Edge Magazine's Scores

  • Games
For 4,029 reviews, this publication has graded:
  • 15% higher than the average critic
  • 4% same as the average critic
  • 81% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Bayonetta
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
4029 game reviews
    • 76 Metascore
    • 70 Critic Score
    A sensitive update for a series many thought would stay stuck in the past.
    • 76 Metascore
    • 60 Critic Score
    Not for everyone, Dancing All Night will suit players who love rhythm action enough to overlook a lack of content, or who love Persona 4 enough to forgive the length and leaden pace of its script. [Jan 2016, p.123]
    • Edge Magazine
    • 76 Metascore
    • 60 Critic Score
    For a story centered on revolutionaries, Mirage is oddly conservative, mired in the middle ground between honouring tradition and embracing innovation. Ubisoft has seldom felt closer to delivering on the power fantasy promised by Patrice Desilets in 2007; equally, it has never felt farther away from its contemporaries. [Issue#391, p.108]
    • Edge Magazine
    • 76 Metascore
    • 70 Critic Score
    It would also be an overstatement to call it profound: in any other medium such themes would hardly be revelatory, and although The Line is a thoughtful and well-intentioned game, the level of its writing is carefully engineered to be accessible to those expecting a brainless bullet exchange. Even so, it is brazen in its critique, and a rarity besides. It may not be subtle, but it engages with problems that the bellicose ilk of Modern Warfare and Medal Of Honor have yet to acknowledge.
    • 76 Metascore
    • 80 Critic Score
    A fizzing treat that refuses to ever dissolve away entirely, Alien Zombie Death is pacy, mean-spirited, and delightful.
    • 76 Metascore
    • 60 Critic Score
    For the most part the game has been intelligently repositioned for the PC platform, but a lack of polish means that many minor flaws coalesce to make the experience a rather uneven one, often obscuring the creators’ worthwhile efforts. [Sept 2007, p.96]
    • Edge Magazine
    • 76 Metascore
    • 70 Critic Score
    A gentle joy in a horrible year - a window upon a parallel world that makes life seem a little kinder in our own. [Issue#349, p.100]
    • Edge Magazine
    • 76 Metascore
    • 70 Critic Score
    Toki Tori 2 deserves praise for asking its players to take a leap of faith; it’s just a pity it’s not always prepared to follow them over.
    • 76 Metascore
    • 70 Critic Score
    The friction between precision and imprecision is what makes the game unique. [December 2018, p.112]
    • Edge Magazine
    • 76 Metascore
    • 70 Critic Score
    If at times Sable has a certain adolescent clumsiness about it, elsewhere it feels mature beyond its years. [Issue#364, p.106]
    • Edge Magazine
    • 76 Metascore
    • 60 Critic Score
    Vega$ pushes the stagnant tycoon genre as far as it can go, and is currently the best looking management sim available. But how far can you flog a dead Elvis? [Dec 2003, p.103]
    • Edge Magazine
    • 76 Metascore
    • 80 Critic Score
    For console owners used to having to fiddle with power sliders in order to orchestrate their shots, it brings a nigh-on edible element of tangibility to the experience... An accomplished bundle. [May 2004, p.109]
    • Edge Magazine
    • 76 Metascore
    • 70 Critic Score
    Smartly thought out, handsomely presented and perfectly showcasing the combination of quick thinking and quick reactions we so often claim videogames encourage. [June 2007, p.89]
    • Edge Magazine
    • 76 Metascore
    • 70 Critic Score
    It doesn't always hang together perfectly, but its earnest affection for its subject proves an effective adhesive, and perhaps the best compliment we can pay Kaiju Wars is that it persuasively captures the thrilling, manic energy of the best monster movies. [Issue#372, p.121]
    • Edge Magazine
    • 76 Metascore
    • 70 Critic Score
    If you can stomach the precarious ethical nature of a game that takes American intervention in the very serious political quagmire that is Somalia as its subject matter, then this game makes for a varied and engrossing piece of gun-action. [May 2003, p.101]
    • Edge Magazine
    • 76 Metascore
    • 50 Critic Score
    Accentuat[es] Suda's often over-indulgent scriptwriting and accelerat[es] Mikami's brand of horror into a hyper-gothic, shock-free world of bright lights. With a little more restraint and focus on the core experience, Shadows Of The Damned could have been the action thrill ride Garcia Hotspur thinks it is. Instead the game – like Hotspur himself – is all talk.
    • 76 Metascore
    • 70 Critic Score
    While it can be trying, Tales of Kenzera remains a piece of classy engineering, supported by evocative landscapes, meaty audio effects and a score that combines traditional Bantu sounds with modern electronica. [Issue#398, p.114]
    • Edge Magazine
    • 76 Metascore
    • 70 Critic Score
    Our concern is that the game doesn't quite have the depth to sustain interest over a period of months, and an apparent uninterest in providing anything other than straight combat will compound the problem. And yet, at US$9.99, Plain Sight boasts a price that's as minimalist as its visual style. As such, a game this novel can only be a tempting prospect.
    • 76 Metascore
    • 60 Critic Score
    Look at it one way, and it's a choking journey with unprecedented attention to unease and psychological horror, a game framed with unparalleled sophistication. From another angle, it's just a clunky PSone throwback, with all the design wit of a dodo. [Aug 2004, p.92]
    • Edge Magazine
    • 76 Metascore
    • 70 Critic Score
    It’s big and beautiful, but it’s also too swollen, too slow, and too buggy to sustain its lofty ambition.
    • 76 Metascore
    • 70 Critic Score
    Solatorobo's short attention span is occasionally 
its undoing – good ideas and mechanics are dropped 
as readily as bad – and the button-mashing combat 
can occasionally fatigue, but this is an adventure both 
epic and bite-sized, with the kind of charm that 
makes its weaknesses easy to forget, and hard 
not to forgive.
    • 76 Metascore
    • 60 Critic Score
    This once-forgotten game deserves its redemption arc. [Issue#359, p.121]
    • Edge Magazine
    • 76 Metascore
    • 70 Critic Score
    The triumphs, however, will have you punching the air: accept that they are sometimes extremely hard-won and you might well consider this a keeper. [Issue#378, p.120]
    • Edge Magazine
    • 76 Metascore
    • 60 Critic Score
    For its fights alone Knights In The Knightmare is a worthy effort, another semi-successful attempt to find the sweet spot for stylus-driven roleplay. [July 2009, p.101]
    • Edge Magazine
    • 76 Metascore
    • 70 Critic Score
    Much like its hero, then, Bloodroots is perhaps a touch bloated in the middle - but the gore-soaked trail it'll trace in your mind will leave a lasting mark. [Issue#343, p.110]
    • Edge Magazine
    • 76 Metascore
    • 60 Critic Score
    It leaves nothing to blame when disaster occurs but your own failure to understand logic's laws. [Issue#402, p.114]
    • Edge Magazine
    • 76 Metascore
    • 60 Critic Score
    Gearbox has made a game that is stable and complete, if hugely unrefined in places, with an under-exploited but sound core of tactical squad combat. [Nov 2008, p.93]
    • Edge Magazine
    • 76 Metascore
    • 60 Critic Score
    It’s rarely elegant – a horde of zombie cosmonauts exited our ship as quickly as they entered after arriving next to a hull breach – but in battling back from the brink of obliteration there are moments you’ll feel like a surrogate Kirk. Crashes, glitches and repetition break the spell, but when it’s time for some thrilling heroics Star Command proves itself a worthwhile enterprise.
    • 76 Metascore
    • 50 Critic Score
    It’s a perfectly serviceable adventure that you’ll play through with few frustrations, but will likely have forgotten by the following morning. Ratchet and Clank’s story ends, then, not with a bang, but with a half-hearted shrug.
    • 76 Metascore
    • 70 Critic Score
    Crisp of cut-scene, blessed with a refreshingly light touch and low-key compared to the po-faced chest-beating of its peers, Second Sight could well be a high water mark in storytelling through games (as opposed to storytelling around them). [Oct 2004, p.104]

Top Trailers