Edge Magazine's Scores
- Games
For 4,029 reviews, this publication has graded:
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15% higher than the average critic
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4% same as the average critic
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81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Bayonetta | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,238 out of 4029
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Mixed: 2,358 out of 4029
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Negative: 433 out of 4029
4029
game
reviews
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- Critic Score
One of the finest WWII games of recent memory. Hidden & Dangerous 2 manages to distract you from errors that would cripple a lesser game through its sheer ambition and scale. [Christmas 2003, p.120]- Edge Magazine
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- Critic Score
Warp tends to the lightweight - almost a confection - but as with anything that offers this sort of energetic sugary high, sometimes it's good to be left wanting more.- Edge Magazine
- Posted Mar 30, 2012
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- Critic Score
It’s accomplished and inventive, but there’s not enough to quicken the pulse, and you feel relief, rather than satisfaction, when the trickier challenges are conquered. The constant metallic clanks are the sound of a game whose nuts and bolts are fully functional, but this tin man of a game is missing its heart.- Edge Magazine
- Posted Feb 26, 2013
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- Critic Score
For all its appealing idiosyncrasies, No More Heroes has lost some of its urgency and, with that, its potency. [Issue#363, p.116]- Edge Magazine
Posted Sep 10, 2021 -
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There’s certainly something to be said for such a calming, stress-free adventure – a game that goes out of its way to provide a holiday as much as it does entertainment. [Mar 2006, p.95]- Edge Magazine
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By trying to do too much too soon elsewhere, however, Rivals reduces many of its heroes to sidekicks. [Issue#406, p.110]- Edge Magazine
Posted Dec 31, 2024 -
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The whole is far greater than the subtraction of its failures would suggest, and will attract many put off by the wonderfully absurd complexities of Nippon Ichi’s brazen coup. [July 2005, p.90]- Edge Magazine
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In confronting Peter's regrets, it leaves us with one of our own - that we didn't stop 15 minutes sooner. [Issue#376, p.121]- Edge Magazine
Posted Sep 8, 2022 -
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Combo timings can feel a little strict - and, like so many games in this genre, could be better explained to novice players - but that's easy to forgive in a game that strips away so many common fighting-game frustrations with such an easy elegance. [Issue#323, p.118]- Edge Magazine
Posted Aug 16, 2018 -
- Edge Magazine
Posted Jun 20, 2019 -
- Critic Score
At its core, though, is Hydro Thunder Hurricane's handling model. Swerving between subtlety and throttle every few seconds, it graces tracks that provide both competitive dashes and full-on fairground rides. All this is wrapped up in a perpetually rewarding structure that keeps these precious elements fresh, making up a comeback that holds its first principles close.- Edge Magazine
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- Critic Score
It may not be the most refined of strategy games, but it's an entertaining, accessible and outstandingly polished example of its type. [July 2015, p.108]- Edge Magazine
Posted Jun 21, 2015 -
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The virtual interface does little to help players and, if anything, slows the game down as you wait for it to catch up with things that are already evident to players – such as victory, failure and boredom. [Dec 2007, p.89]- Edge Magazine
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- Critic Score
Why roam freely (when the game lets you, which is by no means always) when all that’s out there to find is an empty trek between jarring episodes of production-line gaming? [Christmas 2005, p.105]- Edge Magazine
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Did a purse-holder at Activision one day grapple fruitlessly with the last game's control system and scrawl in their subsequent notes “Make the next one so that I can play it”? Speculation aside, someone sure messed-up Spider-Man. [Dec 2005, p.108]- Edge Magazine
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- Critic Score
The most shameless vehicle for the series' gun fetish yet. [Apr 2015, p.114]- Edge Magazine
Posted Mar 30, 2015 -
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The Gardens Between is at its best when it marries whimsical design with fresh twists on logic puzzles, each level delicately exploring a new idea before moving onto the next. [December 2018, p.122]- Edge Magazine
Posted Oct 11, 2018 -
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As much as Carrion's moment-to-moment feel might benefit from the uniquely wobbly shape it gives you, the game as a whole wears its own amorphousness a little less elegantly. [Issue#349, p.98]- Edge Magazine
Posted Aug 13, 2020 -
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As a game, Flock can be a little too fuzzy for our liking. As a mood-altering experience, though, it works like a charm. [Issue#401, p.118]- Edge Magazine
Posted Aug 9, 2024 -
- Critic Score
As the clear standout elements in a shooter that otherwise feels like it's been drafted out of pre-existing parts, we'd like more change to actually play with our cards after tearing the packet open. [Issue#410, p.118]- Edge Magazine
Posted Apr 17, 2025 -
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Too often in Forestrike, you lose because you do what the game invites you to do. [Issue#418, p.122]- Edge Magazine
Posted Nov 27, 2025 -
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It demands persistence on the part of the player to uncover its inner workings, but when you do start to move in tandem, it's an undeniably exhilaratnig dance. [Oct 2006, p.86]- Edge Magazine
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- Critic Score
While the game delivers its smooth-edged package efficiently enough, it never manages to raise the pulse like its predecessor, and like an ancient tomb, close inspection reveals some worrying cracks. [Feb 2015, p.114]- Edge Magazine
Posted Feb 7, 2015 -
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Ara is at once too shallow and too deep, a 4X game where one of its crosses bears far more eight than the others. [Issue#404, p.118]- Edge Magazine
Posted Oct 31, 2024 -
- Edge Magazine
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- Critic Score
There’s a good game here, but that game was built and finished two years ago. Origins adds little to its mechanics and nothing to the mythology. The story of a raw and inelegant Batman in his early years is better told on the big screen and the printed page, rather than in a raw, inelegant game in a generation’s twilight years.- Edge Magazine
- Posted Oct 29, 2013
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- Critic Score
Despite the absence of punishing deadlines, though, maybe this escape is a little too much like work after all. [Issue#403, p.122]- Edge Magazine
Posted Oct 3, 2024 -
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The compact nature of the game's arc means its narrative rhythm feels a little off and things clatter to an end well before you expect - or want - them to. [Christmas 2016, p.120]- Edge Magazine
Posted Dec 14, 2016 -
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There aren’t enough maps, there aren’t enough distinctions between the vehicles, and there’s just not enough meat on what feel like solid bones. [Sept 2007, p.96]- Edge Magazine
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- Critic Score
The result is a game that may not leave you full, but it'll taste pretty sweet while it lasts.- Edge Magazine
- Posted Oct 25, 2010
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