Edge Magazine's Scores
- Games
For 4,029 reviews, this publication has graded:
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15% higher than the average critic
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4% same as the average critic
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81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Bayonetta | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,238 out of 4029
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Mixed: 2,358 out of 4029
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Negative: 433 out of 4029
4029
game
reviews
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- Critic Score
With the FPS realm being crushingly overpopulated, and its upper class becoming so terrifyingly demanding and particular, Pariah’s solidity isn’t enough to allow it entry into the genre’s gentry. [June 2005, p.82]- Edge Magazine
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The game's highlights hint at a more interesting game that never quite materialises; in the end, Mad Max simply isn't crazy enough. [Nov 2015, p.108]- Edge Magazine
Posted Oct 10, 2015 -
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This is a soothing lullaby of a game: a leisurely bit of counter-programming that, contrary to forecasts, doesn't disgrace the series' good name. [Issue#310, p.120]- Edge Magazine
Posted Aug 17, 2017 -
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Ghosthunter is from the same studio that brought us "Primal," and it shows. With so many adventure games on the market, this is an interesting, but ultimately staid example. Like "Primal," Ghosthunter struggles to be fun. [Jan 2004, p.101]- Edge Magazine
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- Critic Score
With its best ideas exhausted long before the developer tires of them, some moments of real ingenuity are swamped by busywork. At times, you’ll admire the craftsmanship, but Sky Tourist is often too busy trying to be clever to remember to be fun.- Edge Magazine
- Posted Aug 1, 2013
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- Critic Score
There are neat touches: you've got infinite ammo, brilliantly, and inhaling gas leaves you with a temporary cough that ruins your aim … but it needs a few more tactics to make it more than the sum of its admittedly solid parts. [Christmas 2003, p.116]- Edge Magazine
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- Critic Score
Were spirits to play a game while they waited in Purgatory, surely it would be Mario Party. It can take an age to get to the end, and the minigames are interspersed with a turgid board game section that tests the patience to its limits. [Jan 2004, p.109]- Edge Magazine
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- Critic Score
While its appeal may have some age restrictions, some of those minigames are deceptively distracting, and doubly so. [Jan 2007, p.85]- Edge Magazine
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The sad fact is that this combat mostly fails to ignite interest, and combined with its cruel difficulty spikes, occasional glitches and a severe differential in graphical quality between 360 and PS3 versions (the latter losing out), Turok's strong contextualisation and smattering of brave ideas get buried. [Mar 2008, p.92]- Edge Magazine
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- Critic Score
Conan is a genuine surprise. It’s not innovative in its entirety, but it does almost as much as it can with the central conceit, and thus proves one of the better examples of the hack’n’slash genre. [Dec 2007, p.93]- Edge Magazine
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- Critic Score
The game occasionally drags, arguably due to representing the bleakness of its environment and the challenges of existing within it a little too keenly. Autosave points are few and far between, which means that on anything above normal difficulty your frequent restarts will result in much repetition. Likewise, I Am Alive's platforming is occasionally cumbersome and inexact. But nevertheless this game offers a journey worth charting, one of physics, social decline and welcome terror in a market overrun by zombies.- Edge Magazine
- Posted Mar 6, 2012
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- Critic Score
As chaotic and unrefined as it is, however, it motors on with a definite sense of purpose and provides a solid sense of fulfilment, if not necessarily one of accomplishment. [Christmas 2005, p.110]- Edge Magazine
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- Critic Score
This is not, then, the kind of game you pick up and play between train stops, but one to sit down with when you've got an afternoon stretching out in front of you. [Issue#338, p.118]- Edge Magazine
Posted Oct 10, 2019 -
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Octodad: Dadliest Catch asks you to overlook an awful lot more than plot holes.- Edge Magazine
- Posted Jan 30, 2014
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- Critic Score
Despite its reheated fantasy trappings and formulaic design principles, it also remains surprisingly easy to get hooked on the steady dopamine hit of each fresh loot acquisition and the rhythm of the game's combat pulse.- Edge Magazine
- Posted Jun 20, 2012
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- Critic Score
Clock Tower 3 is never scary: rather it's unwitting proof of the banality of evil. [June 2003, p.101]- Edge Magazine
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- Critic Score
With a much better camera and less of a fondness for gratuitously fussy challenges - and a tendency not to combine the two - this could have been a minor classic. [June 2017, p.96]- Edge Magazine
Posted Apr 27, 2017 -
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Annoyances aside, there's a sense of pluck to Titanic Scion which may well power you through its most threadbare moments and its nagging UI quirks. [Issue#416, p.118]- Edge Magazine
Posted Oct 2, 2025 -
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One of the most ungainly platformers of recent years. [Sept 2015, p.123]- Edge Magazine
Posted Aug 14, 2015 -
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Ends up feeling like it's been built by PC game developers obsessed with quick saves. There's absolutely no creative latitude; it's a case of remembering where enemies appear and getting them before they get you. [May 2005, p.86]- Edge Magazine
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- Critic Score
The game's world of desperate survival is much more effectively painted through its mechanics. [Issue#386, p.112]- Edge Magazine
Posted Jun 15, 2023 -
- Critic Score
Next Encounter is one of the grandest and busiest console battlefields yet created. This is a spiritual update to Space Invaders, a one-trick pony that kicks harder than most FPS thoroughbreds, making the "Medal of Honour" series seem like a vain diva by comparison. [June 2004, p.109]- Edge Magazine
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- Critic Score
Ironically, this series is unlikely to blossom until its popularity wanes and Koei stops being afraid to change it. [July 2005, p.95]- Edge Magazine
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Toybox deserves a wider audience. Chunky, colourful and challenging, this is a game that makes the most of its strange conceits. Occasionally those Nobel laureates are onto something, then.- Edge Magazine
- Posted Aug 29, 2012
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- Critic Score
Ultimately, though, the derivative puzzling and repetitive grid of traversing Sker House at an absolutely snail's pace makes Maid of Sker more like a crawling simulation than a game that truly makes our skin crawl. [Issue#349, p.104]- Edge Magazine
Posted Aug 13, 2020 -
- Critic Score
It's a smart idea in an enjoyably brisk score-attack game that sadly feels a little undernourished thanks to the brevity of its campaign and its repetitive play rhythms.- Edge Magazine
- Posted Oct 5, 2012
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- Critic Score
The game, though, is the same enjoyable knockabout romp that it ever was, and Gameloft has thankfully made no attempt to shoehorn touch-screen controls in unnecessarily. If you feel a burning urge to spend 500 points to relive some small part of your lost youth, you won't be disappointed.- Edge Magazine
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- Critic Score
Try and play Shelter as a perfectionist and you’ll fail, the victim of a cruel world and occasionally clunky, unclear rules. Better to simply do your best, allow Might and Delight’s fantastical art to enthrall, and let nature take its course.- Edge Magazine
- Posted Aug 27, 2013
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- Critic Score
Boom Boom Rocket is marking time rather than feeling the rhythm, and that’s not enough to set Live Arcade’s skies alight. [June 2007, p.88]- Edge Magazine
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- Critic Score
It's a bold first effort from the studio - the first spark of something great, perhaps. [Issue#338, p.122]- Edge Magazine
Posted Oct 10, 2019