Edge Magazine's Scores
- Games
For 4,029 reviews, this publication has graded:
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15% higher than the average critic
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4% same as the average critic
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81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Bayonetta | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,238 out of 4029
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Mixed: 2,358 out of 4029
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Negative: 433 out of 4029
4029
game
reviews
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- Critic Score
The Callisto Protocol's biggest misfire as a story is in failing to establish a similar rapport between player-character and world. Whatever concluding themes the plot may reach for, Lee is ultimately just a tourist here, clubbing and blasting his way through an edifice that only ever exists as an escape route. [Issue#380, p.104]- Edge Magazine
Posted Dec 29, 2022 -
- Critic Score
Nintendo is claiming that The Conduit might attract Halo fans to its console, but this game isn’t fit to wait Master Chief’s table.- Edge Magazine
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- Critic Score
From bedrooms containing clever and mysterious moving panels to a 'Land of the Giants'-style pool challenge, each section delivers something new and exciting to motivate deeper exploration. [Apr 2004, p.110]- Edge Magazine
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- Critic Score
Even when its style doesn't get in the way, like its diaphanous hero it's lacking in substance. [Issue#399, p.123]- Edge Magazine
Posted Jun 13, 2024 -
- Critic Score
The game's huge assortment of side missions and time trials, along with Gridnode runs, represent its most appealing offerings as you hone your route and - for the most part - focus on nothing but running. [Issue#296, p.108]- Edge Magazine
Posted Aug 26, 2016 -
- Critic Score
The thrills are just too short-lived, and it simply doesn't stand up as a more boisterous alternative to the razor-sharp focus and freshness of "Project 8" on 360. [Jan 2007, p.83]- Edge Magazine
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- Critic Score
Despite the familiarity of the characters and the story, this is strange, exotic territory, and quite like anything else. [June 2016, p.108]- Edge Magazine
Posted Jun 7, 2016 -
- Critic Score
Sparsely scattered save points, un-skippable animations and cutscenes, and repeated locations and boss fights are anachronisms that will frustrate and alienate all but the most ardent traditionalist.- Edge Magazine
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- Critic Score
What it adds to the original formula is essentially redundant, and everything it does that is successful was already in place in the original. [Feb 2008, p.93]- Edge Magazine
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- Critic Score
Evolution's successes entertain your mind's-eye view of what running a dinosaur theme park might be like, but its failures encourage you to imagine the game that could be made with this premise. [Issue#322, p.110]- Edge Magazine
Posted Jul 19, 2018 -
- Critic Score
While many players will tire of the gamelong before its last secrets are handed out, its simplicity makes it a strangely compelling experience. [Jan 2008, p.87]- Edge Magazine
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- Critic Score
Action Forms’ moments of ingenuity and the sophistication of its writing demonstrate that it could do great and yet more terrifying things with a more intimidating budget. [Apr 2009, p.124]- Edge Magazine
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- Critic Score
While there are some interesting mini-games to break up the wandering, Grunty's Revenge is mainly an abject lesson in breadcrumb following game design. [Dec 2003, p.106]- Edge Magazine
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- Critic Score
As tightly designed and finely balanced as it is, it's hard to shake the feeling that you're endlessly replaying a tutorial.- Edge Magazine
- Posted Jan 6, 2012
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- Critic Score
While Once Upon A Katamari is too similar to its predecessors, then, a lot of the new ideas simultaneously also work against the classic sensations of fun and flow. [Issue#418, p.123]- Edge Magazine
Posted Nov 27, 2025 -
- Critic Score
The engagements of Red River are a nuanced and precise art, one entirely at odds with the hollow cockiness of the cast and one that underscores the real war going on between Operation Flashpoint's essence and its new macho attitude. [June 2011, p.90]- Edge Magazine
Posted May 8, 2011 -
- Critic Score
Heroes consistently relies on its cartoon charm to plaster over its messier elements. [Sept 2009, p.92]- Edge Magazine
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- Critic Score
Sharper humour would have helped make these folk more endearing to us, too. [Issue#397, p.108]- Edge Magazine
Posted Apr 18, 2024 -
- Critic Score
There’s a fine-line between rote-learning frustration and seat-of-the-pants glee in on-rails arcade games, and Secret Rings wobbles either side of it perceptibly, but seldom stays on the wrong side for too long. [Apr 2007, p.81]- Edge Magazine
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- Critic Score
The real art of Shuten Order isn't in the puzzle pieces, then, but the finished picture. A shame constructing isn't a more well-rounded journey. [Issue#415, p.98]- Edge Magazine
Posted Sep 4, 2025 -
- Critic Score
Tactics lacks what it needs the most, which is the seemingly limitless potential achieved by its predecessor. [Feb 2008, p.94]- Edge Magazine
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- Critic Score
The possibility of this all coming together in a more flexible and engaging manner is still a welcome one. But, for a game based on a culture of reputation, craftsmanship and leaving a mark, Getting Up is one that’ll pass by largely unnoticed. [Mar 2006, p.86]- Edge Magazine
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- Critic Score
The possibility of this all coming together in a more flexible and engaging manner is still a welcome one. But, for a game based on a culture of reputation, craftsmanship and leaving a mark, Getting Up is one that’ll pass by largely unnoticed. [Mar 2006, p.86]- Edge Magazine
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- Critic Score
Knack II improves on its predecessor in just about every department, which is to say it is merely flawed, rather than deeply so. Yet for all its foibles and frustrations, it's all pleasant enough. [Issue#311, p.112]- Edge Magazine
Posted Sep 14, 2017 -
- Critic Score
There are neat touches: you've got infinite ammo, brilliantly, and inhaling gas leaves you with a temporary cough that ruins your aim … but it needs a few more tactics to make it more than the sum of its admittedly solid parts. [Christmas 2003, p.116]- Edge Magazine
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- Critic Score
What Dynamic Hunting captures is the back-and-forth rhythm of Monster Hunter fights, the swings between danger and all-out attack, the wounds and the frenzies.- Edge Magazine
- Posted Jun 28, 2011
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- Critic Score
Without a greater degree of authorship - a few lightly scripted cases in predesigned cities to complement the sandbox mode - Shadows of Doubt is too prone to be bewildering or illogical red herrings, shrouding the experience in uncertainty. [Issue#403, p.113]- Edge Magazine
Posted Oct 3, 2024 -
- Edge Magazine
- Posted Mar 22, 2011
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- Critic Score
It’s still a classic, then, but one you’d be wise to play in brief installments. And with no real plot to lose yourself in, no breadcrumbs to follow, and very little else to bother yourself with besides headshots, perhaps this is Serious Sam as he’s always meant to be encountered – as a palate-cleansing blast of pure four-colour chaos to enjoy between other courses.- Edge Magazine
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- Critic Score
Thanks in no small part to the slavish love of motion capture over more manageable keyframe animation, the fights in Icon are sluggish, crude and practically underwater when it comes to control. [Apr 2007, p.79]- Edge Magazine