- Publisher: SCEA
- Release Date: Feb 14, 2012
- Also On: PlayStation 4
- Summary:
- Developer: Fun Bits
- Genre(s): Miscellaneous, Puzzle, Action, General, Puzzle, General
- Cheats: On GameFAQs
- More Details and Credits »
Trailer
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Score distribution:
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Positive: 22 out of 50
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Mixed: 27 out of 50
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Negative: 1 out of 50
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Feb 23, 2012Affordable, yet masterfully produced, with a very strong visual identity, this action puzzle game offers an unusual gameplay that works surprisingly well when grasped. It's a very nice, well-priced game that offers 4 to 5 hours of gameplay for puzzle and scoring aficionados.
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Play UKMar 28, 2012It's good fun, testing both your problem solving and manual dexterity, and it makes good use of PS Vita's controls. [Issue#216, p.73]
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Feb 24, 2012Escape Plan is a hard and fast but extremely fun puzzle-game that takes advantage from the unique features of Sony's latest hardware platform to deliver a rewarding and visually pleasing product. Believe us: this is one of the strongest titles in the PlayStation Vita's launch library.
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Feb 22, 2012My absolute favorite feature of Escape Plan is the ability to skip levels. As the game helpfully, and humiliatingly, tells you after a few failures, you can skip any level and move onto the next one.
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Mar 5, 2012It's not perfect, and even skilled players will struggle with some of the more demanding multitasking required for certain scenarios (the level-skip is an acknowledgement of the inconsistent difficulty), but it's clever, cunning and entertaining.
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Mar 30, 2012Although the design is sublime and the puzzles present a healthy challenge, Escape Plan is hampered by imprecise controls and a far too slow tempo. Making the player wait for several seconds before they can start playing each and every room makes for a frustrating experience, and makes it less than perfect for playing on the go.
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Feb 16, 2012Escape Plan never aims to be anything more than a showcase of the PlayStation Vita's touch controls, but said controls are so insensitive and poorly implemented that the best it can hope for is to be used as an example of what not to do when designing a Vita game.
Score distribution:
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Positive: 12 out of 22
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Mixed: 9 out of 22
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Negative: 1 out of 22
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Feb 16, 2012
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Mar 4, 2012
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Jun 14, 2012
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Apr 12, 2012
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Dec 13, 2014
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Sep 6, 2020
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Nov 6, 2012
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