Edge Magazine's Scores
- Games
For 4,029 reviews, this publication has graded:
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15% higher than the average critic
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4% same as the average critic
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81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Bayonetta | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,238 out of 4029
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Mixed: 2,358 out of 4029
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Negative: 433 out of 4029
4029
game
reviews
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- Critic Score
There's a certain amount of wit and flair evident throughout Hoodlum Havoc's cut-scenes, and there are certainly some very slick production values. The problem is that, in terms of raw enjoyment, the game is somehow underwhelming. [May 2003, p.104]- Edge Magazine
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- Critic Score
Homeworld 3 isn't quite the homecoming we had hoped for. At worst competent, at best exceptional, it has been crafted with evident care, though the originals still cast a shadow as dense as a black hole's event horizon. [Issue#399, p.108]- Edge Magazine
Posted Jun 13, 2024 -
- Critic Score
If you share director Ragnar Tornquist's view that being engaged in dialogue is a form of gameplay, then there's a richness here that few other titles have the ability or luxury to create. [June 2006, p.86]- Edge Magazine
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- Critic Score
The most remarkable thing is how smoothly it runs: a flawless 60 frames a second that makes any caveats about the slightly pixellated visuals disappear in the wind. [Dec 2008, p.99]- Edge Magazine
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- Critic Score
If it’s a demo, Ground Zeroes is the best demo ever; if it’s a prologue, it sets up the story so well you’ll spend the next year thirsting for revenge; and if it’s a tutorial, the systems it teaches are so intriguing that the prospect of spending an entire game with them is irresistible. Ground Zeroes is a resounding success in every respect bar its price tag, but value is relative. Fourteen hours in, we’re still learning.- Edge Magazine
- Posted Mar 19, 2014
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- Edge Magazine
- Posted Jan 11, 2012
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- Critic Score
Dante’s Inferno fails to rise above its peers, the punishment for which is not damnation, merely a place in limbo.- Edge Magazine
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- Critic Score
It's hard not to forgive such contrivances when the mask-making process itself is such a joy. [Issue#359, p.119]- Edge Magazine
Posted May 20, 2021 -
- Critic Score
Fat with content, melodrama and fun, few DS games can match its ambitions. [Apr 2010, p.98]- Edge Magazine
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- Critic Score
While there are awkward moments on this malignant management escapade, it’s never less than charming. The exaggerated ‘60’s spy-movie design is familiar and entertainingly fresh, and although flawed, it’s still far more appealing than Republic. [Nov 2004, p.104]- Edge Magazine
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- Critic Score
Whatever its bias or excisions, MOH rejects the sort of gung-ho globetrotting baloney seen in Modern Warfare, and makes an honest attempt not to trivialise the lives of US soldiers, creating an air of sober authenticity which is unusual among shooters.- Edge Magazine
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- Critic Score
The sights and sounds of the Star Wars universe, delivered with enthusiasm and authenticity throughout, at least make it easy enough to be swept along. [Issue#403, p.104]- Edge Magazine
Posted Oct 3, 2024 -
- Critic Score
It gains points for plot and the audacity of simulating an online world, and could have scored higher, but its simplicity and inflexible save system drag it down. [Apr 2004, p.108]- Edge Magazine
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- Critic Score
Games are so rarely funny by design, but Jazzpunk is much more than a funny videogame. It’s a comedy, and one that wouldn’t be possible – or anywhere near as powerful – in any other medium.- Edge Magazine
- Posted Feb 7, 2014
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- Critic Score
Whatever it becomes in time, the GT Sport of right now is defined by the features it leaves on the cutting-room floor, rather than those it adds. [Christmas 2017, p.118]- Edge Magazine
Posted Nov 9, 2017 -
- Critic Score
This wasn’t a game created to win any design awards. It was created to give any DS owner the power to turn a roomful of friends into squealing, scheming, cursing, laughing Bombermen, and as such, it’s hard to imagine why anybody would want to be without it. [Aug 2005, p.96]- Edge Magazine
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- Critic Score
It's just a shame that this unique combination of still-alivers didn't result in something truly innovative.- Edge Magazine
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- Critic Score
More broadly, it's let down by how it treats its brutal subject matter, all the way through to a dramatic but glib conclusion. [Issue#401, p.110]- Edge Magazine
Posted Aug 9, 2024 -
- Critic Score
You get the impression the only person who cares about Kain's legacy any more is the writer. The turgid battling lets an average game down. [Jan 2004, p.107]- Edge Magazine
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- Critic Score
More intelligent than your average online shooter, ... this quirky concept deserves recognition. [May 2004, p.108]- Edge Magazine
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- Critic Score
When it clicks, though, you'll find yourself in the middle of a thoughtful and intricate puzzle game, in which you feel more like an electrical engineer than the magic builder or celestial removal man most match-three titles cast you as.- Edge Magazine
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- Critic Score
There's a prevalent fashion at the moment for games to contain a multitude of games styles, a presumption that suggests consumers have become bored of single genre games. But Rogue Squadron III exposes the lie. It's a game that tries too hard to do many things, but only manages to do a few of them well. [Dec 2003, p.92]- Edge Magazine
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- Edge Magazine
- Posted Jul 6, 2011
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- Critic Score
It's a sparse recipe that makes for a sometimes infuriating, but always compelling, puzzler which is spiced up by the inexorable progress of your dot.- Edge Magazine
- Posted Jun 15, 2012
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- Critic Score
True, these lively, boisterous scuffles are probably best enjoyed in short bursts. But it's hard to dislike a game that dares to break the sacrosanct rules of its genre - even if it sometimes reminds you why they existed in the first place. [Aug 2018, p.106]- Edge Magazine
Posted Jun 21, 2018 -
- Critic Score
A freeplay mode and breezy multiplayer component let Hexagroove's bare essentials shine through. [Issue#338, p.106]- Edge Magazine
Posted Oct 10, 2019 -
- Critic Score
A game with energy and personality in abundance, but it fizzles out too easily [Issue#358, p.114]- Edge Magazine
Posted Apr 22, 2021 -
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The resulting sense of forward momentum helps keep the frustrations from growing tiresome. [Issue#367, p.114]- Edge Magazine
Posted Dec 30, 2021 -
- Critic Score
The best Alien-licensed game not made by Creative Assembly. [Issue#387, p.114]- Edge Magazine
Posted Jul 13, 2023 -
- Critic Score
RR3D is the most convincing handheld iteration of the series to date, and an encouraging illustration of how 3DS's flagship feature can be more than a pretty visual twist. [May 2011, p.104]- Edge Magazine
Posted May 8, 2011