Edge Magazine's Scores
- Games
For 4,029 reviews, this publication has graded:
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15% higher than the average critic
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4% same as the average critic
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81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Bayonetta | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,238 out of 4029
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Mixed: 2,358 out of 4029
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Negative: 433 out of 4029
4029
game
reviews
- By Date
- By Critic Score
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- Edge Magazine
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- Critic Score
Black Box’s sequel ultimately struggles to offer any single compelling justification for its own existence. [Feb 2009, p.93]- Edge Magazine
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- Critic Score
Fans of TrackMania Nations and its Stadium course, in particular, will have a hard time adjusting to the heavy, drifty handling that is, for the moment, the only way to race in TrackMania 2.- Edge Magazine
- Posted Sep 19, 2011
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- Critic Score
As uneven and unpolished as it is, Fallen Order is still the best game to emerge from EA's stewardship of the Star Wars license, even if that's to damn it with faint praise. [Issue#340, p.98]- Edge Magazine
Posted Dec 5, 2019 -
- Critic Score
The Umbrella Chronicles will inevitably attract attention for its roots above all other considerations, but it's a good game on its own terms, bringing together distinct genres and making it all work. [Jan 2008, p.86]- Edge Magazine
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- Critic Score
In its present form, Hero Academy is a fairly lightweight confection, but it digs its nails in until you find yourself impatiently anticipating the notification alert, and then starting a fresh battle with a random opponent to shorten the wait.- Edge Magazine
- Posted Jan 23, 2012
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- Critic Score
With "Denied Ops" dropping the Conflict ball and "Call Of Duty 4"’s snappy splendour drowning any tactical sense, it’s a likeable and distracting continuation, but one that won’t be difficult to usurp. [Apr 2008, p.90]- Edge Magazine
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- Critic Score
At a time when, more than ever, connecting with others starts by working on ourselves, this endearing twist on the tend-and-befriend genre is a friend indeed. [Issue#348, p.106]- Edge Magazine
Posted Jul 16, 2020 -
- Critic Score
Rage is a stunningly rendered FPS, but one that seems caught between a desire to innovate and the desire to be true to the template its creators defined.- Edge Magazine
- Posted Oct 4, 2011
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- Critic Score
It’s on Live, though, that Ten Hammers truly explodes into life, the absolute requirement for tactics creating jumpy matches that outgun anything so far on Xbox or its baby brother. [Apr 2006, p.92]- Edge Magazine
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- Critic Score
Shuggy's a clever game rather than a truly smart one – a smart game wouldn't do half as much to undermine itself along the way – but it's still worth sticking with to its bitter and infuriating end.- Edge Magazine
- Posted Jul 5, 2011
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- Critic Score
Ms Splosion Man might have done little to fix the 
first game's flaws, but it confidently follows up on its raucous appeal.- Edge Magazine
- Posted Jul 20, 2011
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- Critic Score
A bright colorful package that has managed to - happily - disrupt our time with the other big Roguelikes of the minute. Maybe all you really need is a few great ideas. [Issue#352, p.120]- Edge Magazine
Posted Nov 5, 2020 -
- Critic Score
The original title won fans for its shocks and surprises; the second takes no risks. While its ultraviolence is slick and satisfying, its shtick has calcified. [Apr 2010, p.92]- Edge Magazine
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- Critic Score
This is a sorely flawed game, but also a truly majestic one... a beautiful and ambitious manifesto for what games can give you that nothing else can. [June 2004, p.98]- Edge Magazine
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- Critic Score
Buy into Arma 3 now and you’re buying into many promises. Bohemia’s pledge of a coherent campaign, its promise of a wider array of military toys to play with, and its intent to tweak and update AI errors, scripting issues, and pathfinding problems. But these promises are backed up by thousands of the world’s most dedicated players, people who’ve spent years crawling through Arma 2’s rough terrain to find the comparatively even ground of Arma 3. Buying Arma 3 at launch is buying a promise, then, but few games are so meticulously realised, or show so much promise.- Edge Magazine
- Posted Sep 12, 2013
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- Critic Score
To focus on what's missing would be to overlook the joys that remain. [Issue#340, p.106]- Edge Magazine
Posted Dec 5, 2019 -
- Critic Score
An incredibly solid universe with barely a technical glitch to be found, but it's soulless and almost bereft of plot or character. This is a sandbox game that's begging for a purpose. [March 2005, p.80]- Edge Magazine
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- Critic Score
Thankfully Richard and Alice do manage to engage, the awkward stiltedness to their early conversations naturally easing into a more flowing rapport. Neither are as a delight to read as Alice’s son Barney, however, whose perfectly captured five-year-old’s speech patterns provide both humour and heartbreaking moments of poignancy.- Edge Magazine
- Posted Feb 27, 2013
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- Critic Score
Singleplayer is weak - despite well-worked tutorial and mission modes it always feels like target practice for combat with friends - and the lack of online support disappoints. But despite a potentially hazardous dimensional switch, it remains as appealing a way of antagonising your friends as ever. [Dec 2003, p.108]- Edge Magazine
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- Critic Score
An enthralling title on its own terms, and, given the bombastic direction of its Clancy-game brethren, probably the closest fans will get to true tactics for some time.- Edge Magazine
- Posted Mar 27, 2011
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- Critic Score
With incessant dialogue boxes and the option to tweet every other scrap of text you come across, this second iOS outing from Fable designer Dene Carter has picked up some of the worst habits of smartphone gaming.- Edge Magazine
- Posted Mar 20, 2012
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- Critic Score
The frenetic, bite-sized missions are perfect for PSP, bursting with combat and highly detailed. Not before time, Sony has proved that PSP can run and gun with the big boys. [May 2006, p.96]- Edge Magazine
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- Critic Score
To focus on what's missing would be to overlook the joys that remain. [Issue#340, p.106]- Edge Magazine
Posted Dec 5, 2019 -
- Critic Score
Ubisoft has taken a flawed game of boundless promise, destroyed some (but not all) of its appeal, fixed some (but not enough) of its problems, and jeopardised the whole endeavour by making the same mistake twice and rushing it to market before it was steady on its feet. Prince of Persia is strong and supple enough to survive this with many of its immense virtues intact. But it deserved so much better. [Christmas 2004, p.80]- Edge Magazine
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- Critic Score
What it lacks in tactical depth, it returns doubly so in its offbeat charm whether through the crackpot mutterings of its cast of characters or its increasingly nontraditional modern-day island locales. [Oct 2006, p.93]- Edge Magazine
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- Critic Score
At heart, Dangerous Golf simply wants you to make a big, beautiful mess, and it's an invitation that proves surprisingly hard to resist. [Aug 2016, p.108]- Edge Magazine
Posted Jul 24, 2016 -
- Critic Score
If Indika won't be everyone's tempo, it proves you can work small miracles when you dare to shed familiar habits. [Issue#398, p.122]- Edge Magazine
Posted May 16, 2024 -
- Critic Score
To focus on what's missing would be to overlook the joys that remain. [Issue#340, p.106]- Edge Magazine
Posted Dec 5, 2019 -
- Critic Score
Though the explosions scale with progress, and the act of detonation continues to be a giddy pleasure, Mars could do with a thicker atmosphere.- Edge Magazine
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