Edge Magazine's Scores
- Games
For 4,029 reviews, this publication has graded:
-
15% higher than the average critic
-
4% same as the average critic
-
81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Bayonetta | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
-
Positive: 1,238 out of 4029
-
Mixed: 2,358 out of 4029
-
Negative: 433 out of 4029
4029
game
reviews
-
- Critic Score
Aptly, Outbreak is an experiment gone wrong; it indicates the possibilities of an online horror title, but also that Resident Evil's traditional structure can't achieve them. [June 2004, p.102]- Edge Magazine
-
- Critic Score
As a detective story, Conway holds together well enough; as a nosy neighbour simulator, it excels. Just don't be surprised if you feel grubby afterwards. [Issue#366, p.118]- Edge Magazine
Posted Dec 2, 2021 -
- Critic Score
At its best, Cultist Simulator is quietly riveting, conjuring a palpable atmosphere of intrigue and danger as you juggle the risk and reward of harnessing otherworldly powers. During a bad run, however, it can feel like a rather inefficient way of telling a fairly miserable story. [July 2018, p.118]- Edge Magazine
Posted May 26, 2018 -
- Critic Score
It’s hard to fault Lips for trying something different, even if it’s just a little. [Jan 2009, p.91]- Edge Magazine
-
- Critic Score
It's good to see Inman opting for something other than a straight sequel, but this is one space odyssey that won't last you much longer than a pleasant hour or so.- Edge Magazine
- Posted Aug 31, 2012
- Read full review
-
- Critic Score
Supernauts is both too limited to succeed as a town-builder and frustratingly restrictive as a creative tool, while its superhero interludes are disempowering and dull. [Sept 2014, p.116]- Edge Magazine
Posted Aug 20, 2014 -
- Critic Score
These fascinating windows into the lives of people unwittingly close to the end are your reward for being thorough. [Issue#388, p.123]- Edge Magazine
Posted Aug 11, 2023 -
- Edge Magazine
- Posted Dec 20, 2013
- Read full review
-
- Critic Score
Murky, muted visuals and a lack of ground detail let the game's presentation down, but the satisfying combat and customisation - especially when you unlock the Tune menu, which lets you add custom parts to your aircraft - do their best to hold your attention despite the frequently repeating missions. [Oct 2010, p.99]- Edge Magazine
-
- Critic Score
Despite deep customisation (right down to the trajectories of your bullets) and some truly striking monster designs, it's impossible to shake the feeling that you're playing an inferior imitation of a better game. [Apr 2011, p.103]- Edge Magazine
Posted Mar 15, 2011 -
- Edge Magazine
- Posted Mar 22, 2011
- Read full review
-
- Critic Score
It all makes it an even greater shame that you'll sometimes feel compelled to jump off and end it all. [Tested with Oculus Rift; Aug 2016, p.116]- Edge Magazine
Posted Jul 24, 2016 -
- Critic Score
Oakmont is a convincing Lovecraftian town - but the point of those stories is that these are places you'd never want to find yourself. [Issue#335, p.114]- Edge Magazine
Posted Jul 20, 2019 -
- Critic Score
Little Nightmares III is partially redeemed by its final third, as it picks up considerably both in terms of imagination and construction. [Issue#417, p.108]- Edge Magazine
Posted Oct 30, 2025 -
- Critic Score
This thirdperson actioner spikes the familiar with flavour, and a tired but reliable vocabulary of wall-hugs, circle-strafe, grenade lobs and headshots with an invigorating Nu-Earth twang. [June 2006, p.94]- Edge Magazine
-
- Edge Magazine
- Posted Feb 15, 2012
- Read full review
-
- Critic Score
Much of the drive spurring players onwards to completion depends on the game’s cutscenes, and in this respect it’s a backwards step, relying on the crutch of a strong licence to hide fundamental shortcomings. [Christmas 2007, p.92]- Edge Magazine
-
- Critic Score
One of the 3DS launch line-up's visual standouts: colourful, crisp and with horizons that have never looked so distant. It's disappointing, then, that you'll discover its limits so quickly. [Apr 2011, p.90]- Edge Magazine
- Posted Mar 16, 2011
- Read full review
-
- Critic Score
We're not saying it'll make you understand the more virulent strains of Trumpism, but playing as a surrogate Rudy Giuliani for a couple of hours turns out to be a far better use of your time than you'd expect. [Issue#356, p.107]- Edge Magazine
Posted Feb 25, 2021 -
- Critic Score
The process of mastering it? Let's just say it's not quite our tempo. [Issue#370, p.123]- Edge Magazine
Posted Mar 24, 2022 -
- Critic Score
The 3rd Birthday remains a strong proposition, marrying eastern and western design sensibilities to produce a strong and relevant update to a latent, outmoded series. [Apr 2011, p.92]- Edge Magazine
Posted Mar 15, 2011 -
- Critic Score
As a platformer it's not Ravenous' best, and as a puzzle game Infestor doesn't quite provide enough material for its parasitic premise to build on.- Edge Magazine
- Posted Jan 24, 2013
- Read full review
-
- Critic Score
Varek and Enki's combined abilities - axe, pistol, magic - aren't entirely novel, but with this extra lift they're more than enough to carry us through an adventure that can be wrapped in 15 hours rather than 50. [Issue#401, p.100]- Edge Magazine
Posted Aug 9, 2024 -
- Critic Score
There may be better ways to relive Resident Evil than Deadly Silence, but no version could demote it from its status as a creaky but compelling classic. [Apr 2006, p.94]- Edge Magazine
-
- Critic Score
It’s formulaic, then, but sticking with what you know doesn’t often produce such satisfying results.- Edge Magazine
- Posted Apr 18, 2013
- Read full review
-
- Critic Score
MercurySteam's worldbuilding adds clutter, not depth, obstructing a concept that's left feeling embryonic. [Issue#412, p.104]- Edge Magazine
Posted Jun 12, 2025 -
- Critic Score
It’s wildly exhilarating, and it’s wildly exhilarating because it works, but that’s not to say it works perfectly... Persevere to perfect the right lighting conditions and learn the game’s slightly idiosyncratic perception of your movements, and it is an unparalleled experience, if a slightly shallow sports game. [Jan 2005, p.86]- Edge Magazine
- Read full review
-
- Critic Score
Its lead's epiphanies - or 'bolts of brilliance' - are his most underwhelming moments. [June 2018, p.122]- Edge Magazine
Posted Apr 26, 2018 -
- Critic Score
It's strange that players aren't given more time to make decisions. [Christmas 2015, p.122]- Edge Magazine
Posted Dec 13, 2015 -
- Critic Score
There's enough warmth and wit here to make Middle Manager Of Justice one of the more palatable exercises in building a game around waiting and offering micro-transactions to skip the wait, but sadly all our spider-senses detect is a missed opportunity.- Edge Magazine
- Posted Dec 20, 2012
- Read full review