Edge Magazine's Scores

  • Games
For 4,029 reviews, this publication has graded:
  • 15% higher than the average critic
  • 4% same as the average critic
  • 81% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Bayonetta
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
4029 game reviews
    • 71 Metascore
    • 50 Critic Score
    Aptly, Outbreak is an experiment gone wrong; it indicates the possibilities of an online horror title, but also that Resident Evil's traditional structure can't achieve them. [June 2004, p.102]
    • Edge Magazine
    • 71 Metascore
    • 60 Critic Score
    As a detective story, Conway holds together well enough; as a nosy neighbour simulator, it excels. Just don't be surprised if you feel grubby afterwards. [Issue#366, p.118]
    • Edge Magazine
    • 71 Metascore
    • 70 Critic Score
    At its best, Cultist Simulator is quietly riveting, conjuring a palpable atmosphere of intrigue and danger as you juggle the risk and reward of harnessing otherworldly powers. During a bad run, however, it can feel like a rather inefficient way of telling a fairly miserable story. [July 2018, p.118]
    • Edge Magazine
    • 71 Metascore
    • 60 Critic Score
    It’s hard to fault Lips for trying something different, even if it’s just a little. [Jan 2009, p.91]
    • Edge Magazine
    • 71 Metascore
    • 60 Critic Score
    It's good to see Inman opting for something other than a straight sequel, but this is one space odyssey that won't last you much longer than a pleasant hour or so.
    • 71 Metascore
    • 40 Critic Score
    Supernauts is both too limited to succeed as a town-builder and frustratingly restrictive as a creative tool, while its superhero interludes are disempowering and dull. [Sept 2014, p.116]
    • Edge Magazine
    • 71 Metascore
    • 70 Critic Score
    These fascinating windows into the lives of people unwittingly close to the end are your reward for being thorough. [Issue#388, p.123]
    • Edge Magazine
    • 71 Metascore
    • 60 Critic Score
    It’s sweet stuff, but repetition quickly sets in.
    • 71 Metascore
    • 60 Critic Score
    Murky, muted visuals and a lack of ground detail let the game's presentation down, but the satisfying combat and customisation - especially when you unlock the Tune menu, which lets you add custom parts to your aircraft - do their best to hold your attention despite the frequently repeating missions. [Oct 2010, p.99]
    • Edge Magazine
    • 71 Metascore
    • 60 Critic Score
    Despite deep customisation (right down to the trajectories of your bullets) and some truly striking monster designs, it's impossible to shake the feeling that you're playing an inferior imitation of a better game. [Apr 2011, p.103]
    • Edge Magazine
    • 71 Metascore
    • 60 Critic Score
    Swarm will provide a stern test of both skill and patience.
    • 71 Metascore
    • 60 Critic Score
    It all makes it an even greater shame that you'll sometimes feel compelled to jump off and end it all. [Tested with Oculus Rift; Aug 2016, p.116]
    • Edge Magazine
    • 71 Metascore
    • 50 Critic Score
    Oakmont is a convincing Lovecraftian town - but the point of those stories is that these are places you'd never want to find yourself. [Issue#335, p.114]
    • Edge Magazine
    • 71 Metascore
    • 50 Critic Score
    Little Nightmares III is partially redeemed by its final third, as it picks up considerably both in terms of imagination and construction. [Issue#417, p.108]
    • Edge Magazine
    • 71 Metascore
    • 70 Critic Score
    This thirdperson actioner spikes the familiar with flavour, and a tired but reliable vocabulary of wall-hugs, circle-strafe, grenade lobs and headshots with an invigorating Nu-Earth twang. [June 2006, p.94]
    • Edge Magazine
    • 71 Metascore
    • 50 Critic Score
    This is a freemium game, masquerading as a paid download.
    • 71 Metascore
    • 50 Critic Score
    Much of the drive spurring players onwards to completion depends on the game’s cutscenes, and in this respect it’s a backwards step, relying on the crutch of a strong licence to hide fundamental shortcomings. [Christmas 2007, p.92]
    • Edge Magazine
    • 71 Metascore
    • 60 Critic Score
    One of the 3DS launch line-up's visual standouts: colourful, crisp and with horizons that have never looked so distant. It's disappointing, then, that you'll discover its limits so quickly. [Apr 2011, p.90]
    • 71 Metascore
    • 70 Critic Score
    We're not saying it'll make you understand the more virulent strains of Trumpism, but playing as a surrogate Rudy Giuliani for a couple of hours turns out to be a far better use of your time than you'd expect. [Issue#356, p.107]
    • Edge Magazine
    • 71 Metascore
    • 60 Critic Score
    The process of mastering it? Let's just say it's not quite our tempo. [Issue#370, p.123]
    • Edge Magazine
    • 71 Metascore
    • 70 Critic Score
    The 3rd Birthday remains a strong proposition, marrying eastern and western design sensibilities to produce a strong and relevant update to a latent, outmoded series. [Apr 2011, p.92]
    • Edge Magazine
    • 71 Metascore
    • 60 Critic Score
    As a platformer it's not Ravenous' best, and as a puzzle game Infestor doesn't quite provide enough material for its parasitic premise to build on.
    • 71 Metascore
    • 70 Critic Score
    Varek and Enki's combined abilities - axe, pistol, magic - aren't entirely novel, but with this extra lift they're more than enough to carry us through an adventure that can be wrapped in 15 hours rather than 50. [Issue#401, p.100]
    • Edge Magazine
    • 71 Metascore
    • 60 Critic Score
    There may be better ways to relive Resident Evil than Deadly Silence, but no version could demote it from its status as a creaky but compelling classic. [Apr 2006, p.94]
    • Edge Magazine
    • 71 Metascore
    • 60 Critic Score
    It’s formulaic, then, but sticking with what you know doesn’t often produce such satisfying results.
    • 71 Metascore
    • 40 Critic Score
    MercurySteam's worldbuilding adds clutter, not depth, obstructing a concept that's left feeling embryonic. [Issue#412, p.104]
    • Edge Magazine
    • 71 Metascore
    • 70 Critic Score
    It’s wildly exhilarating, and it’s wildly exhilarating because it works, but that’s not to say it works perfectly... Persevere to perfect the right lighting conditions and learn the game’s slightly idiosyncratic perception of your movements, and it is an unparalleled experience, if a slightly shallow sports game. [Jan 2005, p.86]
    • 71 Metascore
    • 60 Critic Score
    Its lead's epiphanies - or 'bolts of brilliance' - are his most underwhelming moments. [June 2018, p.122]
    • Edge Magazine
    • 71 Metascore
    • 60 Critic Score
    It's strange that players aren't given more time to make decisions. [Christmas 2015, p.122]
    • Edge Magazine
    • 71 Metascore
    • 50 Critic Score
    There's enough warmth and wit here to make Middle Manager Of Justice one of the more palatable exercises in building a game around waiting and offering micro-transactions to skip the wait, but sadly all our spider-senses detect is a missed opportunity.

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