    • 60 Critic Score
    To appreciate the game's dilemma, look no further than its multiplayer modes, which have so little room for manoeuvre that they needn't have existed at all. [May 2007, p.94]
    • Edge Magazine
    • 73 Metascore
    • 70 Critic Score
    The end result is a rather cold and uninvolving game. Too subtle to be a Tetris replacement, too plain to be an engaging puzzler, Chokkan Hitofude adds up to something a little greyer than its crisp black-and-white stylings might suggest. [JPN Import; Jan 2005, p.95]
    • Edge Magazine
    • 73 Metascore
    • 60 Critic Score
    Argonaut's latest platformer is certainly a curious brew. You get the impression that loads of ideas have been thrown into the pot but, unfortunately, none of the weaker ones have been rejected. [Feb 2004, p.101]
    • Edge Magazine
    • 73 Metascore
    • 70 Critic Score
    Its hero might be forever wearing someone else's hat, but there's something to be said for a series that's this comfortable in its own skin. [May 2018, p.112]
    • Edge Magazine

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