Edge Magazine's Scores

  • Games
For 4,029 reviews, this publication has graded:
  • 15% higher than the average critic
  • 4% same as the average critic
  • 81% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Bayonetta
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
4029 game reviews
    • 69 Metascore
    • 50 Critic Score
    The inadequacies of the PSP camera shatter what little illusion is conjured. At one point, Brian Blessed whispers. All is not right in the world. [Jan 2010, p.96]
    • Edge Magazine
    • 69 Metascore
    • 70 Critic Score
    Technical issues aside, it shows that a sci-fi action adventure can tell a dramatic, gripping tale by zeroing in on the minutia of the next giant leap, and the weight of uncertainty behind every small step. [Issue#382, p.106]
    • Edge Magazine
    • 69 Metascore
    • 60 Critic Score
    With handsomely designed environments, and a deviously three-dimensional approach to level design, Kororinpa is exactly the kind of simple, sustaining software that the Wii needs to build on. [Feb 2007, p.84]
    • Edge Magazine
    • 69 Metascore
    • 60 Critic Score
    A game this difficult, with everything to lose from permadeath, should at the very least feel fair; without any balancing of enemies against your character's progress (something that Upstream Arcade has seemingly done none of) West of Dead does not. [Issue#348, p.100]
    • Edge Magazine
    • 69 Metascore
    • 70 Critic Score
    It's on Live, though, that Ten Hammers truly explodes into life, the absolute requirement for tactics creating jumpy matches that outgun anything so far on Xbox or its baby brother. [Apr 2006, p.92]
    • Edge Magazine
    • 69 Metascore
    • 50 Critic Score
    It's a great deal of fun for the first 20 minutes, but once you've mastered your ships and applied your favourite skull decals, there's little to keep you hooked. [Tested with Oculus Rift; June 2016, p.110]
    • Edge Magazine
    • 69 Metascore
    • 70 Critic Score
    They're gimmicks, sure, but good ones, rounding out another strong title for 3DS. [June 2012, p.126]
    • Edge Magazine
    • 69 Metascore
    • 40 Critic Score
    For the most part, Song of the Deep is content with being pleasantly unremarkable. [Oct 2016, p.119]
    • Edge Magazine
    • 69 Metascore
    • 70 Critic Score
    Driver has escaped near-death with a captivating and colourful return, and one where everything from systems to cinematics is of a quality build. As surprises go, it’s a juggernaut. [Apr 2006, p.84]
    • Edge Magazine
    • 69 Metascore
    • 70 Critic Score
    The difficulty curve quickly steepens - perhaps too quickly. [June 2017, p.107]
    • Edge Magazine
    • 69 Metascore
    • 60 Critic Score
    Shiren The Wanderer still has its own charm and deep and lasting individual value that, for all its abstract irritations, surpasses many more modern gaming experiences. [May 2008, p.96]
    • Edge Magazine
    • 69 Metascore
    • 80 Critic Score
    The purity and quality of Absolver's vision has provided and innovative, constructive take on an often impenetrable genre. [Dec 2017, p.106]
    • Edge Magazine
    • 69 Metascore
    • 50 Critic Score
    Repetitive and simplistic, Alien Breed Evolution may remain true to its inspiration, but this first episode does no more than reinforce Team 17's reputation for serviceable but uninspiring updates of past glories. [Feb 2010, p.91]
    • Edge Magazine
    • 69 Metascore
    • 60 Critic Score
    While Sonokuni is a flawed action experience, we're grateful for it as a showcase of music we might not well have heard otherwise, and perhaps not appreciated in the same way. [Issue#410, p.122]
    • Edge Magazine
    • 69 Metascore
    • 40 Critic Score
    Watson, the game is a muddle. [Issue#367, p.119]
    • Edge Magazine
    • 69 Metascore
    • 50 Critic Score
    Gorgeous and silky smooth it may be, but the level design feels like it was made with in-app Continue purchases specifically in mind, hiding enemies cruelly – and punishingly – behind obstacles, preventing the game from flowing and dazzling as it clearly has the potential to. Accomplished and beautiful, then, but Sonic Dash shows that, for Sega, learning from the competition comes at a price – one it’s passed onto its fans.
    • 69 Metascore
    • 60 Critic Score
    Within 20 or so minutes, it's all over. [Issue#367, p.116]
    • Edge Magazine
    • 69 Metascore
    • 50 Critic Score
    The more it seeks to challenge the player, the more likely it becomes for the game to fail to provide either an enjoyable process of trial and error or a legitimate test of aptitude. [Aug 2005, p.97]
    • 69 Metascore
    • 60 Critic Score
    As a reminder of the old days of the series, The Serpent’s Curse just about serves its purpose; it sounds the same, works the same and, mostly, looks the same. But as a contender on the modern point-and-click landscape it offers little to drag players away from the new age of superior soirees.
    • 69 Metascore
    • 70 Critic Score
    Under the topsoil its functions are often ingenious, improving genre weaknesses with more success than its over-familiar form might suggest. [Nov 2009, p.95]
    • Edge Magazine
    • 69 Metascore
    • 60 Critic Score
    By tentatively introducing new concepts, The Devil In Me at least sets up an exciting cliffhanger for a second two, where we hope to see their potential fulfilled. [Issue#380, p.118]
    • Edge Magazine
    • 69 Metascore
    • 50 Critic Score
    It's not so much that less could have been more here, but rather that it fails to replicate what made those classic JRPGs so beloved. [Issue#362, p.118]
    • Edge Magazine
    • 69 Metascore
    • 50 Critic Score
    If this were a physical card game, we suspect it's be the kind people buy booster packs for solely to admire the art within, and never to play with. [Issue#374, p.120]
    • Edge Magazine
    • 69 Metascore
    • 70 Critic Score
    Only intermittently better than its predecessor, if still every bit as frenetic. [Aug 2015, p.120]
    • Edge Magazine
    • 69 Metascore
    • 60 Critic Score
    It’s a unique offering for 360 owners – as it would have been for Xbox – certainly, but one who’s highlights can’t match those of the RPGs currently burning brightly on PS2. [Apr 2006, p.87]
    • Edge Magazine
    • 69 Metascore
    • 60 Critic Score
    The illusion of epic-scale warfare remains a powerful and entertaining one, broken most significantly by the player’s need to avoid overexposing themselves to its fundamentally tedious nature. [Feb 2007, p.85]
    • Edge Magazine
    • 69 Metascore
    • 70 Critic Score
    It's engaging and, if the controls can be forgiven, a satisfying sampler of RTS thrills for the uninitiated. [Feb 2011, p.100]
    • 69 Metascore
    • 70 Critic Score
    Driver has escaped near-death with a captivating and colourful return, and one where everything from systems to cinematics is of a quality build. As surprises go, it's a juggernaut. [Apr 2006, p.84]
    • Edge Magazine
    • 69 Metascore
    • 60 Critic Score
    Those seeking strategic depth may find Bulwark wanting, but if you're happy to kitbash without consequence then Sala's atmospheric world is worth a return visit. [Issue#397, p.112]
    • Edge Magazine
    • 69 Metascore
    • 50 Critic Score
    Wet
    Some cool things happen to crazy people in A2M's Wet, but unfortunately there are times in between where you're actually expected to play it. [Nov 2009, p.99]
    • Edge Magazine

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