Edge Magazine's Scores
- Games
For 4,029 reviews, this publication has graded:
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15% higher than the average critic
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4% same as the average critic
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81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Bayonetta | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,238 out of 4029
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Mixed: 2,358 out of 4029
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Negative: 433 out of 4029
4029
game
reviews
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- Critic Score
If Massive Damage's kitchen-sink approach to combat systems threatens to become overwhelming, it is at least built upon solid foundations. [Issue#351, p.107]- Edge Magazine
Posted Oct 8, 2020 -
- Critic Score
The fact that it’s just mental arithmetic simply doesn’t matter: all it makes you realise is that most games are mental arithmetic one way or another. [May 2006, p.95]- Edge Magazine
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- Critic Score
At its best, New Super Luigi U is an exhilarating test of skill, but on occasion it dangerously approximates a fan-made ROM hack, mistakenly believing that an increased enemy count equates to satisfying design. Some will undoubtedly find its challenge inviting, but others will rightly expect more ingenuity from Nintendo than this.- Edge Magazine
- Posted Jun 24, 2013
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- Critic Score
For the time being, Exordium represents a kind of success, even if it’s tempered by the evident struggle to achieve an objective that may, in the end, prove to be a fool’s errand.- Edge Magazine
- Posted Dec 24, 2013
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- Critic Score
Ronimo has made an ingenious Trojan horse by delivering the structure and systems of a cult PC genre on consoles, wrapped in the glamour of classic console gaming. Rather than alienate the wrong audience, Awesomenauts could – and should – make plenty of converts to its cause.- Edge Magazine
- Posted May 1, 2012
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- Critic Score
In quests played with up to three friends the experience improves, but the game does nothing clever, original or compelling enough to recommend local questing over MMOs. [May 2008, p.95]- Edge Magazine
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- Critic Score
A curiosity. An inferior imitation of a two-decade-old series, it's nevertheless delivered with obvious affection for its inspiration and considerable charm of its own. [June 2010, p.105]- Edge Magazine
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- Critic Score
For console owners used to having to fiddle with power sliders in order to orchestrate their shots, it brings a nigh-on edible element of tangibility to the experience... An accomplished bundle. [May 2004, p.109]- Edge Magazine
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- Critic Score
Squids is clever, but it's a cleverness that can slowly give way to devious manipulation: the game has fallen for the easy money of microtransactions, and it's fallen hard.- Edge Magazine
- Posted Oct 24, 2011
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- Critic Score
It has all the hooks you'd associate with a streaming service binge-watch...But American Arcadia has something to say, too. [Issue#393, p.116]- Edge Magazine
Posted Dec 28, 2023 -
- Critic Score
A beautiful disappointment – a great look in search of a great game to go with it. The genre template may be rock solid, but the end result is an adventure that's been strung across a fault line.- Edge Magazine
- Posted Aug 9, 2011
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- Critic Score
When was the last time a game managed to pierce your heart with its third or fourth dialogue choice? [Issue#381, p.96]- Edge Magazine
Posted Jan 26, 2023 -
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Yes, it really does get good after 20 hours, but even then it never lives up to its name - not-so-bravely defaulting to genre convention at almost every turn. [Issue#357, p.108]- Edge Magazine
Posted Mar 25, 2021 -
- Critic Score
Crysis 3 has neither direction nor freedom, though it does have human weapons, alien weapons, a cloaking device, an Armour mode, and a bow. And with this many options at your disposal, Crysis 3 insists, surely you must be having fun.- Edge Magazine
- Posted Mar 24, 2013
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- Critic Score
It froths with colour and confidence, revelling in its influences as you grind your way to the top. And make no mistake, it is a grind – one best taken in short doses and requiring the basest of mental activity but one that has enough content, unlocks and options to compensate.- Edge Magazine
- Posted May 30, 2013
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- Critic Score
It would be a pity if this erratic, wonderfully offbeat adventure ended here. [Dec 2014, p.123]- Edge Magazine
Posted Nov 5, 2014 -
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What is most amazing of all is that despite its litany of weird little problems, Destiny is fantastic, its combat up there with the very best, the thrilling rhythm of its battles still not fading the 30th time through, and it has no single systemic problem that is not fixable. [Dec 2014, p.106]- Edge Magazine
Posted Nov 5, 2014 -
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It's undeniably a one-trick pony, then, but it's a good trick, performed with flair and polish. Those inclined to correct grammatical howlers in friends' Facebook missives will find this a far less confrontational way of sating their inner pedant.- Edge Magazine
- Posted Jan 10, 2013
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- Critic Score
This is a whisper of what the IP has to offer videogames rather than a realisation, and there's no disguise in the universe that can hide that. [Aug 2010, p.94]- Edge Magazine
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- Critic Score
No matter what comes next, Lawbreakers is a success. It's proof, among other things, that veteran design talent really does mean something - and that the shooters of the late '90s still have something to teach the modern game industry. This is more than nostalgia: it's a paean to the genre's potential, performed by people who know it well. [Issue#311, p.104]- Edge Magazine
Posted Sep 14, 2017 -
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The island and its minigames, side conversations and beautiful backdrops hold their charm, and part of us earns to remain in Demonschool's world. Unlike Faye, though, we begin to resent that demons keep tearing us out of it. [Issue#419, p.114]- Edge Magazine
Posted Dec 24, 2025 -
- Critic Score
For console owners used to having to fiddle with power sliders in order to orchestrate their shots, it brings a nigh-on edible element of tangibility to the experience... An accomplished bundle. [May 2004, p.109]- Edge Magazine
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- Critic Score
This is certainly the MOST tennis Camelot has served up, if not the smartest or slickest. [Issue#422, p.108]- Edge Magazine
Posted Mar 19, 2026 -
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The title is just painfully apt: never has a free-roaming structure brought so little to improve the quality of a game's world. The mooted open-ended environments of Tony Hawk's American Wasteland feel like a fallacy, a bleak repackaging for hocking the game to a jaded audience. [Dec 2005, p.107]- Edge Magazine
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It is wonderfully written, its world lived-in and vivid. It meets our expectations of a Fullbright game, but sadly leaves it at that. [Issue#310, p.114]- Edge Magazine
Posted Aug 17, 2017 -
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A party game collection for which you have to work far too hard to get much of a chance to party. [Jan 2007, p.82]- Edge Magazine
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- Critic Score
Guwange appears the most accessible of Cave's late-90s output, even if the latter stages of the game, particularly in the two extra modes featured in this update, will require a combination of dedicated practice and natural skill to overcome. [Oct 2010, p.98]- Edge Magazine
Posted Nov 12, 2010 -
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Leaving this sun-kissed escape behind really does feel like returning from a holiday. [Issue#383, p.104]- Edge Magazine
Posted Mar 24, 2023 -
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To give in to its spell, you just need to let go. [Christmas 2014, p.123]- Edge Magazine
Posted Dec 6, 2014 -
- Critic Score
Where FlatOut felt like racing in a field, FlatOut 2 feels like racing on a film set. It has been reshaped into the archetype, competent arcade racer. [Aug 2006, p.89]- Edge Magazine