Edge Magazine's Scores

  • Games
For 4,029 reviews, this publication has graded:
  • 15% higher than the average critic
  • 4% same as the average critic
  • 81% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Bayonetta
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
4029 game reviews
    • 77 Metascore
    • 70 Critic Score
    By far the most slickly produced and gorgeously rendered version of the series, the pacing this time around is even more fluid than its predecessors – less an open-ended matter of hide and seek, and more focused on the stylish, dramatic pursuit and capture that its TV and silver-screen themes would seem to require. [Oct 2005, p.89]
    • Edge Magazine
    • 78 Metascore
    • 70 Critic Score
    Levels lose the false drama of scripted sequences but take on something much more satisfying. Everything that happens in Airborne’s dropzones, from shameful deaths to GI Joe heroics, feels like it’s because of you, and it usually is. [Oct 2007, p.92]
    • Edge Magazine
    • 85 Metascore
    • 70 Critic Score
    It's tricky to pick dourly over the faults in a game that refuses to take itself seriously, even when the fate of Japan itself is at stake. [Nov 2018, p.114]
    • Edge Magazine
    • 86 Metascore
    • 70 Critic Score
    Games with distinct souls are rare things, but Persona 3 succeeds in displaying a mesmerising personality that touches the many well-crafted aspects of its curious and singular approach. [Nov 2007, p.94]
    • Edge Magazine
    • 81 Metascore
    • 70 Critic Score
    There's less motivation to persevere in erecting a monument to your skill when there's no one around to see it. [March 2015, p.112]
    • Edge Magazine
    • 78 Metascore
    • 70 Critic Score
    Not only is Road Trip competent, it’s full of character, with cartoon styling and gentle humour eschewing the too-cool, branding-heavy nature of its peers, while also being one of the console’s better looking titles. [Christmas 2008, p.101]
    • Edge Magazine
    • 70 Metascore
    • 70 Critic Score
    For a game that promises a degree of freedom in how you approach a job, you'll often find there's a clearly preferred way of doing things. [Aug 2017, p.112]
    • Edge Magazine
    • 87 Metascore
    • 70 Critic Score
    The game starts slow, a feeling exacerbated - or perhaps caused - by the easiness of the battles. But you'll play it and play it. Every time you try to stop you're just one battle away from mastering that skill, for earning that new job. [Dec 2003, p.105]
    • Edge Magazine
    • 90 Metascore
    • 70 Critic Score
    There's no denying that Project Gotham Racing 2 is one of the most aesthetically accomplished titles ever produced. Yet this doesn't stop PGR2 from feeling a little heartless. In terms of excitement PGR2 is found wanting. [Christmas 2003, p.113]
    • 78 Metascore
    • 70 Critic Score
    The picaresque form allows the levels to function as discreet puzzles rather than as parts of a story arc: the objective remains pure and always the same. The obstacles and methods open to you are what change, and it's in these areas that Contracts has both expanded and improved. [June 2004, p.103]
    • Edge Magazine
    • 83 Metascore
    • 70 Critic Score
    Ubisoft has taken a flawed game of boundless promise, destroyed some (but not all) of its appeal, fixed some (but not enough) of its problems, and jeopardised the whole endeavour by making the same mistake twice and rushing it to market before it was steady on its feet. Prince of Persia is strong and supple enough to survive this with many of its immense virtues intact. But it deserved so much better. [Christmas 2004, p.80]
    • Edge Magazine
    • 80 Metascore
    • 70 Critic Score
    The whole thing is just so gleefully off its head that you can forgive its little missteps. [Aug 2016, p.114]
    • Edge Magazine
    • 73 Metascore
    • 70 Critic Score
    It only betrays itself completely once – in a dismally conventional boss battle around halfway through – though at times Spartan threatens to become routine, it never does, thanks to its strong character, handsome looks and sheer, irrepressible verve. [Nov 2005, p.96]
    • Edge Magazine
    • 84 Metascore
    • 70 Critic Score
    The Unsung War doesn’t break any boundaries, but it perfectly fulfils expectations. What might look unambitious is in actuality an adventure that whisks you through brilliantly rendered backdrops with a touch more polish than previous iterations, always flying hard and successfully conveying the buzz of aerial combat. [Jan 2005, p.90]
    • 76 Metascore
    • 70 Critic Score
    It froths with colour and confidence, revelling in its influences as you grind your way to the top. And make no mistake, it is a grind – one best taken in short doses and requiring the basest of mental activity but one that has enough content, unlocks and options to compensate.
    • 74 Metascore
    • 70 Critic Score
    Fantastic Four and Captain America-themed tables complete a package of rare value on the eShop; this may not be the finest version of Marvel Pinball you can buy, but Nintendo's store can only benefit from more third-party offerings of similar quality.
    • 73 Metascore
    • 70 Critic Score
    A return to Hogwarts to relive Harry Potter’s school years, this remaster features an enjoyable adventure for fans who haven’t taken this trip before. Though the games are still fun to play, the experience doesn’t offer anything new (other than updated graphics) from the original releases. While the Harry Potter movie world keeps expanding, game fans get a rehash, which is something of a downer. If you haven’t played the Lego Harry Potter games before, this is a great package in terms of value and sheer amount of gameplay. Otherwise, it would be better to play one of the newer releases in the franchise.
    • 82 Metascore
    • 70 Critic Score
    If Pocket Paradise makes you want to throw it against something, though, it’s only because it succeeds in making gardening compulsive. [Oct 2008, p.96]
    • Edge Magazine
    • 80 Metascore
    • 70 Critic Score
    There's much to recommend in Endless Space 2, and its art and writing has the potential to open up a complex genre to a new audience, but there's no escaping the fact it'll be a better game in six months. [Aug 2017, p.116]
    • Edge Magazine
    • 73 Metascore
    • 70 Critic Score
    Surely anyone with a taste for adventure will appreciate the ingenuity and character of such an intricate and secret-stuffed world. [Aug 2016, p.120]
    • Edge Magazine
    • 86 Metascore
    • 70 Critic Score
    Yotei is another breathtaking vision of Japan, then, which treads open-world paths familiar to Tsushima but explores a more captivating story, with characters you want to spend time with. [Issue#416, p.102]
    • Edge Magazine
    • 74 Metascore
    • 70 Critic Score
    The best pleasure in Tiny Invaders isn't really the white-knuckle action. It's those moments spent mentally sketching its levels out before launching into them and executing perfectly - or getting smooshed. Infesting humans slowly and inexorably with an army of cheerful germs – Tiny Invaders isn't perfect, but it definitely brings a smile to your face.
    • 85 Metascore
    • 70 Critic Score
    As a reinvention it's a resounding success, and there are no pretenders to its comprehensiveness [May 2004, p.107]
    • Edge Magazine
    • 82 Metascore
    • 70 Critic Score
    It's a victory for style over substance, in which style smashes substance's head into a million pieces. [May 2016, p.116]
    • Edge Magazine
    • 79 Metascore
    • 70 Critic Score
    Ultimate's new characters, improved online offering and Heroes And Heralds make for a generous package given its budget price-point, and once it clicks, it dazzles.
    • 77 Metascore
    • 70 Critic Score
    Kids are often underestimated, but that doesn’t mean their games should be. Lego Star Wars has an appeal that goes beyond age, even if it’s one that rarely goes beyond 20 minutes at a time. [May 2005, p.84]
    • Edge Magazine
    • 81 Metascore
    • 70 Critic Score
    GW2 offers an alternative, lighthearted take on a genre that can often feel po-faced. [May 2016, p.118]
    • Edge Magazine
    • 85 Metascore
    • 70 Critic Score
    At its best, Infamous is an amped-up Crackdown - a game about bounding across a cityscape, discharging your enemies however you please. Even if ropey execution impedes its appeal, Infamous still has this essential spark. [June 2009, p.88]
    • 81 Metascore
    • 70 Critic Score
    Builds on the gothy charm of its predecessor, refining its hit-chaining combat and dialling up the scope of its artistic ambition. [June 2011, p.102]
    • Edge Magazine
    • 77 Metascore
    • 70 Critic Score
    Far more polished than its ragged forebear. [Aug 2009, p.100]
    • Edge Magazine

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