Edge Magazine's Scores

  • Games
For 4,029 reviews, this publication has graded:
  • 15% higher than the average critic
  • 4% same as the average critic
  • 81% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Bayonetta
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
4029 game reviews
    • 76 Metascore
    • 50 Critic Score
    There's a certain amount of wit and flair evident throughout Hoodlum Havoc's cut-scenes, and there are certainly some very slick production values. The problem is that, in terms of raw enjoyment, the game is somehow underwhelming. [May 2003, p.104]
    • Edge Magazine
    • 76 Metascore
    • 70 Critic Score
    Even when it's going wrong, Twelve Minutes exerts an uncommonly firm grip. [Issue#363, p.114]
    • Edge Magazine
    • 76 Metascore
    • 70 Critic Score
    It's not quite vintage Mario, but this long-awaited mobile debut demonstrates an ingenuity and a keen appreciation of format that is quintessentially Nintendo. [Feb 2017, p.123]
    • Edge Magazine
    • 76 Metascore
    • 60 Critic Score
    Direct comparisons don't do Ronin any favours. Its grappling is reminiscent of Sekiro, but the procedure never feels as urgent or dynamic as it does in From's game. Its combat follows rhythms previously explored in the Nioh series and also Wo Long, but it rarely feels any more refined, nor more satisfying... But it is consistently charming. [Issue#397, p.102]
    • Edge Magazine
    • 76 Metascore
    • 60 Critic Score
    Pikuniku's got legs, even if it lacks the stamina to fully get over the finish line. [March 2019, p.122]
    • Edge Magazine
    • 76 Metascore
    • 80 Critic Score
    As this game invites us to reconsider our relationships with loved ones while they're still around, the benefit of Hindsight couldn't be clearer. [Issue#376, p.118]
    • Edge Magazine
    • 76 Metascore
    • 80 Critic Score
    The GBA original invented a new way to tickle your brain, conceived by gamers for gamers and loaded with unabashed enthusiasm. And now you can play it with your friends. What better excuse for throwing a party? [JPN Import; Christmas 2003, p.118]
    • Edge Magazine
    • 76 Metascore
    • 50 Critic Score
    Sadly, any gains made here are squandered by woolly controls, a dearth of feedback and infuriating inaccuracy even with aiming assist dialed up to maximum.
    • 76 Metascore
    • 60 Critic Score
    Yet even with another cliffhanger to keep you on tenterhooks until Episode Three, it wouldn’t be a surprise to see audience interest starting to wane, particularly if Telltale continues to treat us more as viewers than as players.
    • 76 Metascore
    • 80 Critic Score
    A squad-based WarioWare? It's better than could have anticipated. [Issue#364, p.122]
    • Edge Magazine
    • 76 Metascore
    • 70 Critic Score
    Uprising may not break any new ground in a genre that is arguably an endangered species, but it does a good job of breathing life into the dying breed. It's a reminder that an artist's eye, when met by a designer's understanding of modern tastes, can revitalise a struggling brand and make the old feel new again.
    • 76 Metascore
    • 70 Critic Score
    It's testament to What The Car? that we're prepared to repeat the majority of challenges until we've earned a golden crown. [Issue#386, p.122]
    • Edge Magazine
    • 76 Metascore
    • 70 Critic Score
    Like the flesh-merging virus, which exponentially heaps meat onto meat onto meat, Bloober's better ideas can get lost in the pile. That it still feels worth playing to its conclusion is proof of the fundamental strengths at Cronos' core. [Issue#416, p.108]
    • Edge Magazine
    • 76 Metascore
    • 70 Critic Score
    Ultimately, setting out to critique and parody so studiously such a hidebound genre has brought The Bard’s Tale too close to what it was trying to distance itself from. This is a conventional, likeable dungeon crawl whose flashes of brilliance distract you from its accomplishments by hinting at how much more it could have been. [Christmas 2004, p.93]
    • 76 Metascore
    • 80 Critic Score
    It's a masterfully constructed piece of tabletop theatre, whose spell is only broken once, as we were delayed for over an hour by some key loot that took over a dozen attempts to drop. Many won't make it past this preposterous roadblock, but those who persevere to the bitter end will be heartily glad they did.
    • 76 Metascore
    • 60 Critic Score
    Wild Hearts has inherited just enough from Monster Hunter to keep us on the hook - and when it does sporadically come together, it feels like a worthy rival. [Issue#383, p.106]
    • Edge Magazine
    • 76 Metascore
    • 60 Critic Score
    The portability that saw the game through its tour of every major format during the '90s has finally failed the test of time, and it's the trawl of the cursor between one lemming and the next that does this interpretation the most damage. [Mar 2006, p.92]
    • Edge Magazine
    • 76 Metascore
    • 70 Critic Score
    Here, though, each death is just another opportunity for a punchline. [Issue#385, p.121]
    • Edge Magazine
    • 76 Metascore
    • 70 Critic Score
    With a little more mechanical variety, this might've been a minor classic. [Issue#394, p.106]
    • Edge Magazine
    • 76 Metascore
    • 70 Critic Score
    It has flashes of brilliance, but then you get stuck on some cover and get killed because of it, and that moment is shattered.
    • 76 Metascore
    • 60 Critic Score
    As it stands, for all the words you cycle through, Until Then does its best work when it focuses on the visual and the novel. [Issue#400, p.123]
    • Edge Magazine
    • 76 Metascore
    • 80 Critic Score
    Ultimately, while the Mikado Maniax reworking of Raiden III may not be abundant in terms of new features or modes, it does provide access to one of the most exciting, distinct and dramatic genre works - which may, with luck, earn it the attention in the west it has long deserved. [Issue#384, p.122]
    • Edge Magazine
    • 76 Metascore
    • 70 Critic Score
    Light Trax continues to zip along the fine line between puzzler and racer neatly. [Aug 2010, p.98]
    • Edge Magazine
    • 76 Metascore
    • 60 Critic Score
    It's very easy to while away the time just terrorising the populace of each level in an increasingly destructive fashion, but to actually care enough to contribute anything to a completion percentage is another matter entirely. [July 2005, p.86]
    • Edge Magazine
    • 76 Metascore
    • 70 Critic Score
    If it doesn't always satisfy the more animal parts of our brain, En Garde! keeps the higher functions entertained, and provides some solid laughs. [Issue#389, p.114]
    • Edge Magazine
    • 76 Metascore
    • 60 Critic Score
    At launch, it feels neutered, and far too inconsistent to establish a lasting dominance on the multiplayer scene. [Apr 2015, p.110]
    • Edge Magazine
    • 76 Metascore
    • 80 Critic Score
    Like "GTA" there's more to this than shock and awe. Within its linear structure there is a lot of freedom within which to act, much more so than both "Splinter Cell" and "Metal Gear Solid 2," the titles which Manhunt most closely resembles. [Jan 2004, p.96]
    • Edge Magazine
    • 76 Metascore
    • 60 Critic Score
    It all adds up to a mesmerisingly unpleasant atmosphere that somewhat offsets the gun-ho nihilism of the plot. [Issue#353, p.112]
    • Edge Magazine
    • 76 Metascore
    • 70 Critic Score
    It’s a great idea but a flawed execution, and will need a sequel to achieve its potential. [Aug 2007, p.92]
    • Edge Magazine
    • 76 Metascore
    • 70 Critic Score
    As a game, Battalion Wars is good; as an experiment in genre cross-breeding and subtle, hand-free franchising, it's very nearly a triumph. [Dec 2005, p.96]
    • Edge Magazine

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