Edge Magazine's Scores
- Games
For 4,029 reviews, this publication has graded:
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15% higher than the average critic
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4% same as the average critic
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81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Bayonetta | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,238 out of 4029
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Mixed: 2,358 out of 4029
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Negative: 433 out of 4029
4029
game
reviews
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- Critic Score
Control can be an issue at times – the one button combat system relying on the distinction between taps and holds makes it easy to muddle attacks – but challenge seekers will find plenty to get stuck into, impaled on and cut to shreds in this macabre, frenetic onslaught.- Edge Magazine
- Posted Nov 6, 2012
- Read full review
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- Critic Score
Continues the series' longstanding struggle with combat mechanics. [July 2010, p.98]- Edge Magazine
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- Critic Score
Why take such efforts to unearth them in a remaster that goes above and beyond in so many ways, only to leave basic flaws intact? A puzzle for future generations of podcasters, perhaps. [Issue#359, p.114]- Edge Magazine
Posted May 20, 2021 -
- Critic Score
With only the blocky aesthetic and familiar monsters to show for its heritage, whether you're here for the Minecraft or the Dungeons, you'll feel that much more could have been excavated from both. [Issue#347, p.96]- Edge Magazine
Posted Jun 18, 2020 -
- Critic Score
Fortunately, the backbone of strategy means that behind every chaotic disaster lies the digestible conclusion that, with better planning, it could have been avoided. [May 2005, p.87]- Edge Magazine
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- Critic Score
There's loads to do here. [June 2010, p.105]- Edge Magazine
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- Critic Score
Far from perfect but enduringly hard to dislike. [Dec 2007, p.95]- Edge Magazine
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- Critic Score
The Hellfighters' story is one worth hearing - even if Valiant Hearts hits a few bum notes in its telling. [Issue#382, p.112]- Edge Magazine
Posted Feb 24, 2023 -
- Critic Score
Where FlatOut felt like racing in a field, FlatOut 2 feels like racing on a film set. It has been reshaped into the archetype, competent arcade racer. [Aug 2006, p.89]- Edge Magazine
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- Critic Score
There may not be much to the game, but Sumo has done an astounding job of bolstering it with online facilities that are entirely uncommon on the platform. For what it is, it's as worthy a remake as you could possibly want. [July 2008, p.98]- Edge Magazine
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- Critic Score
If you can forgive those insecurities, perhaps the result of trying to balance a mainstream genre game with more experimental narrative ambitions, The Old Country has an enormous amount of heart. [Issue#415, p.88]- Edge Magazine
Posted Sep 4, 2025 -
- Critic Score
By departing from established videogame norms and offering an experience that is unfettered by restrictive goals and objectives, Tecmo has succeeded in evoking a supremely relaxing vacation atmosphere and producing a quite unique, and singularly satisfying game. [March 2003, p.86]- Edge Magazine
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- Critic Score
Seeing the game from beginning to end reveals its true artistic merit: it never gets stale; every episode has been drawn with minute care and attention. It would have been an incredible achievement if the gameplay had matched the outstanding art direction. [Dec 2003, p.94]- Edge Magazine
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- Critic Score
As adequate an expression of the genre as it is, it somehow can't quite conjure those high notes of enthusiasm - akin to the way in which a whiteboard diagram of demographics and key features fails to inspire heart palpitations. [Feb 2010, p.84]- Edge Magazine
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- Critic Score
Multiplayer’s not much better, and is a rare area in which Shadow Fall suffers technically, the action slowing to a crawl when things get busy thanks to an unlocked framerate.- Edge Magazine
- Posted Dec 29, 2013
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- Critic Score
Gameplay purists may scowl, but Read Dead Revolver is a triumph for beautifully observed atmospherics, characterisation and slapstick set-pieces you cannot fail to enjoy. [June 2004, p.100]- Edge Magazine
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- Critic Score
Instant deaths, glitchy combat, uninspiring boss encounters and twitchy controls conspire to make this a below-par experience. If it wasn't for the occasional flashes of imagination and the familiarity and richness conveyed through the license then The Emperor's Tomb would be utterly forgettable. [May 2003, p.99]- Edge Magazine
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- Critic Score
As [Vince] laments the formulaic impositions of the game in successive cut-scenes, it only serves to remind you how much of a chore it is to play - and raises the question; why does every platform hero have to be a wiseguy? [Dec 2003, p.108]- Edge Magazine
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- Critic Score
Avalanche imparts the varying depths of snow, anything from sheet ice to knee-deep drifts, much better than its nearest rivals. Crouching for speed, leaping precipices and then absorbing the shock upon landing is a majestic sensation only bettered by the original. [Feb 2004, p.104]- Edge Magazine
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- Critic Score
Where FlatOut felt like racing in a field, FlatOut 2 feels like racing on a film set. It has been reshaped into the archetype, competent arcade racer. [Aug 2006, p.89]- Edge Magazine
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- Critic Score
For all its quirks, the overriding impression of Just Cause is favourable. There’s an almost childish enthusiasm at work here – and an unparalleled sense of freedom that can be enjoyed just as easily as it can be criticised. [Nov 2006, p.82]- Edge Magazine
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- Edge Magazine
Posted Mar 24, 2022 -
- Critic Score
It certainly lacks the variety and sense of progress that great platform games can offer. But then it was never supposed to be a great platform game. It was supposed to be, and is, a great DS game. [Apr 2005, p.102]- Edge Magazine
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- Critic Score
It's not bad at all, but it's not different. It might add to Skyrim, but it doesn't enrich it in doing so.- Edge Magazine
- Posted Jul 6, 2012
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- Critic Score
But while it might be unreasonable to expect EVERY VR title to advance the medium, surely it's not too much to ask that a game develops an idea or two beyond its own first hour? [Issue#393, p.118]- Edge Magazine
Posted Dec 28, 2023 -
- Critic Score
An absorbing reminder of the power of words and how we wield them. [Aug 2018, p.114]- Edge Magazine
Posted Jun 21, 2018 -
- Critic Score
When it works, it's intoxicating. [Issue#406, p.106]- Edge Magazine
Posted Dec 31, 2024 -
- Edge Magazine
Posted Sep 10, 2020 -
- Critic Score
You'll need to protect your best troops as much as your idols, positioning blockers so that your big hitters can wind up. [Feb 2015, p.116]- Edge Magazine
Posted Feb 7, 2015 -
- Critic Score
A commendably brazen and unfussy shooter, featuring one continuous dialogue of throwaway gunfire and nothing else. [Feb 2004, p.106]- Edge Magazine
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