Edge Magazine's Scores

  • Games
For 4,029 reviews, this publication has graded:
  • 15% higher than the average critic
  • 4% same as the average critic
  • 81% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Bayonetta
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
4029 game reviews
    • 71 Metascore
    • 90 Critic Score
    The action-racing genre has delivered numerous treats this generation, but not one of them has been as rewarding and relentlessly entertaining, nor as feature-packed, as this. This is Ridge Racer unbounded from the shackles of its heritage, rebuilt from the ground up into one of the most subversive, sublime street-racing games ever made.
    • 71 Metascore
    • 50 Critic Score
    The game simply folds in extra complications. [Issue#379, p.121]
    • Edge Magazine
    • 70 Metascore
    • 60 Critic Score
    While World Of Warcraft and its peers provide variety through landscape, Hellgate fails utterly to conjure any motivation to investigate the next instanced dungeon. [Christmas 2007, p.97]
    • Edge Magazine
    • 70 Metascore
    • 60 Critic Score
    Too erratic for its own good. [Issue#393, p.119]
    • Edge Magazine
    • 70 Metascore
    • 50 Critic Score
    Nobody, nobody at all, walks into a game shop and thinks: "Hey, goblins are pretty cool. Today I want to be a goblin." When the goblins in question have been rendered with almost no character or charm, this merely compounds the lack of emotional connection. [Mar 2004, p.106]
    • Edge Magazine
    • 70 Metascore
    • 60 Critic Score
    The overriding impression is of a game that's physically too big for its action. [June 2009, p.88]
    • 70 Metascore
    • 60 Critic Score
    Once again, Volition delivers exceptional tech, but fails to shape it into a truly engaging and sustaining experience.
    • 70 Metascore
    • 60 Critic Score
    There is, at least, plenty to build on with the inevitable sequel, retaining all of this instalment's finer points and knocking the obvious dents out of its armour - a Lords of the Fallen 2.5, perhaps. [Issue#391, p.102]
    • Edge Magazine
    • 70 Metascore
    • 80 Critic Score
    At its best, this is more than just the purest, most narcotic action game in the world – it's a cultural pinnacle. Every superhero, be it in comic books or the movies they've inspired, wishes they could visit its playground.
    • 70 Metascore
    • 30 Critic Score
    A game that never feels comfortable giving you full command of its star. We're left feeling blue, but not in the way Sonic Team intended. [Issue#379, p.118]
    • Edge Magazine
    • 70 Metascore
    • 60 Critic Score
    It's never worse than pleasant, and the evergreen villages, the jaunty swagger of its cows and donkeys and the peaceful expansion of your city are exactly the kind of recharging experiences Taylor talked about providing four years ago. It's only a shame that the repetition, and a lack of anything to look forward to, mean that you eventually realise your grass still needs to be cut.
    • 70 Metascore
    • 60 Critic Score
    Something of a quirky offshoot than a bold new puzzling dawn. [Jan 2007, p.83]
    • Edge Magazine
    • 70 Metascore
    • 50 Critic Score
    Its heart is in the right place, but its feet are not - and when you're walking a new path, that's always going to be a problem. [Issue#341, p.112]
    • Edge Magazine
    • 70 Metascore
    • 70 Critic Score
    It may not be able to compete with the best of prestige TV but, if you're willing to meet it on its own terms, Last Stop is a pleasant groove to slip into for a week or so. [Issue#362, p.116]
    • Edge Magazine
    • 70 Metascore
    • 50 Critic Score
    Perhaps it's time to rebuild from scratch. [Issue#405, p.122]
    • Edge Magazine
    • 70 Metascore
    • 60 Critic Score
    There's wild west fun to be had within these simplistic charms, but it's unlikely to replace your favoured multiplayer shooter. [June 2010, p.103]
    • Edge Magazine
    • 70 Metascore
    • 60 Critic Score
    Uncharacteristically watered-down. [Aug 2015, p.121]
    • Edge Magazine
    • 70 Metascore
    • 70 Critic Score
    If it isn't as memorable as the games to which it owes its existence, it shares some of their best parts. [Oct 2016, p.112]
    • Edge Magazine
    • 70 Metascore
    • 40 Critic Score
    Each of the areas you’ll traverse in Scurge feel like they’ve simply had a box of random enemies shaken into it, all making a sudden focused beeline toward you the minute you set foot in the room. [Nov 2006, p.92]
    • Edge Magazine
    • 70 Metascore
    • 70 Critic Score
    Overkill couldn't, for whatever reason, give Payday the development time it needed for its rough edges to be sanded down, but it remains a game with great potential.
    • 70 Metascore
    • 60 Critic Score
    As with any rollercoaster, you can never quite recapture the giddy pleasure of that first ride. [Issue#367, p.121]
    • Edge Magazine
    • 70 Metascore
    • 70 Critic Score
    It’s a game built with focus and one that’s going in a truly worthwhile direction, but that falls short of greatness. [Apr 2006, p.7]
    • Edge Magazine
    • 70 Metascore
    • 70 Critic Score
    Liberation's narrative is rather picaresque, while the less said about its asynchronous multiplayer mode, the better. Yet it avoids the console game's occasional longueurs to offer something altogether more compact and focused. It may not be a true Assassin's Creed experience on a handheld, then, but this sensibly streamlined game is a fine companion piece.
    • 70 Metascore
    • 60 Critic Score
    This is a sensitive employment of free-to-play, but despite its presentation and name, Real Racing 3 remains an arcade game in sim clothing, and one hamstrung by its host format. Limitations that keep it firmly in the tail-lights of deeper console experiences.
    • 70 Metascore
    • 60 Critic Score
    It may have few aspirations beyond being a dumb FPS, but it never fails to make the most of its limited talents. [Christmas 2007, p.97]
    • Edge Magazine
    • 70 Metascore
    • 70 Critic Score
    If patience is required, though, it's equally repaid. Playing as the Sandfox remains inherently pleasing, along with the game's story and atmosphere. A little post-launch care could see it truly shine. [Issue#412, p.120]
    • Edge Magazine
    • 70 Metascore
    • 70 Critic Score
    Singleplayer is weak - despite well-worked tutorial and mission modes it always feels like target practice for combat with friends - and the lack of online support disappoints. But despite a potentially hazardous dimensional switch, it remains as appealing a way of antagonising your friends as ever. [Dec 2003, p.108]
    • Edge Magazine
    • 70 Metascore
    • 50 Critic Score
    Plenty to sink your teeth into, then, but for a game where you play as a shark, we expected more bite. [Issue#347, p.107]
    • Edge Magazine
    • 70 Metascore
    • 60 Critic Score
    Approached as the latest work from one of the industry's favoured fathers, The Cave could seem like a tourist trap, packed with old ideas to lure in passers-by. Taken for what it is – a simple, characterful adventure game from an independent developer – it offers just enough to be worth the price of admission.
    • 70 Metascore
    • 80 Critic Score
    The franchise is now only a fraction away from realising its full potential. [June 2004, p.107]
    • Edge Magazine

Top Trailers